• 0

    posted a message on Call To Battle 2 - Authentic WWII Experience

    Hello, my friend, can I translate it into Chinese? And then tell me where to modify? I can not find:)

    Posted in: Minecraft Mods
  • 0

    posted a message on Call To Battle 2 - Authentic WWII Experience

    My sever player Use"."brush Gun How to deal with it?

    My server is not a game server

    Players can press the button to brush the gun and ammo

    Posted in: Minecraft Mods
  • 0

    posted a message on Call To Battle 2 - Authentic WWII Experience

    I found a bug
    In the server 98k kick down the Clip
    Can be infinite bullets
    As well as machine guns lying down in the server
    Unlimited brush machine guns
    Please solve the next

    Posted in: Minecraft Mods
  • 0

    posted a message on Call To Battle 2 - Authentic WWII Experience

    It 's me, my friend. I want to move your Mod to MCBBS. This is one of China's largest Minecraft game forum, I would like to move the Mod to MCBBS, you can carry it? This is the URL http://www.mcbbs.net/forum.php

    Posted in: Minecraft Mods
  • 0

    posted a message on Call To Battle 2 - Authentic WWII Experience

    Hello my friend, I have used your Mod on my server, the effect is very good

    This is a video from my server player

    http://v.youku.com/v_show/id_XMTc0NDgxNjQyNA==.html?f=28282024

    The following questions


    1, I hope the roadblock can be adjusted to 1.5, with the fence, players can not jump
    2, the grenade in the survival mode according to their own no harm
    3, barbed wire hope to add damage (I remember the single mode of injury, the server does not know there is no damage adjustment)
    4, the British rifle has a garbled items
    Hope to solve XD

    Posted in: Minecraft Mods
  • 0

    posted a message on Call To Battle 2 - Authentic WWII Experience

    Hello, my friend, long time no see, I want to use your Mod on my server, a Chinese World War II server, the name of the Second World War Sever (WW2 sever) can be used? my friend.

    Posted in: Minecraft Mods
  • 0

    posted a message on Call To Battle 2 - Authentic WWII Experience

    Yes, I only use your Mod and basic plug-Ess

    Posted in: Minecraft Mods
  • 0

    posted a message on Call To Battle 2 - Authentic WWII Experience

    Hello, my friend, I found a Bug
    In a multiplayer game
    Use egg hit each other head
    He will be invincible
    / Kill, / suicide invalid
    Combustion, it is null and void void
    How can we solve?

    Posted in: Minecraft Mods
  • 0

    posted a message on Call To Battle 2 - Authentic WWII Experience

    ---- Minecraft Crash Report ----
    // Uh... Did I do that?

    Time: 16-9-15 上午1:59
    Description: Exception in server tick loop

    java.lang.NullPointerException: Exception in server tick loop
    at cpw.mods.fml.server.FMLServerHandler.getSavesDirectory(FMLServerHandler.java:109)
    at ww2.WWII.load(WWII.java:707)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
    at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:325)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:287)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:631)
    at java.lang.Thread.run(Unknown Source)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    KCauldron Version: pw.prok:KCauldron:1.7.10-1614.201 Official
    Plugins:
    Disabled Plugins:
    Operating System: Windows Server 2008 R2 (amd64) version 6.1
    Java Version: 1.7.0_67, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 343700776 bytes (327 MB) / 674758656 bytes (643 MB) up to 954728448 bytes (910 MB)
    JVM Flags: 2 total; -Xms512M -Xmx1024M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 5 mods loaded, 5 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHI FML{7.10.99.99} [Forge Mod Loader] (KCauldron-1.7.10-1614.201.jar)
    UCHI Forge{10.13.4.1614} [Minecraft Forge] (KCauldron-1.7.10-1614.201.jar)
    UCHI kimagine{0.2} [KImagine] (minecraft.jar)
    UCHE ww2{1.0} [Call To Battle] (Call to Battle-The WWII Mod 1.7.10.jar)
    Profiler Position: N/A (disabled)
    Player Count: 0 / 20; []
    Is Modded: Definitely; Server brand changed to 'kcauldron,cauldron,craftbukkit,mcpc,fml,forge'
    Type: Dedicated Server (map_server.txt)




    I can not start my server, my friend
    Posted in: Minecraft Mods
  • 0

    posted a message on Call To Battle 2 - Authentic WWII Experience

    ---- Minecraft Crash Report ----
    // Don't do that.

    Time: 16-9-14 下午10:44
    Description: Exception in server tick loop

    java.lang.NullPointerException: Exception in server tick loop
    at cpw.mods.fml.server.FMLServerHandler.getSavesDirectory(FMLServerHandler.java:109)
    at ww2.WWII.load(WWII.java:707)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:530)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
    at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:323)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:286)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:620)
    at java.lang.Thread.run(Unknown Source)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows Server 2008 R2 (amd64) version 6.1
    Java Version: 1.7.0_67, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 45629848 bytes (43 MB) / 98918400 bytes (94 MB) up to 1031143424 bytes (983 MB)
    JVM Flags: 2 total; -Xincgc -Xmx1000M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.114.1388 Minecraft Forge 10.13.3.1388 4 mods loaded, 4 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML{7.10.114.1388} [Forge Mod Loader] (server.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Forge{10.13.3.1388} [Minecraft Forge] (server.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ww2{1.0} [Call To Battle] (Call to Battle-The WWII Mod 1.7.10 New.jar) Unloaded->Constructed->Pre-initialized->Errored
    Profiler Position: N/A (disabled)
    Player Count: 0 / 20; []
    Is Modded: Definitely; Server brand changed to 'cauldron,craftbukkit,mcpc,fml,forge'
    Type: Dedicated Server (map_server.txt)

    Posted in: Minecraft Mods
  • 0

    posted a message on Call To Battle 2 - Authentic WWII Experience
    <br class="Apple-interchange-newline"><div id="inner-editor"></div>









    Hello my friends I want my Mod placed in a private server, but being given, how does that matter
    Posted in: Minecraft Mods
  • 0

    posted a message on Call To Battle 2 - Authentic WWII Experience

    Hello, my friend, I hope this Mod main theme of World War II, after all, the theme of World War II Mod rarely, if they can increase the aircraft, vehicles, fixed weapons, such as anti-aircraft guns, sandbags, etc., as well as uniforms, thank you

    Posted in: Minecraft Mods
  • 0

    posted a message on Call To Battle 2 - Authentic WWII Experience

    Hello, my friend, I love you very much the idea, if you can add more uniform, national, as well as vehicles, it would be great, I really want you to donate, but I was in China, you can not use paypal, very Unfortunately, if you can provide the card number, I'll find a way to donate to you.

    Posted in: Minecraft Mods
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