• 0

    posted a message on Minecon 2013 Set For the US East Coast, Details To Follow
    @Creexification what do you mean New York wouldn't be as kid-friendly? I think they should host it in New York or Boston, Florida is more South Coast than East Coast.
    Posted in: Minecraft News
  • 0

    posted a message on Minecraft News - Anvils, Naming Tools & More
    Naming tools should be free, or at least cost 1 level. The price of naming tools, enchanted or not, is ridiculously high.

    It's not like I kill 50 Enderman everyday just to get high levels. If I was able to make anvils without coding, I would make them a lot better than they are now, not much changes, just so they don't cost levels and so they last a little longer.

    Basically, you can repair a tool by using another tool of the same type, right? But it costs levels, a lot of levels. So say, instead of the high amount of levels, it would cost the material the tool is made of, not much though, maybe just one. To name it, instead of costing levels, we could combine a tool and one paper to name it for a lower amount, one paper and maybe a few levels?

    I don't know, just an idea they could try to enhance or something, but Anvils aren't what I expected that much, even if it is a snapshot.
    Posted in: Minecraft News
  • 0

    posted a message on Crafting Azeroth
    Mother of God...

    Just finished installing, now I need to see if my computer will like to run a Bukkit Server with that big of a world AND Minecraft at the same time.

    Computer Hell, anyone?
    Posted in: Screenshots
  • 0

    posted a message on Tool Repair Changes?
    From the looks of it, it's going to have to cost levels, maybe the higher the enchant the higher the cost. And something tells me it's going to be an anvil, not a "new crafting table" or anything of the sort, but an anvil. The crafting cost would have to be something like 7 Iron Ingots or something, maybe in the fashion of a sideways ladder?

    I also think you should need a hammer, like in TerraFirmaCraft, depending on what material and what enchants the tool/weapon/armor has, the more durability it takes off the hammer, or something like that.
    Posted in: Minecraft News
  • 0

    posted a message on [WIP] kewlPics Logos
    Let's see, no replies...

    Type: Logo
    Size: Don't care, as long as it's big.
    Text: CraftedGames
    CoT: Brown
    CoB: White
    Misc.: Have the text tipped on it's side, any which way.

    THANKS IN ADVANCE.
    Posted in: Art Shops
  • 0

    posted a message on Snapshot 12w21a Available for Testing
    Quote from Calfeggs

    What do they mean <possible tnt traps in world?>


    My sister found out, under the blue wool (or was it orange?) in a pyramid, a TNT trap is hidden away, along with a couple of chests filled with diamonds, gold, etc.
    Posted in: Minecraft News
  • 0

    posted a message on Snapshot 12w21a Available for Testing
    Has anyone actually noticed that the Emeralds look a lot like The Legend of Zelda currency, Rupees? And that Emeralds are a trading currency for villagers? Anybody?

    Oh, and I don't know if this was noted in a previous snapshot, but my texture pack I made for this snapshot doesn't work.
    Posted in: Minecraft News
  • 0

    posted a message on Mojang Needs Your Input - The New Multiplayer Format
    Let's just make Minecraft an MMOBG if we're going in this direction, eh?
    Posted in: Minecraft News
  • 0

    posted a message on Version 1.2.5 is Officially Out!
    Am I the only one that gets a Minecraft Crash Screen whenever I try entering the FRESH 1.2.5 .jar?
    Posted in: Minecraft News
  • 0

    posted a message on Control System
    What I would like, is to have the player change the controls to use both the left and right mouse buttons (when holding both in) to walk you forward, like in World of Warcraft.
    Posted in: Suggestions
  • 0

    posted a message on Whiterun from Skyrim Re-make
    May I use this in my Skyrim inspired map?
    Posted in: Videos
  • 0

    posted a message on Map:Skyrim Inspired Town
    May I use this in my Skyrim inspired adventure map I'm making?
    Posted in: Maps
  • 0

    posted a message on [1.1][ADV] Du'Mir: The Prequel (Small W.I.P)
    Du'Mir: The Beginning
    Or "The Legends of Du'Mir: The Beginning

    This is just a mini prequel to my Du'Mir Adventure Map, check out the real game here: http://www.minecraft.../#entry12978698 (By the way, all of the features in Du'Mir are the ones in it's prequel.)

    Story: One hundred years before the events on Du'Mir, a lone hero ventured off with their faithful comrade, Illidian Burdan. Heading for the King of Avalon, a dangerous blizzard set them off course, they where forced to follow an old path to your home village of Urheim. Upon arriving, a breathtaking sight amazes you and Illidian. The village of Urheim is no more, all that exists is a large ice lake. The only standing structures are some walls, the church's cross, and a small house. Two dead bodies lie in the cold snow, something-or someone-did this!
    Now you must advance to the king without any supplies from Urheim, you must begin your quest!

    ------------------------------------------------------------------------------------------------

    Now there are some required mods, but I took the liberty of adding them into a Mod Pack!
    There are three versions to choose from. You can take the Mod Pack including the demo, or you can take both of them separately.

    Mod Pack + Demo: http://www.4shared.c...el_ModPack.html

    Mod Pack: http://www.4shared.c...AO/ModPack.html

    Demo: http://www.4shared.c...equel_Demo.html

    If you want to see what mods are included, please go here: http://www.minecraft.../#entry12978698

    Images!
    Just Starting
    Dead Villager
    First Quest
    Adventure Journal
    Goodbye Forest
    Hello World
    Goodies! Yorick's Shack
    Battle with Orcs

    The prequel to Du'Mir features Factions/Guilds:

    Dwarven: NPCs with an Orange name are Dwarven and they don't attack and cant be attacked by the player, they are specialized in Forging (Smelting ores) and Smithery (Crafting Iron and up items).

    Empire: NPCs with a Neon Blue name are The Empire and they don't attack and can be attacked by the player, they are specialized in Gambling (Costs are doubled) and Gathering (Collecting natural resources).

    Friendly: NPCs with a Neon Green name are Friendly and they don't attack and they cant be attacked by the player, they are specialized in Diplomacy (Costs are cut in half) and Gathering (Collecting natural resources).

    Hostile: NPCs with a Neon Red name are Hostile and they will and can be attacked by the player, they are specialized in Thievery (Has better items and more money when killed) and Gambling (Costs are doubled).

    Neutral: NPCs with a Neon Yellow name are Neutral and they don't attack and they can be attacked by the player, they are specialized in Thievery (Has better items and more money when killed) and Smithery (Crafting Iron and up items).

    None: NPCs with a White name have no Faction/Guild and they don't attack and they cant be attacked by the player, they have no specializations.

    Orcish: NPCs with a Swamp Green name are Orcish and they attack and can be attacked by the player, they are specialized in Thievery (Has better items and more money when killed) and Physical Strength (Deals extra damage depending on size).

    Wolven: NPCs with a Brown name are Wolven and they don't attack and they cant be attacked by the player, they are specialized in Scent (Farther Aggro range) and Unarmed (Unarmed fighting does 25% more damage.)

    ------------------------------------------------------------------------------------------------

    Here are the available Races/Sub-Races so far:

    Human: Humans are the Jack of all Trades race, they have 2 sub-races.
    1. Imperial: Specialized in mace/axe combat, Imperials are unique to The Empire.
    2. Avalonan: Specialized in sword-and-shield combat, Avalonans are unique to Avalon.

    Elf: Elves are the Wizard race, they have 3 sub-races.
    1. Wood Elf: Specialized in Earth Magic, Wood Elves are unique to Darstrich Forest.
    2. Dark Elf: Specialized in Arcane Magic, Dark Elves are unique to Darstrich Forest.
    3. High Elf: Specialized in staff/spear combat, High Elves are unique to the Farlon Forests.

    Dwarf: Dwarves are the Worker race, they have 3 sub-races.
    1. Mountain Dwarf: Specialized in Mining, Mountain Dwarves are unique to Du'Mir.
    2. Gnome: Specialized in Engineering, Gnomes are unique to Avalon.
    3. Goldbeard Dwarf: Specialized in Smithing, Goldbear Dwarves are unique to Du'Mir.

    Orc: Orcs are the Fighter race, they have 2 sub-races.
    1. Desert Orc: Specialized in axe combat, Desert Orcs are unique to Darstrich Desert.
    2. Goblin: Specialized in sword combat, Goblins are unique to Darstrich Desert.

    Kitene: Kitenes are the Ranger race, they have 2 sub-races.
    1. Forest Kitene: Specialized in ranged combat, Forest Kitenes are unique to the Farlon Forests.
    2. Lionheart: Specialized in unarmed combat, Lionheart are unique to Darstrich Desert.

    ------------------------------------------------------------------------------------------------

    I still have some more work to do! So in the meantime, enjoy the Demo!
    Lots of updates coming your way! =D
    Please note this only works with Minecraft 1.1!
    Posted in: Maps Discussion
  • 0

    posted a message on Question About My Server Map
    You will have to get a new world if you WANT the Jungle Biome and Ocelots, unless you spawn Ocelots. No, you will not have to reset your server to get anything new, unless it's a 24 Hour server, you will have to reset it.

    Your world and houses, no, you wont have to "transfer" anything. Unless you WANT Jungle Biome, which only adds Ocelots and new Leaves/Wood.

    Hope this helped :wink.gif:

    EDIT: And by Reset, I don't mean start all over, I mean type in "Stop" in the server's command line, and then opening it again. Just to make myself clear.
    Posted in: Maps Discussion
  • 0

    posted a message on [ADV] Du'Mir (Heavy W.I.P) - COMING SOON!
    Du'Mir
    Or "The Legends of Du'Mir"

    This will be my FIRST adventure map I will finish, ever. But please be warned that this is not finished yet, I will release the Beta soon!

    WARNING! This map is rated T for Teen for Violence, Blood and Gore, and Coarse Language! Please be warned! (E10+ will be released at a later date, Blood and Gore can be turned off by turning Particles to Off.)

    Story (W.I.P):
    Several hundred years ago, a Time Rift opened in the Avalon Mountain Range-a vast range of large mountains-that would change the way the Humans looked at Avalon. Dark Warlocks summoned forth ancient beings from the Time Rift, plunging Avalon into chaos. Unbeknownst to the Warlocks, a hero was rising, a hero that would save Avalon from mass destruction, a hero that would claim their place as king/queen of Avalon.
    However, with the massive amounts of spies and scouts sent by the Dark Warlocks, they soon got word of this Hero and sent groups of monsters to the Dark Forest.
    As a hero, will you be up to the task of defeating these monsters?

    ---------------------------------------------------------------------------------------------

    Of course mods will be needed, here is a brief description of what you will need and how they will effect the game.

    The Mod Pack has been released! Grab it here: http://www.4shared.c...AO/ModPack.html

    pinkemma's Tomes Mod: Quests and Side-Quests for the game. http://www.minecraft...writable-books/

    wurstkniftes Bookmod: Custom Books and Bookshelves supply random information. http://www.minecraft...write-in-books/

    nerd-boy's Battlegear Mod: Additional Weapons, Shields, and Dual Wielding. http://www.minecraft...ng-and-shields/

    Hurricaaane's MAtmos Mod: Ambient Sounds and extra Sound Effects. http://www.minecraft...here-simulator/ (Although this is optional, it is recommended.)

    ReiFNSK's Minimap Mod: Points of Interest (PoI) and better mapping. http://www.minecraft...minimap-v30-01/ (Minecraft Maps suck, I use Rei's Minimap.)

    keksz's Blood Mod: Adds realism to the game. http://www.minecraft...spsmpmodloader/

    Noppes' Custom NPC Mod: Quests,Chat Sequences and life. http://www.minecraft...npcs-01017-wip/

    Besides these mods, you will also need the mods required to run these ones. The Mod Pack will feature ALL required mods to play the game.

    There are some "Bugs" with all these mods together, here's a list:

    1. MAtmos does not create the swinging sound effect for any of the Battlegear Weapons.
    2. Rei's Minimap sometimes doesn't load the waypoints required for the game.
    3. Blood sometimes doesn't appear on NPCs.
    4. NPCs sometimes spawn in the ground.
    6. NPCs skins may be all black.

    More bugs will be listed when they are found!

    ---------------------------------------------------------------------------------------------

    Game Features:

    Dual Wielding: All weapons, minus Bow and Spear/Staff, can be dual wielded!
    New Interface: Press I to open your Gear Menu!
    New Weapon Slot: Press R to draw your Weapons!
    Adventure Journal: Change your name, age, race, guild, and allies!
    New Gear: Club, Mace, Shield, Staff, Spear, Battleaxes, and more!
    Guilds and Allies: Join a Guild and gain Allies!
    Mercenaries: Hire Mercenaries to help protect you!
    Traders: Buy supplies and weaponry from shopkeepers!
    Banks: Store your hard earned items in banks!

    Future Game Features:

    Expanding World: Expansions to the game will expand your adventure!
    Dual Classes: Combine classes to gain more weaponry!

    Game Rules:

    1. No breaking any blocks except Orange Wool.
    2. Play on Easy, Normal, or Hard only!
    3. No placing any blocks except Torches and Redstone Torches.
    4. You may only craft Weapons (Swords, Maces, Spears, Waraxes, Bows).
    5. You may craft Shields.
    6. Iron, Gold, and Diamonds are the only currency, but may be used in Weapon Crafting! Now uses Noppes' Custom NPCs for Traders and Currency (Iron Coin, Gold Coin, Diamond Coin.).
    7. Only take Quest Rewards if you have completed that quest!*
    8. Only take items you have bought in shops, you may steal if there is no Shop Sign. Now uses Noppes' Custom NPCs for Traders and Currency (Iron Coin, Gold Coin, Diamond Coin.).

    *Noppes' Custom NPCs does not support Quests yet.

    ---------------------------------------------------------------------------------------------

    Progress (Incomplete, Started, Complete, Released.):

    Starting House (Name Pending)
    The Dark Forest
    The Dark Mountain Cave
    The Dark Lake (Name Pending)
    Havenhill Village
    Darkthrop Castle
    Lake Avalon
    Darkthrop Port
    The Black Sea
    The Black Island
    Arehamar Mansion
    Avalon Mountain Range
    Du'Mir
    The Temple of Du'Mir
    The Dark Realm (Nether)
    The Warlocks' Tower (Nether)
    The Blood Chamber
    ???

    (Note some things are still being worked on!)

    ---------------------------------------------------------------------------------------------

    As a side note, I'd like to give a big thanks to nikag, for helping me through the process of making this game. And another thanks to Bukkit, for giving me the power of WorldEdit.
    This game will be released in a Beta Stage early March, I just thought I would release this as a teaser of what's to come.
    I am on Hiatus because Mojang keeps releasing random updates! And the mod creators are either not up to date, or have randomly split their mods.

    Seeing that the game is progressing quite quickly, I decided to take a temporary break on making the map, I am now working on the PREQUEL to the game! (http://www.minecraft...quel-small-wip/)

    Download Coming Soon!

    This game is being made by:
    Posted in: Maps Discussion
  • To post a comment, please or register a new account.