Even if there was an xray mod for 1.6.4, there's no way you'll find one that doesn't require modloader or forge, 90% of them do, because they have a lot of problems with other mods using graphical stuff, like optifine. So my advice, learn how to use magic launcher or how to install ML/Forge, then you won't have to wait that long.
This is a really cool tool, I used it to make the base of my map and then edit it manually with voxelsniper and worldedit, and it really made things a lot faster thank making it manually all from a scratch
I don't think what you're trying to do is even possible. At most you could "testfor" a player around an specific command block, with a clock making it test constantly, and place it around the area you want to "protect", then connect that block with a comparator to another one teleporting player to spawn point IF the first command (testblock) is proven as true.
And lets say what you want is even possible, if that's the case, then you didn't write the command well. I don't think radius goes before the coordinates, but I'm not sure you can actually use radius on a /tp command.
Not bad, though I find impractical for it to say things like "italic=false", it would be better if you could make it ignore the option if it isn't true, so the code wouldn't be so unnecessarily long
After messing around with this, this appears to be true as well. The big difference is the entities aren't rendered beyond a certain distance, and thus reduces client lag. Having 1,000 entities above y:1 lags my game nice and hard, but dropping them all into the void removes that lag.
The entities will keep falling, however. The entity count on the F3 screen remains at 1,000 total (looking in the direction they fall, the count is 0), even when re-loading the world. Confirmed by checking the entities in an NBT editor; one of them made it to Y:-25,000. This seems to be a fairly large oversight with the Invulnerable tag. The void surely would be the best way to deal damage as a last resort.
Unfortunately the wiki is down, so the bit about the void killing them can't be fixed.
The only problem with minecraft community, is that it is full of kids and spammers. Please, use forum search to look for one of the twenty 1.6.4 related topics and complain there for nothing ('cause 1.6.4 doesn't even should affect mod compatibility). Thanks.
It's crazy how few people knew about 1.6.3 when Mojang gave a one-week notice of it. There was a pre-release and everything (which is why 1.6.3 is listed as a snapshot). 1.6.4 was a tad surprising, but the difference between 1.6.3 and 1.6.4 was not compatibility breaking.
Because they didn't actually change something, it was just an "extremely minor" fix, as stated on twitter
Because it's just a really minor bugfix and there's no need to say anything about it, it probably fixes something that went wrong with the 1.6.3 update
I just say it 'cause it's getting more and more common to see the "Servers temporarily at capacity" message when trying to enter forums like this, but of course getting new equipement and a better host is not something cheap, so I'm just asking if there's any plan, since the community keeps growing and growing.
Well that's pretty useless, there's no reason to update servers more than 1.6.2, because almost every change in 1.6.3 is related to moving maps to 1.7 which right now is useless and ruins mod compatibility. You need to run the official launcher and edit your profile to tell it you want to play the latest version
Advice: Use forum search or at least your eyes before you post.
Reason: So you don't post nonsenses like "OMG no more survival? that's so bad" when we all already know that what he meant was that it won't be the same thing it was. And anyway, adventure is way better than survival, which actually has no reason to exist because the only uses it has is to try stuff and unlock achievements but it has no real reason to be played since there are no goals on it except for surviving which is way too easy.
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And lets say what you want is even possible, if that's the case, then you didn't write the command well. I don't think radius goes before the coordinates, but I'm not sure you can actually use radius on a /tp command.
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