
The mods here are starting to go their separate ways. You can find updated or changed versions in other places:
InfiTools: Tinkers' Construct
Flora & Soma: Natura
Microblocks: Originally by Immibis. It's his, always was.
(1.4.6/1.4.7) Release Downloads
Still updating, remaking, what have you. What's here is here to stay.
Note: All 1.4.6 downloads are compatible with 1.4.7.
Modpack, the collection of InfiCraft - InfiPack, Sound Megapack
InfiBlocks [2013.2.17] - Aesthetics, Microblocks
Flora & Soma [2013.2.17] - Clouds, Corruptor, Crops, Trees
Orizon [2013.2.17] - Slime Pools, Stone
Simple Background [2013.1.30] - Client Only
Tweaks (Jar mods) - Hunger Tweaks
Prerelease Downloads - Armory[Alpha 3]
Alternate download links, Older Versions
Soundpack Downloads
Simple Background needs one of these to play music
MacLeod Default, MacLeod Megapack
Information on individual mods can be found a post down. For anyone with questions about any of my mods, check out the unofficial wiki. You can also find me on irc.esper.net, #InfiCraft
Texture pack additions:
Dokucraft textures by Balthasarx:
Light, High, Dark
Painterly (Orizon Stone):

Soartex textures for Orizon by thebeatles1381:


Other mods that work well with InfiCraft:
Metallurgy, ExtraBiomes XL, Custom NPCs
Changelog
2013.1.17
Made the scary debug output for missing microblocks less scary
2013.1.14
Fixed a bug with ID resolver and pretty much everything
2013.2.8
Made slime pools animated
Added a config option to disable slime pools outside of the overworld
2013.1.30
Fixed a bug with Simple Background. Crashy crashy...
2013.1.25
- Made armor stands a lot more useful. They don't breathe or run, they save directional data, and can be rotated smartly with shift-right click. They no longer have funny crotch items.
2013.1.24
Fixed hardcoded Bloodwood ID. It was at 2000, change it if you need to.
2013.1.23
OMG IT DISAPPEARED WTF TCONSTRUCT
Beta 2 for TConstruct - Took less time than I thought it would!
Adjusted textures
Adjusted repair value to work on base durability
Changed lapis to put looting on weapons
Fixed life drain
Finish the Part Builder gui
All names should be consistent
Auto-smelt modifier now requires netherrack
2013.1.22
Beta 1 for TConstruct
2013.1.20
Lots of changes to TConstruct. Let's just say that tools are nameable.

2013.1.19
Fixed a bug where bloodwood logs would drop oak logs (Trees)
Added proper materials (TConstruct)
2013.1.17
Added Lumber Axe and Pattern Chest (TConstruct)
Removed stone and netherrack patterns
2013.1.16
Added simple repairs (TConstruct)
Added lapis modifier
Adjusted redstone modifier gains
Adjusted electric tool usage
Fixed missing sprite for wheat flour and berries (Crops)
Fixed buggy sapling generation (Trees)
2013.1.15
Crops absorbed Berries~
Berry bush spawning fixed
Misc Trees glitches fixed
Improved underground sensor, vanilla music no longer plays (Simple Background)
IC2 backpack charging for electric tools. (TConstruct)
2013.1.14
Fixed corruptor generation
2013.1.13
Emergency patch on microblock config file
Tooltips, mattocks, and harvest speed enhancements. (TConstruct)
2013.1.12
Refixed the nether generation for Trees and Clouds.
Condensed Flora & Soma config files, unified creative tab.
Added Doors to Trees
2013.1.11
Microblocks! (InfiBlocks, InfiMicroblocks, Orizon Stone, Flora trees)
Fixed strange rendering for state-changing blocks. (Berry bushes, InfiBlocks)
Added a table model to TConstruct
Fixed a bug with sound turned off when minecraft starts. (Simple Background)
2013.1.10
Updated Armory
Armor stands are now "breakable"
Shift-clicking on an armor stand will rotate it toward the player
Added frying pan block to TConstruct. Shift+right click will activate it
2013.1.9
Fixed overworld generation for Sakura and Redwood trees.
Added a new tree type: Hopseed.
Trees can be grown with bonemeal.
Added a few textures for TConstruct
2013.1.8
Added the redstone modifier and enabled electric tools in TConstruct
Electric tools now support IC2 and Universal Electricity
2013.1.7
Added the first modifiers to TConstruct - Diamond and Emerald. Works on all tools, only visible on Pickaxe/Shovel/Axe
2013.1.5
Fixed brick names. (Stone)
Changed tool format in preparation for modifications, sorry! (TConstruct)
Seeeeecret. ;D
Fixed (hopefully) crash bugs in Simple Background, made the underground sensor smarter.
2013.1.3
Fixed a bug with seed bag names. (Crops)
Battlesigns and Frying Pans (TConstruct)
Updated the API in Orizon Stone
2013.1.2
Fixed a bug where Simple Background would crash with no sounds.
Added the Rapier and a half-done Longsword to TConstruct
2013.1.1
Back from vacation, yay!
Alpha release of TConstruct
Updated API in InfiBlocks
2012.12.18
Fixed a bug where furnaces would burn crafting tables (InfiBlocks)
Made superfun more superfun (Stone)
2012.12.17
Removed dagger entities (2x2)
2012.12.16
Added colored tags to InfiTools
Fixed Mattocks acting like hoes instead of a tool (Hybrids)
2012.12.15
Fixed a crashy bug with vanilla tool types. (Base)
2012.12.14
Added water drop and barley recipes across InfiTools and Crops
Fixed a bug where ice axes and mallets made from ice would not work properly on ice blocks (Hybrids)
Fixed a name bug (Slime pools)
Fixed the button recipe (Stone)
Added folder support (Simple Background)
Added smelting recipes for marble and crafting recipes for mossy bricks (Stone)
Fixed a crashy bug with InfiTools Base
Fixed a crashy server bug with Berries
2012.12.13
Fixed a bug with sakura tree generation (Trees)
Fixed some texture bugs (Crops)
Alpha release of Simple Background
2012.12.12
Fixed a bug with cobalt and steel recipes (InfiTools)
Fixed multiple bugs with tree flammability (Trees)
Changed the folder structure to represent the new InfiCraft.
Added an 'api' folder for base classes and detailing interactions
2012.12.11
Fixed a bug where moss would plant as berry bushes (Library)
Fixed multiple bugs (Stone, Base, Hybrids, 2x2) that prevented the ore dictionary recipes from working properly.
Temporarily disabled dagger throwing due to multiple problems (2x2)
Installation and troubleshooting
First, make sure you've downloaded and installed Minecraft Forge. InfiCraft Mods are .zip files and they go in the mods folder inside .minecraft or your server's mods folder. The mods are universal; they will work on both client and server.
Jar mods go directly in your minecraft/minecraft_server.jar. They begin with (Jar)
If you're still having problems: run this Error Test and post the results on this thread.
Usage and Licensing
I'm happy to give the community an open invitation to update my mods, change them in any way they see fit, use all of them in modpacks, and generally do whatever you like. The licenses on my mods are thus.- Mods: Creative Commons (Name or thread link)
- Code and Sprites: Public Domain
Source code can be found here: https://github.com/mDiyo/InfiCraft
I've put a lot of work into these mods - over a year's worth of learning and making, for better or worse. I love to share my work with anyone who would like it, and to use in any way they desire. I only ask that you enjoy it.
There are a few ways that you can support my mods. You can change your signature to one of the ones here:

[url=http://www.minecraftforum.net/topic/521617-InfiCraft][img]http://i.imgur.com/vHToY.png[/img][/url]

[url=http://www.minecraftforum.net/topic/521617-InfiCraft][img]http://i.imgur.com/WBSkz.png[/img][/url]
If you have a few dollars to spare and you enjoy the mods, you could always leave me a tip:
Special thanks:
Regal Kain, kuroiXiru, Shadowclaimer, iiAtlas, Morter
Credits:
Zrowny - Tree root texture
Viatrix - Hammer and knife spritesheets
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I am not responsible for any damage you do to your computer using these tools. If you don't trust them, you can look through their code yourself, just open them up in a text editor.
On Esper.net IRC, in the channel #risucraft
2.0 is a complete rewrite being co-produced with sonicrules1234
Installation - Heads up, this is really really simple, for both Windows users and Mac users, got it?
Windows Users
MCNostalgia also hopefully supports SunOS/Solaris and other Unix systems, to match Minecraft. However, I am in no way positive if python or bspatch supports your OS, nor if this tool will even work. It probably will, so long as python does, but I'm not sure. For the most part, it should follow the Linux instructions.
Usage
Patching - Since so many people are having brainfarts, this is what you use to go back to previous versions.
So you want to have this tool, for example, patch minecraft that's not in your application data? Well, crack open MCNostalgia.ini and let's take a peek.
appdata = blahblahblah - This line points to where minecraft.jar, lwjgl.jar, lwjgl_util.jar, and jinput.jar are
bin = blahblahblah - This line points to where the backup and logs will be saved, and where the .ptch files should be
As a reminder, I am not responsible for anything you break by altering these settings.
History
1.0.4 26/09/2011 - Fixed issue with people using single quotation marks in folder names.
1.0.3, 19/09/2011 - Added line telling people where to put their patch files if MCN can't find them. Added versions to checksums. Added timestamps to logs. Individual patches are now zipped individually, so you no longer have to download five files for one version. Logs are now saved constantly, instead of when program is closed (because that didn't always work).
1.0.2, 29/05/2011 - Now catches all errors, rather than just where they were likely. Errors should now print line number as well. Fixed issues with macs. If the back up already exists, it will try to back up again anyways, to ensure it has the files to patch. MCNostalgia will now close after running the Configurator; this is to prevent the issue where the other options stop working after the Configurator is run.
1.0.1, 29/05/2011 - Improved OS detection. Checksum file is now read when you start patching instead of only when you start up MCNostalgia, so you can hot swap the patches and checksum file while MCNostalgia is running. MCNostalgia no longer quits upon starting if there is no checksum file in the bin folder. Included msvcr90.dll for those of you who don't have it.
1.0, 28/05/2011 - Partial rewrite. Fixed issues with macs and linux(hopefully). Added checksums. Got rid of alerts as they were only used in two places. Added exe version for Windows so they don't have to get python. You will have to redownload patches for this version, as each set of patches now include a checksum file.
0.7, 25/12/2010 - Minor fixes, patches are in a separate download now so that they may be updated without having to redownload the tool itself
0.6, 24/12/2010 - Removed two debug prints, added checks for missing ini/ini options
0.5, 24/12/2010 - Python implemented, more idiot proofing
0.2, 22/12/2010 - First public release, minor improvements to batch scripts
0.1, 21/12/2010 - Test release
Credits
CyborgDragon: Me, durr.
okushama, ZeuX, amh7912, lahwran, GenuineSounds: Testing
Notch: For making this game
_303: For pushing CyborgDragon to port it to Python for multiplatform support (I'm lazy)
InsanityBringer and lahwran: For getting InDev working!
Currently Available Versions
Creative 0.0.13a_03 - Not included, won't run
Creative 0.30 - Not included, won't run
SurvivalTest 0.30 - Not included, won't run
InDev January/February? ?? 2010 - Not included, doesn't function, can't load/create worlds. Contains Rana and other MD3 mobs, but not MD3 versions of old mobs. Has title menu.
InDev February 23 2010 - Has been patched by InsanityBringer, you can play it now!
InfDev June 18 2010
Alpha 1.0.4
Alpha 1.0.5_01
Alpha 1.0.11
Alpha 1.0.14
Alpha 1.0.15
Alpha 1.0.16
Alpha 1.0.17_02
Alpha 1.0.17_04
Alpha 1.1.0
Alpha 1.1.2
Alpha 1.1.2_01
Alpha 1.2.0_01
Alpha 1.2.0_02
Alpha 1.2.1_01
Alpha 1.2.2 - Left in debug key that spawns portals
Alpha 1.2.2b - Debug key removed
Alpha 1.2.3
Alpha 1.2.3_01
Alpha 1.2.3_02
Alpha 1.2.3_04
Alpha 1.2.4_01
Alpha 1.2.5
Alpha 1.2.6
Beta 1.0
Beta 1.0_01
Beta 1.0.2
Beta 1.1.wut - No font bug, fixed lag issues with leaf decay
Beta 1.1.wut - Attempted fix
Beta 1.1_01 - No font bug fixed
Beta 1.1_02 - Fixed chest bug
Beta 1.2 - Lots of new content
Beta 1.2_01
Beta 1.2_02
Beta 1.3a - Beds, diodes added. Item spawn debug code present
Beta 1.3b - Item spawn debug code removed
Beta 1.3 PC Gamer Demo - 100 Minutes of play time.
Beta 1.3_01
Beta 1.4
Beta 1.4_01
Beta 1.5
Beta 1.5_01
Beta 1.6 - Huge mostly bugfix update.
Beta 1.6.1 - Fixed duping bugs
Beta 1.6.2 - Fixed another duping bug
Beta 1.6.3 - Attempted CPU Fix
Beta 1.6.4 - Attempted CPU Fix, again.
Beta 1.6.5 - Several fixes
Beta 1.6.6 - More fixes
Beta 1.7 - 1.7 Release
Beta 1.7_01
Beta 1.7.2
Beta 1.7.3
Beta 1.8 Pre-release 1b - The leaked one
Beta 1.8 Pre-release 2
Beta 1.8
Beta 1.9 Pre-release 1
Beta 1.9 Pre-release 2
Beta 1.9 Pre-release 3a - Debug keys left in
Beta 1.9 Pre-release 3b - Debug keys removed
Beta 1.9 Pre-release 4
Downloads
Do not post these links else where, as it can only end up hurting users and me alike. It can hurt users from lack of information, and it can hurt me from potential loss of profit. It also hurts users because I delete the old files and links every time I update MCNostalgia, and so the links, being placed elsewhere, become broken. Instead, link to this thread.
By downloading, you agree that you have read this section(MCNostalgia), in its entirety, and that if you ask a question answered in this section, you are informed that I may ignore you.
You need both MCNostalgia and the patch files.
Adcraft - Show your support by using these downloads. Unlike adf.ly, these ads are harmless. Don't be afraid to check out any ads that interest you.
MCNostalgia 1.0.4 - Windows
MCNostalgia 1.0.4 - Other
Beta 1.8.1 Patches - All
Beta 1.8.1 Patches - Individual Downloads
Non-Ad
Link Removed
Link Removed
Link Removed
Legality
A lot of people question the legality of this. Well, it is not directly redistributing the minecraft jar files. It is the differences between the latest jar files and older versions. The difference("patch") files will not work without the files that need to be patched, in this case, the latest version of Minecraft. They will not work with anything else. Now, this clears it of one part of the forum rules, but not the illegality. Well, to clear that up, I've contacted Mojang multiple times, and they have been made aware of it at least twice, their response wasn't much, but I take it as a "do what you will." If they ask me to take it down in the future, I will.
Video Tutorials
Windows
Mac
Linux
Currently looking for somebody to do a video tutorial of using it on linux, from installing bspatch to running it. Both using terminal and not, preferably.
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Scattered throughout the past ten pages or so.
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Definitely need a new white stained clay, yes. Magenta could be a bit more...magenta, as well. Orange, while it has an orange backplate...it doesn't really stand out as orange at first glance. Red is the same as orange, has red there, but doesn't stand out. Pink and purple are the ones I was really talking about it needing to match the dye colors.
Ah, I see. I was actually looking into maybe updating the language file as well.
I was specfiically thinking of 3D modeling your doors, haha. I really hate how the texture "tiles" improperly on the sides of minecraft's door models, and it'd be nice to look through the windows in the doors as if they weren't paper.
Like I said in the album description, I put a bit more work into the valve. These two are actually my favorites.
I don't find them fitting either, myself. But I find them better fitting than wood.
I'll see what I can do.
That slime texture is so much better than mine.
Yeah I'm not liking how the rough andesite looks, myself. I tried to darken them, as well, but not too much, but it just doesn't feel right. As for the fixed version, I'd prefer something that tiles well and looks good taking up an entire wall. That's part of the reason I made the stone variants the way I did.
As for diorite, I'm liking the wall of pipes idea for the smooth variant, but I'm afraid that may be a bit out of my league.
For the granite, well, I actually fixed up the rebar. Personally, I feel the fixed rebar looks too noisy, but tell me what you guys think.
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Also, some personal opinions on stuff:
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Included with karyonix's GLSL shaders update are alternate shaders for bumpmapping.
You're welcome.
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No, thank you, your texture pack is awesome. Speaking of my work, I recently made this sound pack to accompany your texture pack.
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1a) Core
1b) Voice
1c) Mobs
1d) History
2) Installation
3) FAQ
4) Coming Soon...
5) Finalities
The Wind Waker Sound Pack is designed to be used in conjunction with Blaziken584's Wind Waker Texture Pack. At this moment in time, it does not contain digging, minecart, blaze, cat, chicken, cow, enderman, magma cube, sheep, slime, wither, wolf, and walking sounds. Nor does it contain custom musical notes. However, The list of exclusions is far smaller than than the list of inclusions. I have been working hard trying to identify the footstep sounds from The Wind Waker, but I could use some help, if people are willing.
The bulk of the sound pack, this is all the sounds excluding voice and mob sounds.
Contents
sound3\ambient\weather\rain#.ogg
sound3\ambient\weather\thunder#.ogg
sound3\fire\fire.ogg
sound3\fire\ignite.ogg
sound3\liquid\lava.ogg
sound3\liquid\lavapop#.ogg
sound3\liquid\splash#.ogg
sound3\liquid\swim#.ogg
sound3\liquid\water.ogg
sound3\portal\portal.ogg
sound3\portal\travel.ogg
sound3\portal\trigger.ogg
sound3\random\anvil_break.ogg
sound3\random\anvil_land.ogg
sound3\random\anvil_use#.ogg
sound3\random\bow.ogg
sound3\random\bowhit#.ogg
sound3\random\break.ogg
sound3\random\chestclosed.ogg
sound3\random\chestopen.ogg
sound3\random\click.ogg
sound3\random\door_close.ogg
sound3\random\door_open.ogg
sound3\random\explode#.ogg
sound3\random\fizz.ogg
sound3\random\fuse.ogg
sound3\random\levelup.ogg
sound3\random\orb.ogg
sound3\random\pop.ogg
sound3\random\splash.ogg
sound3\random\wood click.ogg
sound3\tile\piston\in.ogg
sound3\tile\piston\out.ogg
Downloads
Adf.ly
Adfoc.us
You are Link, why don't you sound like him? Replaces fall sounds and hurt sounds with Link's. Also silences eating sounds, replaces the burp with Link's sigh when he's done, and replaces drinking sounds with Link's swallowing sound.
Contents
sound3\damage\fallsmall.ogg
sound3\damage\hurtflesh#.ogg
sound3\random\breath.ogg
sound3\random\burp.ogg
sound3\random\classic_hurt.ogg
sound3\random\drink.ogg
sound3\random\eat1.ogg
sound3\random\eat2.ogg
sound3\random\eat3.ogg
Downloads
Adf.ly
Adfoc.us
Learn to fear the paralyzing scream of the ReDead. This download is for the full mob pack. Alternatives available below, the first individual download for each mob type is the version included in the full pack.
Contents
sound3\mob\bat\hurt#.ogg
sound3\mob\bat\idle#.ogg
sound3\mob\bat\loop.ogg
sound3\mob\bat\takeoff.ogg
sound3\mob\creeper\death.ogg
sound3\mob\creeper\say#.ogg
sound3\mob\enderdragon\end.ogg
sound3\mob\enderdragon\growl#.ogg
sound3\mob\enderdragon\hit#.ogg
sound3\mob\enderdragon\wings#.ogg
sound3\mob\ghast\affectionate scream.ogg
sound3\mob\ghast\charge.ogg
sound3\mob\ghast\death.ogg
sound3\mob\ghast\fireball4.ogg
sound3\mob\ghast\moan#.ogg
sound3\mob\ghast\scream#.ogg
sound3\mob\irongolem\death.ogg
sound3\mob\irongolem\hit#.ogg
sound3\mob\irongolem\throw#.ogg
sound3\mob\irongolem\walk#.ogg
sound3\mob\pig\death.ogg
sound3\mob\pig\say#.ogg
sound3\mob\pig\step#.ogg
sound3\mob\silverfish\hit#.ogg
sound3\mob\silverfish\kill.ogg
sound3\mob\silverfish\say#.ogg
sound3\mob\silverfish\step#.ogg
sound3\mob\skeleton\death.ogg
sound3\mob\skeleton\hurt#.ogg
sound3\mob\skeleton\say#.ogg
sound3\mob\spider\death.ogg
sound3\mob\spider\say#.ogg
sound3\mob\zombie\death.ogg
sound3\mob\zombie\hurt#.ogg
sound3\mob\zombie\say#.ogg
sound3\mob\zombiepig\zpig#.ogg
sound3\mob\zombiepig\zpigangry#.ogg
sound3\mob\zombiepig\zpigdeath.ogg
sound3\mob\zombiepig\zpighurt#.ogg
Downloads
Adf.ly
Adfoc.us
Individual Downloads
Click image to download.
Hyrule has a a rich past, filled with both good and evil. Here, you can read it.
Changelog
----------
New Fire Sound, Reduced Volume
New Fuse Sound
New Tool Break Sound, more oomph
New Piston Sound, less muffled
New Click Sound
New Portal Travel Sound
New Drinking Sound for Voice, no longer silenced
Helmaroc King Enderdragon alternate sounds added
OoT Skulltula sounds added
2012-11-15
----------
Release
2) Download sound pack(s)
3) Extract sound pack(s) to your .minecraft/audiotori/ folder.
4) In-game, press F9 and move the sound pack(s) to the top of the priority list.
Nothing yet.
The Wind Waker Sound Pack: Planned Features
More Sound Replacements such as Footstep and Digging
Optional OoT sounds for Cows and Chickens
MAtmos Support
Rhapsodia Support
Music
Planned Sound Packs
A joke soundpack, where everything is the name of the sound read aloud.
A soundpack inspired by Adventure Time.
Constructive criticism and advice is welcome! Thank you for considering my work.
Do not redistribute without permission. Credit to Nintendo Co., Ltd. for the sounds from The Legend of Zelda: The Wind Waker.
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We most certainly can call them impatient. As for immature, that only applies to those who DEMAND updates. Risugami doesn't make modloader out of any sort of obligation, he makes it because he's being generous, as StarshadesJack's analogy so well put it.
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That is just as frequent and annoying as "is it up to date yet?" It may not be strictly listed in #risucraft rules, but still violates the spirit of the rules. The answer is and always be, for every mod: When and IF it's done.