As promised, the ports for the Survival Games maps are here.
I don't really have the patience for screenshots, so find out yourself.
Note: On all PORTED versions of the maps, glowing obsidian, redstone ore, or melons is/are supposed to be a chest
IMPORTANT NOTICE: I am now filling chests, fixing places, and using a water mechanism for pedestals.
Host: Water will come down from host house, break the main sign, and thus break every single other sign and release everyone at once.
Non-host: Regular water mechanism (non-host needs time to shoot into a pod).
Credit goes to sphereron for the original method of the water mechanism.
You may play on peaceful (no monsters, health regeneration, but arrows wont work) or normal (recommended, monsters spawn, food only regenerates health, but arrows work)
Rules:
Rules for the Host:
You MUST:
Seal the entrances to ALL 24 pods after players have entered with the obsidian in your inventory.
Release the water from the pod in the center in the lobby when the players are in their pods.
Be fair, no killing players for any reason, unless:
1. You catch them starting early by breaking blocks.
2. You see them breaking blocks (2 hearts deduction)
3. They attempt to try or already got into the host house.
4. If they are cheating at all. (mods etc.)
Flying in Survival mod is recommended.
Name tag mod is recommended.
DO NOT follow players, others may see you, therefore giving away the person who you are watching his position.
Refill the chests at nightfall. Your choice of items in refilling.
When 3 are left (2 in a really small person game) OR when the match takes forever, attempt to lead players to spawn for deathmatch. If they are stuck, help them get out.
Happy hosting!
Rules for person who starts it then is a player (AKA Non-host):
The other download link is for the person who wants to start the game, but play with the others too. You start out with ONE block of flowing water and no armor, so place the water carefully for the mechanism, then quickly go to an empty pod and wait for release.
Rules for the players:
Only one player may win The Survival Games.
No PvP allowed in lobby, once game begins, THERE IS NO GRACE PERIOD. Bloodbath is part of the Survival Games. Deal with it.
You don't have to go for the cornucopia, you may get a head start to somewhere else.
No mods. (Smooth lighting and name tag mod is allowed)
You may break:
Leaves
Tall grass
Yellow flowers
Mushrooms
No breaking ANY OTHER blocks.
If you're stuck, stay stuck if the trap is meant for that.
IMPORTANT: There is a chest refill at nightfall. Host has his/her choice of what items are in the chests.
If at all, you may only place blocks in chests.
You may ignite TNT with flint and steel.
You MAY NOT use shears for getting leaves.
If host attempts to lead you back to spawn, obey him/her. It is for deathmatch.
Do not attempt to go back through the pods once you die.
May the blocks be in your favor!
Rules for maps without water mechanism:
Host: Have everyone stay on the CENTER block of their pedestals, do a countdown, then verbally release them.
Players: Go on a pedestal, stay on the CENTER block of the pedestal, listen to the countdown from the host, and when he says go, you may get off and get going.
When You Die:
You respawn in a random area of the map. So, leave the server, then join back, and watch from the lobby.
What maps other servers may use:
I'm talking about ALL major or other public servers on threads, not the local servers with your friends/private.
For the time being, while I don't have my server, you may freely use all the available maps. However, once I start and launch my server for Survival Games, the map usage for other servers will be restricted to SG1-5 (not 6) and Teweran 1 (not 2-3) only. This is a thing called exclusivity, and I have rights to do so as this is politely promoting myself. These map restrictions may be subject to change anytime, whether it be more restriction or more extension.
Known issues:
Lag when pedestals "release".
Some pedestals release earlier than others. ( .5 second difference)
Quick Correction:
It is SURVIVAL Games, not HUNGER Games. HUNGER Games is basically survival mode and killing each other. SURVIVAL Games is playing on a made map, finding chests with items in it, and surviving/killing others with the items.
Maps:
Vareide's Survival Games series:
The Survival Games by Vareide: DONE
Host: Link Removed
Non-host: Link Removed
This map is DONE. Chests filled, places fixed, and the water mechanism for starting. This has the boat, half of the bridge, and the Easter egg room. Thanks PentaSquirkle for porting!
The Survival Games 2 by Vareide: DONE
Raw port: http://www.minecraftforum.net/topic/1703292-survival-games-2-raw-port/
Host: Link Removed
Non-host: Link Removed
This map is DONE. Chests filled, places fixed, and the water mechanism for starting.
NOTE: For some reason, players spawn in a tower, so I built a glass tunnel leading them to the floating lobby.
This contains the whole village, bridge, and gas station.
The Survival Games 3 by Vareide: DONE (no water mechanism)
Raw port: http://www.minecraftforum.net/topic/1703046-survival-games-3-raw-port/
Host: Link Removed
Non-host: Link Removed
This map is DONE. Chests filled, places fixed, there isn't a water mechanism because spawn is in an enclosed place. Please stay in your pedestals, when the host says go, then go.
Chests are scarce here. To make up for that, 90% of the chests are tier 2.
This includes the jungle tree. Very laggy when looking at it.
The Survival Games 4 by Vareide: DONE
Raw port: http://www.minecraftforum.net/topic/1656257-thesurvivalgamesivpe/#entry20463925
Thanks PentaSquirkle!
Host: Link Removed
Non-host: Link Removed
This map is DONE. Chests filled, places fixed, and the water mechanism for starting. This contains the business buildings, the roadway for the broken airplane, the whole sewers, and the parkour. Thanks PentaSquirkle for porting!
The Survival Games 5 by Vareide: DONE (no water mechanism)
Raw port: Link Removed
Please be careful in the snow, you might fall through, and the map is fragile, breaking the snow means going ALL the way down the map.
Host: Link Removed
Non-host: Link Removed
NOTE: There isn't a host house, so there isn't any chest refills at night... sorry!
This map is DONE. Chests filled, places fixed, but there isn't a water mechanism because the center space is needed to jump down, therefore I cannot have the water mechanism interfere with all of the space. Please note that some of the ice "melted", so this has caused some water flowing. It shouldn't interfere with going to chests/places, it is mostly just looks.
The Survival Games 6 by Vareide: DONE
Host: Link Removed
Non-host: Link Removed
This map is DONE. Chests filled, places fixed, but there is no water mechanism for starting due to the space needed for the lava pit in the center of spawn. Host house is in the air, accessible only by flying in survival mod or gathering a ton of blocks. This includes most of the area inside of spawn or the castle, some of the beach, and some of the woods.
Teweran's Survival Games series:
Teweran Survival Games 1 - Howling Mountains by Teweran: DONE (no water mechanism)
Raw port: Link Removed
Host: Link Removed
Non-host: Link Removed
This map is DONE. Chests filled, places fixed, there isnt a water mechanism due to the fear of ice melting away. Has most of the dragon. Had to change cornucopia to glass due to ice melting, and ice isn't transparent in PE like PC version.
NOTICE: Players spawn near dragon, built a glass tunnel leading them to spawn.
Teweran Survival Games 2 - Drybone Valley by Teweran: DONE
Raw port: Link Removed
Host: Link Removed
Non-host: Link Removed
This map is DONE. Chests filled, places fixed, and the water mechanism for starting. Please note that chests are scarce here.
IMPORTANT: Players spawn on a mountain, so I built a glass tunnel redirecting them to the lobby.
Has most of train tracks and train. Has farm and front of the town near the train tracks with river.
Teweran Survival Games 3 - Futuristic City by Teweran: DONE
Host: Link Removed
Non-host: Link Removed
This map is DONE. Chests filled, places fixed, but no water mechanism for starting because of the space needed to parkour or fall down into the water below. Host house is on top of the center glowstone pillar that was supposed to be the beacon rays with the others on top of the cornucopia chests. Some chests are left intentionally empty because they were supposed to be legit piston heads for decorations instead of chests.
Other community-made maps:
MCSG:
Breeze Island by static_nightmare: DONE
Raw port: Link Removed
Host: Link Removed
Non-host: Link Removed
This map is DONE. Chests filled, secrets repaired, and the water mechanism for starting. Ported in birch island, other port left it out. Islands are not "flipped", and secrets are fully repaired. This map contains the latest out of Breeze Island v1.2, including the diamond sword rock!
Survival Kingdom by Biffington: DONE
Raw port: Link Removed
Host: Link Removed
Non-host: Link Removed
This map is DONE. Chests filled, places fixed, and the water mechanism for starting. This port has most of the underground cave system/maze, part of the castle, windmill, and the goodies surrounding the cornucopia.
NOTICE: Players spawn on the front wall of the castle, built a glass tunnel there leading them to the lobby.
There are SO many cobwebs in this map, so breaking cobwebs IS allowed ONLY for this map. If you get stuck in a hole even after breaking the cobwebs, you must stay stuck.
Asia Games by LucPlays: DONE (no water mechanism)
Raw port: Link Removed
Host: Link Removed
Non-host: Link Removed
This map is DONE. Chests filled, places fixed, but no starting mechanism. Has the head of dragon (climbing water is hard though), and minor "islands".
NOTICE: Players spawn in lodge, please go across the nearby bridge go forward-rightish towards spawn.
Survival Games Ancient Japan by TheBiscuitFoundation: DONE (no water mechanism)
Raw port: Link Removed
Host: Link Removed (host has chest items for refill)
Non-host: Link Removed
This map is DONE. Chests filled, places fixed, but no water mechanism, rely on host for starting.
NOTE: Players spawn in host area, have host lead them all out and then seal it up.
The pedestals are weird (players start in tunnels). Sorry, MCedit started acting up, so the few building JUST around spawn look "invisible" in the middle part of it even when the blocks are there. WARNING: LAGGY!
Fortress Pyke by xBayani: DONE
Raw port: Link Removed
Host: Link Removed
Non-host: Link Removed
This map is DONE. Chests filled, places fixed, and the water mechanism for starting. There isn't a host house, so there isnt chests refills at night. This has most of the fort, the nearby pirate ship, and the place where BajanCanadian spent "Christmas In a Hole"
Moonlight Lake by GuyK: DONE (no water mechanism)
Raw port: Link Removed
Host: Link Removed
Non-host: Link Removed
This map is DONE. Chests filled, places fixed, there is no water mechanism because it couldn't fit underground, the world was too low. Players spawn on trees, built a glass tunnel leading them to spawn. Lily pads are wooden slabs. I managed to port 85% of it! Yay! This is also the new map CaptianSparklez played on.
Lost Ridge by TeamElite: DONE
Raw Port: Link Removed
Host: Link Removed
Non-host: Link Removed
This map is DONE. Chests filled, places fixed, and the water mechanism for starting. Players spawn on top of lobby, built a glass tunnel to drop them down safely. Has part of village, part of castle, and everything in the middle with a lot of trees.
Insanity Cause by static_nightmare: DONE
Host: Link Removed
Non-host: Link Removed
This map is DONE. Chests filled, places fixed, and the water mechanism for starting. Host house is on top of lobby. This has most of the land on the main island.
Solar Frost by Eshancowee: DONE
Host: Link Removed
Non-host: Link Removed
This map is DONE. Chests filled, places fixed, and the water mechanism for starting with host house at the top of lobby. This is probably the only Survival Games map that is "encased", or closed. Some ice melted and had to be replaced with snow, and there are a TON of secrets, parkours, and just tunnels and chests.
SteamShire Island by Team Vareide: DONE
Host: Link Removed
Non-Host: Link Removed
This map is DONE. Chests filled, places fixed, and the water mechanism for starting. Host house on top of lobby. This includes most of the main islands, but no sloop/ship. Some chests are intentionally empty because they were supposed to be legit piston heads for decorations instead of chests.
Next: Star Wars HG & fixing maps and other stuff.
POSSIBLY might get ported and edited (list #1, after above maps)
Cloud Survival
Sky lands Survival
Yellowstone
Treacherous Heights
Snow krill Island
Pirate's Bay
Sky lands Survival
Yellowstone
Treacherous Heights
Snow krill Island
Pirate's Bay
Thanks for downloading guys, it means a lot to me for being a starter on porting maps I love!
If you like the maps, please hit that green button!
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Download: http://dl.dropbox.co...571/CTF Map.zip
Pics: http://imgur.com/tQw2LTu,Ufg0DHC,zAEXp4X,me6PT80#0
http://imgur.com/tQw2LTu,Ufg0DHC,zAEXp4X,me6PT80#1
http://imgur.com/tQw2LTu,Ufg0DHC,zAEXp4X,me6PT80#2
http://imgur.com/tQw2LTu,Ufg0DHC,zAEXp4X,me6PT80#3
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