I just tried it out in my singleplayer world, I couldn't craft the copper, tin, etc essences, and NEI didn't show recipes for them. I have Thermal Expansion, so I do have copper and some of those other metals.
Hi, when I set the controls for this mod, they revert to default when I restart the game. This is really irritating, as both and my friend use ctrl for crouch.
Also, the way vanilla boats are controlled was changed in 1.6, so you might want to change that too to match that, if it isn't too much trouble.
May I suggest an alternate upgrade to the skiff: the longship? It would be fast, agile, and able to go through water a single block deep, but you wouldn't be able to arm it--the best you could get is stand on the deck and use a bow.
Also, catamarans and other multihulls would be cool as well.
Easier way to make a ridiculously long tick:
1.) make clocks with times that are prime.
2.) Hook them all up with AND gates.
Using this method for clocks of lengths of 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, and 97, we get a clock that takes 7.311×10^27 years for one cycle, or ~5.3×10^17×the age of the universe.
I've reinstalled my game from scratch (deleted .minecraft, downloaded a new .exe bin). My java is up to date. I think I've run 1.0.0 before successfully. I get the following error report after I log in (after a black screen for several seconds)
--- BEGIN ERROR REPORT a1dce528 --------
Generated 11/25/11 6:49 PM
Minecraft: Minecraft 1.0.0
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0-ea, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
[failed to get system properties (java.lang.NullPointerException)]
org.lwjgl.LWJGLException: Could not create context
at org.lwjgl.opengl.WindowsContextImplementation.nCreate(Native Method)
at org.lwjgl.opengl.WindowsContextImplementation.create(WindowsContextImplementation.java:50)
at org.lwjgl.opengl.Context.<init>(Context.java:120)
at org.lwjgl.opengl.Display.create(Display.java:858)
at org.lwjgl.opengl.Display.create(Display.java:784)
at org.lwjgl.opengl.Display.create(Display.java:765)
at net.minecraft.client.Minecraft.a(SourceFile:237)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT dbece759 ----------
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How do I open the options menu for this mod? I can't find it anywhere. This is what my options screen looks like.
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Also, the way vanilla boats are controlled was changed in 1.6, so you might want to change that too to match that, if it isn't too much trouble.
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Also, catamarans and other multihulls would be cool as well.
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1.) make clocks with times that are prime.
2.) Hook them all up with AND gates.
Using this method for clocks of lengths of 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, and 97, we get a clock that takes 7.311×10^27 years for one cycle, or ~5.3×10^17×the age of the universe.
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Also, it's so saturated, it feels like a x32 version of Painterly. I like it.
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WTH is going on?
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Taken.Returned