• 1

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Zeklo

    I wouldn't want it to be an animal golem, but I would love something that you place and it flies to the nearest node. Maybe even set it to look for a certain aspect.


    How about a golden, clockwork owl?
    Posted in: Minecraft Mods
  • 1

    posted a message on Dungeon Mobs (reference to new thread in last post)
    Hopefully in the next update GnomeWorks will switch to using mod-specific entity ids, which imho is the way every mod should go.
    Posted in: Minecraft Mods
  • 2

    posted a message on Just Another Spawner (JAS) v0.14
    Quote from Wreckage

    Anybody up for sharing there configs? It would be cool to have a download section in the OP that has some configs that players have created.


    Here are mine, for 1.5.2. I am still tweaking things but so far I am happy with what I've been seeing. I'm betting Gurrok has probably spent more time setting his up, so his probably work better, but more examples never hurt.

    I do seem to have a lack of hostile Mo'Creatures spawning; so far I haven't seen any werewolves or ogres and very few of the other mobs, so my configs still need some work, unless there are some other issues going on...

    https://www.dropbox....therSpawner.rar
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.5.2] Village Taverns
    I have several mods I'm waiting on before I move on from 1.5.2. Perfectly happy to hang around that version for, oh, another year or two....
    Posted in: Minecraft Mods
  • 1

    posted a message on Just Another Spawner (JAS) v0.14
    Quote from Gurrok

    As you can see, they're both called "forest" which is pretty confusing! TBH, I'm not sure how one goes about using the attribute groups, but here's an idea: What if you copy/paste all the biomes listed in the forest attribute group into the forest biome group? This should count them all as "forests" for spawning purposes, so whatever settings you make for the forest will apply to all of them.


    I may be wrong, but I do believe I have those attribute groups down. They are used in 'biome math', and help to save time when defining biome groups. They made things easier for me, b/c I use a ton of modsand have a butt-load of biomes. Here's my 'freshwater biomegroup', for example:



    ####################
    # freshwater
    ####################

    freshwater {
    # List of All Biomes Contained in this Group. Format is package mapping (see packagenamemappings) seperated by commas
    S:BiomeList=A|AllBiomes,-A|AllOcean,-A|AllBeach,-XBForested Island,-MCJungle Island,-MCMushroom Island Shore,-MCWindy Island,-MCSnow Island,-HLTropical Islands,-HLDesert Island,-HLForest Island,-HLRock Island,-HLVolcano Island
    }

    Keep in mind this is a biomegroup, not an attribute. What it does, is adds the AllBiomes attribute group, which adds every normal, Overworld biome in the game, then removes all biomes in the AllOcean & AllBeach attribute groups, then takes out those other island biomes. I also have a saltwater biomegroup, that adds what was removed from the freshwater group, so now I can have separate fresh & saltwater fish. So far it seems to be working. Keep in mind that when doing 'biome math', you can't add or subtract attribute groups from other attribute groups. Also JAS seems to want to define a bunch of groups by default, and this jacked me up quite a bit, so what I recommend is to run it once and let it create what it creates, then blank out the biome names from what you don't want to use, and add any new groups after the ones JAS creates.

    Hope that made sense.....
    Posted in: Minecraft Mods
  • 1

    posted a message on Thirst Mod 1.8.15. Updated to Minecraft 1.8 100k+ Downloads!
    Hey, nice mod! I read there was an issue with it working with MystCraft, the post I saw was back from April, regarding previous versions of both mods. There's still an issue with the latest version of this mod and MystCraft .10.4...


    ---- Minecraft Crash Report ----
    // Oh - I know what I did wrong!

    Time: 6/9/13 8:28 AM
    Description: Updating screen events

    java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
    at java.util.ArrayList.rangeCheck(Unknown Source)
    at java.util.ArrayList.get(Unknown Source)
    at com.xcompwiz.mystcraft.tileentity.TileEntityBookBinder.func_70301_a(TileEntityBookBinder.java:65)
    at tarun1998.thirstmod.common.utils.CraftingHandler.onCrafting(CraftingHandler.java:13)
    at cpw.mods.fml.common.registry.GameRegistry.onItemCrafted(GameRegistry.java:321)
    at com.xcompwiz.mystcraft.inventory.SlotCraftCustom.func_82870_a(SlotCraftCustom.java:76)
    at net.minecraft.inventory.Container.func_75144_a(SourceFile:237)
    at net.minecraft.client.multiplayer.PlayerControllerMP.func_78753_a(PlayerControllerMP.java:468)
    at net.minecraft.client.gui.inventory.GuiContainer.func_74191_a(GuiContainer.java:856)
    at codechicken.nei.forge.DefaultSlotClickHandler.handleSlotClick(DefaultSlotClickHandler.java:17)
    at codechicken.nei.forge.GuiContainerManager.handleMouseClick(GuiContainerManager.java:559)
    at net.minecraft.client.gui.inventory.GuiContainer.func_73864_a(GuiContainer.java:586)
    at com.xcompwiz.mystcraft.client.gui.GuiPageBinder.func_73864_a(GuiPageBinder.java:98)
    at net.minecraft.client.gui.GuiScreen.func_73867_d(SourceFile:127)
    at net.minecraft.client.gui.inventory.GuiContainer.func_73867_d(GuiContainer.java:968)
    at com.xcompwiz.mystcraft.client.gui.GuiPageBinder.func_73867_d(GuiPageBinder.java:91)
    at net.minecraft.client.gui.GuiScreen.func_73862_m(SourceFile:111)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1500)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:835)
    at net.minecraft.client.Minecraft.run(Minecraft.java:760)
    at java.lang.Thread.run(Unknown Source)

    It crashed the game when I tried to make a descriptive book. Once I removed this mod it worked fine :/

    Also, I noticed you get thirsty really fast when sailing around in a boat. Is that normal?


    Quote from Dezitron

    I have an idea for the mod! You should make it so thirst goes down faster or slower. If you're in a desert or the Nether, then it goes down faster. However, in a jungle, it goes down slower because of the damp, water-filled air. From what little I know about programming (which is next to nothing), this is probably hard to program, but I think it would be worth it in the long run. :WSWORD: :SSWORD: :ISWORD: :GSWORD: :DSWORD:


    Like this idea... how about throwing in some compatibility with the seasons mod? Get thirsty faster in summer, slower in winter, normal rate in autumn & spring. You could even have the biome-specific things quoted above use the hot & cold tags provided by the seasons mod.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.4][Forge][SSP+SMP][Alpha] Legendary Beasts! Adding new bosses to Minecraft!
    Awesome! Keep on rockin' Davidee!
    Posted in: Minecraft Mods
  • 1

    posted a message on Exotic Birds - Herons, Owls, Pelicans and MORE!
    Dude do a toucan. I understand it's in the Birds mod but so what, do it anyway (the toucan is the only bird left in that mod I care to use, and don't think it's worth dealing with another mod just for 1 bird). And any other exotic-looking jungle birds, we need more of them! Btw, I thought about that idea I mentioned the other day, about adding 'predatory' behavior to some birds, making them dive down to snatch up some prey. I don't know much about modding, but I figure all it would take would be 2 textures: one for the bird, and one for the bird with something in it's talons.
    Posted in: Minecraft Mods
  • 1

    posted a message on Exotic Birds - Herons, Owls, Pelicans and MORE!
    Well, FWIW I'm betting your peacocks are better, since you have more variety. I really haven't seen much of either mod in action yet though... I wouldn't fret it over 1 dupe, and if you're making more birds, you may want to also check Mo'C, Project Zulu and AtmosMobs since they all have birds as well. Note: don't bother with ostriches. If you could code it, maybe add some behaviors like predatory birds diving down to grab fish or small animals like mice. I haven't seen any that can do that as of yet.

    Anyway there are plenty more birds that aren't out there you could do: quetzals, hawks (surprisingly, I haven't seen any), falcons, maybe pull some from here.

    Good luck bro!

    edit: just noticed there's no config file? It would be useful if you'd use one. I know there are a bunch of players that load their game up with tons of mods, so id conflicts are quite common. And maybe pack those .jar files into a zip, so it can be added or removed easier via MultiMC (would be a boon to me, at least :) ) I tried that myself but it didn't work....

    edit again: all the birds look good! Well, except for the roadrunner, looks like that one isn't loading its texture, for some reason...
    Posted in: Minecraft Mods
  • 1

    posted a message on Exotic Birds - Herons, Owls, Pelicans and MORE!
    ^^ Why, because his mod has a peacock? He didn't steal anything. Or did Project Zulu steal from Mo'C because he has horses? Lots of mods have duplicate content, doesn't mean they stole from each other. Now if he ripped the texture from here, that's different...
    Posted in: Minecraft Mods
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