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    posted a message on 1.7 Redstone Help (Only Command Blocks At the moment but has DataTags already)!
    Really interesting, it's a very good way to show how to do stuff with command blocks, it would be cool if you add more things like this, with even more examples :)
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Minecraft Roses: Still in our hearts
    To be frank, I couldn't care less about this lol never liked them anyway
    Posted in: Recent Updates and Snapshots
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    posted a message on Ctrl Sprint Button Doesn't Work
    Remember it is set as default to use LEFT control, not both of them. Make sure you're not pressing the right one.
    Posted in: Recent Updates and Snapshots
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    posted a message on 13w36a Snapshot Ready for Testing!
    Well so far I really like what I see, too bad Mesa biome is bugged for so many people. Also super secret settings? hmmm I'm curious, I hope it's not some lame useless thing, and I hope they finish it that soon so we can finally know what it is. And I hope we can craft packed ice with 4 or 9 normal ice blocks, 'cause having them only in a very rare biome would be awful on servers.

    To bad it isn't possible to decode the game to see what those settings are though lol ('cause there's no mcp and all that), but who knows, maybe even if it was possible, they didn't add anything of it to the snapshots yet just in case (except for the button).
    Posted in: Minecraft News
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    posted a message on MCPE: Questions and Answers
    Is someone playing the game using Motorola Razr I (xt890)? I ask 'cause I was, until version 0.7.3 when it stopped working, it simply crashes with no errors when I'm supposed to get into the world :/ I was perfectly able play until 0.7.2 but after that, nothing.
    Posted in: MCPE: Discussion
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    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Well that's weird, when I have modloader AND macro/keybind (+liteloader) installed, game won't start, it just shows the initial black window and simply closes without even giving an error :( too bad now I can't use macro + ModLoader based mods with Magic Launcher.
    Posted in: Minecraft Tools
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    posted a message on Help?!?
    Yeah with such a tiny amount of information there's nothing we can do, you have to be way more specific, give error logs, error messages and detail everything you do and everything happening when you run the game.
    Posted in: Java Edition Support
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    posted a message on Risugami's Mods - Updated.
    Awww too bad modloader isn't compatible with the way liteloader and macro/keybind mods work D: now I have to decide either using that mod, or modloader based ones with my Magic Launcher
    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    Quote from Mumfrey
    I'm sorry everything is such a pain at the moment. It's a rocky time while everyone adjusts to the changes, and since that adaptation all happens at different speeds it's going to be a bit fragmented for a while.
    Yeah don't worry at all :D I really thank you for replying and for working on such an awesome mod. You Sir deserve a whole lot of respect :)

    I'm barely learning the basics of java and programming and I know how complicated it can be, so I can tell you really need to know a lot and practice a lot to do something "good". Btw any advice for newbies on this field? lol
    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    Quote from Mumfrey

    There isn't actually a conflict with the loaders themselves, but Risugami hasn't updated his ModLoader to be compatible with the new bootstrap method yet, FML is fully updated though so you can use that to load ModLoader mods.
    I see, well I guess I'm goin' to wait and see if ModLoader gets uploaded 'cause I have never been able to make FML work with Magic Launcher properly and it is just too boring to do it manually lol anyway thx for the reply :D
    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    Quote from Mumfrey

    No, just run the release LiteLoader1.6.2 version once in the real launcher in order to set up the required libraries.
    well that solved my problem too, sadly, I noticed that this one isn't compatible with Risugami's modloader, at least not using magic launcher (haven't tried without it).

    Now I don't get an error when trying to open it, but game simply closes after the Mojang screen. And if I disable modloader (and any modloader required mod) it loads perfectly :( too bad 'cause I really love this mod, but right now I find rei's minimap more useful.
    Posted in: Minecraft Mods
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    posted a message on [Jul.08] Rei's Minimap v3.4_01
    Quote from gbinpa

    Rei's Minimap is no longer working???? It was working fine this morning and now it's not showing anything. :( I need a map! lol
    I had a friend with that problem too, are you using an x-ray mod? that was his problem, he tested with magic launcher enabling and disabling mods and without the x-ray mod he had it worked perfectly but with it, nothing happened, map was gone, controls too, like if it wasn't installed at all.

    If not, I'd say some other mod could be causing incompatibility, my advice, check them one by one.
    Posted in: Minecraft Mods
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    posted a message on Saddles do NOT need a recipe! (POPULAR)
    Stopped reading after the first sentence in point 1, no one was complaining? I don't think you have actually read the forums, people has been complaining about it since the day they were added
    Posted in: Discussion
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    posted a message on [1.8] Fly Mod [FORGE]
    Not working with magic launcher? Tried it and hotkey does nothing. Also seems to conflict with rei's minimap if you don't set it before the fly mod.
    Posted in: Minecraft Mods
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    posted a message on Are You Psyched About 1.6?!?!?
    Not even a little, this update frankly looks way too boring for me, almost nothing coming with it is useful for me, except maybe block of coal
    Posted in: Recent Updates and Snapshots
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