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    posted a message on Ships Mod - Build sailable ships out of blocks
    Quote from LightningSh0ck»



    Oh, sorry, I missed that post. So, are we free to fork it? Yes I know it is GPL but I still think it's nice to ask.


    Everyone has always been able to fork it. That's what the GPL allows. =P
    Posted in: Minecraft Mods
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    posted a message on Ships Mod - Build sailable ships out of blocks
    Quote from LightningSh0ck»

    So where can we write suggestions and report bugs?

    Don't bother? I'm not working on the mod anymore.

    You could write them here though and maybe someone who forked the mod will read them.
    Posted in: Minecraft Mods
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    posted a message on Ships Mod - Build sailable ships out of blocks
    Quote from cmoore993»

    Is anyone else getting an error 403 whenever they try to get to the ships mod gallery page?


    The Ships Mod forums have been discontinued. Not enough people were using them to justify waging the war against the spammers every day.
    Posted in: Minecraft Mods
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    posted a message on Cubic Chunks mod - (almost) infinite world height and depth (updated with CurseForge links)
    Quote from Barteks2x»

    new logo is already there. It's a bit simpler, but I think it also looks better:

    And one for forge mod list (which is even simpler, so I'm considering modifying it to use part of that one above, but I'm also considering using just the cube)


    Oh wow, those look much better. Nice job! =)
    Posted in: WIP Mods
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    posted a message on Ships Mod - Build sailable ships out of blocks
    Quote from BirchKlng»

    Just came across this mod, and new to running mods etc - I think I read that older versions of a mod will not usually work on newer version of minecraft. So is this mod going to be released for 1.11.2? Are there any ship mods that will work on up to date minecraft version? Sorry - very new, and really just want some ship capabilities. Thanks!


    I don't really have the time/money to keep working on Ships Mod. Enjoy the 1.7.10 version though! =)

    Is Minecraft 1.11 really that much better than 1.7 anyway? =P
    Posted in: Minecraft Mods
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    posted a message on Cubic Chunks mod - (almost) infinite world height and depth (updated with CurseForge links)

    Nice work!


    I added a link to this thread at the top of the OP in my thread. Hopefully fans of cubic chunk mods will find their way here. =)

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Quote from Barteks2x»

    If you want to know how to do it, PM me. Noone will read it anyway when it's no longer the last page, so no point adding more posts about it here.


    Do you want to put stuff in the OP? let me know. I can edit it for you.

    I'd give you the thread somehow if I could.
    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Quote from Barteks2x»
    As for coordinate precision - with double you have 15 decimal digits. Integer.MAX_VALUE uses 9 of them. That leaves 8 digits of precision which is still more than float has in total. I don't see it as an issue.

    I've found that after accounting for even modest amounts of accumulated roundoff error, that 15 digits is closer to 11 or 12 in practice. So after 30 mil blocks away from the origin, we're left with maybe 3 digits, which is merely centimeter precision. That seems pretty close to the limit of the precision we need for accurate physics simulation in the game engine.

    But whatever. Not many people hang out in the far lands anyway.
    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    Coordinate precision at high magnitudes with floating point representations are still an issue, regardless of terrain generation. ie, at 30 mil meters away from zero, even the double type doesn't represent sub-meter distances very well.

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Quote from MuzikBike»

    Or, yknow, if only Mojang started working on it. Both of these being unlikely circumstances sadly out of our hands.


    One thing I would like to see: would Tall Worlds work with any manual modifications that returns the far lands? Since cubic chunks are handled differently I kind of doubt the existence of Tall Far Worlds, and even then there could be a Far Sky, shrouding the whole world in a laggy darkness.


    The far lands would still be there in a cubic chunk world. You might even get far-effects in the y dimension as well. =)
    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    Thanks, Cuchaz. Now on to learning Java.....


    Good luck! =)
    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    Hey man, what I think you are doing here is amazing. But quite frankly, i'm getting VERY desperate. Although, with tons of builders complaining about the height limit, for some reason, nobody seems to be trying to work on it. I myself, don't know anything about coding, but if nobody is going to do it, I guess it's worth a shot. I am getting very impatient, for 2 years I waited for someone to make a mod that increased the sky limit, or for Mojang to do it. Nobody is doing it.


    No fully usable mods exist for this because it's very very very hard to make a mod that does this. It's just too much work to make the needed changes to Minecraft's game engine. It's so much work, even Mojang doesn't want to do it, despite how many players want it to happen. In all honestly, it will probably never happen.


    Give me hints on how you did it. I'll do it myself if I have to. Thanks anyway man.

    Sure, here's how I did it. It's all here:

    https://github.com/TallWorlds/CubicChunks

    And a little bit is here:
    https://bitbucket.org/cuchaz/m3l/src

    Quote from MattTCreeper»

    Is there a possible release date for an alpha version of a mod?


    Nope. I'm not even working on Tall Worlds anymore. It's too much work.

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Quote from MattTCreeper»

    Are there any instructions on how to get this code to work?


    My implementation is just a proof-of-concept prototype. It's not supposed to be fully playable. I think Barteks2x is working on something more usable though.
    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    Goshdarnit, Mojang should hire this guy to get their game unlimited height. Why oh why does this mod have to be so underappreciated...


    Mojang doesn't need to hire someone to get Cubic Chunks into Minecraft. They could do it themselves if they wanted to. The trouble is, actually spending resources to implement Cubic Chunks is probably a bad business investment. That's probably why they'll never do it. Too much work, not enough reward.
    Posted in: WIP Mods
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    posted a message on Power Tools: Save time. Use better tools
    Quote from Jake1702»

    What's your say on modpacks?


    Glad you asked!
    Posted in: Minecraft Mods
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