I would like to be able to have command blocks do things in other dimensions. For example, /tp 0 0 0 teleports the player to (0, 0, 0) in the dimension that the player is currently in. Then, if 0, 1, or 2 are added to a specific place depending on the command, it uses the coordinate for the Overworld, Nether, or End, respectively. This would apply to any command that uses coordinates as arguments. Commands would then be able to interact with blocks and entities in other dimensions. The dimension would also be a target selector argument. Also, I'd like for the spawn chunks to load as long as any player in that world.
List of commands that would be affected
<required parameter> [optional parameter]
blockdata <x> <y> <z> [dimension] <dataTag>
clone <x1> <y1> <z1> <x2> <2y> <z2> <x> <y> <z> [dimension1] [dimension] [maskMode] [cloneMode] [tileName]
If two dimensions are entered, it clones blocks from one dimension to the other.
execute <entity> <x> <y> <z> [dimension] <command...>
execute <entity> <x> <y> <z> [dimension] detect <x1> <y1> <z1> [dimension1] <block> <data> <command...>
fill <x1> <y1> <z1> <x2> <y2> <z2> [dimension] <TileName> [dataValue] [oldBlockHandling] [dataTag]
particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [dimension] [mode] [player] [params...]
playsound <sound> <source> <player> [x] [y] [z] [volume] [pitch] [minimumVolume] [dimension]
setblock <x> <y> <z> [dimension] <TileName> [dataValue] [oldBlockHandling] [dataTag]
spreadplayers <x> <z> <spreadDistance> <maxRange> [dimension] <respectTeams> < player...>
stats block <x> <y> <z> [dimension] clear <stat>
stats block <x> <y> <z> [dimension] set <stat> <selector> <objective>
summon <EntityName> [x] [y] [z] [dimension] [dataTag]
teleport <targetEntity> <x> <y> <z> [<yaw> <pitch>] [dimension]
testforblock <x> <y> <z> [dimension] <TileName> [dataValue] [dataTag]
testforblocks <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [dimension] [mode]
tp [targetPlayer] <x> <y> <z> [<yaw> <pitch>] [dimension]
worldborder center <x> <z> [dimension]
Would this be useful?
1
Since 2-seater boats were added in 1.9, why not have something similar for land?
Idea:
Horses will be able to hold 2 players / mobs, (possibly at the cost of a slight speed reduction). Just like in boats, the second player riding will not be able to control, but when the driver dismounts, the second is now in control.
Ways to achieve:
A new, craftable saddle made from two saddles (or maybe one saddle and an extra leather?) to replace the current saddle.
-or-
A new slot in the horse's inventory that allows placement of another saddle.
Opinions? What do you guys think?
2
Considering as of now that the Dragon can't be fought more than once, the idea of a depletable item coming from the dragon isn't that appealing.
1
ON TOPIC
I will say, like I have said before, redundant. Minecraft doesn't need a new boss, nor should it matter which boss you fight first. They're simply bosses for each dimension.
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1. Grammar is your friend here.
2. Above post says it all.
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17
[SILENT NOTICE]
I have searched the Suggestions forum (in what I think, a thorough manner) and haven't seen any sign of this suggestion.
I suggest that Lightning, the rare, under-rated, and powerful feature in Minecraft since Beta 1.5, should be implemented into the game as a summonable entity.This would be a powerful addition to Minecraft map makers, being able to summon lightning through Spawners and the '/summon' command
Information:
Lightning
Spawn: Randomly during Thunderstorms
Savegame ID: Lightning
HealthPoints (HP): 6 (), Unstrikable (cannot be damaged)
Potential NBTTags:
Fuse: Determines how long the lightning will last in game ticks. (borrowed from PrimedTnt)
Type: Determines what "form" the lightning will be. (Branched, Single, etc.)
Can be spawned/summoned via Mob Spawners () and/or the /summon command.
Map makers could extend this to a variety of uses:
Examples:
As an attack.
Spread the word!
If you want, put this in your signature to support!
Thank you for reading, and I would appreciate feedback.
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2
Say that to Colored Glass.
Why are you not thinking before typing?
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1
I've seen a newly spawned with the most beautiful post ever. Seriously, it was like the OP was Disco_. That's how well it was formatted. Sadly, I never posted on the thread and I can no longer find it ;-;
[ON TOPIC]
This would be helpful, considering that the new launcher can change the Game Version. But since we can rename worlds and just add *gameVersionHere* to the title of the world, this suggestion is rendered superfluous and redundant. But you have my partial support.
P.S. The orange is too hard to read. Change please ^^