I think our posts kinda' crossed over. I did not see your reply to my first posts when I made my second one.
A flushing farm is better then a walk-off-the-edge farm (like mine) so what you are planning should work (I have not seen any of the farms you mentioned)
As far as an up-in-the-sky AFK platform, it will work better then AFKing where you were planning. You just have to be careful to keep both farms in range while avoiding as many caves as possible. You may have to light a few, but not as many as if you were at y35. You can then light up the rest as time goes by. It will take a long time, but it is possible to do. I did it in my old base.
And about the drop rate thing someone else mentioned in your other thread. You may get a reduced drop rate on one type of mob, but overall, I don't think it will be too bad. You just have to wait a little longer to accumulate drops, You could also add off switches to your farm, to increase drops from whatever spawner you want. If building a combined farm affect drops rates (I am not certain of the claim). At least your farm will be different (unique) from everybody else's. And it's your idea. Go with it. Don't let someone else goad you into following the masses. I love my farm because it's mine. My idea, my build, my problems. At least it's not like everyone else's.
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Dude, these results are old news. How has nobody hear been to the annual wither slap salmon run before?
Im disappointed.
Q. Is this a reference to Monty Pythons Holy Grail? Knights who say Ni? Cut down a tree... With a herring!!!
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And honestly, how many times have you used leather, gold or even chain armour pvping? This would be awesome.
Could gold armour potentially have more of a buff in some way here? Given that one hit can damage your gold armour to the point of no return, this sneak thing could pump it up?
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A white Christmas? Never experienced that. Don't forget us Southern Hemisphere legends.
What about the old Aussie Christmas season?
You can't walk on cobble, stone or dark blocks without lighting on fire
Having iron in your inventory or any iron/metal block ie hoppers, iron blocks, cause both fire damage on contact and light other things on fire!
Spiders and cockroaches quadruple in spawn rate and size
In all seriousness, I like the idea. But I think this would work best as an option, toggle able at world generation. This will allow regular play aswell as enhanced seasons.
Support
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The point is, they don't want the game being too easy and full of OP items in vanilla. If they kept the notch Apple, then that's one extra overpowered item in the game that they don't want there. It's not the case of 'If YOU don't like it, don't make it', it's 'It's overpowered and causes holes in the flow of the game' situation.
I for one, am happy with the change. I look forward to seeing a challenge in fighting withers and enderdragons and the introduction of the tiniest smudge of skill into pvp. Good riddance
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Who doesn't love biomes? Minecraft has a good variety of them, and I enjoy being creative... So here's my idea!
Scorched Forest
Overworld OR Potential nether biome (CriticalPrime9)
The scorched forest is a new biome that spawns as often as a Mesa, so it is decently rare but is also as spectacular. These forests consist of charred oak trees but without leaves. These trees would be new generated style of oak,math the branches growing upwards and random, and of course without leaves. In order to get saplings, you have to dig up ash with a 1/20 chance of getting a charred oak sapling. Charred oak is a slight grey in colour with the centre being a darker shade of brown. The plank version and fence/fence gate versions are the grey colour.
Charred oak is fire resistant and will not burn, but will spread fire.
The grass colour and foliage shade is a dark shade, dark like soul sand. On top of this dirt floor would be a new 1/8 block called 'soot' or 'ash'. This ash can only be picked up by either a shovel, with a 1/15 chance of yielding 1 ash, or broken by silk touch to receive the block. It is essentially a black/grey snow layer that spawns naturally in the biome but not as abundant and drops ash instead of snowballs. Ash stacks to 64, unlike snowballs. Placing 9 ash in a crafting grid will craft 1 charcoal.
Scorched forests have naturally spawning fire that doesn't burn the charred oak. This fire is newly generated, spawned like mobs where it spawns in a 128 block radius of the player but no closer than 24. Spontaneous combustion is a slight problem in some cases. It's a hostile environment.
In this biome, many flowers grow in the burnt soil.
I'll accept any critiscism and after all, I had fun thinking of this
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Very true!
A scorched forest would fit with a nether theme... I might add that to the suggestion
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OP and have you heard of the Elytra? Allows Gliding and goes in the chest slot.
and as many will say, any form of flight that allows you to gain altitude is massively OP
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Ummm... I'm a bit concerned if you have a "flying license" yet cannot spell 'plane' correctly. Yikes!
I don't think the rule that two things fall at the same velocity in a vacuum applies in this situation. You are talking about air resistance in this case but minecraft doesnt have air resistance... And there is no weight in minecraft so I don't know where this idea comes into reference.
And i I also don't know what part of newtons laws come into practice in minecraft. There isn't anything to do with either mass and acceleration relationships, equal and opposite reactions or tendencies to maintain uniform motion within the game O-O
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Why don't we just remove all the unwanted features and that tiny majority can just go get mods to use them if they really want them. Mojang aren't going to add features so that server mini games work better. And hopper mine carts are hardly overpowered like Notch apples were. This is somehow your argument, that if there's a feature that is sorta disliked by you, or not used by you, it is equal to a feature that is overpowered and game breaking in terms of challenge in the game.
And if if you play with natural regen off because it's too easy otherwise, but then want God apples back. God apples make the game easier, why not just play with natural regen of instead of having invincibility on?
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Oh sorry, I didn't realise being 100% invincible and overpowered with a mass craft able item (gold farms) was "fun".
I always thought the best part of minecraft was the challenge.
I have a solution if ion if you are going to be sad about not getting your vanilla invincibility..
Go into creative mode. It's called "survival" for a reason. Not "invincibility" mode