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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from raptorfarian»

    Ice and Fire dragons are 2 distinct, genetically incompatible species and thus can not interbreed. Additionally, Ice and Fire dragons are highly territorial to one another and as a result will fight.

    Apologies for the double post, but I couldn't resist.

    You could make them compatible, but in a different way than what the what the others are saying. My idea for the matter of breeding the two dragons is, 1. Both parents must have near 100% like to their owners for the dragons to even tolerate each other, even less than mate.(It should be a really rare event for them to.) 2. If they do mate and create offspring, said offspring would be unlike ether of its parents, and due to its parents being largely different than one another, would be stunted and "malformed". 3. Said offspring would be a Brown Dragon, one who has no breath attack and can only grow to the size and power of a T3 or T2 dragon. However brown dragons can be considered a Tamed species and are easier to take care of and deal with.

    Essentially they are a weaker and smaller breed of dragons that are unnatural and don't ever spawn in the wild, but they are "cheaper" and easier to train due to them being calmer than they larger parents/cousins. And they don't eat as much, since they don't need to "refill" their breath attack.

    In essence a Brown Dragon would be the inexpensive and simpler means of having a dragon, and would go great in a multi-player economy as a dragon breeder profession.
    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from Giovani_Hello»

    Hey, I have and perfect Idea for this mod, more dragon types!
    Earth Dragons are your usual land dragon, with a few variations here and there, with and rare kind of earth dragon thats basicly a worm dragon, which you'll be able to tame and ride, and the underground dragon will have you mount on a reinforced metal and glass saddle, so you can go undergound with it, also tamable

    water dragons: usual stuff, with maybe a sea serpent dragon with the same saddle as the worm earth dragon, but with a water tank so you can go underwater for prolongued times, only having to emerge a few times to get air, also tamable

    Lighting dragon: Variation of the water dragon, but only spawns in rare spots of the ocean, like slimes do on earth, it shoots a lighting beam, but it makes you imobile while firing it, and you need to charge it before using it, or by flying underwater fast and waiting a bit, or by killing squids and underwater creatures, and eating them, the water option can do for a fast charge but the creature killing option it will last a lot longer, the damage isnt that great too, being around the damage of a stone sword per tic, so you need to be realy fast and get off the beam's way, also tamable


    just a few ideas ;D


    I'm not going to blame you for not going through the many comments on this thread, but it's been stated countless times.

    There will be NO more dragon types added to the mod for a Long Time, if ever.

    The reason being, is that the creators are striving to make the mod as Mythological and old time Fairy Tale as possible. With a sprinkle of D&D in it. There will only be two dragons, with an assortment of other creatures and magical beasties alongside them. And if there is ever going to be another dragon, this is only my belief, they will use a original and unique version of one.

    I thank you for your idea input to the creators of this mod, but any ideas for new dragons are not going to be implemented. However if you have any ideas for anything other than a dragon, then go right ahead and pour your heart out.
    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Pretty much just calls your tamed dragon.

    Posted in: Minecraft Mods
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    posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!

    Well, the reason for the whole 5 comments of other people before me while also having over a thousand views is probably due to one thing.


    Presentation.


    Your main mod post has a nice little artful title, but the rest of it is a simple long list without any color. It's like a store, you can't just make the sign on the outside great, but have an empty inside and all of your products on a plain table in the middle of the room. It's not going to catch anyone's eyes for long. You have a solid mod here, nicely done by the way, but when someone opens your post and sees a colorful title, but with only a small paragraph and a couple of spoilers filled with long lines of text, it's kinda boring. No offense.


    My advice would be to jazz the rest of it up a bit, nothing too fancy, give it some color, maybe spend some time finding a blank crafting chart to fill out with your recipes. Just put a little more put omfph into it.

    Posted in: WIP Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Now, i'm going to guess that your concept is probably better than mine. But I think the Fire Dragon Boss should be a great deal different then the Ice Dragon one.


    My idea is this, a trio(multiple) of Warlords from a far off land have raised their own Dragons and aim to take over the land. Now I'm thinking this should be an event or something after you have defeated the Dread King. The reason being the Warlords were frighten of incurring the wrath of said King by attempting to take over the land that he himself tried to do.


    Now this boss battle should be easier in some ways, but much harder in others. The warlords individually are a good bit weaker than the Dread King, however in your fight with them you have to battle all of them at once.


    With that idea out of my head, have you thought about any dungeon type stuff. Such as a wizards cave to get some magical loot, after surviving all of the traps in it?


    p.s. Fantastic mod, I'm so glad that you and your team are making this. Thank you.

    Posted in: Minecraft Mods
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    posted a message on W.I.P - Draco Animus: Minecraft through a Dragon's Eyes ~ On Hold ~ In need of experienced coder

    Wait, are you going to scrap the Current mob Dragons? Or get rid of the concept of non-player Dragons completely? Because I really think there should be Dragon mobs in this game, preferably ones that pose a large threat to you gaining power. I'm okay with scrapping the current mobs, but it would make it infinitely more exiting if the major threat you as a Dragon face is not by humans, but by other Dragons.

    Posted in: WIP Mods
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    posted a message on W.I.P - Draco Animus: Minecraft through a Dragon's Eyes ~ On Hold ~ In need of experienced coder

    Don't worry about that, in the future there will be a release which improves the dragons render, like having crouched wing when in the ground,etc.


    Also If im not wrong there won't be mobs for the types of dragon the player can become


    That's not what he meant. He was saying that the mob Dragons should be a different species of Dragons, ex. the Wyvern body type. That all player Dragons should have four legs whilst the "inferior" mob Dragons only have two.

    Posted in: WIP Mods
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    posted a message on W.I.P - Draco Animus: Minecraft through a Dragon's Eyes ~ On Hold ~ In need of experienced coder

    Okay, hav'en a little trouble here. Started off as Human, just got a boatload of eggs,(might want to change the default egg spawn chance), put a Golden Dragon egg in my hoard, got the staff, put over a stack of gold in the hoard. Used the staff, and nothing happened. All I got was a text saying, "Silly human, only dragons have powers." Tried it with silver and night, no go, a little help please. And sorry if I'm being stupid and there's a super easy fix.

    Posted in: WIP Mods
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    posted a message on [1.7.3] Mine and Magic [v1.32] Now with multiplayer!
    Quote from DagonDraconis

    Oh and for all those people who think it is their fault that the Mod is not working, unless you have another mod implemated or Modloader, it is not. All the files in the ZIP belong in the .jar file. So the Guy who made this mod needs to fix this soon. *hint* *hint*


    Read this.
    Posted in: Minecraft Mods
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    posted a message on [V1.2.5/V1.0.0]Morgeh's Mods - WizardCraft + Statues
    Quote from TheMorgeh

    Push R to activate while wearing at least one piece of magic armor. I'll add full descriptions of their effects to my wiki today.


    Well it's tomorrow, no Wiki update... So how do you Enchant Armor?
    Posted in: Minecraft Mods
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