My only response to this entire thread: Wut
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Mar 8, 2018DaBiggman posted a message on There is really no point to play minecraft anymore.Posted in: Discussion
Aug 25, 2017Posted in: Recent Updates and Snapshots
If anything, the game is still greatly LACKING in content. As was mentioned in the posts above me, we need a much greater variety of mobs, ocean content, heck even blocks. The ability to paint wood would be amazing. More stairs. More slabs. More everything. I'm really lost at the prospect of them adding too much.
Oct 27, 2016DaBiggman posted a message on I'm Upset About the New Launcher. (I know, petty right?) Well Here's Why.Posted in: Recent Updates and Snapshots
XP and Vista are dead, time to move on.
Sep 20, 2015Posted in: Recent Updates and Snapshots
- I'm not sure if this is true, but I heard that mobs pushing you, and pushing players are added. I will have to put this to the test, but I will hate this if this is true. Not only is pushing players going to set up a whole new way to troll (put a chest with diamonds, push player into obsidian box/ravine while he is distracted), but also st up a whole new way to rage quit: Cows push you down a ravine.
Are you whining about one of the best features that was removed since the beginning of MP back in Alpha and NEEDED to come back? If you are dumb enough to fall for a chest full of diamonds sitting by a cliff, you deserve your fate.
May 4, 2015DaBiggman posted a message on [1.9 is out!] Get ready for 1.9! [Updates and Information from Mojang AB!]Posted in: Recent Updates and Snapshots
This looks EXACTLY like it was ripped from a mod. Either way, a few hours of work over a period of how many months?
May 1, 2015DaBiggman posted a message on [1.9 is out!] Get ready for 1.9! [Updates and Information from Mojang AB!]Posted in: Recent Updates and Snapshots
Wow, it's been five months since this thread was created and not really anything significant has been released.
Apr 23, 2015DaBiggman posted a message on [1.9 is out!] Get ready for 1.9! [Updates and Information from Mojang AB!]Posted in: Recent Updates and Snapshots
I think most of us knew this but jeb confirmed they're keeping most 1.9 stuff secret for now
AKA, they haven't worked on anything yet but are making fanboys salivate at the thought that they are.
Apr 20, 2015Posted in: Recent Updates and Snapshots
ACTUALLY, ambient sounds DO exist in Minecraft, they've just never been implemented including the sounds of birds and waterfalls. Dig around in the .ogg files and you will find them. They've been around for almost four years now.
Apr 16, 2015Posted in: Recent Updates and Snapshots
Honestly, I can't believe this game is even still alive. Without mods, it would have collapsed years ago. There are an entire team of developers and they have done absolutely nothing in months. I'm amazed Microsoft haven't fired them all at this point.
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Dec 31, 2012Mevans posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Public Beta 33.7Posted in: Minecraft Mods
Facebook Page | Official Server | Official Wiki | F.A.Q. | YouTube Channel
Experiencing Lag in Middle-earth? Use FastCraft.
Watch Mind of Mike's exciting new series with the mod, from early 2017. Thanks, Mike!
Mind of Mike also has a beginners' guide to the mod, which is really helpful. You can watch it below:
About the Mod
The Lord of the Rings Mod is a huge expansion for Minecraft that aims to add the world of Middle-earth into the game. This will include content from J. R. R. Tolkien's most famous work, The Lord of the Rings, and from other related tales such as The Hobbit and The Silmarillion.
The mod has been in development since December 2012, with a great amount of planned features yet to come in the future. New updates are published frequently - usually every couple of months.
If you are interested in following the progress of the mod, go to our Facebook page, where we showcase new content for upcoming updates. You can also give feedback there, and submit suggestions. Please read the FAQ before submitting a suggestion!
The official wiki is the place to go if you want to learn about the mod and its contents, or find a server to play on. You can also post suggestions, bug reports, and discuss all sort of things on the wiki forums.
The main features in the mod so far are:
- A new Middle-earth dimension
- Over 100 new biomes, sub-biomes, and biome variants, each with their own unique structures and resources
- Biomes are generated in accordance with Tolkien's map of Middle-earth
- The mysterious, unexplored lands of Rhûn and Harad
- The ancient Pits of Utumno, a terrifying dungeon dimension full of Morgoth's evil creatures
- Hundreds of new blocks, weapons, armours, foods, and items
- People and races from the Lord of the Rings world
- An alignment system where your actions can improve or harm your reputation with many independent factions
- New gameplay elements dependent on the player's alignment: trading, unit hiring, and an expanded achievement system
- Randomly generated Mini-Quests, and the Red Book to record them
- A system of modifiers for customising and upgrading your weapons, tools, and armour
- Seamless multiplayer integration in all areas of the mod
And some of the main planned features still to come in future updates:
- Even more blocks, items, and factions from Middle-earth
- Larger, pre-written quests, ranging from minor 'side quests' to epic adventures
- New types of mini-quests
- Characters and places from the Lord of the Rings storyline
- More boss battles
- Ring-forging, siege weapons, and a 'redstone alternative' for Middle-earth
- Other realms... The Undying Lands? First Age Beleriand? Númenor?
For a more in-depth and comprehensive summary of the mod's features, please see this Mod Overview article on the mod's wiki. Also check out the Middle-earth Gameplay Guide, and the Building Tips page if you are so inclined.
(There are, besides those linked above, many other useful guides and articles on the wiki which I have not listed here - go and have a look!)
Download the current version: Public Beta 33.7 for Minecraft 1.7.10
Requires Minecraft Forge version 1558 or higher.
The complete changelog for all released versions can be viewed here.
This mod contains a version checker.
Warning: If you are running the mod on a Cauldron (MCPC+) server, you may experience unexpected bugs, crashes or other failures that are not this mod's fault. Please see here for an explanation of why it is not this mod's fault, and why I cannot really do anything to fix it.
Watch Mind of Mike's beginners' guide on how to install the LOTR mod.
For more guides and information, including how to install the mod on servers: see the Help section on the mod's wiki.
Downloads for older versions:
(Warning: Older versions may contain old bugs which have since been fixed. Use at your own risk.)
These can be found at the updates page on the wiki.
The Ranger Malvegil is developing a plugin for Not Enough Items (NEI) for use with the Lord of the Rings Mod, that shows crafting recipes on Middle-earth tables, barrel brewing recipes, and other recipes from the mod. Thanks, Malvegil!
You can find the forum thread for this plugin here, with downloads and information.
Note that this plugin is not affiliated with the LOTR mod: you should report any problems, crashes, etc. to them, not to us.
Some people have expressed interest in donating to the mod, so if you want to donate, here are some fine buttons with which to do so.
TheAtlanticCraft's Fellowship modpack includes the Lord of the Rings Mod along with over 50 other mods, and they have dedicated public servers running the pack.The link goes to their Minecraft Forums thread which has all the links and information you should need to download and install the modpack. Please note that feedback/bug reports/other issues concerning the Fellowship modpack should be discussed on their forums and websites, and not on this forum post.
If you want to create and publish your own modpack including the mod, you don't need to ask for my permission, but you must credit me as the author of this mod and provide a link to this post. It's only fair!
(If the modpack is just for private use, i.e. it won't be posted anywhere for the public to use - such as for your own use and a small group of friends on a private server - there's no need to do that.)
If you would like to support the mod with one of these banners, copy and paste the following code into your signature:
This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), excepting any and all characters, locations, etc. or other trademarks, which are the intellectual property of the Tolkien Estate, Warner Bros. Entertainment, or other related entities, is the property of the Mod author (Mevans, henceforth "Owner" or "The Owner"). It may only be mirrored or reposted with advance written permission of the Owner. The Mod is intended as a tribute to the Lord of the Rings and the world of Middle-earth and the Owner makes no claim upon the Lord of the Rings or any associated trademarks of the Tolkien Estate, Warner Bros. Entertainment, or other related entities, nor does he affiliate himself with them in any way.
Mar 29, 2011Captain_Chaos posted a message on WorldPainter v2.4.3 - graphical & interactive map creator/generatorPosted in: Minecraft Tools
Welcome to WorldPainter, a graphical and interactive map painter / generator. Quickly generate expansive, natural looking landscapes, with full manual control over the terrain, using an easy to use and well performing program.
Check out these great examples of both usage and results of WorldPainter. Note that I didn't create these landscapes, or these videos:
- Works with the latest version of Minecraft!
- Custom biome painting
- Create your own custom brushes
- Add custom objects from bo2 files or schematics to the world
- Customise the location and frequency of underground ores and resources
- Add snow and ice
- Easy to use yet flexible and powerful paint-like tools
- Create oceans, landmasses, plains and mountains
- Change the terrain type, add trees and create caverns
Download an installer below:
Please note: WorldPainter requires Java version 8 or later!
64-bit version: download (needs 64-bit Windows and Java 8 or later)
32-bit version: download (needs 32-bit Windows and Java 8; pick the file ending in -i586.exe)
Mac OS X: download
If you have trouble with unresponsive windows after installation, you may need to update Java to the latest version, or install
Download installer (can be installed as root or as a regular user)
Download rpm package (Red Hat, Fedora, etc.)
Download deb package (Debian, Ubuntu, etc.)
WorldPainter does not contain any viruses or malware! See this post for more information. VirusTotal results for the above download links can be found here.
Troubleshooting - FAQ - other documentation.
You can check the change log here. These installers were created with . WorldPainter is free and open source software, released under the GNU Public License (GPL) version 3. The source code is hosted on GitHub.
If you have trouble installing the program using one of the installers above, you can download installerless archives here: 64-bit Windows, 32-bit Windows, Mac OS X and UNIX/Linux. Note that these are not recommended and unsupported!
It should be pretty self-explanatory, and the rest you should be easily able to find out by clicking around. Don't forget to try all your mouse buttons, and try holding them down! Post in this thread to get support from me or other users of WorldPainter.
The Load and Save functions save the map in WorldPainter format. The Export function exports the map to a Minecraft world. By default it is exported right to your Minecraft saves directory. You can then open the world in Minecraft under Singleplayer.
The Import and Merge functions allow you to import the landscape from an existing map, and then merge any changes you make to the landscape back to the existing map. It is not meant for general purpose map editing! WorldPainter is, and always will be, a map generator, not a map editor. Note that this functionality is dangerous! Use it at your own risk. Please see this post for important information about how these functions work, and their limitations.
This tool is not meant to create ready to run single player maps, it's meant to create server levels and adventure maps. The idea is to create the basic landscape, with your mountain ranges, oceans, forests, snow and ice, lakes, hills, etc. using the tool, and then go in and fill in the details with other tools.
WorldPainter takes a lot of time to create and maintain. Even though it is free, please show your appreciation by donating: or .
You can also donate bitcoins! The bitcoin address for donations is: 1NK8PFYFetTiWReujPsQXDcarXKJuYtqgF. You can also scan this QR code with a Bitcoin app:
Linking to WorldPainter
If you want to link to WorldPainter from your own site or another forum, I would be honoured! But please don't link directly to the downloads, or upload the files to file sharing sites or host them yourself! Instead, please link people to either of these sites to download WorldPainter:
- This site: http://www.minecraft...rk-in-progress/
- The official homepage: http://www.worldpainter.net/
Frequently Asked Questions
If you have a question, before asking in this thread check the official Frequently Asked Questions page.
If you created something a nice map with WorldPainter, or a video or perhaps some useful custom brushes, please post about it in the WorldPainter user creations thread: link.
Apr 10, 2011FlowerChild posted a message on Better Than Wolves (Now With Hardercore Largercore) Total Conversion! [V4.A9 Pustules Lancing upd: Feb 24th]Posted in: Minecraft Mods
*** The Total Conversion That is Incompatible With Everything!!! ***
At long last, Better Than Wolves is ready for download!
Version 4.A9 Pustules Lancing (with added wolf rinds!) is available here!
The newest release is something else!
Installation instructions and a full change log may be found in the readme.txt included in the download.
[*** WHAT IS BETTER THAN WOLVES? ***]
Better Than Wolves is a "total conversion". This differs from most mods that you are probably used to in that it changes many of the rules of play to provide a richer experience, rather than just adding in new stuff. What makes it special however, is that it always attempts to do so in a way that retains the original spirit of the game, perhaps even more so than the newer official releases.
It focuses both on challenging survival play, and player creativity in terms of never providing "magic block" solutions to in game problems. Instead, it provides basic tools and leaves it to the player to figure out how to use them to get the job done.
In short, Better Than Wolves is a vision of what Mincraft could have been, designed by a very serious player, for other like minded individuals.
[*** DONATIONS ***]
If you've enjoyed Better Than Wolves, then please consider saying "thanks" through making a donation. I'm not a rich man (not by a long shot ), so all donations, large or small, are GREATLY appreciated, and ultimately help to make the mod better by freeing up my time so that I may devote more attention to working on it:
[*** COPYRIGHT NOTICE ***]
This document and the files contained in this package are Copyright ©(2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018) and are the intellectual property of the author. All rights reserved. It may not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Decompilitation and reverse engineering is strictly prohibited without advanced written permission. Use of this mod on any other website is strictly prohibited, and a violation of copyright.
Note: I DO NOT grant redistribution rights to this mod to anyone that asks, whether that be for a mod-pack or whatever. Don't bother asking, as it won't happen.
[**** Official Forum ****]
NOTE: Registration to the BTW forum is not always open. It is closed during periods of particularly high activity to prevent trolling and general chaos. If you can't register, please just try again at a later date, and/or post your message here if you have a problem that needs to be addressed immediately.
If you'd like to join the Better Than Wolves community and engage in meaningful conversation about the mod, you can find us here:
Better Than Wolves Official Forum
I warn you though, I'll ban you at the drop of a hat, so if you join us there, make sure to be on your best behavior and generally act like a reasonable human being.
[*** BTW Wiki ***]
If you have additional questions about the mod that aren't covered in this post, you can also consult the Better Than Wolves wiki:
Better Than Wolves Wiki
Keep in mind though, that it is community maintained, so the information found there is not always up to date. If a crafting recipe found there is not working or what have you, be sure to check here to make sure you have the correct information.
(Thanks to sargunster for setting this up, and to the whole Better Than Wolves community for contributing to it!)
[*** Getting Started ***]
The mod has grown in scope to the point where I no longer feel like I can reasonably maintain a full set of instructions for it. Instead, I will attempt to provide a brief list of things new players should know from the start, and leave further instruction to the community through the wiki mentioned above, and the various videos that can be found for it on Youtube.
-The first thing to keep in mind when starting a new world is that the mod only supports the default options for the game. There are an awful lot of interdependencies within the mod, and almost every feature within the game serves a purpose. Thus, something like using large biomes can make the game much much tougher, or even impossible. Turning off structures will prevent you from progressing beyond a certain point in the tech tree. Unless you are highly experienced with the mod and know precisely the impact, it is highly recommended that you leave the various options at their default settings as a result.
-Upon spawning in a new world: punch wood! You're essentially on a ticking clock to accumulate resources and find shelter before the first night sets in. Mulling about can be deadly and to a far greater degree than in vanilla.
-A good first objective is to make a couple of wooden pickaxes (you'll need more than 1) to collect your first blocks of stone. To do this, you'll also need a crafting table. Both of these use the standard vanilla recipe.
-Once you have a couple of blocks, a stone axe is a good way to go. The recipe differs from vanilla slightly in that it requires only two cobble (the one in the top middle isn't needed). If you chop down a few trees and place the axe in the crafting grid with the resulting logs, you'll be able to chop them into planks with better efficiency than if you had punched the logs themselves.
-From this point forward: try to survive! Most of the recipes in the early game that you know from vanilla remain the same. A stone pick is a good thing to work towards next. Hunting a couple of nearby animals with your axe before night sets in is wise so that you have some food to get you through the night.
-If you die, don't despair! Better Than Wolves can be quite tough in the early game, but if you plan ahead, things get easier with each death. You'll likely respawn in a completely different area, but unless it's in immediate sight, it's likely unwise to try and find your previous location (it can be several kilometers away). Instead, take a deep breath, try to learn from your previous mistakes, and start fresh. With each new location you develop in this way, you will increase the likelihood of your future survival by establishing small bases for yourself here and there within your world, potentially even leaving supplies behind for yourself. If you're really on your game you can even leave landmarks behind to help point yourself towards key locations in the future.
[*** Key Vanilla Minecraft Differences ***]
or: "Why don't my buckets work?!!!!"
One of the first things that will be noticeable when you first install Better Than Wolves is that it makes several changes to the way Minecraft works in order to make for a more interesting, challenging, and fun play experience.
I won't attempt to list all the changes (there's a huge number), but here are a few of the key ones that will help you with the basics, and may help with some initial confusion as to why things aren't working the way you are used to:
Hardcore Movement: This feature affects movement speed (for both the player and mobs) on various material types so that building paths and roads becomes an important part of the game. As a general rule of thumb hard surfaces, or those traditionally used in the making of roads (e.g. cobble, brick, gravel, planks, wool, iron, etc.) increase movement speed, while soft surface (grass, dirt, etc.) leave it unchanged, and materials that you would expect to slow you down (tall grass, snow, crops, Groth, reeds, sand, etc.) do so. All materials that provide a bonus or penalty do so by an equal amount so as not to discourage construction out of a variety of materials. It also removes potions of swiftness from the game (the recipe has been removed and existing potions will cease to have any effect) as these significantly decrease the value of both rail networks previous to this change, and to roads with it, and require very little effort on the part of the player to create.
Hardcore Bedding: Beds were simply a bad addition to Minecraft. While convenient, the ability to teleport back to a specific location upon death removed much of the impact of death from the game, and more importantly, largely removed any motivation for building rail networks and other means of transportation between bases. Similarly, the ability to skip night largely removed above-ground monsters as a factor from the game, and along with it, much of the need to build defensive structures to counter them. In addition to the above, it also removed weather as any kind of significant aspect to play. In a game largely about building, this is obviously a bad bad thing, and the net result was that MC became far less fun when they were put in the game. To counter this, BTW outright removes both of these abilities.
Hardcore Spawning: Going hand in hand with Hardcore Bedding, Hardcore Spawning adds further weight to death. Upon death, the player will be transported to a point some distance from the original spawn, where they will likely encounter pristine wilderness and will have to work their way back to their previous location with time. It encourages exploration, building of multiple bases, and restores some of that "new world" feeling to the game without deleting your entire world.
Hardcore Info: The "F3 debug info" screen has had a very unfortunate effect on gameplay in Minecraft. Despite the game having been "released" for some odd reason Mojang decided to leave an easily accessible debugging tool in the end product, and leave information displayed in it that provides the player with a distinct in-game advantage. In particular, the player co-ordinates provided effectively makes compasses and maps useless, while demotivating players with regards to building roads, rail networks, tunnels, and other infrastructure to connect their various building projects. As a result, BTW disables any information on this screen that provides an in-game advantage while leaving information strictly related to performance tweaking intact. Also, the mod adds an additional display for indicating how close the player is to a chunk boundary since this information can be useful in bypassing vanilla bugs related to blocks resting on chunk boundaries (particularly redstone devices).
Hardcore Buckets: This feature basically prevents the player from being able to transport water & lava source blocks in buckets. This makes fluid flow (and by extension, the generation of mechanical power with Water Wheels, and the transportation of items via water flow) far more interesting to work with without causing additional performance overhead, by requiring the player to actually build canals and such to have access to liquids. Later in the tech-tree water may also be transported vertically through the use of Screw Pumps.
Tabby Cats: Because the only thing better than cats, is a tabby cat. Tabby cats are cool.
If you'd like to be gung-ho about your support of the mod, an in-game BTW-themed character skin can be found here:
BTW Character Skin
Sep 6, 2012PyloDEV posted a message on MCreator - The best Minecraft Mod Maker ever! [Minecraft Forge]Posted in: Minecraft ToolsWhat is it?
MCreator is a software for modding Minecraft without programming knowledge (mod generator). It's very simple to use, and its concept is easy to learn. With MCreator, you can make your own mod as you wish. Making new blocks, items, achievements, new types of existing blocks, mobs, biomes, foods, tools, plants, machines (and more!) is possible with MCreator. You've probably never seen a mod maker with so many features. After creating a new mod, you can share it with MCreator's community so other users can use your mod, comment, give you ideas or join with work on your modding project.
Official website: https://mcreator.net
[Download on the website]
Q: Do I need to know how to program in Java?
A: No, all you need is some creativity.
Q: What are the system requirements?
A: Windows (x86/x64, XP SP3 or greater. See System Requirements for more information), Mac or Linux and Java (At least jre6)
Q: Is using this program legal?
A: Of course, because it doesn't modify any original Minecraft files.
Q: Is there a possibility of losing Minecraft data while using MCreator?
A: If you use MCreator in the right way, no.
Q: Is it really free?
A: Yes, MCreator is free of charge. But we want you to stay fair so you can't monetize with your mods unless we allow you to do so.
Q: Is there any support if I run into trouble or find a bug?
A: Yes! MCreator has its own Wiki, Forums and Bug report form for online help. You can also find tons of tutorials made by fans on the YouTube. MCreator has built-in offline help to make mod making for you even easier!
NOTE: MCreator is a very active project and has a lot of support but on its website: mcreator.net. This forum thread is not actively maintained anymore.
Feb 26, 2011jamioflan posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTFPosted in: Minecraft ModsThe new Flan's Mod Website is up!For downloads, content packs, servers and more, go check it out
If it is down, you can get all the files for the mod and official content packs HERE
I'm releasing my first game on Steam; Minimancer! Go check it out and try the free demo version!
Check out the Flan's Mod: Apocalypse teaser trailer and new videos on my YouTube channel
Also, like my mod on Facebook for development updates and follow my Twitter for more random mod related stuff
Check out the mod trailer here:
I'm restarting my Patreon page on which you can pledge support and get sweet rewards such as getting your favourite guns and vehicles added to Flan's Mod official content packs!
If you are looking for the perfect present for your Flan's Mod obsessed friends, why not get them some 3D printed vehicle icons and make them some badges or fridge magnets?
Check these and other models out at my Shapeways store
Looking for downloads? Everything is on my website, flansmod.com
Aug 28, 2017Posted in: Recent Updates and Snapshots
Adding too much?
-Been waiting on more minerals for 5 years.
-Been waiting on more Savanna mobs (e.g. zebras) for 4 years.
-Been waiting on Nether content for 5 years.
-Been waiting on a new boss for 5 years.
-Been waiting on seasons for 4 years.
-Been waiting on new cave types for 5 years.
-Been waiting on coloured light for 5 years.
That being said, I was never waiting on any of that 1.12 colour stuff (but it did FINALLY add a bird mob, which I had been... waiting on for 4.5 years).
Feb 7, 2013Nuchaz posted a message on BiblioCraft [v2.4.3]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 07/25/2017Posted in: Minecraft Mods
June 27th: Updated to support the upcoming recommended build of forge for Minecraft 1.12.0
Now supports Minecraft v1.12.0!
If I can get enough support on patreon, I will post the BiblioCraft source code on GitHub with some sort of limited or open use licence.
My second update spotlight where I explain the changes in v1.11.0
My first update spotlight I've done myself that explains the changes in v1.10.0:
Thanks to my good friend ShabbyQ who made this video that shows off the new features in 1.9.0! Check it out!
Thanks to my good friend ShabbyQ who made this video that shows off the new features in 1.8.0! Check it out!
Includes translations for 22 different languages! See my Github link on my website for more information on translations and opportunities to help translate to new languages.
BiblioCraft takes a lot of my time and if you would like to show your support, donations are more than appreciated. Thanks!! Feel free to use my signature banner! Use this code to post it on the forum or in your own signature:
<a href="http://www.minecraftforum.net/topic/1680480-15x-147forgesmp-bibliocraft-v115-v112-bookcases-armor-stands-shelves-and-more-updated-03212013/#entry20796422"><img src='http://i.imgur.com/2JhG4D4.jpg' /></a>
Also check out my Redstone I/O peripheral mod for ComputerCraft! It adds a peripheral that is meant to connect to lan networks with a lan modem and can easily output or read redstone signals of any strength. Works great for reading the redstone output values of the bookcases with redstone books.
May 26, 2016Businesscreeper9 posted a message on 1.10 News and Updates - [Information from Mojang AB] - [1.10 OUT NOW!]Posted in: Recent Updates and Snapshots
Still waiting for cherry blossom trees.....
May 9, 2016Posted in: Recent Updates and Snapshots
I stopped looking forward to updates around the time 1.7 was released; I actually still play 1.6, a version that is nearly three years old now (July 1, 2013), and if I want any new features I mod the game myself, and even then there isn't much that I've done outside of my "own version" mod which is mostly a mishmash of 1.6 and later versions (a planned update, if I ever get around to it, even includes my own version of an attack "cooldown" which is an extension of damage immunity instead of a player attack speed limitation); I've been playing a near-vanilla world with only a few enhancements (things like a better regional difficulty system, most "Hard-only" effects made available to all difficulties and more common, naturally spawning witches/cave spiders/giants) for the past half-year, and because I'm enjoying it so much I've spent little time updating my much more complex mod.
I suspect this also holds for other players who no longer look forward to updates, some of which even still play Alpha and Beta versions, or play with mods which can add all the new features and more (when 1.8 came out there was some ruckus over armor stands being "stolen" from Bibliocraft; when 1.6 came out horses were "stolen" from Mo' Creatures (they actually did come straight from that mod, though the creator assisted in adding them), and so on) so why bother upgrading.
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