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    posted a message on [1.8.x][1.7.10]Friend Namer - A Small Mod that adds nicknames in-game

    Just updated to Minecraft 1.8.9! The download is available on the original post. This updates allows you to change names on the fly while in the middle of a game.

    Thank you all so much for supporting my modding endeavours.


    I normally try to squash any bugs before releasing but if I missed any don't hesitate to let me know.


    Thanks!

    Posted in: Minecraft Mods
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    posted a message on [1.8][1.7.x][1.6.x]CommuMod [Taking Requests]

    For those of you wondering... I am still working on v2.1.0.. I'm on the final stretch of finishing up some small bugs and then pushing it out. I'm also working on FriendNamer again. The in game name changing is driving me crazy but i'll get it working. Just wanted to keep you posted on the state of development.

    Posted in: Minecraft Mods
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    posted a message on [1.8.x][1.7.10]Friend Namer - A Small Mod that adds nicknames in-game
    Quote from ArachnidKid»

    The only thing I can think of that would be nice if it didn't require closing out the world in order for the name to change. However, if I understand correctly, I don't think that's possible since it already registers the users name when they get on, forcing it to be shut down in order to have a name change.


    However, it possibly could be run with a quick command that would instantly nickname the player in game without having to close it. For example, I saw a video that someone made that has it so when a player is put in a team, they are able to rename themselves in game. If you were to possibly create a command that does all of that for you, then you could be able to change names in game. Here's the link to the video if you want to see what I'm talking about:


    Just a random thought. Not sure if any of that sounds correct or anything, but I think you get what I'm trying to say... right? XD I'm not a modder in any way, so I probably have no idea what I'm talking about. XD



    Ok yeah! I see what you mean. I was working on an in-game config mode that would work eventually.. I need too hook into the close event and fire the nameformat event once I close the ingame gui. Look for it soon

    Edit: This would nullify the need for the use of teams because you could add the usernames to the config. I will look to add a chat command eventually but I don't have a timeframe for that right now.

    Posted in: Minecraft Mods
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    posted a message on [1.8.x][1.7.10]Friend Namer - A Small Mod that adds nicknames in-game

    Thanks! I'm glad you like it. I'm going to check, but it should work for 1.8.9 too. I don't know about 1.9 yet. But hey, if you want to see a feature just let me know. I'll see what I can do.

    Posted in: Minecraft Mods
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    posted a message on [1.8][1.7.x][1.6.x]CommuMod [Taking Requests]

    I am looking for a new name for this mod. My current name is kind of lame so go ahead and post suggestions. Remember the theme is a mod made for the community driven by the communities ideas. Thanks so much for your time!

    Posted in: Minecraft Mods
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    posted a message on [1.8.x][1.7.10]Friend Namer - A Small Mod that adds nicknames in-game

    If anyone wants to make a mod showcase and give me the link I'll put it up here. I haven't had a chance to make a video about it yet.

    Posted in: Minecraft Mods
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    posted a message on [1.8][1.7.x][1.6.x]CommuMod [Taking Requests]

    Hello everyone! I finally have a pre-release version for MC 1.8 out for you. Curseforge will take a little bit to update the widget but if you don't want to wait you can grab it here:

    Posted in: Minecraft Mods
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    posted a message on [1.8.x][1.7.10]Friend Namer - A Small Mod that adds nicknames in-game

    I have just published a fully working version for Minecraft 1.8. I'm sorry that the previous version didn't work and any inconveniences that it caused. If you tried it and it didn't work give it another chance. Trust me, it works again! Many thanks to Shinxwinx2323 for helping me test up to the latest release and notifying me of the brokenness of it.

    Posted in: Minecraft Mods
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    posted a message on [1.8][1.7.x][1.6.x]CommuMod [Taking Requests]

    This..
    This is absolutely amazing. Perhaps one of the best thought out ideas i've seen. I'd love to work on it if you could get a team together. I'm dual-enrolled in college and high school right now so my mod development has hit the back burner(as you can probably tell) due to classes, my job, and web-development endeavours. I'll do my best to start roughing that out because I've never dealt with anything that changes actual game mechanics.

    Asked the developer for permission to update and source code. Hopefully he will respond with an okay.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10]Invincible Hamster Mod

    Thanks!

    Posted in: Minecraft Mods
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    posted a message on [1.8][1.7.x][1.6.x]CommuMod [Taking Requests]
    Quote from Cyberrune»

    I don't know if these ideas have been suggested, but here it goes:


    Shaded redstone lamps: These lamps would emit a different color glow based on the stained glass used to make them with. Each one would light the area in its color.


    Police golems: I seen these in different animations. They would be normal golems, but dressed in a police outfit. They would be made of one iron block, a pumpken, two blue wool blocks, one black wool block.


    Cloth armor: normal armor made of wool. The different color armor would have to be made out of the right color of wool.


    Sorry for the late reply,
    I will add these to my list of items todo.

    Also,
    If you all would like I think I'm going to add a link to my waffle project board so everyone can see whats on my list and can contribute if they want.
    Posted in: Minecraft Mods
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    posted a message on [1.8.x][1.7.10]Friend Namer - A Small Mod that adds nicknames in-game

    Finally Added github link. My policy will be that the code is there for people to learn from but not take. If you want to contribute feel free to by submitting pull requests.

    Posted in: Minecraft Mods
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    posted a message on [1.8][1.7.x][1.6.x]CommuMod [Taking Requests]
    Quote from UltraX7»

    How's progress going? Just thought I'd check in since it's been a month since the last activity on the thread :)


    The latest version of the mod is looking pretty good! Although I have some feedback:
    - The Superbium Sword is far too OP -- maybe you should have to mix it with a Nether Star at an anvil to get the effects? Also, I think you should be able to turn the effects off in the config.

    - The Ruby Shovel has haste on it and has no animation when breaking blocks... I assume this is a bug :P
    - The Miner egg crashes the game.

    - Aradactite is way too common, especially for something that spawns fairly high up.

    - The Superbium torch's model doesn't show when you place it.

    - The Instant Miner's Shack has no texture.

    - The Apple block looks strange... It doesn't really resemble an apple :P

    - The pure water is a bit too fast lol.

    - Superbium TNT and Hydrogen Bombs both use normal TNT's texture when they change to an entity to explode. Additionally, after they explode it takes a few seconds for their explosion to actually occur.

    - Hydrogen Bombs just create a hunk of stone underneath them rather than changing blocks in their range into stone.

    - I don't know if I already suggested this at any point, but because of the nature of this mod, there are going to be features for every player that they don't want, when they do want others. I think every feature of this mod should be toggleable in the config.

    - Lastly, there is a bug where the game tries to load an invalid biome id for some reason. I assume it's this mod because this is the only mod I had installed when I found it. Here's my crash report:


    ---- Minecraft Crash Report ----
    // I blame Dinnerbone.

    Time: 4/05/15 9:02 AM
    Description: Invalid Biome id

    java.lang.NullPointerException: Invalid Biome id
    at net.minecraft.world.biome.WorldChunkManager.func_76936_a(WorldChunkManager.java:76)
    at net.minecraft.world.biome.BiomeCache$Block.(SourceFile:26)
    at net.minecraft.world.biome.BiomeCache.func_76840_a(SourceFile:52)
    at net.minecraft.world.biome.BiomeCache.func_76837_b(SourceFile:61)
    at net.minecraft.world.biome.WorldChunkManager.func_76935_a(WorldChunkManager.java:58)
    at net.minecraft.world.chunk.Chunk.func_76591_a(Chunk.java:1288)
    at net.minecraft.world.World.getBiomeGenForCoordsBody(World.java:141)
    at net.minecraft.world.WorldProvider.getBiomeGenForCoords(WorldProvider.java:365)
    at net.minecraft.world.World.func_72807_a(World.java:130)
    at net.minecraftforge.client.ForgeHooksClient.getSkyBlendColour(ForgeHooksClient.java:407)
    at net.minecraft.world.World.getSkyColorBody(World.java:1597)
    at net.minecraft.world.WorldProvider.getSkyColor(WorldProvider.java:399)
    at net.minecraft.world.World.func_72833_a(World.java:1575)
    at net.minecraft.client.renderer.EntityRenderer.func_78466_h(EntityRenderer.java:1672)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1154)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1015)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.world.biome.WorldChunkManager.func_76936_a(WorldChunkManager.java:76)

    -- DownfallBlock --
    Details:
    biome id: 0
    downfalls[] size: 256
    x: 0
    z: 0
    w: 16
    h: 16
    Stacktrace:
    at net.minecraft.world.biome.WorldChunkManager.func_76936_a(WorldChunkManager.java:76)
    at net.minecraft.world.biome.BiomeCache$Block.(SourceFile:26)
    at net.minecraft.world.biome.BiomeCache.func_76840_a(SourceFile:52)
    at net.minecraft.world.biome.BiomeCache.func_76837_b(SourceFile:61)
    at net.minecraft.world.biome.WorldChunkManager.func_76935_a(WorldChunkManager.java:58)
    at net.minecraft.world.chunk.Chunk.func_76591_a(Chunk.java:1288)

    -- Coordinates of biome request --
    Details:
    Location: World: (-18,0,-18), Chunk: (at 14,0,14 in -2,-2; contains blocks -32,0,-32 to -17,255,-17), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
    Stacktrace:
    at net.minecraft.world.World.getBiomeGenForCoordsBody(World.java:141)
    at net.minecraft.world.WorldProvider.getBiomeGenForCoords(WorldProvider.java:365)
    at net.minecraft.world.World.func_72807_a(World.java:130)
    at net.minecraftforge.client.ForgeHooksClient.getSkyBlendColour(ForgeHooksClient.java:407)
    at net.minecraft.world.World.getSkyColorBody(World.java:1597)
    at net.minecraft.world.WorldProvider.getSkyColor(WorldProvider.java:399)
    at net.minecraft.world.World.func_72833_a(World.java:1575)
    at net.minecraft.client.renderer.EntityRenderer.func_78466_h(EntityRenderer.java:1672)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1154)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityClientPlayerMP['UltraX7'/243, l='MpServer', x=8.50, y=66.62, z=8.50]]
    Chunk stats: MultiplayerChunkCache: 0, 0
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (92,64,244), Chunk: (at 12,4,4 in 5,15; contains blocks 80,0,240 to 95,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 1 total; [EntityClientPlayerMP['UltraX7'/243, l='MpServer', x=8.50, y=66.62, z=8.50]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2433)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:908)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 219369336 bytes (209 MB) / 394780672 bytes (376 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 12, tcache: 37, allocated: 13, tallocated: 123
    FML: MCP v9.05 FML v7.10.85.1236 Minecraft Forge 10.13.2.1236 4 mods loaded, 4 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.10.85.1236} [Forge Mod Loader] (forge-1.7.10-10.13.2.1236.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.13.2.1236} [Minecraft Forge] (forge-1.7.10-10.13.2.1236.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    commumod{v1.5.0} [Community Mod] (commumod-1.7.10-1.5.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Launched Version: 1.7.10
    LWJGL: 2.9.1
    OpenGL: GeForce GTX 780/PCIe/SSE2 GL version 4.5.0 NVIDIA 350.12, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)


    Can you grab the latest update and tell me if anything else is broken and what I fixed.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10]Invincible Hamster Mod

    Hahaha! Awesome!

    I will be updating to Minecraft 1.8 for those wondering. It is just taking a while. It's at the point where I think all that needs to be done is make sure the textures are applied.

    Posted in: Minecraft Mods
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    posted a message on [1.8][1.7.x][1.6.x]CommuMod [Taking Requests]
    Quote from EvaTEM»

    Hey, I might download the mod, but first, I have a suggestion (rather more than one)

    -New mob, Wind Wolf!

    -Wind Wolves drop Essence of Wind!

    -Put Essence of Wind in a crafting table with 2 sticks to get Wind Staff!

    -Wind Staff can easily create strong wind!

    -New blocks, Dimension Creator and Dimension Portal Creator!

    -Dimension Creator can easily create a dimension for you!

    -Dimension Portal Creator can create your dimension a portal (If the portal is already made, there is an alternate button you press to load the portal)!

    -New items, Dimension Saver and Advanced Activator!

    -Dimension Saver can save your dimensions (Put this in Dimension Portal Creator for the data for the portal)!

    -Advanced Activator works just like a lever, but is stronger (This is the only way to activate the special items in the dungeon I am going to add)!

    -New dungeon, Balloon Factory!

    -Balloon Factory spawns in plains biome!

    -New boss, Balloon Creator!

    -Balloon Creator spawns in Balloon Factory and can inflate the players!

    -New special items, Air Pump and Balloon Launcher!

    -Air Pump can inflate anything but blocks!

    -Balloon Launcher can shoot assorted balloons!

    -Both Air Pump and Balloon Launcher can be placed to be activated!


    Awesome Ideas! I don't know how much of that I can do right now, or how long it would take, but I will certainly try and get it done.
    Posted in: Minecraft Mods
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