I started building a not so traditional castle out of smooth sandstone.
Some features:
-underground dungeon
-3 stories high
-inside waterfalls
-It pretty much houses all of our materials
Try hiding some of the staircase with the dirt right in front of it. This will help break up the unappealing problem because i think the slabs are very dramatic and too different in color next to the dirt. You mght also want to dig into the mountain and build the stairs that way and try to hide them more. Maybe even spiral them into the mountain for a dynamic approach
Ghasts......they're extremely annoying and difficult to kill. It use to be endermen, but the witch comes in close second. They are harder to get away from.
Pumpkins are uncommon blocks in the game. They will appear on grass and in a variety of biomes including plains, plateau's, and extreme hills. There isn't any one particular place in these biomes I listed that they reside. However you will not find pumpkins on beaches, mushroom islands, or dessert areas
I don't know how I feel about that tree in the library. Also as a side note considering books should be the primary focal point they are completely swollowed up by the monotinous wood color scheme. Not to be harsh but that's just an observation.
enter through the top and drop a tnt on their heads >
you'd still have to light the TNT once you drop it....you have the right idea though. However I'd place tnt on two side of the either wall once I found the spawner and light them quickly and at the same time to ensure most of the creepers blow up. It would probably blow up any loot near it though :/
Thing with the tutorials is... that they kinda doesn't improve your building. It is wasted time, because you don't create anything by just watching videos.
Instead of watching tutorials, open Minecraft and just try to build. Google for inspiration and use images as your reference. Imagine the thing and try to replicate it. If you don't like it, then tear it down and try to build it again until you like the result.
When I look at someone's building, I don't want to know how he built it. I rather look at small details, color palette, block combinations aso. Maybe I find something new and interesting to try in my next build project.
So I would suggest to spend less time watching how others do it. Instead do it yourself.
That is what I do Arisilan. Referencing. >There are some amazing houses that exsist in real life that are awesome for building. This one is moderately easy because it's square-ish without a lot of difficult edges to consider. Look at that, a birch tree right out front too.. and now you can stain glass in the game. hope this helps.
Also, one of my favorite websites. adobe:KULER. shows you color swatches across the wheel spectrum. thousands of pallets. You can even design your own. this way you won't have to struggle with figuring out if one color matches another. In the upper left corner of the website click "explore" to review swatches that others have made.
You can stand and do nothing, and your hunger bar will still deplete and kill you. Depending on what it is you consumed, certain foods keep you fuller than others for a longer period of time.
Indeed; here is a look at all of the caves I explored in my first main world, which covers an area about 4000 blocks long, also before I started modifying the generation, so this is normal cave generation, at least in 1.5-1.6:
Also of note, all of those caves are interconnected underground; when I explored out one system, I searched for connections to the next; this also explains why there is a large "hole" in the upper-left half of the map; I looped around that area over about a month of playing (there are caves there, the mapping program I use only shows caves if it finds torches in them, including abandoned mineshafts and strongholds with naturally generated torches, but I modded those out, or in the case of this map, edited them out).
Also, here are a couple other worlds, this time with modded cave generation (the second one is rotated 90 degrees to show the separate cave systems better):
that's crazy lol. I don't mine that much at all. That explains your mega collection of ore
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Some features:
-underground dungeon
-3 stories high
-inside waterfalls
-It pretty much houses all of our materials
I'll upload some photos later.
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you'd still have to light the TNT once you drop it....you have the right idea though. However I'd place tnt on two side of the either wall once I found the spawner and light them quickly and at the same time to ensure most of the creepers blow up. It would probably blow up any loot near it though :/
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That is what I do Arisilan. Referencing. >There are some amazing houses that exsist in real life that are awesome for building. This one is moderately easy because it's square-ish without a lot of difficult edges to consider. Look at that, a birch tree right out front too.. and now you can stain glass in the game. hope this helps.
Also, one of my favorite websites. adobe:KULER. shows you color swatches across the wheel spectrum. thousands of pallets. You can even design your own. this way you won't have to struggle with figuring out if one color matches another. In the upper left corner of the website click "explore" to review swatches that others have made.
https://kuler.adobe.com/
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that's crazy lol. I don't mine that much at all. That explains your mega collection of ore
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