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    posted a message on VoxelMap [1.15.1 to 1.7.10] - a minimap and worldmap
    Please! Please add world map functionality to 1.7.10! I play with the TerraFirmaCraft mod which the developers cannot port to 1.8, so we're stuck with 1.7.10. JourneyMap and MapWriter both lag out and are unusable by me and many others. I like VoxelMap the best, but haven't used it for lack of the persistent map.
    Posted in: Minecraft Mods
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    posted a message on Why my wheat grew slowly?
    Click the spoiler below to view a near-optimum layout.

    Considerations:
    • Crops will not grow unless the chunk they are in is loaded (you must be nearby)
    • Water irrigates farmland 4 blocks in every direction, including diagonals - a 9x9 grid
    • Growth of wheat is encouraged by the presence of adjacent unplanted farmland, and discouraged by adjacent planted farmland. This is why you see rows of wheat surrounded by rows of empty farmland. Don't just leave it dirt.
    Reference: http://minecraft.gam...s/Wheat_farming



    Posted in: Survival Mode
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    posted a message on Survival, Is it too easy?
    Quote from Cheyzard

    ...but i just don't like the organization you have to do if you do it manually /:


    It seems daunting, but it's not if you just follow the directions. The folks at TFC put together a good guide here: http://terrafirmacra...ki/Installation

    The only thing that "installs" is Forge. You download forge, execute the file, and it creates a "Forge" profile on your Minecraft launcher. After that, all you have to do to run Forge mods is drop them in your minecraft mods folder. I have that folder favorited in Windows Explorer.

    Just remember, TFC is an overhaul. You get the latest version of TFC, which tells you which Forge it was built from. You install THAT version of Forge (not the newest). That version of Forge was based off some version of Minecraft. THAT is the minecraft version you have to run in your profile.

    TFC is compatible with other mods, but I don't recommend anything not specifically made for TFC. There is a directory that tells you what is kosher. Optifine is good so long as you get the right version for the Minecraft version you use. Some other aesthetic mods are fine too, just don't rock the boat too much. TFC is good in its own right.

    If you do decide to give TFC a shot, also remember that it is hard. It is not unforgivably hard, but you will have many false starts. All your Vanilla instincts will kick in and get you killed many times over. It's almost a completely different game. Refer to the Wiki often.
    Posted in: Survival Mode
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    posted a message on Survival, Is it too easy?
    I second the TerraFirmaCraft suggestion. I will never play Vanilla again. When TFC stops being supported, that is when I stop playing Minecraft.

    Vanilla survival is not just easy, it's trivial. Anybody with half a wit will master Vanilla survival in a day or two. You will eventually try it on Hardcore. But that doesn't make the game hard, it just makes you nervous while playing the same trivial game.
    Posted in: Survival Mode
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    posted a message on Diamond's Question
    Here's a capture of a lighting tool I made in Excel that shows my branch layout. Red border marks chunks. Sometimes I carve out a base from the main landing, but that's just for fun. This is not representative of an actual base layout, just musing with lighting for different room configurations. The top part better illustrates how my torch placement bleeds out into the main hall to provide good even protection against mob spawns.


    Posted in: Survival Mode
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    posted a message on Diamond's Question
    Toms, it is more efficient, just less comprehensive. If you have a wall 3-deep between branches, you run the risk of missing only the smallest veins. Even if the vein is two blocks, there's still only a very small chance that it will be completely embedded within that center wall. And if it is, so what? You've saved so much time by mining out fewer branches, that over time you will discover far more diamonds, and every other kind of ore.

    Just as an example, say your shaft runs 100 blocks long, and you're branching off to the left, each branch 14 blocks long. To expose every surface, your branches have to be every third block (two inbetween), meaning 33 branches for that side of the shaft. You'll see 100% of the diamonds that exist on this y-range. If you space your branches to every fourth block, you miss that middle row, but you still get most of the diamonds, and you only have to dig 25 branches. In order to miss one, the entire vein will have to lie on one plane, that plane will have to be oriented with your branches, and it will have to fall smack inbetween branches in that middle layer. This absolutely will happen, but it will so rare as to be negligible. The only time this will happen at all is when the vein is one or two blocks total, and you are still more likely to see those small veins than not. So branches spaced every third will see 100% of *seeable* ore, while branches spaced every fourth might see 95%. So you take a 5% loss in yield over a given area to finish that area 33% faster, moving on to bluer pastures.
    Posted in: Survival Mode
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    posted a message on Diamond's Question
    Your goal as a miner should not be to expose the most number of diamonds per unit area (or volume), but the most number per unit of time. The best layouts of mining tunnels can be analyzed and debated ad-nauseam, but the there is a clear winner in mining concepts for getting the most diamonds for your effort. That concept is "Chunk Mining".

    Chunk Mining refers to mining (however you like) until you run into diamonds. Once you do, you move on from that chunk. You don't strip anymore, you don't branch anymore. This is because only one vein of diamonds spawns per chunk, so once you've found it, you won't find any more in that chunk. It is advisable to mine in a way that is conducive to this fact.

    Here are some observations, facts, and tips:
    • Lava pools spawn at y=11. If you mine standing on y=10, you risk breaching the side of a pool and having it flow into your tunnel. If you mine standing on y=12 you risk falling down into a lava pool and not being able to jump back up into your shaft. Let's face it, mining can be tedious and you will lose your wits from time to time. Therefore y=11 is the best place to mine, placing you solidly in diamond territory, and the safest level from lava.
    • You don't want your tunnel branches to extend through more than one chunk (two tops), because you want an orderly way of marking which chunks have yielded diamonds from a central shaft.
    • I suggest a 2x2 shaft running down the boundary of chunks. So as you're running down your tunnel, if you step to the left you're one line of chunks, on the right you're in another.
    • From the main shaft, dig 1x2 branches extending through a single chunk. The first layer of your 16x16 chunk is mined out as your main shaft, and you don't need to mine the last layer, so your branches will be 14 long. The optimum torch placement for preventing baddies spawning puts a torch on the floor on the second and ninth block in. Get into a rhythm of branching from your main shaft of 1-2-torch-1-2-3-4-5...1-2-torch-1-2-3-4-5.. The light from your first torch will bleed out into the main shaft, giving full coverage.
    • For the quantity of branches per chunk, you want a branch every fourth block. This leaves three solid layers of rock between branches, meaning the center layer is not observed. But that's fine. Veins rarely exist in just one layer, so you will most likely see a piece of it from at least one branch. You could get full coverage (of these y-levels) by digging 8 branches per chunk, but you've doubled your work load to gain a very small amount of additional diamonds.
    • When you find a vein, mine every block around it first. This is twofold: to prevent diamonds from falling into lava that might be underneath, and to make sure you found all the diamonds in a vein. Sometimes they spawn at a diagonal that you don't see unless you fully uncover it.
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    Posted in: Survival Mode
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    posted a message on Your items to defeat the ender dragon?
    I bring a shovel to quickly manipulate dirt. Either in building my Endermen safe house, or building a dirt pillar for getting a better shot at a particularly high healing tower.
    Posted in: Survival Mode
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    posted a message on Your items to defeat the ender dragon?
    This is coming from having beaten the ED several times, on regular survival and Hardcore.

    Diamond anything is not required, or even all that helpful. If you have extra, make some armor. Enchants can be nice, but farming for them is not necessary.

    Here's my recommended list:
    • Iron Sword - you probably won't use it at all.
    • Pumpkin hat - wear this until you have established a safe open area for fighting the dragon. At that point your eyes are on the air, and you should have a safe house against accidental Enderman aggro.
    • Full iron armor or greater, random enchants only if able
    • Two bows, enchanted only if able
    • Three full stacks of arrows as a minimum. If you struggle with archery, double it. If you landed an infinity arrow enchant on one of your bows, disregard. More is better here, because you might get unlucky with some very high healing towers that are difficult to hit. Even so, I really doubt you'll ever need more than 4 stacks
    • A stack of dirt for creating a 2 space high roof to retreat to in case Endermen attack. Fight the dragon in the open, but always be near one of these "safe houses"
    • Shovel
    • Pickaxe
    That... that's about it.
    Posted in: Survival Mode
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    posted a message on Giant Survival Tree Help
    Fugu, your response was offensive and makes you look like a jerk. Chex didn't waste your time, YOU wasted your time. Nothing compelled you to answer his question, read his question, or even be here but your own boredom. If you are perusing the forums of a video game, you are currently wasting time. Reading my reply right now? Wasting time. Choosing to respond? Wasting more time.

    Cheers,
    D
    Posted in: Survival Mode
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    posted a message on Is Mojang getting lazy?
    I disagree with the notion that their job is to provide additional content. When you purchased Minecraft, you purchased it as-is for a one-time price. It is reasonable to expect the developers of a game to debug for a certain time, but any additional content comes to you free of charge. We are not paying a subscription. We are not buying DLC. Nobody is compelled to continue revamping this game ad infinitum because you paid 20-30 bucks three years ago.

    However...

    Minecraft is wildly successful. One day of revenue is enough to fund several new hires for an entire year. Mojang has no obligation to provide new content, but they are clearly committed to this end. There are modders making sweeping overhauls with less experience, in less time, in addition to their actual jobs, and with little to no compensation outside of donations. Development on Minecraft is glacial, and seemingly lacks direction, despite being so popular it is becoming a cultural icon. This, I cannot explain.

    D
    Posted in: Future Updates
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    posted a message on Is Gold a good choice(besides Iron) for Armour?
    Gold tools would be much more valuable if when they broke, they dropped 0-x gold bars, where x is the material requirement. I would be much more likely to make super fast stone tunnel excavators if I could recoup at least half the investment on average.

    Either that, or reduce the enchantment cost to make it easier to catch unbreaking, and reduce the re-forging cost (since gold is malleable). I don't necessarily want more powerful enchantments, I want cheaper ones.
    Posted in: Survival Mode
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    posted a message on Hardcore Help
    You're on Hardcore. You should not take unnecessary risks. The only reason to be out at night is to hunt Endermen, and even that assumes that you have not made an Enderman farm, and if not, you should be hunting from places of safety.

    That said, you will find yourself caught outside during night. Your biggest enemy is lack of visibility. If you can see all around you, and know your terrain (no surprise cavern drops or low ponds) then there's nothing unsafe about being outside so long as you keep your wits. I found myself out harvesting spider silk with no armor and a stone sword. Just be careful, know the way home without even looking, and steer clear of skeleton archers.

    The short answer is, Iron Sword, full Iron Armor, with exceptions if you're awesome.
    Posted in: Survival Mode
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    posted a message on Ender Dragon down - Hardcore
    I just defeated the Ender Dragon on Hardcore mode. Not very interesting, no great stories or pictures, just didn't want that fact to die with me.

    The End.

    Regards,
    Daeghen
    Posted in: Survival Mode
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    posted a message on What makes you just want to rage quit?
    I once aggroed a Pigman right at the nether portal. It took over 30 minutes before I was able to kill him. Zone in, die. Zone in, die. Mine ore, craft new armor, zone in... where is he? Zone out, die. I dropped three sets of iron armor and swords before I managed to trap him on the world side.

    The first time I ever entered The End, I spawned in a small room surrounded by block. This is where I learned that the dragon attacks through blocks. I died numerous times before even finding the surface.
    Posted in: Survival Mode
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