With the RTX beta released, we can now see how jaw-dropping the water graphics are going to be. With this in mind, on the realm I currently am putting all of my work into, I have decided to build my first-ever ocean build, while it will also by my first-ever ice palace build.
I'm very hesitant to start working on it, though, because it's a very daunting project. I'm trying to think of all the pros and cons of doing this build, and would appreciate any input and tips in case I've forgotten or haven't thought of something. For this list, consider that I'm planning on most if not all rooms (including storage) below sea-level being completely submerged with total conduit coverage unless it turns out to be a VERY bad idea.
- Squid all around the base nonstop, making ink sacs very easy to constantly farm.
- Tropical Fish will be very close-by where I plan to build it, so I will be able to possibly sell them to other players for aquariums, not to mention how easy it will be to supply my own. It also won't be hard to me to get dolphins or squid into my aquariums.
- Very easy to dispose of trash, because it will immediately just float out of my way to the top of whatever room I'm in until it despawns, or the ocean surface. Yay, polluting!
- It will look AMAZING.
- The constant and never-ending supply of fish around the base will make bone-collecting trivial even without using a skeleton spawner.
- Easy to make decorative item shooters in the walls that dispense items with a slow clock horizontally into the water, to rise up into a refill system. Will probably shoot things like prismarine crystals, but it can be anything.
- The entire area around you can serve as a launch pad for Riptide tridents and people that want to fish can do it from literally anywhere
- No overworld hostile mobs except Drowned will ever be anywhere near the base
- WICKED expensive to build with my block palette (concretes, terra-cottas, packed ice, blue ice, sea lanterns, the conduits, the beacons)
- VERY hard to build compared to most overworld build-styles, both in terms of time and style
- Drowned all over the place, all the time
- Items floating up when dropped can be as much of a curse as a blessing if you don't notice something you actually don't want to lose gets dropped, your chances of noticing before it's too late are much lower
- No overworld mobs nearby will mean no gunpowder farming or bone farming from skeletons (this is solved from fish), although I could possibly try building a darkroom made out of obsidian for exactly that purpose. Maybe this could be a plus.
- Inconceivably hard to get any kind of villager set-up anywhere in the build. If I get one, chances are it's going to be a monstrous task unless the darkroom spawns zombie villagers.
- Lighting the build enough to prevent drowned spawns on the inside is going to be exceptionally difficult if not impossible to do while retaining the look I want
- Are fish, dolphins, and squid going to be spawning everywhere constantly on the inside of my build and a constant distraction/nuisance?