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Nov 24, 2012I want to congradulate CATSwithHATS for his pedantry. Also, definitions and usages of words can and do change over time. "Swag" is no longer used in the popular lexicon to mean "stolen" items, its usage is meant ironically to refer to free stuff given as gifts, typically by the hosts of an event or party. Her face said it all, stolen property might have been better than the adverts she was pulling out of that bag...Posted in: Minecraft News
Aug 18, 2012DRoseDARs posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open betaFirst page. Big red letters. Read them.Posted in: Minecraft Mods
Jun 12, 2012First of all: English, even bad English, is what is used here to communicate.Posted in: Minecraft Mods
Secondly: You definitely are NOT allowed to post OTHER PEOPLES' mods behind your own AdFly links.
Thirdly: I'm not clicking those links, but imma guess you're distributing the minecraft.jar file too. That's flat-out illegal.
Jan 4, 2012Go to the bottom of any forum and you'll see who's browsing nearby, rather than just in an individual thread like this one for example. Consider too that as far as the English-speaking world (does MCF have non-English language forums?) right now it's late night in the US, early morning in the EU, and early evening in Oz but less populated than either.Posted in: General Off Topic
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Feb 7, 2012Jong89 posted a message on [1.1] Constrained World Generation - Maps2Minecraft [v0.3][BUKKIT]VERSION 0.3Posted in: Minecraft Mods
In brief, this is a little mod that can turn this
(tiny 20x24 image of the British Isles with test biomes)
into a monster 10000 x 12000 map (seed: Test World)
I explored this map with the help of mcexplore.py
Full size version : [link]
HOW IT WORKS
1:64 pixel to block ratio
Essentially, I managed to find the place where the minecraft worldgen decides what biome each area should be, and insert some extra code that gets it to read it from a file instead. I have no idea why it is so seamless.
The approximate default scaling factor is 1 map pixel to 256 minecraft tiles, but the world generation is quite noisy, so it doesn't quite match up exactly to the image supplied, depending on your seed.
Still, I feel I have achieved my goal of finally making it possible to create and play on 1:1 scale maps of the world.
All of the usual minecraft land features will be generated as per normal, including resources, mobs, villages, rivers, and the correct temperature and weather effects will be present as well.
Map color codes
tundra, ice mountains
frozen ocean, taiga
The colors are required to be EXACT. Therefore, no anti-aliasing, no feathering, no interpolation when scaling and certainly no photos/regular images. It won't crash, but you'll get a nice tundra world.
The EXACT RGB values:
oceancolor : (4,0,255) plainscolor : (6,255,0) desertcolor : (252,255,0) hillscolor : (146,157,142 forestcolor : (32,121,5) taigacolor : (15,213,159) swampcolor : (14,61,0) mushroomcolor : (240,0,255) iceoceancolor : (149,191,231) iceplainscolor : (207,255,219) icemountaincolor : (237,232,255)
[Example of a proper map]
ANY SIZE MAP IS PERMITTED, but I have no idea what will happen if you try to use a really big one.
The top left pixel of the image will correspond to the world origin. The calculations are such that the maps are infinite. The entire world will consist of various procedurally generated versions of your map repeated ad infinitum. However, the worlds will be mirror worlds depending on which quadrant of the world you are in. You can kind of see this in the full size map above.
It's worth repeating that these mirror worlds are all normally generated as well and are thus unique!!!!
The area where the maps are the right side up is the area with the positive x and z coordinates (when you press F3). This is useful when looking for land formations. You can also multiply 256 by the pixel coordinates from the top left of the image to figure out where you need to go to look for stuff.
The mod includes a .properties file to help you to set some options. Open it using any text editor.
This sets the scaling factor for the world generation. Minecraft defaults to 4 (1:256). The minimum is 2 (1:64). The maximum is 127, but it isn't recommended to try it.
This set the reduction in the number of rivers. Use this when using lower than default zoom factors.
Warning: Using high zoom numbers will probably slow your world generation down.
Use this to offset the center of the worlds. This diagram illustrates what I mean.
Use negative numbers to bring the correct orientation world closer to the spawn point. The numbers are in pixels. You can use much bigger numbers to move to one of the higher iteration repeat worlds.
Minecraft generates random islands in the ocean. Use FALSE if you hate it and use TRUE if you love it.
Download the mod files:
[Bukkit Plugin] (Craftbukkit only. The Bukkit port doesn't implement island removal, also there aren't any safety features to prevent it from messing with existing worlds at the moment. The map.png and the properties file is inside the plugin.jar)
Edit the mapsconfig.properties options.
Put it into the minecraft.jar, along with a properly formatted map image that is named "map.png" (similar to how the terrain.png is inside the .jar)
Delete the META-INF folder
THIS WILL AFFECT MAP GENERATION IN EXISTING WORLDS.
Changing the map image and generating on existing worlds will also have predictably bad results.
This mod is not compatible with any mod that adds new biomes.
This mod was made using MCP.
-Made the generation configurable with a .properties file. The proliferation of versions becomes redundant.
-Added a Bukkit port (no_islands doesn't work)
-Fixed the problem of large water bodies appearing randomly
-Added a no islands version
-Added a 1:64 pixel to blocks version
-Fixed overabundance of rivers in 1:64 version
THE INFINITE REGRESS
Suppose you had an image, then you use it to generate a minecraft world, then you use cartograph to generate a new image, and then you use it to generate another minecraft world, then ........
"It's turtles all the way down!!!"
Nov 19, 2011Mikalosa posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]GOOD GOD YOU PEOPLE ARE IMPATIENT.Posted in: Minecraft Mods
Yes he is making a damn 1.0 version, he would have told us if he was not.
IT WILL COME OUT WHEN IT DOES.
God. spamming his topic with "MAKE US THE MOD WORK AGAIN!" is not going to change anything, and if i was him i would do it slower just to spite you ungrateful people.
Jul 15, 2011Notice: The SMP version of this mod is now out! Install instructions for SSP and SMP will be below. Currently, the only SMP size is 160, but I'll try to get more in the future.Posted in: Minecraft Mods
Update: MunyMuny200 has made a batch file that installs all sizes, so you can have it all in one file and no longer have to install it manually! Huge thanks to him (or her)! Thanks for all your support guys! Download link below.
On my last mod, the TinyBiomes mod, many responded saying they wanted an "infinite biomes" mod. So, I've made it! It totally makes the biome sizes ALOT bigger, so I guess it's technically not "Infinite Biomes". There're multiple biome size download links, so choose whichever one you would like to use
Important Notice: This mod doesn't use Risugami's ModLoader. I don't know if I can make a ModLoader version, but in the future I'll try!
The average Minecraft biomes size is 1.5, but this mod makes it 9,000.0. Biomes stretch as far as the eye can see.
Also, huge thanks goes to IanMikeCheck28 for making this wonderful videos of this mod. Thanks so much for your support guys.
1) Download the size of your choice. Open it, and there should be a file called ug.class. 2) Open the .minecraft folder. (Goto start --> Type Run --> Type %appdata% --> Goto .minecraft) 2) Navigate to the "bin" folder and open minecraft.jar with any external zip program, such as WinRar or WinZip 3) Drag and drop ug.class into minecraft.jar, overwriting the existing one. 4) Delete the folder called "Meta-Inf". 5) Profit.
1) Download the SMP version. 2) Open up Minecraft_Server.exe or minecraft_server.jar with WinRar of WinZip or 7-Zip. 3) Drag in the file is in the SMP download into the minecraft server exe or jar. 4) Restart the server (if it hasn't been run yet, than run it). 5) Bon apetit.
- Huge Biomes: (2580) Click me!
- Fairly big Biomes: (1280) Click me!
- Pretty big Biomes (640) Click me!
- Bigger Biomes: (320) Click me!
- Medium Biomes: (160) Click me!
- Half small, half medium Biomes: (80) Click me!
- Small Biomes: (40) Click me!
- Fiarly small Biomes: (20) Click me!
- Really small Biomes: (10) Click me!
- Micro Biomes: (5) Click me!
SMP version is also available here.
Also, the installer is available for download here. Thanks, MunyMuny200!
Hope you like it! Please show your support by downloading and leaving a reply!
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