• 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    I have been experiencing issues when I use the resolution slider in your mod to play the game above my monitors native resolution using Nvidia's DSR.


    I've had problems where my viewing angle would move on it's own when I move the mouse a little bit in a single direction.

    I also had an issue where the menu's inputs would not get scaled down along with the menu's button textures.

    When I set the resolution to 3840x2160, I could only move my mouse left and up.


    Other then that, the game runs very smoothly at these resolutions.


    Optifine version: Optifine 1.10.2 HD U C2

    Crash info: http://pastebin.com/18FJD9h4

    Posted in: Minecraft Mods
  • 0

    posted a message on The Great Escape


    (PLEASE READ)



    Platform: PC

    Version: 1.9 and newer

    Render Distance: Any (8+ recommended for reliability)

    Players: 1 (MULTIPLAYER NOT RECOMMENDED)

    Command Blocks: On


    OPTIONAL:

    Resource Pack: Chroma Hills

    Mods: Optifine



    The Great Escape v1.0: (19 Downloads)(636 on MinecraftMaps)

    http://www.mediafire.com/download/u8w82xus6gwjakq/The_Great_Escape_v1.0.2.zip



    If you are having reliability problems with the map, take these into consideration to fix the problem:


    -Is the problem affecting game play?

    -Are you playing in the correct versions?

    -Can this problem be fixed during game play?


    If you want to fix the problem yourself, type "/setblock 2 238 -7 air" in chat to disable the anti-cheat system. The redstone in this map is organized to make problem solving easier.


    If you don't know how to fix the problem yourself, don't be afraid to reply to this post about the problem.


    ", times, serif">UPDATE LOG


    Version 1.0.0 [July 15]

    -Initial map release


    Version 1.0.1 [July 22]

    -Several bugs were fixed

    -Fixed issue where players were not being detected when falling into the lava in the "Color Blocks" challenge
    -Players will now be extinguished when falling into the lava in "The Great Escape" challenge.
    -Added more reliability with scoreboards.

    Version 1.0.2 [July 25]

    -Fixed a few more bugs

    -Locked the difficulty to prevent an exploit in the "Mob Apocalypse" challenge.
    -Added a "better" block to the ender crystals and scene in the "Mob Apocalypse" challenge.
    Posted in: Maps
  • 0

    posted a message on [ALPHA] Cube Field in Minecraft - 1.9 Custom Map [Made In Only 6 Hours]

    Screen Shots:



    Disclaimer: This map has a system where the cubes will randomly change positions periodically as you go forward which is very CPU intensive and will cause your game to lag spike every few seconds. I recommend that you have a really good computer to run this map otherwise, change the render distance to 4 or lower to disable this. When the randomizer is disabled, the cubes will only be around for the first 20,000 points (1 point per block).


    Download: http://www.mediafire.com/download/ku8s6cu9e67a2ve/Cube_Field_in_Minecraft.rar

    Download Counter: 13

    (Last Updated 3/14/2016)


    The Reason Why I Made This Map:

    The reason why I made this map is to challenge myself to make a map based on a proof of concept in 6 hours. This map is really made to be more for function over quality compared to the other ones I made. In the near future, I may refine the map and make it more to my usual style. The map is just there to see what I could make in 6 hours in 1 day.


    Q&A:


    Q: How many command blocks does this map have?


    A: The answer may surprise you, there are only 36 command blocks!


    Q: Can this map run in 1.8?


    A: Nope.


    Q: Is this map multiplayer compatible?


    A: No, obviously not.


    Q: Give a good insight to what was done in the 6 hours you made this map.


    Hour 1: Building start section and cube position randomizer.

    Hour 2: Wiring cube randomizer redstone.

    Hour 3: Adding control, score and game over function.

    Hour 4: Building spawn point area.

    Hour 5: Testing everything out.

    Hour 6: Finish the map up and create the forum post.

    Posted in: Maps
  • 0

    posted a message on CraftIt v1.03 - 1.9 Custom Puzzle Map

    Thank you Reflowable and VoidDaGame for playing the map.

    I would like to thank VoidDaGame for discovering some issues

    with the map, I will fix them shortly.

    Posted in: Maps
  • 0

    posted a message on CraftIt v1.03 - 1.9 Custom Puzzle Map
    Quote from Pandy_C»

    Awesome. Thanks. That's solved one issue!


    I've now downloaded it again, and spawn works fine, but when I enter the first level, left click doesn't work properly. Even for the item I need to break to complete the level. What am I doing wrong this time?



    I'm very thankful that you caught this issue and I went and fixed it immediately! Sorry for the inconvenience!

    Posted in: Maps
  • 0

    posted a message on CraftIt v1.03 - 1.9 Custom Puzzle Map
    Quote from SkyeBlue»

    Just a suggestion, how about instead of just putting what you have to create popping up when you enter a level, how about putting it in chat or putting up a sign to click to remind you of your objective? I had to quit multiple levels to remind myself of what I had to make..


    EDIT: Just doing level 9 right now and it's sometimes impossible to get the right amount of shards from the guardians and i've now had to restart the level 4 times, prehaps add a spawner so there's an infinate amount that spawn?



    Thank you for your suggestions, I will make tweaks with the map shortly based on your suggestions.

    Edit: Map changes are now applied!

    Posted in: Maps
  • 1

    posted a message on CraftIt v1.03 - 1.9 Custom Puzzle Map
    Quote from Pandy_C»

    I keep spawning outside the play area :-/




    I have a feeling that you opened the map in 1.8. The map is not compatible with 1.8 and the spawn gets corrupted when you spawn it, based on experience from my testing.

    Posted in: Maps
  • 0

    posted a message on CraftIt v1.03 - 1.9 Custom Puzzle Map

    TRAILER:

    DOWNLOAD:

    http://www.mediafire.com/download/3gxjdfln8ci9zkg/CraftIt%21_v1.03.rar

    Download Counter: 123

    (Last Updated 3/14/2016)


    DESCRIPTION:

    CraftIt is a puzzle map created by DJGamingHD that involves you crafting an item using any resource necessary provided in each individual level. There are a total of 16 different levels to craft on, difficulty may vary from level to level.


    YOUTUBERS PLAYING CRAFTIT:


    Unfortunately, there are no videos to display. :(

    If you want to be on here, your channel needs to

    have over 1000 subscribers.


    Q&A


    Q: Does this map have multiplayer compatibility?


    A: I'm not sure, I didn't do any testing on the map

    regarding multiplayer, but it is best played with

    one person or with friends on separate copies

    of the map.


    Q: How long did this take you to make?


    A: It took me about 20 hours over 1 1/2 weeks

    to make this map.


    Q: How many command blocks does this map have?


    A: I don't know the exact number but it's estimated

    to be at around 350.


    Q: Does this map run in 1.8?


    A: Nope. It will corrupt the map and make it

    completely unplayable.


    Q: I am having trouble with a level, can I get

    some help so I can finish the level?


    A: Of course! There is a video that includes

    the solution to every level on the map. The

    video is below this text.


    WARNING: The video below contains huge spoilers on the map.


    Change Log


    v1.00 (February 29th, 2016)


    -CraftIt Initially released.


    v1.01 (March 1st, 2016)


    -Added tellraw text in the chat for each level to remind the player on what the objective is.

    -Mobs will now drop 1 of the required item each time.


    v1.02 (March 2nd, 2016)


    -Fixed game breaking issue where the player is set into gamemode 2 instead of gamemode 0 in level 1.


    v.1.03 (March 4th, 2016)


    -Added "respawn mobs" sign in levels 4 and 9

    -Fixed potential issue where the crafting table in level 4 would burn and disappear.

    Posted in: Maps
  • 0

    posted a message on Ultileap 2 [1.8/1.9 Custom Map][Played by Minseeds and many others!][600+ Downloads]

    DISCLAIMER: This map will work in 1.9 but most of the sounds, tellraws and titles will not work.


    I recommend that you check out the first Ultileap if you didn't already play it. Link below:

    http://www.minecraftforum.net/forums/mapping-and-modding/maps/2408398-ultileap-classic-1-8-vanilla-parkour-map-played-by



    http://www.mediafire.com/download/61nmysm46oyhw6c/ULTILEAP2.rar

    http://www.mediafire.com/download/fs9k839zz41koib/ULTILEAP2_-_Less_Lag.rar



    When you download the map, be sure that you have winrar, 7zip or any other .rar extractor handy. These pieces of software are usually free on any software/application store. When you got one, extract the file from the .rar and put it in your minecraft saves folder. When you get the map running, go to the creator section at the spawn and click "Summon Creator". It's a sign that is above my heads. Open the chat and click on the text that is colored, all of the colored text is clickable and you can go through a lot about the map. Once you got a good idea on the rules/objective, it is now time to play. In the parkour section, click the sign that has a yellow label on the back or go into one of the tunnels in the creator section and find the tutorial on the left most sign. You should know what to do from now on.



    Q: How did you get the name "Ultileap"?

    A; I decided to mix "Ultimate" and "Leap" together and put it into a new word.



    Q: How long did it take to make this map?

    A: I spent about 30-40 hours over about a month working on this map, working every day from July 12th, 2015 to August 2nd, 2015.



    Q: How long did each of the levels take to make?

    A: Each stage took between 1-2 Hours to make.



    Q: How many command blocks make up this map?

    A: I don't know how many there are but I estimate that there are over 3000 command blocks.


    Note: These Youtubers have over 100,000 subscribers on their channels. You can also click their names to view their channels.


    籽岷 (minseeds)


    Posted in: Maps
  • 0

    posted a message on 1.8.7 Minecraft Crash (Please help!)

    I had this exact same problem before, I found a way to fix this issue and that is to turn off Smooth FPS.

    Posted in: Java Edition Support
  • 0

    posted a message on UltiLeap - Classic[1.8/1.9 Custom Map][Played by Vikkstar123HD, GiampyTek, AntVenom and many others][7300+ DL's]
    Quote from Krutzturkin»

    The map is pretty good but I am unable to finish the Dance Party level because it wont teleport me even though i am standing on the pink clay. I managed to manually complete the level but it took me a while to find the right command blocks.


    That problem occurred because your render distance is below 10. If the problem still occurs, you may have to turn it up a little bit more. Let me know if the problem is still there.

    Posted in: Maps
  • 0

    posted a message on UltiLeap - Classic[1.8/1.9 Custom Map][Played by Vikkstar123HD, GiampyTek, AntVenom and many others][7300+ DL's]
    Quote from joyfulmonkey»

    During Level 6, the Dance Room Level, I ended up not being able to use the checkpoint eggs. Instead, it was just spawning squids, named; "TP to last checkpoint". I was super annoyed by this bug. I was doing so well too! Please fix it. Also, it wasn't lag, I was moving around and so was my teammate. Thank you.


    This bug ether occurred ether from the redstone being unloaded or you and your teammate used a checkpoint egg at the exact same time. I recommend turning up your render distance to 10 or above. If the bug still occurs, let me know.

    Posted in: Maps
  • 0

    posted a message on UltiLeap - Classic[1.8/1.9 Custom Map][Played by Vikkstar123HD, GiampyTek, AntVenom and many others][7300+ DL's]

    The bug where you can't pass level 5 has been fixed

    Posted in: Maps
  • 0

    posted a message on UltiLeap - Classic[1.8/1.9 Custom Map][Played by Vikkstar123HD, GiampyTek, AntVenom and many others][7300+ DL's]
    Quote from SliceOfMeat»

    The link gives you a download for the mini-game slimeroll but not for the parkour map!


    FIXED!!! -the reason why I done goofed there is that the "by DJGamingHD" name of the folder is similar to the one on the slime roll map. 1 number can tell the difference of both maps. SR "§9" UL "§3"

    Posted in: Maps
  • 0

    posted a message on UltiLeap - Classic[1.8/1.9 Custom Map][Played by Vikkstar123HD, GiampyTek, AntVenom and many others][7300+ DL's]

    Get it here: http://www.minecraftforum.net/forums/mapping-and-modding/maps/2495951-ultileap-2-1-8-1-9-custom-map


    DISCLAIMER: This map will work in 1.9 but most of the sounds, tellraws and titles will not work.




    http://www.mediafire.com/download/m8mtqnzybv76l7q/ULTILEAP1.1.rar


    :steve_csi: :steve_csi:


    FACT: There are over twice as many downloads as this map has command blocks!!! (Amount in FAQ)


    Before you download this map, make sure you have ether winrar, 7zip or any other .rar extractor installed on your computer. Place the folder in the minecraft saves folder. When you open the map, you can go to the left to get the rules and the objective, Click the "SUMMON CREATOR" sign and navigate through the instructions by clicking the text in the chat. Once you have the rules down, you can now proceed with the map by clicking one of the signs in the parkour section, or go to the how to play area and click the tutorial sign. It should be a piece of cake from here.


    Note: These are YouTubers who have more than 100,000 subscribers on their channels


    Vikkstar123HD



    AntVenom



    Aurelien_Sama



    籽岷



    KenWorthGaming



    GiampyTek



    J0P



    Some people have been experiencing a bug where the checkpoint eggs don't work, it's very easy to fix it, just type this into the chat "/scoreboard players set @a UseCheckpointEgg 0"



    Q: What does "UltiLeap" stand for?

    A: Basically the outcome if Ultimate and Leap had a baby.


    Q: Is this multiplayer compatable?

    A: Yes, 1-4 Players. This may be buggy since I didn't do a lot of testing on the multiplayer.


    Q: How do I return to spawn?

    A: There is a sign at the start, click it and voila!


    Q: How long did it take to make this map?

    A: About 30-40 hours over 2 months (Feb 22 - Apr 17).


    Q: Why do I go miles high sometimes when I use this egg?

    A: It has something to do with the mechanic that disables fall damage. Not exactly though. It's probably the exact reason how damage ticks bring you up 1.5 blocks, although further amplified.


    Q: How many command blocks make up this map?

    A: A lot of them, there are exactly 2615 command blocks


    ==============================================================================================


    You Can Also Check Out The Post on PlanetMinecraft:

    http://www.planetminecraft.com/project/ultileap-18-parkour-map/

    Posted in: Maps
  • To post a comment, please .