Well if they said "extremely minor" differences I'd say they just corrected some misspelled word or a wrong number in 1.6.3, which means it has nothing new or relevant, so there's no real reason to talk about it
It is amazing how useful this mod is for mapping and world editing, this combined with world edit and voxel sniper is just perfect, it makes the job so much easier, to preset your commands, saving a lot of time I hope you keep updating this mod for a long time
Anyone having an error on the newest one with a corrupt NBT Tag?
Forgot I was using 1.6.2 lol
Anyways, you should convert this to a text tutorial because as Xze said, this is technically a map. Plus, a text tutorial allows players to copy and paste the format easily.
With that logic he could also delete the post, 'cause the whole idea about this is SHOWING the effects of things, not just telling you "this does that"
Well you always have the choice not to do it, since "might" could mean also never, and you'd be basically wasting your time. If that's the case, you should just check the ones really worth it
Wiki isn't made by the developers so stop taking it as the main information source, what is posted here was said by jeb itself on his tweets, you can read about it in the news sections of the forums, the ones talking about 1.7 snapshots. Don't want to believe it? then don't, who cares, just don't come here talking as if you were some kind of knowledge god because you read the wiki lol
My main problem is... This needs more symbols to type. Now before you call me lazy hear me out!
The chat input has a cap, the command block input has the same cap. I already reach this cap currently thanks to custom lore and stuff, i dont want to type the IDs as their full name because this leaves me whit less space for custom data.
id:312 is shorter than id:diamond_sword. 10 symbols shorter which i could use (as example) to set the base attack of the sword to 9. Or to write 10 symbols longer lore. Or formatt the lore, as &3 etc need symbols too.
sure, but also that's why they're extending the characters cap, and probably will extend it even more in the future
I think basically this is only a problem for lazy people. Why? Because for me it is a way better method, people won't need to be constantly checking a useless data value list, losing time they can use for something better, they can just know how to summon any block anywhere.
But lazy people has to work to redo the maps and that seems to be too hard, seriously dude, if you need more than 3 seconds to write "record_mellohi" (for example), you need more practice. I think this is a really good improvement to make our map-making life way easier and faster, if you know what you're doing, believe me, you will get used pretty fast.
Basing data on numbers is not practical, because learning every single one of them takes a very long time and you won't always remember all of them, so you have to look in a data value list, which makes you lose more time, but we already know how the blocks are called just because we play the game.
I miss literally infinite worlds.
Yes, I understand that the worlds are still super big however it takes away from the "infinite" aspect of Minecraft which makes it such a unique game.
Well just think of it as infinite and problem solved, because there's no way for anyone to use all the world, and actually, without cheating you probably would take weeks to get to that wall, so just play in survival mode and trick's done, there's no need for more than that, considering there was nothing after that, just empty space
Advice: Use forum search or at least your eyes before you post.
Reason: So you don't post nonsenses like "OMG no more survival? that's so bad" when we all already know that what he meant was that it won't be the same thing it was. And anyway, adventure is way better than survival, which actually has no reason to exist because the only uses it has is to try stuff and unlock achievements but it has no real reason to be played since there are no goals on it except for surviving which is way too easy.
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Why would you want it to be infinite anyway? can you give me an example?
You can make it infinite though, if you set repeaters for delay, and the last block deletes de redstone torch xD
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But lazy people has to work to redo the maps and that seems to be too hard, seriously dude, if you need more than 3 seconds to write "record_mellohi" (for example), you need more practice. I think this is a really good improvement to make our map-making life way easier and faster, if you know what you're doing, believe me, you will get used pretty fast.
Basing data on numbers is not practical, because learning every single one of them takes a very long time and you won't always remember all of them, so you have to look in a data value list, which makes you lose more time, but we already know how the blocks are called just because we play the game.
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