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    posted a message on Realm looking for active build enthusiasts (18+, survive)

    I can give it a go. My xbox GT is Dapper DLnosaur.

    Posted in: Looking For
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    posted a message on Minecraft Together: An 18+, no-resets, long-term (several years +), Bedrock survival realm.

    How do you quantify "Limited Elytra use"?

    Posted in: Realms
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    posted a message on The caves in the beta right now are great in theory, horrible in execution

    I've been playing a lot on the latest experimental mode on Windows 10, and the caves are quite good. There are still basically zero aboveground cave entrances that lead to the main caverns, so you still have to go diving or find them through random digging, but it's manageable. They just need to put normal cave entrances back into the generation and I think it'll work out.

    Posted in: Recent Updates and Snapshots
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    posted a message on Help for heartbroken five year old

    If you use terra cotta instead of wool, your blocks won't be flammable. Might be a good idea if your little munchkin likes to play with lava buckets. As for obsidian, you can mine it with a diamond pickaxe in survival, or just punch it out if you're in creative.

    Posted in: Discussion
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    posted a message on Will I Have To Reset Some Chunks To Gain The New Layers Being Added By 1.18?

    No minecraft update for the entire history of the game has altered existing chunks in any way.

    Posted in: Recent Updates and Snapshots
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    posted a message on What are some good texture packs/shaders I can download for my realm?

    Chroma Hills is the texture pack I used for a couple of years, but now that I have an RTX-capable pack I'm back to default textures. I would have died a happy man if I could have had Chroma Hills textures with RTX though.

    Posted in: Discussion
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    posted a message on Help for heartbroken five year old

    No mobs in the game, zombies or otherwise, can do anything with lava other than fall into it and burn to death.


    There may be a way to access earlier world saves and restore the backup, but I have never done so and am unsure if that is offered for all worlds or only realms.

    Posted in: Discussion
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    posted a message on Master Fisherman wont unlock some if his trades

    You only need one bed nearby to make your villagers acknowledge they're in a village and follow their timetables. There are only 3 reasons I can think of that could cause a restocking issue:

    They cannot reach their workstation.

    They have had their workstation stolen from them by another villager.

    Your village has no beds at all.


    If you're absolutely certain that the villager has access to their station and your village has at least one bed, then I don't have any answers for you.

    Posted in: Discussion
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    posted a message on The caves in the beta right now are great in theory, horrible in execution

    Bumping this thread to say that the caves are still almost 100% submerged in water in my experience in the beta so far. I cannot find a single cave that isn't under sea-level and full of water. I have walked around the overworld in multiple worlds for hours and hours and am never finding any normal cave entrances anymore. Something is seriously wrong. Cave entrances in flat plains and most other biomes used to be a reasonably normal occurrence and now I seriously can't find a single one. It's either dig randomly until you find one or go diving. It's nuts.


    This is really killing my expectations for this update.

    Posted in: Recent Updates and Snapshots
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    posted a message on The caves in the beta right now are great in theory, horrible in execution

    I'm on the latest beta. The only caves I've been able to find that aren't the old "noodle caves" are surface-level ocean-entrance caves 100% filled up with water, or huge caves that are 70-100% filled with water. If the generation was changed so that this happens in only 10% of caves, it would be way better.

    Posted in: Recent Updates and Snapshots
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    posted a message on The caves in the beta right now are great in theory, horrible in execution

    I know they're still working on the generation rules and everything, but man, right now caving is MISERABLE in the beta on Bedrock Edition. I don't know if Java is the same way, buy literally about 90% of the cave space in the current version is filled floor-to-ceiling with water and it makes the entire experience just awful. Without Respiration III on your helmet, your character has the underwater breath time of an asthmatic toddler, and the mining time increase underwater even while standing on a block means that you literally can't even make it 6 blocks away without starting to drown by the time you punch into a wall to create an air pocket.


    In addition to that, just FINDING a good cave is so hard. I have yet to find a single cave entrance that wasn't ocean-level and completely waterlogged.


    I really hope they're still tweaking this stuff, because if this is how caves are going to be from now on, it's completely killed my anticipation of it.

    Posted in: Recent Updates and Snapshots
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    posted a message on Zombie keeps despawning

    Are you perhaps periodically switching your game difficulty to peaceful?

    Posted in: Discussion
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    posted a message on Zombie keeps despawning

    Are there iron golems or anything else around that could be killing him? Is his room set up in such a way that he's walking into a spot he's suffocating in? Is daylight somehow hitting him and setting him on fire? Perhaps a minecart is scooping him up and putting him in a spot where he suffocates?

    Posted in: Discussion
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    posted a message on Midwest Mom seeking system advice for 6,7, 9 year old boys!

    For additional information, realms are servers that can allow a world to be accessible by everyone that is invited to the realm, even if the world owner is not online, which means it's far easier for everyone to play on it (unless the kids are only allowed to play with each other with no online play regardless). Only one profile/account needs to subscribe to realms to enable it for one world.


    The "things" they're talking about on java edition are probably mods, which you definitely don't want them getting into at such a young age because mods are a risky venture. There are VERY few mods that come from trustworthy sources, and the rest of them are very sketchy and could bog down any hardware they download them on with viruses and spyware. I certainly wouldn't trust kids of that age to make smart choices in regards to this stuff.

    Posted in: Discussion
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    posted a message on Clearing out large amounts of water in a perimeter?

    If you guys are using concrete, you could make the water-clearing a two-in-one process by placing your concrete powder to remove the water.

    Posted in: Discussion
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