• 0

    posted a message on 1.6.4 is out
    Well if they said "extremely minor" differences I'd say they just corrected some misspelled word or a wrong number in 1.6.3, which means it has nothing new or relevant, so there's no real reason to talk about it
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Macro / Keybind Mod
    It is amazing how useful this mod is for mapping and world editing, this combined with world edit and voxel sniper is just perfect, it makes the job so much easier, to preset your commands, saving a lot of time :D I hope you keep updating this mod for a long time
    Posted in: Minecraft Mods
  • 0

    posted a message on Testfor Entire Structures in 13w37a and Up!
    You know if it's possible to testfor a chest containing an specific item?
    Posted in: Other Videos
  • 0

    posted a message on 1.7 Redstone Help (Only Command Blocks At the moment but has DataTags already)!
    Quote from sc1020

    Anyone having an error on the newest one with a corrupt NBT Tag?

    Forgot I was using 1.6.2 lol


    Anyways, you should convert this to a text tutorial because as Xze said, this is technically a map. Plus, a text tutorial allows players to copy and paste the format easily.
    With that logic he could also delete the post, 'cause the whole idea about this is SHOWING the effects of things, not just telling you "this does that"
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on 1.7 Redstone Help (Only Command Blocks At the moment but has DataTags already)!
    Yay workin links, downloading.

    Why would you want it to be infinite anyway? can you give me an example?

    You can make it infinite though, if you set repeaters for delay, and the last block deletes de redstone torch xD
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on 1.7 Redstone Help (Only Command Blocks At the moment but has DataTags already)!
    yeah links lead to "http://www.mediafire..._Example(3).zip" instead of the actual link
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on 1.7 Redstone Help (Only Command Blocks At the moment but has DataTags already)!

    Thats what i am working on spawning a command block that spawns a command block etc. all being powered i havent had succes yet though
    why don't you just spawn a redstone torch next to a previously placed command blockand rsdust?
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on 1.6.3 structure fix
    Well you always have the choice not to do it, since "might" could mean also never, and you'd be basically wasting your time. If that's the case, you should just check the ones really worth it
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Snapshot 13w37a Ready For Testing!
    Quote from Pugin94

    Any of you guys noticed version 13w37b of the snapshot is out?
    it's just a few bugfixes for mapsaving and so on
    Posted in: Minecraft News
  • 0

    posted a message on Removal of spawning via Item IDs?
    Wiki isn't made by the developers so stop taking it as the main information source, what is posted here was said by jeb itself on his tweets, you can read about it in the news sections of the forums, the ones talking about 1.7 snapshots. Don't want to believe it? then don't, who cares, just don't come here talking as if you were some kind of knowledge god because you read the wiki lol
    Posted in: Future Updates
  • 0

    posted a message on Removal of spawning via Item IDs?
    Quote from XDGrangerDX

    My main problem is... This needs more symbols to type. Now before you call me lazy hear me out!

    The chat input has a cap, the command block input has the same cap. I already reach this cap currently thanks to custom lore and stuff, i dont want to type the IDs as their full name because this leaves me whit less space for custom data.

    id:312 is shorter than id:diamond_sword. 10 symbols shorter which i could use (as example) to set the base attack of the sword to 9. Or to write 10 symbols longer lore. Or formatt the lore, as &3 etc need symbols too.
    sure, but also that's why they're extending the characters cap, and probably will extend it even more in the future
    Posted in: Future Updates
  • 1

    posted a message on Removal of spawning via Item IDs?
    I think basically this is only a problem for lazy people. Why? Because for me it is a way better method, people won't need to be constantly checking a useless data value list, losing time they can use for something better, they can just know how to summon any block anywhere.

    But lazy people has to work to redo the maps and that seems to be too hard, seriously dude, if you need more than 3 seconds to write "record_mellohi" (for example), you need more practice. I think this is a really good improvement to make our map-making life way easier and faster, if you know what you're doing, believe me, you will get used pretty fast.

    Basing data on numbers is not practical, because learning every single one of them takes a very long time and you won't always remember all of them, so you have to look in a data value list, which makes you lose more time, but we already know how the blocks are called just because we play the game.
    Posted in: Future Updates
  • 0

    posted a message on Snapshot 13w37a Ready For Testing!
    Quote from Pugin94

    Ugh they removed the BEST BLOCKS. ID 36 the invisible block, and other things.
    If by "best" you meant "more useless", then yeah :/
    Posted in: Minecraft News
  • 2

    posted a message on Snapshot 13w37a Ready For Testing!
    Quote from Swimmer1929

    Meh... I hope they remove the invisible walls D;

    I miss literally infinite worlds.
    Yes, I understand that the worlds are still super big however it takes away from the "infinite" aspect of Minecraft which makes it such a unique game.
    Well just think of it as infinite and problem solved, because there's no way for anyone to use all the world, and actually, without cheating you probably would take weeks to get to that wall, so just play in survival mode and trick's done, there's no need for more than that, considering there was nothing after that, just empty space
    Posted in: Minecraft News
  • 0

    posted a message on Snapshot 13w37a - Spanish review
    Add a link to the video for those without flash player on their smartphones ;)
    Posted in: Reviews
  • To post a comment, please .