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  • CubicCrazy
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  • Member for 9 months and 5 days
    Last active Thu, May, 26 2022 05:39:39
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  • View CubicCrazy's Profile

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    May 5, 2022
    CubicCrazy posted a message on "/effect give" command doesn't work for me!

    The effect strength might need to be at least 1 for it to work so change the 0 to a 1

    Posted in: Commands, Command Blocks and Functions
  • View CubicCrazy's Profile

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    May 3, 2022
    CubicCrazy posted a message on Command to change an attribute of a player (Max Health) and give them an item / effect in return.

    Changing something like that would probably be best done using either datapacks or pluggins. I don't think its possible to permanently change a players number of hearts using commands... sorry I can't be of more assistance.

    Posted in: Commands, Command Blocks and Functions
  • View CubicCrazy's Profile

    0

    May 3, 2022
    CubicCrazy posted a message on Send a message to a player once they reach a certain level.

    Hey so you can do that with a dummy scoreboard and a few command blocks for each level you want a notification. first setup a dummy scoreboard called "LevelFlag" then setuo these commands


    Repeater block

    /execute as @e[type=minecraft:player,level=1,scores={LevelFlag=0}] at @s run tellraw hi

    change the level as you see fit here to when you want the notification

    then a conditional chain block


    /scoreboard players set @e[type=minecraft:player,level=1,scores={LevelFlag=0}] LevelFlag 1

    If you have any questions feel free to ask :)

    Posted in: Commands, Command Blocks and Functions
  • View CubicCrazy's Profile

    0

    May 2, 2022
    CubicCrazy posted a message on Dispenser only dispensing bonemeal half the time...

    Hi I've been trying to make an automatic bonemeal farm and I've come across this confusing problem: the dispenser only activate when the signal comes from the left and not from the right. The signal isn't still on from the previous cycle and I can't work out why it only runs half the time...

    Posted in: Redstone Creations
  • View CubicCrazy's Profile

    0

    May 2, 2022
    CubicCrazy posted a message on How can I make a glass break when a player jumps on it?

    For setup run this command


    /scoreboard objectives add JumpGlass minecraft.custom:minecraft.jump

    Then set up a repeater block with


    /execute at @e[scores={JumpGlass=1..}] run fill ~ ~-1 ~ ~ ~-2 ~ minecraft:air replace minecraft:glass

    and a chain command block with

    /scoreboard players reset @a[scores={JumpGlass=1..}] JumpGlass


    Enjoy :)

    Posted in: Commands, Command Blocks and Functions
  • View CubicCrazy's Profile

    0

    May 2, 2022
    CubicCrazy posted a message on Boat Passenger Detection

    Hey so this command may work


    /execute as @e[type=boat,nbt={Type:"oak",Passengers:[{id:"minecraft:furnace_minecart"}]}]


    Let me know how you go :)

    Posted in: Commands, Command Blocks and Functions
  • View CubicCrazy's Profile

    0

    Apr 29, 2022
    CubicCrazy posted a message on Boat Passenger Detection

    I haven't tested it but i know @a wouldn't work as it only targets players but @e might as this works for all other entities. Let me know how you go :)

    Posted in: Commands, Command Blocks and Functions
  • View CubicCrazy's Profile

    1

    Apr 29, 2022
    CubicCrazy posted a message on command problem: "is everyone ready to start a game?"

    /execute unless entity @e[type=Player,scores={Ready=0}] run


    This command wont run unless there are no players with a score of 0. Keep in mine that 0 is different from no score at all it needs to be set to 0 first.


    Ive used a similar command on a realm world as a safeguard to stop any commands if no players are in the world and its never failed me (works on realms and servers since they keep running even if no players are on) Let me know if you have any issues. :)

    Posted in: Commands, Command Blocks and Functions
  • View CubicCrazy's Profile

    0

    Apr 24, 2022
    CubicCrazy posted a message on command problem: "is everyone ready to start a game?"

    you could have the scoreboard test work the opposite way by executing unless someone has a score of 0. Basically it'll run once everyone score is set to 1 :)

    Posted in: Commands, Command Blocks and Functions
  • View CubicCrazy's Profile

    0

    Apr 17, 2022
    CubicCrazy posted a message on How can I make if a player breaks a specific block he die?

    Use one repeating command block, needing redstone runs:

    /scoreboard players set @a[scores{BreakDie=1}] BreakDie 2

    Then a chain command block, set to conditional and always active with this command:

    /kill @a[scores={BreakDie=2}]

    Then another chain command block with:

    /scoreboard players reset @a[scores={BreakDie=2}] 

    That should do it :) let me know if you have any more troubles

    Posted in: Commands, Command Blocks and Functions
  • View CubicCrazy's Profile

    0

    Apr 15, 2022
    CubicCrazy posted a message on How can I make if a player breaks a specific block he die?
    /scoreboard objectives add BreakDie minecraft.mined:minecraft.stone

    This will give the player a score if he mines stone. Then you can use that score to kill them. Make sure you reset the score each time otherwise they will just keep dying continuously. Test on an offline world first it can go badly if its not set up properly :)


    Cheers

    Posted in: Commands, Command Blocks and Functions
  • View CubicCrazy's Profile

    0

    Apr 12, 2022
    CubicCrazy posted a message on I need help with one command block

    Hi ISOPL,

    You're close but there's 2 specifics you need to watch for.
    1. the command block needs to be closest to you on the red concrete
    2. youll need to name the other player for simplicity sake or use @e[type=player, sort=furthest, limit=1]

    if they are correct then the following command should work for you :) Make sure to use it in a repeater block on always active or with a redstone block on it

    execute at @p if block ~ ~-1 ~ minecraft:red_concrete run tp "otherplayersname" ~ ~ ~ 
    Posted in: Commands, Command Blocks and Functions
  • View CubicCrazy's Profile

    0

    Mar 27, 2022
    CubicCrazy posted a message on Some kind of Quest with command block?

    Just have a dummy score that when it runs the first text command it gives anyone with a score of 0 a score of 1 so next time the second version of the chat appears to the person with a score of 1.

    Scoreboards are pretty unlimited as you can name them anything you like which should easily allow you to make 15 quests without any conflict. you could even call them "quest1" etc to help you keep track of their progress.

    Posted in: Commands, Command Blocks and Functions
  • View CubicCrazy's Profile

    1

    Mar 26, 2022
    CubicCrazy posted a message on Is there way to add score to scoreboard from drink potion?

    Hey, there is a scoreboard criteria which is minecraft.item.used.potion or something similar to that which should do what you want :) just make sure that when the time runs out the score is reset for next time they drink a potion

    Posted in: Commands, Command Blocks and Functions
  • View CubicCrazy's Profile

    0

    Mar 25, 2022
    CubicCrazy posted a message on How to edit player ActiveEffect duration?

    Glad to hear you worked out a workaround :) I haven't a clue with datapacks but they certainly appear to have more flexibility in how you can use them. Thanks for sharing :)

    Posted in: Commands, Command Blocks and Functions
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