Alikcraft is a 1.12.2 texturepack that aims to replicate the minecraft textures as close as possible in a 256x256 format. It does not attempt to achieve photo realism, it instead appears as minecraft with a higher resolution. Some blocks such as diorite, andesite, granite, their polished counterparts, and glowstone have been redesigned to create a more pleasant look. At this version, almost every block you find in nature or are directly crafted from basic blocks are textured. Here are the blocks currently textured:
all colors of wool,all stained glass,all types of planks,andesite,anvil,azure bluet,birch door,birch leaves,birch log,bookshelf,brick,clay,coal ore,coarse dirt,cobblestone,cracked stone brick,crafting table,daisy,dandelion,dead bush,diamond ore,diorite,dirt,emerald ore,end stone,farmland,furnace,glass,glowstone,gold ore,granite,grass,gravel,ice,iron ore,ladder,lapis ore,long grass,oak door,oak leaves,oak log,obsidian,poppy,red sand,red sandstone,redstone lamp,redstone ore,sand,sandstone,smooth andesite,smooth diorite,smooth granite,smooth red sandstone,smooth sandstone,snow,spruce door,spruce leaves,spruce log,stone,stone,stone brick,stone slab,tallgrass,torch,trapdoor
almost all blocks have normal and specularity maps so if you have a more powerful pc, you can add extra detail by using compatible shaders(such as SUES). Every full update is free(The next update is expanding on building blocks), and you can get the update when it's half complete along with some other perks by becoming a patron at https://www.patreon.com/CubeCrown
Here are some screenshots of the texturepack with and without shaders:
WARNING: i do use a link shortener to make money off of downloads, so there will be ads that will say "download." just make sure to skip the first ad and only click this download button:
I have updated my Optifine, but the glitch is still there. it seems to be a problem with my shaders so hopefully there is a setting i can change to fix it. Otherwise i'll have to find a new one
I've been working on a texture pack recently that makes use of normal maps and specular maps, but i keep getting this weird lighting glitch where half of the block, split diagonally, is lit differently. I am using SEUS renewed 1.0.0 as my shader, I'm in 1.12.2, and using OptiFine 1.12.2 HD U C6
"<0" never should have worked in the first place. Change it to 0 or the proper, 0f. While we are at it the CustomName tag is a type string and should have quotes around the value. Although not necessary, is the proper way.
okay there are really no scoreboards needed all you have to do is make a 3x3 thing of command blocks(everyone has a command to do the different things. since you have 8 options just put any block in the middle, it won't matter) with pressure plates on top then have a command summon a silverfish with /summon Silverfish x y~(one above the pressure plates) z then right after the silver fish is summoned use this command /spreadplayers x(of before) z(of before) 0 1 false @e[type=Silverfish] then after that(put some delay) do the command /kill @e[type=Silverfish,r=[(how far away the silver fish is away from the command blocks)]
If there was any confusion: it's just a straight line with all those commands in it that activates every time you want it to(you do that part) and the command block 3x3 square with all your commands
I think horses will become completely invisible, including the saddle. But if you are using a resource pack and you can retexture the pig's saddle, I would suggest to do that.
then get a command block with a clock connected to it or use a repeating command block and put: /tp @e[type=EntityHorse,r=(how far away it is)] x y z
and then /effect @e[type=EntityHorse,r=(how far way it is)] invisibiliy 10000 0 true and /effect @e[type=EntityHorse,r=(how far way it is)] regeneration 10000 255
P.S. before you effect the horse get the positioning right(you will need to use decimals).
Maybe something like a army bunker filled with weapons(catapults, cannons, and bow and sword storage), barracks(sleeping quarters), treasures, and an armory. maybe you wanted a more open cavey feel but that's what i came up with! you are free to morph(woah vocabulary) it.
in 1.10.2 and some updates before it you could type something like /testfor @p[x,y,z,radius] and it would test for a player at those coords, but in 1.11.2 it doesn't work and you get the error "invalid selector argument: '<the x coord you chose>' ". Can anyone tell me why it does this?
in the mineplex server in most games you instantly eat mushroom stew, if you know what command do i use to instantly eat mushroom stew or if you can any food please reply
i tried to use CanDestroy for the first time (i did it in 1.10) after watching a video and when it didn't work i looked it up and the only things that came up were stuff about using it in 1.8
I used /give @p diamond_pickaxe 1 0 {CanDestroy:[planks]}
um yeah. that was the first thing i said iv'e seen them in 1.8.9 servers & i can't update to 1.9 because it's for a 1.8.9 W.I.P. map with a lot of command blocks and if i update it will empty all of the command blocks because of the command block update in 1.9. please read alll the way through the thread before you say stuff.
sorry guys i was wrong.... it doesn't empty the command blocks when you go passed 1.8.9, i tested it. i guess they fixed that bug. so now i can use end gateways in my world. thanks for all the help!
He's saying that he's seen them before without mods or anything apparently.
um yeah. that was the first thing i said iv'e seen them in 1.8.9 servers & i can't update to 1.9 because it's for a 1.8.9 W.I.P. map with a lot of command blocks and if i update it will empty all of the command blocks because of the command block update in 1.9. please read alll the way through the thread before you say stuff.
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Alikcraft is a 1.12.2 texturepack that aims to replicate the minecraft textures as close as possible in a 256x256 format. It does not attempt to achieve photo realism, it instead appears as minecraft with a higher resolution. Some blocks such as diorite, andesite, granite, their polished counterparts, and glowstone have been redesigned to create a more pleasant look. At this version, almost every block you find in nature or are directly crafted from basic blocks are textured. Here are the blocks currently textured:
all colors of wool,all stained glass,all types of planks,andesite,anvil,azure bluet,birch door,birch leaves,birch log,bookshelf,brick,clay,coal ore,coarse dirt,cobblestone,cracked stone brick,crafting table,daisy,dandelion,dead bush,diamond ore,diorite,dirt,emerald ore,end stone,farmland,furnace,glass,glowstone,gold ore,granite,grass,gravel,ice,iron ore,ladder,lapis ore,long grass,oak door,oak leaves,oak log,obsidian,poppy,red sand,red sandstone,redstone lamp,redstone ore,sand,sandstone,smooth andesite,smooth diorite,smooth granite,smooth red sandstone,smooth sandstone,snow,spruce door,spruce leaves,spruce log,stone,stone,stone brick,stone slab,tallgrass,torch,trapdoor
almost all blocks have normal and specularity maps so if you have a more powerful pc, you can add extra detail by using compatible shaders(such as SUES). Every full update is free(The next update is expanding on building blocks), and you can get the update when it's half complete along with some other perks by becoming a patron at https://www.patreon.com/CubeCrown
Here are some screenshots of the texturepack with and without shaders:
WARNING: i do use a link shortener to make money off of downloads, so there will be ads that will say "download." just make sure to skip the first ad and only click this download button:
LINKS:
[1.12.2-v1.0] Link Removed
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I have updated my Optifine, but the glitch is still there. it seems to be a problem with my shaders so hopefully there is a setting i can change to fix it. Otherwise i'll have to find a new one
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I've been working on a texture pack recently that makes use of normal maps and specular maps, but i keep getting this weird lighting glitch where half of the block, split diagonally, is lit differently. I am using SEUS renewed 1.0.0 as my shader, I'm in 1.12.2, and using OptiFine 1.12.2 HD U C6
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also i'm pretty sure in 1.11 it's "ArmorStand" not "armor_stand"
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okay there are really no scoreboards needed all you have to do is make a 3x3 thing of command blocks(everyone has a command to do the different things. since you have 8 options just put any block in the middle, it won't matter) with pressure plates on top then have a command summon a silverfish with /summon Silverfish x y~(one above the pressure plates) z then right after the silver fish is summoned use this command /spreadplayers x(of before) z(of before) 0 1 false @e[type=Silverfish] then after that(put some delay) do the command /kill @e[type=Silverfish,r=[(how far away the silver fish is away from the command blocks)]
If there was any confusion: it's just a straight line with all those commands in it that activates every time you want it to(you do that part) and the command block 3x3 square with all your commands
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I'm pretty sure it's just /summon EntityHorse ~ ~ ~ {NoAI:1,Saddle:1,Silent:1,Tame:1,NoGravity:1,PersistanceRequired:1,Rotation:[(degrees rotated)f]}
then get a command block with a clock connected to it or use a repeating command block and put: /tp @e[type=EntityHorse,r=(how far away it is)] x y z
and then /effect @e[type=EntityHorse,r=(how far way it is)] invisibiliy 10000 0 true and /effect @e[type=EntityHorse,r=(how far way it is)] regeneration 10000 255
P.S. before you effect the horse get the positioning right(you will need to use decimals).
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Maybe something like a army bunker filled with weapons(catapults, cannons, and bow and sword storage), barracks(sleeping quarters), treasures, and an armory. maybe you wanted a more open cavey feel but that's what i came up with! you are free to morph(woah vocabulary) it.
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in 1.10.2 and some updates before it you could type something like /testfor @p[x,y,z,radius] and it would test for a player at those coords, but in 1.11.2 it doesn't work and you get the error "invalid selector argument: '<the x coord you chose>' ". Can anyone tell me why it does this?
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in the mineplex server in most games you instantly eat mushroom stew, if you know what command do i use to instantly eat mushroom stew or if you can any food please reply
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i tried to use CanDestroy for the first time (i did it in 1.10) after watching a video and when it didn't work i looked it up and the only things that came up were stuff about using it in 1.8
I used /give @p diamond_pickaxe 1 0 {CanDestroy:[planks]}
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if you can think of a trap with teleporting you can just type /tp @a <x> <y> <z>
It won't tp polar bears because it's teleporting all players (if you only want to do the closest player do @p instead)
You probably already know this but just in case
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is it possible to get a clickable armorstand?(when clicked activating a command)
if not is there a way to testfor the armor stand wearing something? iv'e tried
/testfor @e[type=ArmorStand,r=10] {Inventory:[{Slot:100b,tag:{display:{Name:"<Name>"}}}]}
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sorry guys i was wrong.... it doesn't empty the command blocks when you go passed 1.8.9, i tested it. i guess they fixed that bug. so now i can use end gateways in my world. thanks for all the help!
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um yeah. that was the first thing i said iv'e seen them in 1.8.9 servers & i can't update to 1.9 because it's for a 1.8.9 W.I.P. map with a lot of command blocks and if i update it will empty all of the command blocks because of the command block update in 1.9. please read alll the way through the thread before you say stuff.
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have you read the first thing i said? i'm talking about vertical END portals.