Took them long enough to add the switch when they said it was going to be one of the joined editions. It fell WAY behind.
- DapperDinosaur
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Member for 9 years, 6 months, and 7 days
Last active Sat, Jun, 10 2023 01:50:47
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- 341 Total Posts
- 106 Thanks
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Feb 17, 2018DapperDinosaur posted a message on This Week In Minecraft — February 17thPosted in: News
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Dec 27, 2017DapperDinosaur posted a message on Turtles Are Coming To MinecraftPosted in: News
If this leads to being able to have a pet turtle, I'm for it. Heck, I'm for any new ocean mob that makes any kind of sense.
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Nov 2, 2017DapperDinosaur posted a message on Vote a new mob into MinecraftPosted in: News
So instead of giving us all 4, they're making us choose only one. Yeah, that's a spectacular decision.
A is the one I want to see the most. It looks like some kind of alien wallhugging trapflower.
B looks like a bat, which we already have, so I don't have any clue where this thing would go.
C is a boring-looking box.
D looks like a blaze that brought his floating spires in on himself for an armor-plate dress.
Instead of doing this "1 out of 4" thing, doing a massive overhaul to the game's oceans (which take up an ENORMOUS amount of space) would have been a much better focus. Even if the oceans in Minecraft weren't pathetically barren of anything whatsoever, they take up such a gigantic portion of in-game worlds that it's honestly inexcusable that they STILL apparently are not focusing on updating it. I feel like literally anyone else could be doing a better job getting this creative team's priorities straight.
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Aug 7, 2017DapperDinosaur posted a message on This week in Minecraft — August 5thPosted in: News
"A whole host of new content for Marketplace"
Ends up just being a few lousy skin packs.
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Jul 25, 2017DapperDinosaur posted a message on This week in Minecraft — July 22ndPosted in: News
I know how to use a blur tool, so I could definitely at least do everything this guy is that we've seen so far.
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Jul 22, 2017DapperDinosaur posted a message on This week in Minecraft — July 22ndPosted in: News
Either this new pixel artist is a complete joke, or the developers are being too constricting in their tasks for him. Literally all of the textures we've seen so far are carbon-copies of what we already have with more blur on them, or textures that are magnitudes too busy to make any sort of sense or look good.
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Jul 21, 2017DapperDinosaur posted a message on Mojang Hires Pixel ArtistPosted in: News
......That's literally my point. Are you unaware that you agree with me?
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Jul 20, 2017DapperDinosaur posted a message on Mojang Hires Pixel ArtistPosted in: News
Honestly, whether these new textures are better or worse than they currently are for default really doesn't matter much at all. How many people actually still use default textures? Literally almost every texture pack ever released (on console) is better than default anyway, and java has access to (I'm assuming) hundreds of user-made texture packs that blow default out of the water completely.
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Jul 5, 2017DapperDinosaur posted a message on Better Together Features PreviewPosted in: News
For anyone on every platform other than the currently very crappy Win10/Pocket Edition: No, there is nothing new here. Hopefully this saves you time.
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Jun 15, 2017DapperDinosaur posted a message on No Playstation Cross Platform PlayPosted in: News
I'm frankly just mentally radiant that everyone stupid enough to continue supporting Sony after all the ludicrous things they've been a part of is getting shafted by this.
That'll learn ya.
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Apr 16, 2017DapperDinosaur posted a message on This week in Minecraft — April 15thPosted in: News
Some things also take a lot more work and time to do. Colored beds are literally loading the texture for the default bed, throwing a color filter on it, and assigning it a different ID.
The fact it took Minecraft THIS LONG to do such a SIMPLE, QUICK TASK says a lot about how much they care about adding new stuff to the game. Their work speed is pathetic.
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Apr 15, 2017DapperDinosaur posted a message on This week in Minecraft — April 15thPosted in: News
It took them this long to introduce colored beds?
This is ridiculous.
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Dec 10, 2016DapperDinosaur posted a message on Community Creations: World ShowcasePosted in: News
I would call that build "Sworld". It has a very swirly aesthetic.
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You could get as many trades as you want out of a villager, which is the entire point. There is literally no reason to change it to where they only restock twice per day except to deliberately target the endgame players that have the resources to make trading networks.
Firstly, I and all other console players can't "just play on 1.13.2", we're forced into whatever the latest update is. Secondly, doing so would mean we'd never get updates again, and if you thought about that for more than two seconds you'd realize how massive of a sacrifice that would be.
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Yilante, is there a reason you over-format your posts so much? There's so much extra marking up in there (combined with you using that marking up as an excuse to not make actual sentences) that it actually makes your post very difficult to read. I literally looked your post over and wanted to comment about it, but I couldn't figure out what you were trying to say at all, because literally every sentence you put in there was chopped up by another sentence in parenthesis, underlines, and quotes that aren't necessary.
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But it was the truth, exaggeration or not. You can completely erase phantoms from your world by clicking a bed every few nights, you don't even have to commit to the sleep. It literally couldn't be easier. You don't even have to actually fight them.
Fishing is very boring, hence why you do it while watching tv (which is something much more impractical for everyone on console to do), and is so slow to get the things you actually need that you can almost certainly piece together a bow from enchanting faster. Getting exp in Minecraft is incredibly easy. You can farm nether quartz (did you know nether quartz ore has the same exp value as diamond ore?), kill mobs, mine ores, smelt other ores, trade with villagers, and yes, fish.
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I've done it at least 7 times in the last couple years as I've continually made new worlds to keep my game updated. I don't have to tell myself anything, you're the one that doesn't seem to know or understand how easy it is to get everything short of a beacon in this game. You apparently don't even know how to deal with phantoms (to put it in a way where the trigger-happy mods won't fire a cannon at me again, because speaking the truth without sugarcoating is now apparently offensive), so you're obviously a casual player (there's nothing wrong with that), and this discussion is not for you.
I said why I don't use afk fish farms. Not only is it borderline cheating (I consider anything that needs me to tape my controller buttons or anything like that to be going too far), I just don't ever need it.
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I never have and never will use an afk fish farm. I don't need them. Minecraft is a very easy game even on Hard, I don't need an infinity bow that early.
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When you are getting your first batch of enchanted gear, when you're ready to enchant something at the table, if you know what you're doing, you will bring as many possible enchant items as possible to the table, a bow being one of them. Cycling through all of the items will show you what to use your levels on, and an infinity bow is almost always pretty quick to get.
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They could very easily use this new system to appeal more to casuals without giving us end-game players an effective middle finger by making the villagers keep their trades infinitely refreshing. I don't care about the currency. Anyone with even the most basic large manual farms can get enough carrots and potatoes to deal with some price increases, the main deal-breaker is the twice-daily reset, that's absolute garbage and literally nobody wants it.
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No trade the butcher has is anywhere near even the neighborhood of efficiency that potatoes, carrots, or even paper are. Infinity bows are insanely easy to get for any competent player as well.
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I'm not talking about all trades equally here. Some of them are worthless, some of them are only used very occasionally, some of them are decent, and some of them are a necessity to be able to powergrind. The prices do have something of an effect in this aspect (one of the reasons many trades are so garbage is because of their prices, like 3 emeralds for a pair of unenchanted shears? Who in their right mind would ever trade that except as a way to unlock a sheperd's trades?), but for the most part don't matter that much once you reach end-game.
The main thing that is getting butchered and ruined by these changes are the sources of exp and emeralds you can currently use farmers and librarians for. When the new changes go live, it literally won't matter how big your farms are, you're going to be completely gated by villagers that no longer endlessly reset and keep their prices the same, they will only be able to be reset twice daily and their prices will hike up unless you go through a long painful process of stalling out your trades even more to stop the demand from skyrocketing into the stratosphere.
These new changes are going to grind endgame trade networks and systems to a screeching halt, and that is a terrible thing, especially in my current realm where the entire point of literally half the city I'm building is about farms and trading.
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It's like they hate players that want to actually do end-game level setups. Supply and demand is a massive mistake, and villagers only being able to restock twice per day is an even more massive one.
Might as well never bother with any non-librarian villagers again with these horrible changes. They're gutting trading into the ground. Those of us with big auto-farms and villager trading centers are going to be emptying out our stocks as quickly as we can before all of these systems become effectively useless. Then there's the iron golem farms being decimated, the villagers having to be next to their workbenches to restock, and no other changes to trades or new good trades (except the globe pattern and everything the Mason and Wanderer sell). All of the trades that were garbage before will still be garbage, the prices haven't been changed, and certain villagers will continue to be completely and utterly worthless (leatherworker, butcher, fletcher).
Is Mojang actually aware of what the real problems with trading are that need updating? From the way things have been going so far, it certainly seems like they aren't. The structure changes to villages are great, but aside from that, the focal point of the entire update is looking quite terrible, it's just a nerftrain smashing all of our farms and trade systems into paste.
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It's like they hate players that want to actually do end-game level setups. Supply and demand is a massive mistake, and villagers only being able to restock twice per day is an even more massive one.
Might as well never bother with any non-librarian villagers again with these horrible changes. They're gutting trading into the ground. Those of us with big auto-farms and villager trading centers are going to be emptying out our stocks as quickly as we can before all of these systems become effectively useless. Then there's the iron golem farms being decimated, the villagers having to be next to their workbenches to restock, and no other changes to trades or new good trades (except the globe pattern and everything the Mason and Wanderer sell). All of the trades that were garbage before will still be garbage, the prices haven't been changed, and certain villagers will continue to be completely and utterly worthless (leatherworker, butcher, fletcher).
Is Mojang actually aware of what the real problems with trading are that need updating? From the way things have been going so far, it certainly seems like they aren't. The structure changes to villages are great, but aside from that, the focal point of the entire update is looking quite terrible, it's just a nerftrain smashing all of our farms and trade systems into paste.
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I refuse to believe you work for a Fortune 100 company with your typing and reading comprehension skills.
I never once said anything about playing while at work. I don't know how on earth you jumped that far. I said realms are great because I don't have to work around someone else's schedule with having a world loaded up.
You got defensive so fast that I wouldn't be surprised if it set some kind of record. All I say is that your life must be great if you're really so concerned about something like this and you go flying off on a tangent about your job and stuff. I also never told you to grow up.
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Nobody's really answered the question literally. To create a Creative world, you start a new file, choose creative as the filetype, and look over the other settings before you confirm world creation. You can either do superflat where it's an infinite flat field of grass, or a normal world generation, which is what I'd recommend. His little toddler-eyes will fill with wonder every time he finds a new biome.
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I will be able to see almost all of it, or maybe even all of it, at once when it's done. I couldn't have done it with a player-hosted server because it would drastically cut the amount of time I'd be able to work on it. Realms allows me to join the world and work regardless of my or anyone else's schedule. Now that pretty much all of the Realms bugs are fixed (lookin' at you, one-shotting Blazes), it's simply too valuable to not have.
If you and all of your friends are really this upset about this, your lives must be fantastic for this to be the top of your annoyance list.
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I also was planning on trying to capture at least one phantom. Something I was thinking was waiting for one to divebomb me on the edge of a box I'd set up, then snagging it with the fishing rod and yanking it in so far that it couldn't retreat and sealing it.