• 2

    posted a message on All automation is bad and you should feel bad for spending absolutely any time not mining in Minecraft, even for a few seconds
    The whole idea of this thread makes no sense, everyone has the freedom to play however they want. Even mojang agrees, they made hoppers, droppers, lots of things to make automatic machines. Not everyone has your "way too much" free time to spend hours and hours a day mining. Some of us have to work, study and other things in real life to do and only have a few hours a week for the game. Please accept that and don't be selfish.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from AmbientOcclusion


    The XRay.txt config file is currently only available in the beta version.
    After I'm sure it's stable, I'm going to update it for 1.7.4 as well.
    Oh I see, then I won't be able to try that out 'cause it's 1.7.2 and can't be patched on 1.7.4 xD I'll wait for it then to be more stable
    Posted in: Minecraft Mods
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    For some reason mod works, though it's kinda slow to activate options, thing is that the "XRay.txt" file is never created so I can't change any options. I'm playing version 1.7.4, used the auto installer with fly. Everything else works perfectly, xray, fullbright, fly, the only thing is that I can't config anything. Any way to manually create it? Maybe you can paste the default text it contains so I create it and modify it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Iron Farms Nerfed!
    Mob and Iron farms can't even be considered exploits. Exploiting is making use of somethng that basically gives you an unfair advantage, and that is in some way altearing the original game, but this is something fully vanilla, and everyone can do it so it isn't unfair.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Is the MOD API actually being developed?
    Can you even imagine how many months of work do forge or modloader have? Well this is even more complex because theywant to extend it to all possible variables out there. This kind of thing, just as a theory, takes years. Don't expect it to simply be out because they wont release anything without it being as perfect and useful as they can make it
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Hey if someone here are looking for a professional java and C+ Plugin Developer Read this!
    With that description you don't look professional at all. If you want someone to even think about wasting time contacting you, give a reason. Explain why, show your experience, your works, and make something that actually looks barely professional. This? It just looks like a kid with a lot of free time.
    Posted in: Computer Science and Technology
  • 0

    posted a message on About villagers and iron farms
    So, as far as I've read, the village amount of iron golems depends on how many villagers it has. Now, I was wondering, when you make an iron farm, it usually has a certain amount of doors, in which depends the amount of villagers. For example if you place 40 doors you'd have like 14 villagers. That's the most they'll breed. Now my point is, what happens if you add extra villagers from the outside, for example an infinite villager farm. Will they despawn? Will it affect the amount of golems the village can hold? Would that increase the village performance?
    Posted in: Discussion
  • 0

    posted a message on Misa's Realistic Texture Pack - 1.19+ UPDATED 1 DEC 2022!
    Quote from Kaosian

    In this situation as it is all original copyrighted work by Misa. so no one one can really pick this up assuming it is actually abandoned as they do not have the rights for the original work unless Misa comes in and oks it. I would not really expect that with an artist though.

    I realize it has been awhile since Misa has posted and she is losing/selling? her house. who is to say she has access to internet at this point. a this point I am more worried that she is ok more so than the pack get updated. I will admit that yes I would like the pack to be updated but I would rather see that she is ok. sometimes real life has to take president over a game
    Original maybe, copyrighted? not really, it's just a word, but not a real thing, let's face it you don't register a texture pack into the copyright so they aren't really yours. The most you can do is make people notice someone used your texture pack to make another one. Beside Misa hasn't posted since september, that kinda lets people know it's unlikely for this to be updated by the creator.
    Posted in: Resource Packs
  • 0

    posted a message on Minecraft pe not work on razr i x86
    Do you have Jelly Bean? 'cause my 0.7.3 or 0.7.4 used to work in Icecream sandwitch but when I updated, no version of MCPE worked ever again. I think the problem is with JB.
    Posted in: Minecraft (Bedrock) Support
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from GTownLegoMan

    Does the 1.7.2 version work with 1.7.4?
    Nope it doesn't, it requieres version 1.7.2 installed to be used
    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod
    Oh cruel world! My server updated to 1.7, now I have to wait for MCP to get updated for this to be updated and be able to use macros again DD: such a pain in the butt
    Posted in: Minecraft Mods
  • 0

    posted a message on New Ores and Caves 1.8 and BEYOND!
    This is the thing, they always said they won't add new ores UNLESS they find a good use for it, we have enough almost useless ores with lapis
    Posted in: Future Updates
  • 0

    posted a message on Macro / Keybind Mod
    So, I'm trying to find a way to make the item slot change when the items in stack are less than a certain amount, sure I can use stacksize and inventoryup but, the problem here is I would like to make it toggle, so when I press the key it activates, and pressing again it stops, showing of course a message. I tried something like this example but it won't work:
    if(vname);
    log("&2[Macro] &fStopped.");
    unset(vname);
    stop();
    else;
    log("&2[Macro] &fStarted.");
    set(vname);
    do;
    	 if< 10);
    		 inventoryup();
    	 endif;
    	 wait(10t);
    loop;
    endif;
    Which I made by merging 2 different codes. Problem is that it won't detect the size of the stack, it simply rotates endlessly the slots no matter how many items it has. Any idea what is wrong? I'm really new on this. This is to place inside a txt with $${<file.txt>}$$ for the key. Should I add toggle to it?
    Posted in: Minecraft Mods
  • 0

    posted a message on MipMapping should be removed.
    Maybe what you think is mipnapping is actually the way minecraft looks normally.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on [Forge] [v5.5.0] Cheating Essentials - Cheat anything you want - Fixed ALCore link.
    So basically if you use other mods, this is useless until 4.0.0, because you can't change keybinds and if they overlap, then you can't really use it, too bad, well cya in a few months then.
    Posted in: Minecraft Mods
  • To post a comment, please .