Also, it sounds like you might be running out of memory. Try giving java a larger max heap size.
- Cuchaz
- Curse Premium
-
Member for 10 years, 4 months, and 7 days
Last active Thu, Jul, 8 2021 08:22:07
- 46 Followers
- 2,185 Total Posts
- 1362 Thanks
-
Oct 19, 2015Cuchaz posted a message on Mod Spotlight: Ships Mod!Posted in: News
If it happens with all your mods, then Ships Mod might not be the cause of the problems.
-
Oct 19, 2015Cuchaz posted a message on Mod Spotlight: Ships Mod!Posted in: News
Well, you already bought the game, right? You're never going to give Mojang any more money for Minecraft, so there's no economic incentive for Mojang to do what you want now. They can only make more money by attracting new players, not placating existing ones. I think it's remarkable they're putting so much effort into giving new features to existing players, when it might pay off more to just make Minecraft 2 instead and make everyone pay again.
-
Oct 19, 2015Cuchaz posted a message on Mod Spotlight: Ships Mod!Posted in: News
Water can get through certain blocks. Make sure you're building the ship's hull out of watertight blocks. Try this handy reference chart.
-
Oct 19, 2015Cuchaz posted a message on Mod Spotlight: Ships Mod!Posted in: News
Lol, I know right? They have all the freedom to add things to the game and sometimes the mods are more fun to play. Considering the economics of the situation though, there's very little incentive for them to keep developing Minecraft, so I'd say we're lucky to keep getting updates at all.
-
Oct 19, 2015Cuchaz posted a message on Mod Spotlight: Ships Mod!Posted in: News
Yeah, the videos are really old now. There's lots more in the mod now than the videos show.
-
Oct 19, 2015Cuchaz posted a message on Mod Spotlight: Ships Mod!Posted in: News
Everything looks good here. No sign of a crash. What was the problem?
-
Oct 19, 2015Cuchaz posted a message on Mod Spotlight: Ships Mod!Posted in: NewsQuote from SuperArthurBros»
This is very good! You can actually move around the ship while it is moving!
Should this be a signal of hope for the Zeppelin mod?
Airships are coming! Don't worry. =) - To post a comment, please login.
0
Everyone has always been able to fork it. That's what the GPL allows. =P
0
Don't bother? I'm not working on the mod anymore.
You could write them here though and maybe someone who forked the mod will read them.
0
The Ships Mod forums have been discontinued. Not enough people were using them to justify waging the war against the spammers every day.
0
Oh wow, those look much better. Nice job! =)
0
I don't really have the time/money to keep working on Ships Mod. Enjoy the 1.7.10 version though! =)
Is Minecraft 1.11 really that much better than 1.7 anyway? =P
3
Nice work!
I added a link to this thread at the top of the OP in my thread. Hopefully fans of cubic chunk mods will find their way here. =)
0
Do you want to put stuff in the OP? let me know. I can edit it for you.
I'd give you the thread somehow if I could.
0
I've found that after accounting for even modest amounts of accumulated roundoff error, that 15 digits is closer to 11 or 12 in practice. So after 30 mil blocks away from the origin, we're left with maybe 3 digits, which is merely centimeter precision. That seems pretty close to the limit of the precision we need for accurate physics simulation in the game engine.
But whatever. Not many people hang out in the far lands anyway.
0
Coordinate precision at high magnitudes with floating point representations are still an issue, regardless of terrain generation. ie, at 30 mil meters away from zero, even the double type doesn't represent sub-meter distances very well.
0
The far lands would still be there in a cubic chunk world. You might even get far-effects in the y dimension as well. =)
0
Good luck! =)
0
No fully usable mods exist for this because it's very very very hard to make a mod that does this. It's just too much work to make the needed changes to Minecraft's game engine. It's so much work, even Mojang doesn't want to do it, despite how many players want it to happen. In all honestly, it will probably never happen.
Sure, here's how I did it. It's all here:
https://github.com/TallWorlds/CubicChunks
And a little bit is here:
https://bitbucket.org/cuchaz/m3l/src
Nope. I'm not even working on Tall Worlds anymore. It's too much work.
0
My implementation is just a proof-of-concept prototype. It's not supposed to be fully playable. I think Barteks2x is working on something more usable though.
1
Mojang doesn't need to hire someone to get Cubic Chunks into Minecraft. They could do it themselves if they wanted to. The trouble is, actually spending resources to implement Cubic Chunks is probably a bad business investment. That's probably why they'll never do it. Too much work, not enough reward.
0
Glad you asked!