Hey Azanor, I noticed that Thaumcraft isn't using IItemHandler capabilities for its inventory tiles. This means that most mods don't see them as having inventories, since IInventory has been dropped entirely by Forge and most mods in favour of IItemHandler.
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Jun 17, 2018Daomephsta posted a message on Cubic Chunks mod - (almost) infinite world height and depth (updated with CurseForge links)Posted in: WIP Mods
The maximum value of an int in Java is 2,147,483,647. You are thinking of the maximum value of a short.
Feb 14, 2018Posted in: WIP Mods
No, for three reasons:
1. MCPE is barely moddable. Neither BlockLauncher nor behaviour packs offer the kind of API BB needs.
2. Even if BB could exist on MCPE, the MCPE codebase is separate from the Java Edition codebase, liekly requiring a complete rewrite of BB.
3. BB is in maintenance mode. I'm not adding new features or porting, just fixing bugs.
Jan 21, 2018Posted in: WIP Mods
I have an announcement. I'm going to put BB in maintenance mode, all versions will only be receiving bug fixes from now on. There are two reasons for this. Firstly, einsteinsci seems to have some ideas for reworking the mod, so I'd rather not develop new features when the mod's going to be reworked. Secondly, I just don't feel like it. I develop BB as a hobby in my free time, and I no longer want to invest my time into new features for BB.
Oct 1, 2017Posted in: Minecraft Mods
On that note, are you using the registry events? GameRegistry.register() is not present in 1.12+ in favour of the using the registry events. If you're not too far into TC6 dev, it might be worth switching to them now rather than later when there'll be much more to change.
Jul 17, 2017Posted in: WIP Mods
I'm trying to recreate some of the first night challenges from this mod in 1.12. I'm preventing players from punching wood and they have to make some flint tools to progress.
I'm wondering if you would mind if I used a couple of your textures? Specifically, the flint knife and leather strips. I'm not using them in a mod, just a re-texturing other items via a resource loading mod (so I don't have to include a texture pack). Right now it's just for my personal use but if this ever became a publicly available modpack, I wanted to make sure I had your permission to use your textures.
Thank you for your consideration.
The project as a whole is under the GPL v3 license, so you can use the textures as long as you follow the terms of that license. It would be polite to ask the artist of those specific textures, unfortunately I have no idea who did that, BB has never had a texture artist. Legally, it's fine to use the textures as long as you abide by the previously mentioned license.
Jul 13, 2017Posted in: WIP Mods
New release out, 0.9.8 R7c. It's been a while so there's a largish changelog. Mostly bugfixes, but other things are coming once I've finished some of my other projects.
- The campfire is no longer referred to as Smelter in minetweaker logs.
- Fixed campfire recipes remaining in JEI when removed through MineTweaker.
- Fixed untextured potion in beacon recipe.
- Made all removeOutput() functions stack-size insensitive, to conform to vanilla Minetweaker standards.
- Fixed alsoAxes and alsoPicaxes configs not working.
- Invalid JSON recipes no longer caused an NPE. Instead BB logs as many descriptive errors as it can, then asks FML to safely shut down the JVM.
- The Minecart with Kiln will no longer replace the Minecart with Furnace if the furnace module is disabled. Existing Minecart with Kiln entities will remain.
- Fixed achievement chat hover.
- Added Simplified Chinese Translation thanks to YiChenCraft.
Jul 11, 2017Posted in: WIP Mods
Awesome thank you. That is great news to hear! I have no idea how I would've even changed the recipes or gotten rid of them as they are in other devices like furances and I would have had to have dug through and pulled my hair our trying to figure those out!
Again thank you!
Also is there anyway to prevent breaking any blocks with hand and require a tool...my nephew broke wooden steps by hand and was like ..."that's not right" to which I said go right ahead and you fix it in the mod b/c there is nothing I can do w/ that! lolCreate an issue listing the blocks you think should have harvest tools, I'll forward the issue to the appropriate authors for the modded blocks(For the latest supported version though) and fix the vanilla blocks in BB.
Also modded stone blocks can be broken by hand...I have no idea if you are able to make that change as well....I know I am on 1.7.10 but for future updates?
Again thank you and awesome job! I really appreciate all your hard work! My nephew wants me to update my mod to include something and I'm just like....eehhh maybe
Jul 10, 2017Posted in: WIP Mods
Using 1.7.10 I just noticed with the modded Iron Nuggest from Thaumcraft and Tinkers Construct, the Iron nuggets are not being used up when you use them in a crafting recipe in the advanced crafting table....
I realize it's on 1.7.10 and I realize that it probably won't be fixed and I will have to figure out how to remove those nuggets from being crafted through Craft tweaker. But I am just letting you know encase this is a problem in later versions.
Awesome mod, keep up the awesome work!
1.7.10 BB is not completely unsupported. It is in bugfix only mode. Since this is a bug, open an issue on the github repo and I'll make sure it gets fixed.
Jul 10, 2017Posted in: WIP Mods
Ran into a bit of an issue with the 1.7.10 version, sir leviathan. It looks like reuse and other transformers haven't been fully added yet to the minetweaker integration. In particular, I'm trying to remove all Pam's Harvestcraft recipes for foods that are normally multi-ingredient shapeless/shaped using cookware, and add them back as BB oven recipes. For example, the grilled cheese item by default is just a 3x3 recipe using a skillet, cheese, bread and butter.
But since it doesn't make sense to make a "cooked" item in a crafting table, and since the BB oven is a 3x3 grid, I want to convert them over to the oven.
Problem is that if I try to transform the cookware, such as skillet.reuse() I get thrown an error, and from the wiki, it looks like transformers haven't been fully added yet.
Could I kindly request to have to part of the Mt support added in? Thanks
I have yet to figure out a way to do this. That part of the MT API was not built in a way that makes it easy to integrate it without a hard dependency. In this case you do not need transforms however. All PHC cookware items are container items, and all BB crafting methods will not consume container items.
Jun 2, 2017Posted in: WIP Mods
Hey Leviathan, currently (still lol) working on Tradewinds, and I noticed that spiders are making cobwebs. They just leave them on the ground as they walk around. It's making a huge mess of things, and have searched deep and wide through not only my configs, but the jars themselves to see if I can find out which mod is doing it to no avail.
In an effort to eliminate mods one by one, I must ask. Does BB modify the behavior of spiders as to have them poop out webs everywhere? If so, can this be disabled? If it's not BB, then that's fine. I just need to know which mods are for sure not doing it starting with the ones I can ask directly.
Nope. BB doesn't do anything of the sort.
Apr 17, 2017Posted in: Minecraft Mods
An offline server is not a LAN server. Offline means that the server does not authenticate accounts with the Mojang auth server. You can put a dedicated server into offline mode in server.properties, but I'm not sure if LAN servers can be put into offline mode.
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Oct 23, 2016Posted in: News
The PC modding community made their own API which would curbstomp whatever Mojang put out(At first at least). The PE community meanwhile has a much more limited API. It makes sense that Mojang would focus on the community that needs an API rather than the one that already has one.
Oct 7, 2015Daomephsta posted a message on Snapshot 15w41b Ready for Testing: WINGS AND BOATS!Posted in: News
They don't modify creative flight. They work more like the OpenBlocks Glider, if you've used that.
Aug 11, 2015Posted in: News
They're pointless. Admit it. And I know the downsides and upsides of having different editions, but they're still pointless. There's a way to make it completely universal, but they either fail to acknowledge it, or just flat out refuse, because multiple editions would be more profitable.
What is this way you speak of?
Jul 6, 2015Posted in: News
AFAIK it would probably be a library once they un-hardcode all of the hack-y bits they used to get it working before.
But yeah, the shaders in vanilla in 1.8 are an older (openGL 2.1) extremely limited version of GLSL shaders, because all they could really change was screen output. GLSL (OpenGL Shading Language) was created for making graphical effects easier than direct OpenGL (many games probably use GLSL as a way to achieve certain visual effects).
Not just the SUES type stuff is GLSL, but also the , water, Depth of Field, and the bump mapping stuff you may have seen. I'd imagine (and hope) that this would be planned not only so resource packs can change the visuals of the game more, but modders as well (they'd be able to make visual changes on certain things without changing core libraries).
When I saw that they were changing to shaders in the 1.9 changelog, I just thought "Cool, that'll be a lot more efficient", now that I understand the full possibilities I really want this. I enjoy modding as a hobby and although the most complex rendering things I have done were just modifications of vanilla code, I look forward to finding ways to use GLSL if it is implemented. Sadly the source of the information about GLSL shaders being added is a tweet by TheMogMiner posted last year, AFAIK TheMogMiner doesn't have anything to do with MC anymore, no one asked modding related questions at the 1.9 update announcement at MineCon and I can't find the more technical discussion the devs did later on. So it might not be added .
Jul 6, 2015Posted in: News
I seriously hope they are upgrading the shader system to GLSL. I fully understand if global illumination shaders aren't included in default, but GLSL is so much more than that and can still give cool effects that aren't so intensive. I'm sure that shaders with effects similar to the ones we have now (or even better) you won't need a "very good computer" to use, and even then shaders are just that-optional.
Also, that's seriously short-sighted thinking, like "not many people can run HD packs" as excuse for the simple work it took to make them compatible in default (which they kinda did do that for a while), and now look at how higher-res packs is commonplace and doesn't seem like an unsupported thing.
They've already said they're moving away from fixed-function openGL, which I took to mean they were moving into GLSL. The system we have now isn't very good. With full GLSL and some .JSON setup calls we could probably even make resource packs with shaders that run by default, including some that would only work on certain things (like motion-blurred particles, certain blocks with vertex offset, more realistic glass, or actual bloom on certain light sources).
I was just clarifying that by shaders it didn't mean that everyone's game would look like SEUS(That's what he seemed to think).I also wrote GLSL shaders instead of GLSL Shaders Mod at one point. I'm not against shaders, if they're more efficient or better in some way(AFAIK they are much better), I'm all for them. What exactly are GLSL shaders though? Are they like the existing shaders applied by Super Secret Settings, or are they a Java Library?
Jul 6, 2015Posted in: News
If you're thinking of shaders like in the GLSL Shaders Mod, that's not what's being added(You need a very good computer to run GLSL Shaders Mod). Also this isn't the finished version and Mojang still develops MC, NOT Microsoft.
Jul 5, 2015Posted in: News
For now, they said it will be added eventually.
Jun 29, 2015Daomephsta posted a message on Telltale Games: "We've Got a Minecon Announcement"Posted in: News
I'd like it to be a prequel of sorts, which preferably leaves as much as possible to the player to decide. I'd rather it didn't happen though, part of the fun of Minecraft is that the story is completely up to you. Having an official story would wreck that.
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