• 1

    posted a message on It would be nice if those of us on Bedrock would stop getting outright inferior versions of Java features

    While it's true that Mojang has made excellent strides to finally make Java and Bedrock versions have parity, those of us on Bedrock are still getting, to put it simply, the same things Java gets but an inferior version for absolutely no reason. I understand when a feature is Java only due to hardware limitations, but a lot of things make no sense to be different.


    Examples:

    Piglin trades:

    Java: Can throw gold ingots to piglins, trade will work after 6 seconds. This means it can be automated with dispensers.

    Bedrock: Not only can we not do a trade by throwing the ingot, meaning no automation, piglins will make the trade happen after 8 seconds instead of 6. WHY? How hard is it to make it the same?


    Redstone. Enough said.


    Hero of the Village:

    Java: Prices discounted, villagers celebrate and throw items at the player(s).

    Bedrock: Prices discounted, no celebration, no items, and until the last patch, the discount wasn't even as big. Speaking of prices,


    Villager trades:


    Bedrock, until the last patch, had significantly different villager trades, with less than half the number of any trade available in a cycle before being locked out. Why? Who knows.


    Shields:
    Java can put banners on their shields, Bedrock cannot. Why? Surely this can't be a technical issue or banners wouldn't exist at all.


    The Wither on Bedrock is WAY harder for no apparent reason.


    The dragon doesn't spawn a new egg when she dies after being resummoned in Bedrock, making the dragon egg the most rare functionless block in the entire game for absolutely no reason.


    These are things I can think of right now, and with a list this small I know it looks whiney, but I know there are other things that are significant that make no sense to be different for each version.

    Posted in: Discussion
  • 0

    posted a message on Why I believe Minecraft needs a serious change
    Quote from senorchang42»

    It gets worse when you realize it took them over a year to add concrete and parrots



    That's exactly what I mean. It's ludicrous how long it takes them to add the simplest things. I could understand the nether update taking a while with the biomes they did and the change to generation to make it all work properly, but come on, they can seriously do better with the mobs. Just hire a single modder and watch him do more (and better) work than the entire studio does in a year in one month.


    All I can say is this game is going to get brutally murdered by Hytale. Maybe then they'll start taking this billion dollar IP seriously.

    Posted in: Discussion
  • 0

    posted a message on Why I believe Minecraft needs a serious change

    I frankly just don't think the developers are trying very hard anymore and have grown complacent due to their games' size.You can especially see this with the mobs they add. The only new hostile mobs they added in the entire nether update were a reskin of a biped mob that has existed for 10 years, and a literal warthog. That's a joke. How about the update aquatic? Did they add any new hostile mobs based on real-world creatures, or fantasy ocean terrors? No. We got water zombies. Wow, very creative. The updates that brought new mobs before that? Desert zombies (which they somehow DIDN'T make mummies) and cold skeletons.


    This is really inexcusable. Where is the creativity? Why didn't we get some kind of salamander or something for the nether update that basked by lava or something and could be rideable instead of the horrible strider that's just an ugly square with nasty wisps on it? Is that the best non-humanoid mob the team can put out now? Is a water zombie really the best the team could come up with for the update aquatic? No jellyfish, manta rays, eels, lantern-fish, pirahna, better squid, crabs, lobsters, or anything from fantasy? No new boss, like a kraken? Not to mention they only put out four kinds of fish while two of them are native to only coral reefs, so whenever you're not in a coral reef you'll only see two. Literally any modder could do more in a week.


    I could go on, but you get the point, and that's only talking about mobs and not features. Ever since the trident and elytra, we've gotten basically nothing that changed the core gameplay in any significant way. The new nether biomes don't even really add any new gameplay, because you can just farm materials from them to grow the stuff in the overworld. I've spent no more than 10 minutes in any of the new nether biomes aside from just passing through them while looking for a fortress. Bastions are the only truly new atmospheric / dungeon-crawley experience in the entire nether update.

    Posted in: Discussion
  • 0

    posted a message on Marketplace content needs to be reworked so you can combine them

    Simply put, the way the marketplace was integrated on the bedrock edition is completely horrible. There's no reason to buy the vast majority of the content because you have to start a new world with the one bundled with the pack if you want to actually add anything to the game. I (and I'm sure almost everyone else) would be much more inclined to spend a lot more money in the marketplace if we could simply grow our catalog of stuff to add to the game all at once instead of being forced to choose one at most. If I wanted to add both the jungle animals and arctic animals pack at the same time on any world, I should be allowed to, not forced to pick one or the other and only able to do it on the world they come bundled with. It's idiotic design and it needs fixing ASAP, espeically once Hytale comes out and completely styles on Minecraft's modding capability.

    Posted in: Suggestions
  • 1

    posted a message on Make water music less common (or not play in rivers or non-ocean water bodies)

    I can't imagine still having music enabled in the first place. It's so bad, and having it turned off allows me to play my own music instead.

    Posted in: Suggestions
  • 1

    posted a message on "Villager trades have been changed to more closely match java edition"

    I did try it again in my creative world with new villagers, and it's doing the new trades. The bookshelf trade on librarians actually got nerfed, it used to be 6 emeralds for a bookshelf and now it's 9, so I'm definitely going to leave all of my old villagers alone and just make a new one.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on "Villager trades have been changed to more closely match java edition"

    The problem is, none of these new numbers are working right. My villagers are still locking after only 5 trades.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on "Villager trades have been changed to more closely match java edition"

    I tested a couple fresh villagers in a creative world as well and didn't see any changes there either.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on "Villager trades have been changed to more closely match java edition"

    From what I'm seeing, they're all the same. I've checked all of the trades on stonemasons, librarians, farmers, and all 3 gear smiths, and not a single trade has changed in value or the number of times you can trade per cycle. I have a village with nearly 80 villagers in it and the prices for everything are unchanged.


    What was actually supposed to happen here?

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Craftable xp bottles

    I also think there should be a way to extract xp from yourself to store it in these bottles. We just need more uses for xp in general. Competent players are always far above level 30 and we just get so many enchanted books that we stop caring about it.

    Posted in: Suggestions
  • 0

    posted a message on Villager not sleeping in bed

    I have a trading hall with over 80 villagers in it, and have dealt with this issue repeatedly. There are multiple bugs (that will be patched in the coming update) that cause a villager to lose their ability to reclaim a bed if they're ripped out of it by accident. On realms, this problem is made significantly worse, because you will have incredibly delayed claim times if anyone other than you is on the realm. Eventually if you lock the villager in a 1x3 cell with their bed, a blank space in front, and their workstation in front, with walls to stop them from leaving it, they will claim the bed and/or workstation as soon as the bug works itself out, and it will never break again so long as he stays in the cell. My 80 villagers have been in this format for weeks and not a single one has broken unless someone accidentally rips them out of a bed instead of trading.

    Posted in: Discussion
  • 0

    posted a message on What is Making My Mob XP Farm Less Efficient?

    It's way easier to just build a big farmer village for exp. All you need is a big melon and pumpkin farm, and you can get stupid amounts of exp very quickly while also earning piles and piles of emeralds.

    Posted in: Survival Mode
  • 0

    posted a message on Disabling Certain Villager Trades - How can I achieve that?

    That sounds like a really boring server. I wonder what other limitations you plan to have that strip content away?

    Posted in: Discussion
  • 0

    posted a message on Disabling Certain Villager Trades - How can I achieve that?

    Why would you ever want to do this when you could just not use those trades?

    Posted in: Discussion
  • 1

    posted a message on Minecraft Veterans

    For me to consider someone a veteran, it has nothing to do with time played and all about competency. I don't care how long you've played, if you die frequently and/or stupidly and don't know most of the ways to be more efficient and constantly do really stupid things, you are not a veteran in my eyes.

    Posted in: Discussion
  • To post a comment, please or register a new account.