CORE A7 - Imperator III Officer
Once part of the grand complex of self replicating cybernetic constructs
known collectively as the CORE, the A7 module suffered severe
networking failures after a raid from opposing forces injected a
virulent bio-technical organism into the command node which would have
threatened the other modules if not disconnected immediately. Due to the
damage and lack of support due to other forces being routed from the
area, the remaining automation originally slaved to the device found
themselves without orders and in many cases any ability to function
since most were merely tools and sensors without independent command
systems. Among fields of inert metal, however, a few A7 assets remained
operational. These beings, now known as the Ascendant, were the remains
of presumably inefficient results of the usage of human prisoners of war
as military personnel utilizing the CORE's advanced bio-technology.
Free from the control of their captors, but stranded and presumed dead
by both sides, they must either come to terms with their new existence
or perish screamingly madly into the night like so many others of their
kind once given any chance to comprehend their metal prison.
The A7 Imperator III represents an oddity among the Ascendent
program. While most shells were allowed basic personal thought patterns
as a method for interpreting tactical doctrine, the control over this
was strict and as such most were very similar in terms of intelligence
to the standard drones deployed alongside them. Thinking a biological
communicator might help against advanced jamming technology halting CORE
drone assaults in vulnerable locations, the Imperator was created to
serve as an officer of sorts, having mostly unlocked thought patterns
and a heavily altered nervous system which allowed for it to command
entire regiments without ill consequence, should the need arise.
Unfortunately, these systems only started manufacturing shortly before
A7's destruction, and given their unproven nature, it is unlikely they
will be seen again.
Greetings again everyone. I had taken quite a hiatus from the site due to real life projects and such, but now I am hoping to do some bigger projects for this game which should be much better it terms of quality given new experience gained. Which is why I ask for feedback on my first skin coming back. Mostly I would be interested in technical advice, but the lore post, general idea, and any other criticism is welcome and appreciated. Oh, and if you see the other skin on PMC, you will understand why I am asking for feedback. Thanks!