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    posted a message on Noob to tech mods looking for advice,

    Does any of the other mods ae2, ,MFR, Ender IO or Thermal expansion have pipes like Buildcraft? Aslo another question what mod is it that creates teleporters to teleport to different parts of the world.

    Posted in: Mods Discussion
  • 0

    posted a message on Noob to tech mods looking for advice,

    Sitting here thinking about doesnt the mods i have already do what buildcraft can do?

    Posted in: Mods Discussion
  • 0

    posted a message on Noob to tech mods looking for advice,

    For build craft what do you mean all the components? like addons? if so which ones. this is my modpack so far still trying to cut the modcount down some but almost at my limit as far as what to remove. Still trying though.down to like 174 mods loaded. Still seems excessive though.




    1.7.10
    1.7.10_AM2-1.4.0.009.jar
    AgriCraft-1.7.10-1.5.0.jar
    AnimationAPI-1.7.10-1.2.4.jar
    AOBD-2.9.1.jar
    appliedenergistics2-rv3-beta-6.jar
    archimedesshipsplus-1.7.10-1.8.1.jar
    Automagy-1.7.10-0.28.2.jar
    bdlib-1.9.4.109-mc1.7.10.jar
    Better HUD by NukeDuck [1.7.10][1.1a].zip
    BiblioCraft-Mod-1.7.10.jar
    BiblioWoods[BiomesOPlenty][v1.9].jar
    BiblioWoods[Forestry][v1.7].jar
    BiblioWoods[Natura][v1.5].jar
    BigReactors-0.4.3A.jar
    bigtrees-0.2-1.7.10.jar
    Binnie Patcher 1.8.jar
    binnie-mods-2.0-pre14.jar
    BiomesOPlenty-1.7.10-2.1.0.1889-universal.jar
    BloodMagic-1.7.10-1.3.3-17.jar
    Botania r1.8-249.jar
    BrandonsCore-1.0.0.12.jar
    Brewcraft-1.7.10-1.3.3.jar
    buildcraft-7.1.16.jar
    buildcraft-compat-7.1.5.jar
    Carpenter's Blocks v3.3.8 - MC 1.7.10.jar
    carpentersblocks
    ChickenChunks-1.7.10-1.3.4.19-universal.jar
    Chisel-2.9.5.11.jar
    CodeChickenCore-1.7.10-1.0.7.47-universal.jar
    CoFHCore-[1.7.10]3.1.2-325.jar
    CrafableHorseArmour 1.2.jar
    Decocraft-2.2.1_1.7.10.jar
    denseores-1.6.2.jar
    Draconic-Evolution-1.7.10-1.0.2e.jar
    DragonMounts-r41-1.7.10.jar
    DrZharks MoCreatures Mod v6.3.1.zip
    EnchantingPlus-1.7.10-3.0.2-d.jar
    EnderCore-1.7.10-0.2.0.34_beta.jar
    EnderIO-1.7.10-2.2.8.381.jar
    EnderStorage-1.7.10-1.4.7.37-universal.jar
    EnderTech-1.7.10-0.3.2.405.jar
    EnderZoo-1.7.10-1.0.15.32.jar
    ExtraCells-1.7.10-2.3.10b190.jar
    ExtraTiC-1.7.10-1.4.6.jar
    extrautilities-1.2.12.jar
    fastcraft-1.23.jar
    FastLeafDecay-1.7.10-1.4.jar
    Forbidden Magic-1.7.10-0.575.jar
    forestry_1.7.10-4.2.12.60.jar
    gendustry-1.6.3.132-mc1.7.10.jar
    generators-0.9.20.123-mc1.7.10.jar
    Gravestone-Mod-1.7.10.jar
    growthcraft-1.7.10-2.5.2-complete.jar
    HardcoreEnderExpansion MC-1.7.10 v1.8.5.jar
    ImmersiveEngineering-0.7.7.jar
    Jabba-1.2.1a_1.7.10.jar
    journeymap-1.7.10-5.1.4p1-unlimited.jar
    JurassiCraft-1.4.5.jar
    JustAnotherSpawner-0.17.7.jar
    LLibrary-0.3.2-1.7.10.jar
    magicbees-1.7.10-2.4.3.jar
    malisiscore-1.7.10-0.14.3.jar
    malisisdoors-1.7.10-1.13.2.jar
    Mantle-Mod-1.7.10.jar
    MCA-1.7.10-5.1.1.2-universal.jar
    mcjtylib-1.8.1.jar
    MDK-1.7.10-9.0.2.271.zip
    Mekanism-1.7.10-9.0.2.271.jar
    MekanismGenerators-1.7.10-9.0.2.271.jar
    MekanismTools-1.7.10-9.0.2.271.jar
    MineFactoryReloaded-[1.7.10]2.8.1-174.jar
    modlist.text
    ModularPowersuits-0.11.0.301.jar
    movingworld-1.7.10-1.8.1.jar
    mystcraft-1.7.10-0.12.3.02.jar
    natura-1.7.10-2.2.1a2.jar
    NEIIntegration-MC1.7.10-1.1.2 (1).jar
    NotEnoughItems-1.7.10-1.0.5.120-universal.jar
    NotEnoughKeys-1.7.10-3.0.0b45-dev-universal.jar
    NotEnoughResources-1.7.10-0.1.0-122.jar
    Numina-0.4.0.131.jar
    OpenBlocks-1.7.10-1.5.1.jar
    OpenModsLib-1.7.10-0.9.1.jar
    OptiFine_1.7.10_HD_U_D1.jar
    Pam's HarvestCraft 1.7.10Lb.jar
    RadixCore-1.7.10-2.1.1-universal.jar
    RedstoneArsenal-[1.7.10]1.1.2-92.jar
    rftools-4.23.jar
    Roguelike-Dungeons-Mod-1.7.10.jar
    SGCraft-1.11.2-mc1.7.10.jar
    SimplyJetpacks-MC1.7.10-1.5.3.jar
    smallboats-1.7.10-10.13.0-16.1.jar
    SolarExpansion-Basic-1.6a.jar
    StevesCarts2.0.0.b18.jar
    StevesFactoryManagerA93.jar
    StevesWorkshop-0.5.1.jar
    Storage-Drawers-Mod-1.7.10.jar
    StorageDrawers-BiomesOPlenty-1.7.10-1.1.1.jar
    StorageDrawers-Erebus-1.7.10-1.1.1.jar
    StorageDrawers-Forestry-1.7.10-1.1.2.jar
    StorageDrawers-Misc-1.7.10-1.1.2.jar
    StorageDrawers-Natura-1.7.10-1.1.1.jar
    TallDoors-1.7.10-0.5.2.jar
    TConstruct-Mod-1.7.10.jar
    Thaumcraft-1.7.10-4.2.3.5.jar
    thaumicenergistics-1.0.0.5.jar
    ThaumicExploration-1.7.10-1.1-53.jar
    thaumichorizons-1.7.10-1.1.9.jar
    ThaumicTinkerer-2.5-1.7.10-164.jar
    TheErebus-0.4.7.jar
    ThermalDynamics-[1.7.10]1.2.0-171.jar
    ThermalExpansion-[1.7.10]4.1.2-240.jar
    ThermalFoundation-[1.7.10]1.2.4-114.jar
    TMechworks-1.7.10-0.2.15.106.jar
    Translocator-1.7.10-1.1.2.16-universal.jar
    trashslot-mc1.7.10-1.0.31.jar
    TravellersGear-1.7.10-1.16.6.jar
    twilightforest-1.7.10-2.3.7.jar
    Waila-Mod-1.7.10.jar
    WailaHarvestability-mc1.7.10-1.1.5.jar
    WAILAPlugins-MC1.7.10-0.2.0-23.jar
    witchery-1.7.10-0.24.1.jar
    WitchingGadgets-1.7.10-1.1.10.jar
    WR-CBE-1.7.10-1.4.1.9-universal.jar


    Posted in: Mods Discussion
  • 0

    posted a message on Recommend Mod?

    Advent of ascension is a big mod with tons of content. just a suggestion

    Posted in: Mods Discussion
  • 0

    posted a message on Noob to tech mods looking for advice,

    Nope that gave me great list to start with. i left out IC2 though and put in all the thermal stuff. Thanks for the help. Also is buildcraft, railcraft and project red worth having? project red has sooo many modules seems like alot of mods.

    Posted in: Mods Discussion
  • 0

    posted a message on Noob to tech mods looking for advice,

    What would be the best 5 tech mods to mess with not including addons? Im complete noob to tech mods and just have way to many in my pack. If you was just starting out what mods would you choose? Rank them from best to worst. And i mean mods like thermal expansion, Ender IO ect.

    Posted in: Mods Discussion
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    How do i remove the Wyvern biome from mo creatures from the overworld? im running 1.7.10.


    Nevermind i see why the wyvern biome spawning i have canyon from BOP and lair ID from mo creatures same ID.

    Posted in: Minecraft Mods
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    posted a message on [Forge] Highlands 2.2.3 [updated February 19]

    Question on biome weight does higher increase or decrease chance for that biome? Im not seeing any rivers or lakes.

    Posted in: Minecraft Mods
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    posted a message on Mariculture 1.2.4.2 ~ Updated 21/04/2015

    I wish i could use this mod at all lol, after roaming a world for a awhile i get crash about generating gas.

    Posted in: Minecraft Mods
  • 0

    posted a message on Questions about ores from different mods.

    Is there a easy way for me to see what mods have what ores besides the actual config files?

    Posted in: Mods Discussion
  • 0

    posted a message on Questions about ores from different mods.

    Thanks Gonna disable some ores now.

    Posted in: Mods Discussion
  • 0

    posted a message on RFtools VS Mystcraft for Dimensions. Which one?

    Cool thanks for the tip. Yea i really havent messed wih either of them yet but looking forward to it. still trying to modify my modpack. its getting there im down from 205 mods to 192 rofl. most places avg 60 to 90fps. but seems big villages can drop me to 20 to 30 fps.

    Posted in: Mods Discussion
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    posted a message on RFtools VS Mystcraft for Dimensions. Which one?

    Thanks. Sounds like RFtools is much better just more of late game if have good power source and stuff. yea im really trying to cut my modpack down and i figure one other had to go. My mod pack is really large and under certain circumstances i can dip to 20fps. So the more mods i cut out the better. i think its all the tech mods i have is killing me. just havent messed with any of them enough to know what to keep and not to keep.

    Posted in: Mods Discussion
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    I know this isnt the place but seems like only place can get some answers. Are ores from different mods interchangeable? like copper for example? will vanilla copper work with IC2? ect. I do also have a rtg/cc question though, better to let RTG or CC or Vanilla generate villages?

    Posted in: Minecraft Mods
  • 0

    posted a message on Questions about ores from different mods.

    Question on ore from different mods, I have several mods generating same types of ores. can i disable alot of them? i mean are they compatible with each other? like copper from IC2, and so on can they all use the same copper? Seems like disabling alot of the ores would reduce the world gen lag.

    Posted in: Mods Discussion
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