• 0

    posted a message on QuantumFlux - Wireless RF [2.0.2]
    Quote from jotato»

    Place down a zpe. Put an RF entangler next to it (touching it) make RF eciters. Put those on the blocks you want to power


    Thanks. I dont really use RF mods that much, but the idea of a block that generates RF without me needing to add fuel is awesome.
    Posted in: Minecraft Mods
  • 0

    posted a message on QuantumFlux - Wireless RF [2.0.2]

    I'm still confused as to how to set up the blocks to send RF from down at Bedrock to my base above ground without using Wires/Cables from other mods.

    Posted in: Minecraft Mods
  • 0

    posted a message on Not Enough Wands mod (1.3.5)

    For 1.7.10, I like the idea of the mod, but I find it sad that when you enable the durability options for the wands, you cant repair them with Project E's Talisman of Repair.

    Posted in: Minecraft Mods
  • 0

    posted a message on Modular Systems (Formally Modular Furnace)

    I dont quite understand how to power the Furnace or the Grinder anymore. I cant throw coal in like I used to. What I would like to see is an ingame manual that explains how the mod works now.

    Posted in: Minecraft Mods
  • 0

    posted a message on HxCMods Updated April 17, 2016

    So, why does the Repair enchant do nothing? And what's with this charge system I'm hearing about? Until I know what's going on, I'm afraid I cannot use the enchant mod.

    Posted in: Minecraft Mods
  • 1

    posted a message on ProjectE - Equivalent Exchange 2 (EE2) for modern Minecraft versions

    I was the one that had an issue with the setEMC command, but as it turned out, I needed to put in the localized name of the item instead of just simply holding it.

    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap
    Quote from MamiyaOtaru»

    No need to feel stupid, you got it working after all :) And it can be confusing to install a new framework, but now that you've figured it out shouldn't be a problem in the future!

    Yeah, I've missed Voxel Map and it's minimap/waypoints. I would usually use that Warp Book mod and just have one warp to my home. But now I can set waypoints and explore at my leisure.
    Posted in: Minecraft Mods
  • 0

    posted a message on Cloudy with a Chance of Meatballs mod

    I forgot all about this thread and the idea. I never expected anyone to actually make the mod. This is pretty darn awesome.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    OK, I found out what I was doing wrong. I was installing the Installer jar as the mod and not actually running it to see the 'Extract' option...I feel stupid now. XD

    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader

    I'm not sure if this has been asked before, but I cant be bothered to sort through all the pages to find it.

    I'm using the ATLauncher to play Minecraft (because I hate the vanilla launcher) and I have been told by the creator of VoxelMap that I can install Liteloader as a .jar in my Mods folder. However, when I do, Minecraft doesnt seem to recognize it's existence. What should I do to get this situation to work?

    EDIT: OK, apparently all I had to do was actually run the Liteloader installer and hit the Extract button....Wow, I look stupid now. XD

    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap
    Quote from MamiyaOtaru»

    It has features VoxelMap needs. End of story. It is a hard requirement. It wasn't before! you might say. Well you might have noticed the addition of the persistent world map. New features sometimes have new requirements.

    And TBH even if I could make do without I wouldn't want to anymore. Putting out multiple versions was always a pain.

    It really does work fine with any other mod (including Forge). Among other things i's possible to put a liteloader .jar into your mods folder and have it loaded like a Forge mod. Take my word for it that it is doable. That said the place to get help with it is the Liteloader thread

    Well, I dropped the jar file in my mods folder and it didnt load up. So I'm not 100 percent sure if it really does work. Also, me asking Why, just as a 'to clear things up' kind of thing, wasnt me trying to insult you. I just didnt know the thought process behind it is all and was curious.
    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    OK, after looking into liteloader, I couldnt get the .jar version to work, and I'm not using the standard Minecraft launcher, so the .exe version wont work.


    My main question at this point: Why? What was the purpose of switching to Liteloader? I just want Voxelmap for it's Waypoints system but I cant have it unless I get Liteloader working, which upsets me...

    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap
    Quote from veldhuis94»

    Yeah, you can install it over Forge and all mods will just work together!
    You can install it over pretty much any client, hacked or not!

    My copy is legit bought. In fact, I had to buy a second because back when I wanted this username, name changes wern't a thing...
    But on the whole liteloader thing, I thought it was like Forge and wouldnt work with it. I might give it a shot.
    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap
    Quote from ragger»

    No, why won't you use Liteloader?

    Because I dont know how it works and I cant really use other mods with it.
    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    If I'm wrong on this, forgive me, but is there a version of VoxelMap for 1.7.10 that doesnt use Liteloader?

    Posted in: Minecraft Mods
  • To post a comment, please .