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    posted a message on Survival? Help? I can't...?
    1) Learn to die less
    2) Store your stuff more often
    3) Learn to die less

    In that order. You seem to be under the impression that you'll figure out how to be pro at this game after only 3 days. Yeah, no, I think you've learned that's not true. Give it time, learn from your mistakes, and try to die less. :smile.gif:
    Posted in: Survival Mode
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    posted a message on [1.4.7] Huge Trees are Huge v2.3.2
    Not digging through 6 pages to see if already suggested, but how would you feel about coding the trees to generate roots into the ground below as well? Perhaps make it so roots can push through dirt/water just fine, have limited ability to go through gravel/sand, even less ability to push into cobblestone and no ability to push into smoothstone/ores. Also, perhaps different versions of the general mod that allow greater spawn chances. I've long-hated the tiny default trees, except for the more realistic large trees that spawn all too infrequently. It'd be fantastic if more of the default trees were the large kind or failing that, we had the option through your mod. That, coupled with tree roots (and the capabilities of the Timber mod), would pretty much complete trees as a feature in the game.

    Looks to be a fantastic mod so far, will definitely give it a try later.

    Edit: Ignore what I said about roots digging through other materials. I realized that if roots followed those rules, they'd end up being very shallow and woefully undersized given the dirt layer isn't very deep itself. As long as they're coded to be reasonably scaled in size to the tree they're being gen'd with it should look fine. Plus, with some caves generating near the surface it'd be kinda neat to see tree roots pushing into and through them.
    Posted in: Minecraft Mods
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    posted a message on Have You Been Suspended from MCForum?
    Suspended, no. I've gotten a warning once before for posting a single-word post. "No." in response to a blah-blah-blah-OMGHerobrine-blah-blah thread. How inane. :dry.gif:
    Posted in: General Off Topic
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    posted a message on Crafting a "The End" Portal
    According to whom do you need to build End Portals at sea level?

    http://www.minecraftwiki.net/wiki/End_Portal
    Posted in: Legacy Support
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    posted a message on Global warming
    *sigh*
    Confusing "climate" with "weather." The global average temperature is rising (and this has been backed up numerous times) hence "global warming" while "climate change" is the effect of those changing temperatures. If we were undergoing "global cooling" we'd still be seeing "climate change." "Weather" is what you see and experience directly.
    Posted in: General Off Topic
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    posted a message on Where do i get permission?
    I strongly advise you to check the Youtube Terms of Service. They aren't known for using kid gloves on violators...
    Posted in: Legacy Support
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    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    Quote from miguli

    When comes to Pre-Relase 5?



    Quote from Matausis6

    WHY WONT YOU UPDATE IT FOR 1.9 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


    v v v Because this v v v

    Quote from robothacker

    SPC is made with MCP and MCP isn't being updated for the prereleases, so SPC isn't being updated for the prereleases.
    Posted in: Minecraft Mods
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    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Ah perfect, Kaiassc, thank you. I knew I wasn't delusional. :biggrin.gif:
    Posted in: Resource Packs
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    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    OK, help me out here. I seem to recall there being mention of a customizer with alternates for this pack, but I can't for the life of me find a link. I mention because I'm not really feeling the redesigned pine leaves (b1.9pre5). While the new ones are certainly well done, to me the overlapping star shapes don't feel nearly as pine-y as the elongated pointy ones you had previous (which is silly given the star ones are a bit closer to the types of irl pines we have where I live). I can easily swap them manually in GIMP, but I was curious about the other alternates I thought I'd read about too. Are the alternates I'm thinking of really just the mod support you offer? Thanks in advance, Sphax84.



    Edit: You know, that more I think about, the more I understand why I feel the way I do. We have 2 leaf block types and by default they're stylistically the same with very minor visual differences: Biome-compliant patchy green with holes and darker patchy green with holes. Your elongated pointy pine leaves do a fantastic job of visually separating themselves from regular/birch leaves. There really should be 3 leaf blocks to tinker with graphically, but Notch/Jeb won't be doing that. The star shaped pine leaves are very nice, but to my eye they harken to the looks-the-same feeling Default has.
    Posted in: Resource Packs
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    posted a message on Help with shh tunneling!
    Hmm, violating the uni's network security. Sounds like a great way to get yourself kicked off campus and possibly jeopardizing your girlfriend's enrollment. You should probably rethink this. See if there are legitmate means of doing this (like asking the campus tech support for help, duh) or failing that, if there are any public Internet cafes nearby you could use instead of hanging out in the uni's.
    Posted in: Legacy Support
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    posted a message on Java JRE 64-bit... not working...
    Assuming you have both 64-bit Java and Minecraft installed correctly, this *should* help but no guarantees:

    1. Open a new .txt file
    2. Copy/paste this into it (including the " marks)

    @ECHO OFF
    "C:\Program Files (x86)\Java\64\bin\javaw.exe" -Xmx4096M -Xms4096M -jar "E:\Games\Minecraft\minecraft.jar"

    3. Alter the paths to reflect how you have 64-bit Java and Minecraft installed on your system, as well as the available memory (these are the exact paths on my system and I'm telling it to make use of half of my available RAM).
    4. Save the file as Minecraft.bat
    5. Launch the game from this file you've just saved.
    6. ???
    7. Minecraft

    This launcher .bat file is meant to tell Minecraft where it should look for Java (instead of assuming to look for 32-bit Java in a default location) as well as how much memory the game is allowed to use.

    Edit: I should note I've both 32-bit and 64-bit Java installed on my 64-bit system, and this works for me. Hope it gives you a starting point.
    Posted in: Legacy Support
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    posted a message on ILLEGAL OR LEGAL?
    Why are you asking a bunch of random children on the Internet for legal advice? How about sending an email to Mojang? They do have a legal guy there that could answer definitively.

    Edit: Also, what GordonChin said.
    Posted in: Discussion
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    posted a message on MineBusters!
    Quote from ThesaurusRex84

    Will you always spawn on a beach when generating a new world?


    No.
    http://www.minecraftwiki.net/wiki/Spawning#Spawn_Point

    "Spawn Point Every world created has a spawn point which is generally located somewhere near coordinates x=0.5, z=0.5 and the highest possible Y by default, although sometimes the spawn will glitch up and one can be spawned in a cave or even in a dungeon.

    The spawn point can be moved by sleeping in a bed. If a player has slept in any beds, they will spawn next to the last one that they slept in.

    Players can find their spawn point in game by using a compass, or simply by dying and seeing where they show up.

    In Beta multiplayer, rather than spawning on top of a single spawn block, players will instead spawn on top in a spawn area of around 20x20 tiles. The spawn area along with a 13 tile border is classed as a protected area, this means non-operator players cannot place or destroy blocks in this protected area nor can they use doors or Redstone devices. Creepers can still destroy terrain in the protected area and TNT placed outside of the protected area will destroy surrounding blocks as usual. Along with this, portals from the nether can connect to the protected area, water/lava/fire can spread from outside into the protected area, and pistons can push items inside as well. This can allow small indestructible structures to be built. The protected area is 33x33 tiles and the spawn area (20x20 tiles) is as close to the center of this area as it can be. It is possible to spawn on top of a tree, in water, or very rarely in lava.

    In Beta 1.4, sleeping in a bed will reset your spawn point to that bed when you awake from them naturally at dawn.[1][2] If the bed at which you have set your spawn point last is removed, your spawn point reverts to its original location (somewhere near x=0,z=0).[3] The same applies to multiplayer, but clicking "Leave Bed" still resets the spawn point."

    Posted in: Discussion
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    posted a message on My Lava Theory
    Ore distribution:
    http://www.minecraftwiki.net/wiki/Ore

    You're going to find more exposed ores by lava only by virtue of lava pools having more exposed surface thus more chance of seeing ore veins. There's no correlation between presence of lava and ores, only incidental. The game generates the land and ore veins before it carves out caves/pools in the land. That's why you sometimes see exposed 1-block ore veins or trees with no dirt beneath them floating above pools.
    Posted in: Screenshots
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    posted a message on MineBusters!
    Thank you, but people can go to the Minecraft Wiki which is generally on top of things:
    http://www.minecraftwiki.net/wiki/Minecraft_Wiki
    Posted in: Discussion
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