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    posted a message on [Survival-Hard] New Realm - LFM

    Alright, I'm just going to put this out here. Titan has had to remove SEVERAL people recently within mere minutes/an hour of them joining the server.


    If you have ANY interest in mods or chaos of any sort like 2B2T, just don't even bother wasting Titan's time. There are no mods here and we expect the highest level of behavior from the players. If you are a nuisance (nonstop questions that you could easily google yourself, creating very laggy things and/or hanging out by laggy things when you don't need to, dying nonstop and making us all wonder if something is wrong or you're making a mess, not respecting peoples' space when building, triggering raids at peoples' villages, etc), then you will be removed very very quickly. If you are someone that we believe is going to be high-maintenance and/or require near-constant supervision, you will be removed very quickly.

    Posted in: Realms
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    posted a message on Is it actually possible to build a blaze farm in survival?

    Obviously they're not going to build it in survival to show you how to do it when they could build it a lot faster in creative. There's absolutely no reason to do that. Obviously the farms are meant for normal survival, but them actually building it in survival would make no difference whatseover for the purpose of the video.

    Posted in: Discussion
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    posted a message on I keep dying

    Can you access the backup saves and rewind it to a time around 15 minutes before the death chain started?

    Posted in: Discussion
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    posted a message on Netherite Related Items Are In Bastion Chests - This is a Terrible Idea - Related Complaints/Suggestions.
    This despite the fact that I've mined well over a thousand iron in a single play session



    This is a useless statistic because you play on such a heavily modded version of the game that basically nothing is the same as the actual game. In addition to this, your obsession with mining is absolutely ridiculous and nobody else enjoys doing it that much. Competent players that want to do literally anything except mine nonstop need more than just one source of iron due to how much iron hoppers, rails, and minecarts take to make.


    Also Caver, you really overuse brackets to sandwich sentences together. It makes your posts a chore to read. Just split up your thoughts, it's not that hard.

    Posted in: Recent Updates and Snapshots
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    posted a message on Netherite Related Items Are In Bastion Chests - This is a Terrible Idea - Related Complaints/Suggestions.
    Perhaps Mojang can make diamond ore generate at rates as abundant as diorite, andesite and granite combined and you can "get over it" because you're in "complete control over how you play the game"?


    When the only way you can argue is with hyperbole, you've lost.


    The language you have been using in all of your posts suggests that you don't want these changes as just new difficulty OPTIONS, but REQUIRED changes to the game. Exhibits A, B, and C:


    I also think diamond armor / tool / weapon loot in the End should be like 1/10th it’s current rate. It’s game breakingly frequent.

    I personally feel that diamonds ore should spawn at only about 1/4 or 1/3 its current rate (it’s just too abundant currently), and netherite ore should only spawn at about 1/20th the rate of diamond or so. Elytra treasure loot should only spawn about 1/5th its current rate, and shulker shells should only spawn from a much more rare shulker boss rather than from the frequent normal shulkers.

    I disagree. I think they all need a serious nerf.

    It may be necessary to implement some sort of standardized resource / loot rate difficulty levels, with the current rates being Easy and a series of difficulties on top of that, for players looking for less of a casually exploitable experience.


    You did not at any point make even the slightest hint that you meant this for a new option until the very last line. It is undeniably phrased like you want these changes to be made unavoidable in the basegame. While it's true that you said it could be an option at some point LATER, you DID NOT mean it that way in the beginning, and that's the part I'm obviously calling you out on.


    like how you opened your comment by saying it shouldn't matter to me what other players do, and to stop trying to impose my preferred level of gameplay difficulty onto others, then you end your comment by insisting that other players not receive the voluntary option of higher difficulty levels.



    I never once claimed that the OPTIONS that you want should not be added, so you trying to make it look like I can is just putting words in my mouth and taking me out of context, which is how a weak man argues when he's already lost.

    Posted in: Recent Updates and Snapshots
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    posted a message on Netherite Related Items Are In Bastion Chests - This is a Terrible Idea - Related Complaints/Suggestions.

    You can say what you want, but you really can just not use the elements of the game you disagree with if you really detest them that much, and it shouldn't matter to you what other players do unless you're specifically playing in a server completely dictated by economy. Frankly, you should get over it. You have complete control over how you play the game. Stop trying to advocate for stripping that control away from everyone else because you think the game is too easy. The game has been designed so that all playstyles can do (and not do) what they want and have a good experience.


    And yes, being a top-tier player in Minecraft means eliminating as much of the repetitive (and skill-less) tedium as possible so you can actually be productive with your time and work on your builds. If you had your way with the game, there would be no incentive to do anything other than hold your Mine button/key for hours moving in a straight line. Not only is that incredibly boring, it doesn't take any skill whatsoever. Mining for diamonds before all of the fortune enchantments and new diamonds sources and whatever else was never hard. It was never challenging. It was just tedious, repetitive, and boring, and literally anyone could do it.


    It may be necessary to implement some sort of standardized resource / loot rate difficulty levels, with the current rates being Easy and a series of difficulties on top of that, for players looking for less of a casually exploitable experience.



    SIGH. JUST DON'T USE THEM.

    Posted in: Recent Updates and Snapshots
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    posted a message on Netherite Related Items Are In Bastion Chests - This is a Terrible Idea - Related Complaints/Suggestions.

    What you're saying boils down to "I wish Mojang would get their act together and release real, difficult content with worthwhile rewards".


    I agree with that. It's not realistic to expect it, however. They haven't added any new bosses to the game since the Wither, with only the Dragon before that. The Nether update was their chance to add a Nether Boss (The Wither really doesn't count because it's a summonable and you are supposed to do it in the overworld) and they failed to do so, just like they failed to add a Kraken or anything else as a boss to the Update Aquatic. They're obviously not very keen to add more combat stuff to the game and their imagination tends to be very limited. Out of literally the THOUSANDS of creatures that live in real-world oceans, not to mention the thousands of mythical creatures to pull inspiration from and design a new hostile mob out of, we got... water zombies. Whoooooooo. They honestly should be ashamed that water zombies is the best they could do. Once again, if you want better combat and incentive for exploration, just wait for Hytale.


    And for your information, I play survival instead of creative because large builds are more impressive when you have to work harder for them, up to a point. I take pride in being a top-tier player by creating a supervillage with all notable enchanted books and gear, and lots of farmers with melon and pumpkin farms to handle the emerald and exp supply. That takes work to set up. It takes skill and knowledge of the villager mechanics to do. That's quite enough.

    Posted in: Recent Updates and Snapshots
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    posted a message on Netherite Related Items Are In Bastion Chests - This is a Terrible Idea - Related Complaints/Suggestions.

    Why do you want the game to be more tedious to play? If you want challenge, this is not the game you should be playing. This game is about building and mining. If you want to challenge yourself, I'll say it again, enforce your own rules. Don't desire for the game to be made substantially worse for everyone else because you don't like that this game doesn't challenge you. Building a village would be completely pointless if you couldn't get good stuff out of it.


    Hytale is in development and it's a far more combat-driven game with far better mod support and sandbox game-screation elements. You'll probably be jumping ship to that when it launches. I probably will be too.

    Posted in: Recent Updates and Snapshots
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    posted a message on Netherite Related Items Are In Bastion Chests - This is a Terrible Idea - Related Complaints/Suggestions.

    I disagree entirely on shulker shells and elytra spawning too frequently. They're non-renewable and it shouldn't take literally hours of flying in black void to get them. There's no skill in it, it's just a giant boring time-sink.


    As for diamonds, you can make a village that gives you all diamond things, the frequency of them in the End really doesn't matter.


    If you think it's too easy to get things from the End, then just don't do it and see how much worse your game experience becomes.

    Posted in: Recent Updates and Snapshots
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    posted a message on Netherite Related Items Are In Bastion Chests - This is a Terrible Idea - Related Complaints/Suggestions.
    Quote from scorrp10»


    Make netherite stuff real tedious to get, and chances are players will not bother with it at all, especially if it is barely better than dirt-easy diamond stuff.



    This is what some people don't seem to be understanding. IlMango did a thorough breakdown of how much better Netherite gear is in terms of durability and mining time, and the answer is...barely. It's actually one of the sour points of the update for me. They went to the trouble of making a new tier of gear, and they made it exceptionally long and annoying to get (who actually enjoys mining netherrack?), it's only a tiny fraction better than diamond, with the main gimmick of it (not being burnable) being useless to anyone skilled enough to obtain it in the first place, and it still can't even be dyed. I don't know why Mojang continues to allow only the most useless armor to be dyed, but this was their chance to add another incentive to the massively tedious grind for this new armor and tools, and they haven't done so.

    Posted in: Recent Updates and Snapshots
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    posted a message on [Survival-Hard] New Realm - LFM

    Alright, I've changed my mind. Hard-Veto on thing.

    Posted in: Realms
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    posted a message on [Survival-Hard] New Realm - LFM

    I personally don't have an issue with anyone joining the server outright. What I do have a problem with is when a bunch of people I don't know start going near/into my village and farms that I am still working very hard on to complete and leaving messes or actual damage for my team to clean up.

    Posted in: Realms
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    posted a message on [Survival-Hard] New Realm - LFM

    Just an FYI for all server hosts. DO NOT let a player named Lynxmod into your realm. Literally within the first 20 minutes of Titan giving him permissions, he took 2 stacks of iron, a stack of redstone blocks, some other odds and ends, and FIVE shulker boxes filled with high-value items from Titan without even asking. We just had to realm reset by 30 minutes to undo the damage.

    Posted in: Realms
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    posted a message on What's the BEST farm?

    Automatic pumpkin and melon farm. All you have to do is start a village from a couple of zombie villagers, breed them like crazy, and make them all farmers, and you will be able to infinitely print emeralds with melon and pumpkin trades, and you'll have more golden carrots than you'll ever need without a gold or large carrot farm. All you need is a small carrot or potato farm to use for breeding and level 1 trades and you're off to the races.


    Auto farms for pumpkins and melons are also so simple that even I can set them up and I am HOPELESS with redstone.

    Posted in: Discussion
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    posted a message on Why do I still play in 1.6.4?

    I never said better caves are mutually exclusive from new updates, I said that the overwhelming majority of players are not willing to hold all of the new updates back just for the sake of bigger holes in the ground. I think everyone can agree that the next huge themed update should be dedicated to caves if it's not an End update. The way I see it, the devs have only 3 potential choices for the next big update if they're smart about it:


    1. End update, since it's by far the most empty and boring dimension

    2. Nature update, where they cram all of the Minecon Earth biome updates together

    3. Cave update, because caves are in dire need of help to be more engaging for the general audience

    Posted in: Discussion
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