Warning :
Requires Java 8.
Requires Forge 1.12.2-14.23.1.2589 and higher.
Requires
Updates :
1.12.2-7.3.0 requires MalisisCore 1.12.2-6.4.0 for Minecraft 1.12.2
- Integrated BigDoors mod (previously found here).
You now have access to various 3x3 doors courtesy of @jaquadro
- Fixed fence gate not reacting to redstone.
- Fixed inventory issues when in DoorFactory gui.
1.12.2-7.2.4 requires MalisisCore 1.12.2-6.3.2 for Minecraft 1.12.2
- Fixed incorrect item drops when breaking doors.
- Fixed crash on dedicated server when powering doors with redstone.
1.12.2-7.2.3 requires MalisisCore 1.12.2-6.3.1 for Minecraft 1.12.2
- Fixed possible crash with Rusty Hatch.
- Fixed item sometimes not dropping when breaking doors.
- Fixed typo in registry name for Birch Fence Gate which prevented vanilla ones from animating.
- Fixed possible when rendering doors.
- Improved performances when lots of doors and trapdoors were used in world.
Note : the fence gate fix means that if animated Birch Fence Gates in the world will just disappear (they were only obtainable from Creative inventory). The vanilla non animated ones will automatically become animated ones.
1.12.2-7.2.2 requires MalisisCore 1.12.2-6.3.0 for Minecraft 1.12.2
- Changed the Rusty Ladder recipe to use seven irong ingots to minimize conflicts.
- Fixed possible crash when rendering Reinforced doors.
- Fixed possible crash with FenceGates
1.12.2-7.2.1 requires MalisisCore 1.12.2-6.3.0 for Minecraft 1.12.2
- Fixed possible crash with TrapDoors.
- Removed Forge warnings.
1.12.2-7.2.0 requires MalisisCore 1.12.2-6.3.0 for Minecraft 1.12.2
- Fixed doors not being centered around oak fences.
- Added glass panes to blocks centering doors.
- Fixed rusty hatch not being destroyed properly.
- Changed rusty ladder and rusty hatch ladder to match the collision box of vanilla ladders.
- Fixed trapdoors not acting as a ladder when above rusty ladder.
- Fixed rendering crash that may happen with TrapDoors.
- Fixed rendering crash that may happen with FenceGates
1.12.2-7.1.1 requires MalisisCore 1.12.2-6.1.7 for Minecraft 1.12.2
- Fixed an issue that left ghost blocks when destroying Rusty Hatch.
- Fixed player detection for auto opening doors.
- Added sound when opening/closing Hi-tech doors.
- Fixed compatibility issue with Sponge.
1.12-7.1.0 requires MalisisCore 1.12.2-6.1.2 for Minecraft 1.12.2
- Added option in the door factory to allow doors to automatically open when player is close.
- Fixed bottom texture of the Hi-tech Door.
- Fixed server crash with CraftTweaker
- Fixed vanilla door texture issue with LiteLoader
- Migrated transformers to mixin. (Internal, probably broke many things)
1.12-7.0.4 requires MalisisCore 1.12-6.0.4 for Minecraft 1.12
- Fixed door rendering issues.
- FIxed trap doors localization.
1.12-7.0.3 requires MalisisCore 1.12-6.0.2 for Minecraft 1.12
1.11.2-6.1.3 requires MalisisCore 1.11.2-5.2.2 for Minecraft 1.11.2
- Fixed issues in DoorFactory gui preventing selection of movement and sound options.
- Fixed issues in guis preventing the update of client side inventory.
- Update russian translation.
1.12-7.0.2 requires MalisisCore 1.12-6.0.1 for Minecraft 1.12
- Fixed crash on servers.
1.12-7.0.1 requires MalisisCore 1.12-6.0.1 for Minecraft 1.12
- Fixed crash on launch.
- Fixed crash on servers.
- Fixed Reinforced Hatch icon.
- Fixed registry names for fence gates.
1.12-7.0.0 requires MalisisCore 1.12-6.0.0 for Minecraft 1.12
- Changed Forcefield controller :
* Activating/deactivating a Forcefield now drains energy based on the Forcefield size.
* Destroying a Forcefield now drains energy based on the Forcefield size instead of draining the controller completely.
* Increased the energy generation rate in survival mode.
- Fixed order of items in the creative tab.
Previous updates :
1.11.2-6.1.2 requires MalisisCore 1.11.2-5.2.2 for Minecraft 1.11.2
- Fixed debug output displaying when rendering Hi Tech Door.
- Fixed lighting issue when hiding the HUD if a Hi Tech Door is rendering.
- Fixed serveral GUI issues.
1.11.2-6.1.1 requires MalisisCore 1.11.2-5.2.0 for Minecraft 1.11.2
- Fixed vanilla doors not rendering properly sometimes.
- Fixed Hi-tech doors rendering in other dimensions.
1.11.2-6.1.0 requires MalisisCore 1.11.2-5.1.0 for Minecraft 1.11.2
- FIxed Carriage Door and Medieval Door recipes.
- Fixed referenced vanilla textures not being stitched if no vanilla model use them.
1.10.2-5.2.0 requires MalisisCore 1.10.2-4.3.0 for Minecraft 1.9.4 / 1.10.2
- Fixed possible crash with Fence Gates
1.11.2-6.0.1 requires MalisisCore 1.11.2-5.0.1 for Minecraft 1.11.2
- Fixed Optifine related crash (requires Optifine B7).
1.11.2-6.0.0 requires MalisisCore 1.11.2-5.0.0 for Minecraft 1.11.2
1.10.2-5.1.8 requires MalisisCore 1.10.2-4.2.10 for Minecraft 1.9.4 / 1.10.2
- Fixed crash occuring with custom doors.
1.10.2-5.1.7 requires MalisisCore 1.10.2-4.2.10 for Minecraft 1.9.4 / 1.10.2
- Fixed crash when right clicking Forcefield with empty hand.
- Fixed lighting issue with trapdoors and Hitech Doors.
1.10.2-5.1.5 requires MalisisCore 1.10.2-4.2.8 for Minecraft 1.9.4 / 1.10.2
- Fixed doors not being correctly centered when next to iron bars or cobblestone walls.
- Fixed shading for the frame of Medieval and Carriage doors.
- Added redstone interaction for Hi-tech door.
1.10.2-5.1.4 requires MalisisCore 1.10.2-4.2.6 for Minecraft 1.9.4 / 1.10.2
- Fixed Rusty Hatch breaking when going away and coming back.
- FIxed lighting not working properly when using glowstone as material for Custom Doors.
- Fixed crash when using optifine.
- Fixed door lighting when using shaders.
- Fixed Hi-tech door not being rendered when using Optifine. (Still has translucency issue when using shaders)
1.10.2-5.1.3 requires MalisisCore 1.10.2-4.2.3 for Minecraft 1.9.4 / 1.10.2
- Fixed hi-tech door being instant minable.
- Fixed mod loading for 1.9.4.
1.10.2-5.1.2 requires MalisisCore 1.10.2-4.2.3 for Minecraft 1.10.2
- Fixed crash when rendering Vertical Hatch, Carriage Door or Medieval Door.
- Improved textures for Carriage Door and Medieval Door.
- Removed option for 3 branch handle for Vertical Hatch
- Fixed Rusty Hatch item being consumed even when the block failed to be placed.
1.10.2-5.1.1 requires MalisisCore 1.10.2-4.2.1 for Minecraft 1.10.2
- Fixed crash on dedicated server.
- Fixed chat spam when failing some ray tracing.
- Fixed crash with Minecraft 1.9.4.
1.10.2-5.1.0 requires MalisisCore 1.10.2-4.2.0 for Minecraft 1.10.2
- Added new Hi-tech door.
- Fixed Custom Doors duplication bug.
- Fixed Custom Doors item sometime not being rendered at the right angle.
- Fixed Vanilla doors not stacking anymore once broken.
- Fixed arrows going through Carriage and Medieval Doors.
- Fixed performance issue with raytracing Carriage and Medieval Doors.
- Fixed Saloon Door models.
- Generally improved door rendering performances.
1.9.4-5.0.4 requires MalisisCore 1.9.4-4.1.1 for Minecraft 1.9.4 / 1.10.2
- Fixed Custom Doors not dropping an item when breaking the top part.
- Fixed Custom Doors not working properly for other clients than the one who placed it.
- Fixed modified doors not remembering their properties when broken or picked in creative mode.
1.9.4-5.0.3 requires MalisisCore 1.9.4-4.1.1 for Minecraft 1.9.4 / 1.10.2
- Fixed animations for Garage Doors.
- Fixed occasional crash for doors.
1.9.4-5.0.2 requires MalisisCore 1.9.4-4.1.0 for Minecraft 1.9.4 / 1.10.2
- Fixed doors animations not always working when connected to a dedicated server
- Fixed Forcefield syncing from the server
- Fixed texture warnings in the log
- Fixed BigDoor recipe warning in the log
1.9.4-5.0.1 requires MalisisCore 1.9.4-4.0.1 for Minecraft 1.9.4 / 1.10.2
- Fixed crash when loading the mod with Minecraft 1.10.2
- Fixed syncing issues in multiplayer.
1.9.4-5.0.0 requires MalisisCore 1.9.4-4.0.0 for Minecraft 1.9.4
1.8.9-3.1.4 requires MalisisCore 1.8.9-2.1.5 for Minecraft 1.8.9
- Fixed random crashes when rendering Tile Entities.
1.9-4.0.1 requires MalisisCore 1.9-3.0.4 for Minecraft 1.9
- Fixed multiple crashes.
1.9-4.0.0 requires MalisisCore 1.9-3.0.1 for Minecraft 1.9
(No changes)
1.8.9-3.1.3 requires MalisisCore 1.8.9-2.1.3 for Minecraft 1.8.9
1.8-2.5.4 requires MalisisCore 1.8-1.4.10 for Minecraft 1.8
- Fixed crash on dedicated servers.
1.8.9-3.1.2 requires MalisisCore 1.8.9-2.1.3 for Minecraft 1.8.9
1.8-2.5.3 requires MalisisCore 1.8-1.4.10 for Minecraft 1.8
- Fixed crash when using special blocks for Custom Doors.
- Fixed performance for Reinforced Doors.
1.8.9-3.1.1 requires MalisisCore 1.8.9-2.1.0 for Minecraft 1.8.9
1.8-2.5.2 requires MalisisCore 1.8-1.4.6 for Minecraft 1.8
- Fixed crash on dedicated servers.
1.8.9-3.1.0 requires MalisisCore 1.8.9-2.1.0 for Minecraft 1.8.9
1.8-2.5.1 requires MalisisCore 1.8-1.4.6 for Minecraft 1.8
- Added reinforced door.
(1.8) - Fixed Optifine crash.
1.8.9-3.0.2 requires MalisisCore 1.8.9-2.0.4 for Minecraft 1.8.9
1.8-2.4.3 requires MalisisCore 1.8-1.4.4 for Minecraft 1.8
- Hopefully fixed multiple inexplicable crashes.
1.7.10-1.13.2 requires MalisisCore 1.7.10-0.14.3 for Minecraft 1.7.10
- Fixed FPS issue with Saloon Doors.
1.8.9-3.0.1 requires MalisisCore 1.8.9-2.0.2 for Minecraft 1.8.9
1.8-2.4.2 requires MalisisCore 1.8-1.4.2 for Minecraft 1.8
- Fixed bug when placing Custom Doors.
1.8-2.4.1 requires MalisisCore 1.8-1.4.2 for Minecraft 1.8
1.7.10-1.13.1 requires MalisisCore 1.7.10-0.14.2 for Minecraft 1.7.10
(1.8) - Fixed Garage Door textures not showing properly.
(1.7) - Fixed buttons closing Garage Doors prematurely.
1.8-2.4.0 requires MalisisCore 1.8-1.4.0 for Minecraft 1.8
- Major internal changes to MalisisCore.
1.8-2.3.0 requires MalisisCore 1.8-1.3.0 for Minecraft 1.8
- Added new redstone behavior option in the Door Factory :
- Standard : door opens/closes when activated by hand or powered by redstone
- Redstone only : door opens/closes only when powered by redstone
- Hand only : door opens/closes only when activated by hand
- Redstone lock : door opens/closes only when activated by hand AND when not powered by redstone
- Fixed Carriage Door frame type being lost when broken.
1.8-2.2.0 requires MalisisCore 1.8-1.2.0 for Minecraft 1.8
1.7.10-1.13.0 requires MalisisCore 1.7.10-0.14.0 for Minecraft 1.7.10
- Added Medieval door.
- Added adpatative frames for Big Doors.
(1.8) - Added option to display the doors in 3D in inventory.
(1.8) - Changed door recipes to give 3 doors.
(1.8) - Set doors max stack size to 64.
(1.8) - Removed middle bar for vanilla doors.
(1.7) - Fixed wrong animation direction for fence gate.
(1.7) - Fixed missing mapping crash if vanilla replacement is disabled.
1.8-2.1.1 requires MalisisCore 1.8-1.1.0 for Minecraft 1.8
1.7.10-1.12.1 requires MalisisCore 1.7.10-0.13.1 for Minecraft 1.7.10
(1.8) - Fixed crash when placing Rusty Ladder on top or bottom of a block.
(1.8) - Fixed lighting issue with fence gates.
(1.7) - Fixed fence gate crash on dedicated server.
1.8-2.1 requires MalisisCore 1.8-1.0.2 for Minecraft 1.8
1.7.10-1.12.0 requires MalisisCore 1.7.10-0.13.1 for Minecraft 1.7.10
- Added wooden trapdoors.
- Added colored curtains.
(1.8) - Fixed crash when placing a Rusty Hatch against some blocks.
(1.8) - Fixed crash caused by NEI trying to render some items.
(1.8) - Fixed multiple crashes on dedicated server.
1.8-2.0 requires MalisisCore 1.8-1.0.0 for Minecraft 1.8
1.7.10-1.11.0 requires MalisisCore 1.7.10-0.13.0 for Minecraft 1.7.10
- Added camo fence gates as a separate block (instead of a configuration option).
- (1.8) Removed Mixed Block, Block Mixer, Vanishing Blocks, Player sensor
- (1.7.10) Added wooden variants of fence gates.
1.7.10-1.10.1 requires MalisisCore 1.7.10-0.12.10
- Fixed multiple crashes with raytracing.
- Fixed issues with Diamond Vanishing Block GUI.
- Fixed Digicode V button not working properly.
- Fixed Door movements and sounds order in DoorFactory GUI.
- Fixed Cauldron crash when a world didn't have a name.
1.7.10-1.10 requires MalisisCore 1.7.10-0.12.9
- Added double fence gate handling.
- Fixed crash caused by DragonAPI.
1.7.10-1.9.5 requires MalisisCore 1.7.10-0.12.9
- Fixed possible crash with VanishingBlocks.
- Fixed lighting issue with some items.
1.7.10-1.9.4 requires MalisisCore 1.7.10-0.12.6
- Fixed Rusty Hatch bounding boxes.
- Fixed digicode display for doors.
- Fixed crash when worlds doesn't have a ChunkProvider.
1.7.10-1.9.3 requires MalisisCore 1.7.10-0.12.5
- Fixed crash when placing Custom Doors
1.7.10-1.9.2 requires MalisisCore 1.7.10-0.12.5
- Fixed saloon door localization.
- Fixed iron and sliding not being in MalisisDoors creative tab.
- Fixed some crash when ray tracing against blocks.
- Fixed console spam when a another TileEntity was found when looking for double door.
- Optimized centered door handling.
1.7.10-1.9.1 requires MalisisCore 1.7.10-0.12.4
- Fixed 1.8 wooden door recipes.
1.7.10-1.9 requires MalisisCore 1.7.10-0.12.4
- Added Saloon Doors.
- Aligned the doors in the center when they're next to iron bars, cobblestone wall, fences or glass panes.
1.7.10-1.8.2 requires MalisisCore 1.7.10-0.12.3
- Changed Player Sensors and Glass Doors to use any kind of colorless glass.
1.7.10-1.8.1 requires MalisisCore 1.7.10-0.12.2
- Fixed crash with Rusty Hatch Item.
1.7.10-1.8 requires MalisisCore 1.7.10-0.12
- Added Digicode for doors.
1.7.10-1.7.1 requires MalisisCore 1.7.10-0.11.4
- Fixed Iron Trapdoor recipe conflict with Iron bars.
1.7.10-1.7 requires MalisisCore 1.7.10-0.11.4
- Added Iron Trapdoor.
- Added Sliding Trapdoor.
- Custom doors now take into account the light levels of their materials.
- Fixed lighting issue with Fence Gates and Carriage Doors.
1.7.10-1.6 requires MalisisCore 1.7.10-0.11.4
- Added new door movements (Double sliding/rotating).
1.7.10-1.5.1 requires MalisisCore 1.7.10-0.11.3
- Fixed liquids going through Carriage Doors.
- Fixed Fence Gates and TrapDoors not working.
- Added 1.8 door localizations.
1.7.10-1.5 requires MalisisCore 1.7.10-0.11.2
- Added Minecraft 1.8 door variants.
- Reworked and improve Carriage Doors.
- Fixed a crash with Forcefields.
- Fixed rendering of Mixed blocks when using fast graphics.
- Fixed a crash when viewing item statistics (note that door statistics won't work).
1.7.10-1.4.4 requires MalisisCore 1.7.10-0.11.1
New build to reflect changes in MalisisCore.
1.7.10-1.4.3 requires MalisisCore 1.7.10-0.10.5
- Fixed crash on dedicated servers.
1.7.10-1.4.2 requires MalisisCore 1.7.10-0.10.5
- Fixed Doors brightness at night when lit by torches.
1.7.10-1.4.1 requires MalisisCore 1.7.10-0.10.5
- Fixed crash when crafting vanilla doors.
1.7.10-1.4.0 requires MalisisCore 1.7.10-0.10.4
- Added auto-close timer for Custom Doors.
- Added the possibility to edit existing doors inside the DoorFactory.
- Fixed Fence Gate height when next to a wall block.
- Added Fence Gate camo. They will take the texture of surrounding blocks.
- Added option to enable/disable Fence Gate camo.
1.7.10-1.3.3 requires MalisisCore 1.7.10-0.10.3
- Fixed possible crashes with Carriage Doors and Rusty Hatch.
1.7.10-1.3.2 requires MalisisCore 1.7.10-0.10.3
- Added Spinning and Spinning around Door movements for the Door Factory
- Completely refactored Garage Doors : bottom parts should no longer appear with a window. The door now behave like any other doors : a redstone current opens the door, and stopping the current will make the door close even if not fully opened yet.
- Fixed Door Factory GUI not updating correctly and not remembering previous states.
- Fixed a bug with checkbox and textfields in Vanishing Diamond Block GUI.
- Fixed a crash when opening Vanishing Diamond Block GUI.
- Fixed Rusty Ladder collision box.
- Fixed crashes with ForceFields, Rusty Hatch and Carriage Doors.
1.7.10-1.3.1 requires MalisisCore 1.7.10-0.10.2
- Fixed Forcefields being broken by liquids.
- Fixed a loading issue with Garage Doors.
1.7.10-1.3.0 requires MalisisCore 1.7.10-0.10.2
- Added Curtains.
- Added Carriage Doors.
- Added Forcefields.
- Added Rusty ladders.
- Changed Door Factory GUI.
- Improved shadows and shading for Rusty Hatch.
- Fixed rendering bug for Rusty Hatch frame.
- Fixed Rusty Hatch sound and movement appearing in Door Factory lists.
- Fixed bug when placing the Rusty Hatch failed.
- Fixed Rusty Hatch and Rusty Handle localizations.
- Fixed Door Factory and Block Mixer not spilling inventory when broken.
- Fixed side visibility for non opaque Mixed Blocks.
- Fixed possible crashes when getting door movements.
- Fixed crash when placing a Door on a replaceable invisible TileEntity (fixes RailCraft incompatibilities).
1.7.10-1.2.1 requires MalisisCore 1.7.10-0.9.9
- Fixed checkbox position in Door Factory.
- Fixed potential crash if a Custom Door Item was obtained illegally.
1.7.10-1.2 requires MalisisCore 1.7.10-0.9.8
- Added Rusty Hatch !
- Fixed location of chinese lang file.
1.7.10-1.1.4 requires MalisisCore 1.7.10-0.9.7
- Fixed a crash occuring when a mod was querying world sensitive door icon.
- Fixed Mixed block grass coloring.
1.7.10-1.1.3 requires MalisisCore 1.7.10-0.9.6
- Updated russian translation.
- Reflected MalisisCore changes.
1.7.10-1.1.2 requires MalisisCore 1.7.10-0.9.4
- Fixed z-fighting issue with custom doors.
- Improved GUI rendering performances.
1.7.10-1.1.1 requires MalisisCore 1.7.10-0.9.3
- Greatly improved rendering performances concerning RAM usage.
- Fixed Diamond Vanishing Frame recipe.
1.7.10-1.1 requires MalisisCore 1.7.10-0.9.2
- Added a new Shoji Door with new sound available in the Door Factory.
- Toned down the volume of Jail doors and Glass door sounds.
- Fixed duplication bug when breaking the top block of a Door.
- Fixed bounding box of Rotate and replace movement when opened.
- Removed the restriction for mixing blocks. Now you can mix two non opaque blocks.
- Added the possibility to mix ender pearls, and water and lava buckets to get specials textures.
- Mixing a non opaque block with an opaque one will make a one-way see-through mixed block.
- Mixing a light emitting block will make the mixed block emit light as well.
- Mixing a block of redstone will make the mixed block emit redstone current.
- Added an option for enhanced mixed block placement. When active, it allows the placement of the mixed blocks based on the direction the player is looking instead of using the face of the block clicked. Also, pressing the sneak key will inverse the mixed block.
- Fixed potential memory leak in ProxyAccess.
1.7.2-1.0.2 requires MalisisCore 1.7.2-0.9.1
- Fixed a crash on dedicated servers with Door Factory.
- Changed Player Sensor shape when placed on floor or ceiling.
1.7.2-1.0.1 requires MalisisCore 1.7.2-0.9.1
- Fixed a crash in MalisisCore dragging an item stack over a slot in GUIs.
1.7.2-1.0.1 requires MalisisCore 1.7.2-0.9
- Fixed a bounding box issue with Sliding 4 ways movement for Custom Doors.
- Fixed Custom doors not dropping as an item when destroying block underneath.
- Fixed hardness missing for Block Mixer and Door Factory.
1.7.2-1.0 requires MalisisCore 1.7.2-0.9
- Added new doors : laboratory and factory doors.
- Added new machine : the door factory. Chose how they look and the way they move to build your own personalized doors !
- Added the possibility to place Player Sensors on floors or ceilings.
1.7.2-0.9.1 requires MalisisCore 1.7.2-0.8
- Fixed a crash occurring on world load for DoorTileEntity.
- Fixed a crash occurring when rendering Garage doors.
1.7.2-0.9 requires MalisisCore 1.7.2-0.8
- Added new garage door.
- Added new jail door.
- Added a new MalisisDoor creative tab. Every new blocks will be listed in there.
- Added the display of the names of the blocks part of the mixed blocks.
- Refactored door animation and rendering. The invisible door bug should be corrected.
- Corrected compatibility bug with RailCraft invisible tile entities.
- Added fail safe when instantiating Proxy world for Vanishing Frames. This should prevent Cauldron crash at the expense of limiting the metadata detection when copying a block.
1.7.2-0.8 requires MalisisCore 1.7.2-0.7.3
- Added animations for trap doors and fence gates.
- Now almost every block can be used for Vanishing Frames.
- Added Diamond Vanishing Frames. They're expensive, but allow the configuration of wich direction to propagate its state and with what delay and speed.
- Refactored doors rendering. Hopefully, it will fix the invisible iron door bug.
- Added configurations. Configuration can be modified with the command /malisis config malisisdoors (autocomplete works).
- Added a simple rendering configuration for mixed block. Activate it if you experience z-fighting or rendering glitch with them.
- Fixed a crash when trying to mix items that don't have corresponding itemBlock (ie. Skulls).
- Fixed lighting bug when rendering tile entities.
1.7.2-0.6.4 requires MalisisCore 1.7.2-0.7.2
- Fixed a crash when Block Mixer was used on dedicated server.
The Block Mixer should now be able to accept any opaque block in the first input slot (except a Mixed Block), and any block in the second input slot.
1.7.2-0.6.3 requires MalisisCore 1.7.2-0.7.2
- The crash occurring on dedicated servers with BuildCraft should be fixed.
1.7.2-0.6.2 requires MalisisCore 1.7.2-0.7.1
- The crash occurring for Forge versions higher than 1060 is fixed.
- The Block Mixer timer does not appear to be reset when opening the GUI any more.
- More blocks are now accepted for the Block Mixer. As long as an opaque cube is present in the first input slot, almost any block can be used for the second one. (Who said fake ladder troll?)
- Shift-clicking in the Block Mixer GUI should now function properly.
- Mixed Blocks dropped are now properly created when destroyed.
- Mixed Blocks can now properly be picked when in creative mode.
- Added localised name for Mixed Block
- Added German localisation.
Contents :
Animated doors :
The first goal of this mod was to improve vanilla doors behaviour. They are now animated when opened or closed instead of just jumping instantly to their new state. Also, it makes double doors automatically open and close without any need for redstone.
Trapdoors and fence gates are also animated!
Glass doors :
Two new sliding doors are added (wooden and iron), that behaves like normal doors but instead of rotating on themselves, they slide into the block next to them.
In game :
Jail doors :
A new metallic jail door that slides on the side. Can only be operated with redstone.
In game :
Laboratory doors :
A new metallic laboratory door that slides upwards. It's not a double door.
In game :
Factory doors :
A new metallic factory door that slides both upwards and downwards.
In game :
Shoji doors :
A new shoji door that slides slowly on the side.
In game :
Curtains :
Simple colored curtains that opens with custom animation. The color of the curtains depends on the color of the wool used.
In game :
Saloon doors :
New saloon doors that opens automatically when you go through them.
In game :
Reinforced doors :
A metallic door with a handle that slowly opens.
In game :
Hitech doors :
A futuristic hi-tech door with cool opening animation.
In game :
Sliding trapdoors :
Simple trapdoors that slide on the side with pneumatic sound.
In game :
Camo fence gates :
A fence gate that copies the blocks on each side, granted they're the same type.
In game :
Rusty Hatch :
A big metallic hatch with a handle that slowly opens. Comes with rusty ladders built-in. Requires 2x3x2 block space to be placed.
Like Trap doors, if placed on the top half of the side of the block, the door will open upwards.
In game :
Rusty Ladders :
A metallic ladder that matches the ones built-in the Rusty Hatch.
In game :
Garage doors :
A multi-structure allowing a large area to be opened with a nice animation. A Garage door can be as wide and tall as wanted, and as long as they face the same way, one simple redstone current change will make the whole door open or close depending on its current state.
In game :
Carriage doors / Medieval doors:
A big and fancy wooden double door (4x5x1 multi-block) made from a wooden door and five of one other. Oak door makes a Carriage door, Spruce Door makes a Medieval door. The frame uses the texture of the block used in the recipe.
Note : in 1.7.10, the five blocks need to be spread in five different crafting slots.
In game :
Forcefield and Controller :
The Forcefield Controller is an item that allows the creation of Forcefields. The Forcefields can be any size (with a limit of 100 blocks) and can't be destroyed. Use the item on the Forcefield to activate and deactivate it, use it while sneaking to remove it completely.
The Contoller displays color informations while placing a Forcefield to indicate if it can be made between the selected positions. It is self powered but requires some time to recharge. Note that removing a Forcefield completely drains the energy of the Controller.
In game :
Door factory and custom doors :
The door factory is a self powered machine that lets you design your own doors. Chose their properties such as the type of movement (from ten available!), the sound, or the speed of their animation, and then select blocks for the frame, top and bottom materials to define how they look.
The top and bottom material also accepts a few items for special effects :
- Flint & steel gives a fire effect.
- Ender pearl displays nether portal animation.
- Water bucket displays flowing water.
- Lave bucket displays flowing lava.
In game :
Custom doors :
Custom doors with effects :
You can find informations about the Player Sensor, the Mixed Block, the Block Mixer and the Vanishing Blocks in the MalisisBlocks post.
Videos & Reviews
Review from MeatyLock :
Review from Pokepeel :
Review from MCE626 :
Review from CebraxLP (German) :
Review from i Febag (Italian) :
Older videos :
Review from Phantaboulous / Martijn :
Review from TyneCraft :
Review from Dami Games / Pathfinder1001 :
Review from Danniey / ClumsyMinecraft :
Review from TeamTwiistz
Review from DarcMatter / HyaterLCG :
Review from ProGamer7 :
Quick show :
Modpacks
No restriction concerning modpacks. Feel free to use this mod in your modpacks!.
Texture packs
Textures for BDCraft are available here : http://bdcraft.net/community/pbdc-patches-wip/malisis-doors-t3197.html
Many thanks to PaleoCrafter for the German translation, Merkaba5 for the Russian translation and Minecraftentxt for the Spanish (Argentina) translation.
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