Altough wyjkk has mentioned just to clarify always place junction rails before branching out the junction it self,and as before my instructions still apply,only be reminded junction rails first on a single direction set of tracks then physically add normal straight rails to branch out.
though this question/issue/dilemma should be directed at covertjaguar not spitfire4466.
Quote from Spitfire4466
https://dl.dropbox.c...86/TrainMod.zip
Don't unzip it
I have fixed some of the bugs you spoke about but:
1. I haven't seen this in my testing
2. this is probably due to the fact that sounds are played at a specific location and as you travel fast they sound weird. I didn't modify them.
3. the rail itself seems to affect the trains and override my own SpeedHandler, I have sent a message to CovertJaguar to know how to get through this
I noticed the current zip you have posted is 5mb smaller,are there any major changes you have added/removed?
1
Yes I saw that mod; however, if you wish to relocate your circuitry to a new location... good luck with that.
I wanted an easier way to edit the circuit, so the tool would allow you to rearrange the components by simply clicking and dragging to a new location. Also, I think the option of having the PCB look is kind of different and looks slick.
2
The circuits would do exactly what you make them do.
If you were to create a circuit using RedPower gates (let's say a 16 by 16 block chunk) you would be able to design the exact circuit on the Nano Circuit Table to produce a "Chip" only taking up a single block. The block (as shown in the PCB example above) would be marked with red as to where the input and output are. Simply connect it to redstone wire.
You could also use the soldering iron tool to right click for advanced options (viewing circuit name, components), shift right click to rotate.
I don't know if it would be possible to have more than one input and output per side, but that would be up to the more advanced modders to decide.