It's been a while (again). Between moving 800 miles down to Florida and taking on new life commitments, I haven't had much time to post, but I've still managed to do quite a bit with my aging PS3 world. As mentioned in the previous post, one of my goals was to settle in to the southeast corner of my map. I chose that area in particular because I believe it to be the only area left on my map with untouched caves and ore veins. I've accomplished not only that, but I've also rebuilt (and improved) my Nether base, and made some other additions to my main/central settlement.
Starting with my house. In the previous post, I mentioned that my house has a semi-automatic food cooker/storage system. If you look on the top right side, you'll see what looks like an extension hanging off the side of the house. This is the food cooker/storage system. This was built around the time the previous post was made, so I don't remember exactly, but I believe I was originally trying to do something more complex and automated, but gave up due to a lack of room, so just settled for something simple.
More on the food cooker/storage system:
It's pretty simple. I put the raw product in at the top, it gets hopper'd in to a furnace, the cooked product gets placed in the chest at the bottom. There's no sorting capability, so there's nothing really stopping you from putting Potatoes in the Beef section or vice versa, but why would you do that? On the outside (bottom picture), the inner workings are exposed and this allows me to refuel the furnaces as I need to (which won't be often, they're stocked with Coal Blocks). I've used this quite a few times surprisingly, but not much. I have an absurdly huge food supply, and rarely find myself waiting around for it.
More overworld updates:
I think in my first post about this world, I mentioned that an NPC village was nearby, and that I made attempts (and failed) to protect the villagers that remained (all of them died). I'm now planning to "revive" the village with the cure method, although that could take ages, so I'm really only aiming for about 5 villagers. I've got the entire perimeter walled in, added some trees, a large shared building full of beds, restored/repaired the buildings that were already there, and created some iron golems inside that patrol around. Truthfully, I don't expect to get far with this, but at least the interior looks cool, I guess.
My auto-harvesting wheat farm is now 3 floors. It basically uses pistons to inhibit/release a channel of water to harvest the wheat, then it gets pushed in to long chains of hoppers that bring it down to my collection chest. The bottom floor only has one "plot," while the second and third floors have two plots (two water channels/piston arrays on each side). Five 6x10 plots (300 blocks total) yielding me at least 100 bread per harvest, but usually a bit more. Potatoes are my main food source now (used to be Fish for a large part of my playthrough), but bread makes a good backup. Side note: Harvesting with this incurs a framerate drop so severe it's actually hilarious. Thankfully it only lasts until all the wheat is harvested and passing through hoppers.
Behind the wheat harvester is my world's newest addition: the train station/hub. My world has a lot of little bases and points of interest I've built over the 2.5 years I've played on it, and rather than walking to all of them, I'd like to connect them all with a vast minecart network.
Inside is pretty simple. I've got seven slots/destinations/stations for tracks, as well as one in the back (bottom picture) that goes to my first house. It's the only track finished so far. 8 destinations sounds like a lot, but I'll probably need more to give all of my world's cool buildings/bases/etc some connection.
Here's some shots of the first track (connecting my settlement to my first "house"):
It tunnels underground pretty much immediately, just to the side of the wheat harvester. It's not very deep underground - in the second picture you can see just how close it is to the surface (it's the only track underground in the picture). It's so shallow I thought I was gonna end up accidentally carving out some of my paths. Beyond that, in the third picture you can see it finally emerge out of the back of a mountain, where it bridges very close to my Random Y/N Machine (the large glass box poking out). It returns underground beneath a smaller hill, emerges again, and then finally arrives at my first house, the entrance to which you can sort-of make out on the right side of the bottom picture. My first base is actually a lot closer to my main settlement than I thought. Really the only thing separating it is that mountain and small hill that the track cuts in to.
In my last post, I mentioned showing what the "Wither Battleground" looked like. I call it that because all (2) of my Wither fights have taken place here, in the desert just outside the my settlement (stupidly, dangerously close). Obviously, I added the netherrack and fire for aesthetic, but other than that, all of that destruction and terrain mangling was caused by two angry withers. In the bottom picture you can see my laughably small obsidian shack I used as a spawn point and for protection. It's only right that all future wither battles take place here as well, even if it puts my settlement and all its surrounding infrastructure in jeopardy.
On to the Nether:
Here's my fortified nether. Going in through my main base's portal will take you to the tiny cobblestone building seen in the top image. From there, you can see the Netherwart farm directly in front of it, a bridge connecting the area to the nearby Nether Fortress, and the actual "Nether House" in the far back. The Nether House is where I go to enchant all my gear mainly, but I've also got some crafting benches, storage chests, food, supplies, and other things in there, so I could stay for prolonged periods of time without going to the surface if I wanted to.
In the above images you may have noticed some what looks like some stairs going down in to something. This is the entrance to my "trenches." They're self explanatory. Two blocks deep from the surface, and they allow me to navigate to other areas of the nether without being a feast for Blazes. Before I reset my nether (to fix what I thought was a mob spawning issue), the network of trenches I had down here was actually quite massive. I actually depended on/used them too, since, at that time, I didn't have the powerful weapons/armor that I do now. Plus, I always play on Hard difficulty, so the Nether was pretty risky overall. Nowadays, with the gear I have, these won't really do anything for me, I'm just including them to be faithful to my original creation.
Terribly concealed, the minecart track that emerges from my Nether base runs to the other side of the Nether to a small cobblestone building that houses another portal. This portal takes you straight to my recently finished desert base (in the aforementioned "final area of interest" at my map's southeast corner). It's pretty useful for getting between both settlements quickly, although the desert settlement will also have its own overworld rail connection as well.
Now, finally, on to the desert settlement:
As far as my "secondary bases" go (see previous post for details), this is by far my largest and most well-equipped. It's walled-in on all sides except the front entrance, and I could easily live here permanently. Included is a cacti farm, potato farm, two story house (which in my opinion, is far nicer than the my primary house), a nether portal, and small "garage" (the stone slab roofed building left of the nether portal) where I parked my two llamas, and also have the station post set up for eventual connection to my train station.
Here's the inside. On the left of the house (and back of the image) is my bed room, with the work room across from it. You'll notice some stairs that go up to the second floor, but there's nothing up there. Literally nothing. Unused. There are some extra furnaces beside the back of the stairs though, as well as a small closet underneath. Wish I grabbed more pictures while I was taking them, but I'm lazy.
Outside there isn't much to see. This was just to give a better angle of the farms/mining shack. You can also see my house's neat little patio. It's got one upstairs, too.
So, to reiterate: I built this to give myself a place to live long-term while I clear out the last area of my map with fresh caves and ore veins. Originally, I told myself that once the objective of this settlement was complete, I was just about finished with this map - I had seen all there is to see - but now, I'm thinking I'll give my world the benefit of the doubt. Here's why:
There are a few tiny areas of my world that I think may have some untapped caves/resources. While some areas of my map are dense with "civilization," (particularly the center and upper areas), there are some that are relatively empty, and I can't help but think that maybe I missed something. Here are the areas I'm talking about specifically:
As for why I feel I might've missed something, it's either because not much underground mining was done in that area at all (i.e., the snow-tipped mountain region on the far west edge), or not all directions were covered in the mines that already exist (i.e., the Emerald Mine only goes south and a little north, hence why the northwest area is circled. Secondary Base #3's mine mainly goes east, not very far north/northwest). I plan to revisit these areas to see if I'm right or wrong. Only then can I say I've seen all there is to see.
Unfortunately, my world seems to lack abandoned mineshafts entirely. I'll never see those, at least for now.
For the time being, I'm gonna milk the southeast region for all it has. Simultaneously I'll be supplying rail connection to all of my bases and connecting them to the station at the main settlement. I have huge reserves of iron, gold, and redstone, but I'm almost positive that this project will deplete nearly all of it, so mining will actually be productive for more than just hoarding.
I'll also make my way through the circled areas, maybe building some decent housing on the level of the desert settlement in them, rather than the shacks I usually do. Maybe some additional expansion of the main settlement. I'm thinking of building a new house to replace the ugly box that currently sits there, but it would likely be built near the secondary beacon, near what I consider the "entrance" to the base.
After that, there's not much left for me to do. The PS3 version of the game was left behind at 1.13, and this world was created on what I think was 1.11 or 1.12, so I don't even have the aquatic stuff to explore. There is lots that this world is missing out on. After I clear all of the above objectives, I plan to finally attempt (I say attempt because I've had difficulties uploading this world before) to transfer this world across to the PS4 edition, where I can then finally convert it to bedrock. Ideally, I'll be able to enjoy the benefits of the infinite world/nether while keeping what I already have - particularly the Nether. On PS3 edition, it's just 256x256 in size (IIRC), surrounded on all four sides by bedrock walls. Hopefully I'll be able to just overwrite the edge chunks, but that's still some time away.
As for why I've stayed on the PS3 edition so long to begin with (other than the issues I've had uploading the world to PS4 before), it just gives me a reason to use the PS3 I have in my home office. I also quite like the PS3 controller, and of course playing on the PS3 means I get to enjoy the 4J version of the game, mostly their UI, which - even on a platform as old as the PS3 - responds lightning fast, in stark contrast to the Bedrock version running on a PS4 Pro. Inexcusable, but I've already ranted about that in another thread, so I'll let it go.
That's all for now.