So, let me repurpose mice, since it has overwhelming negative feedback:
Mice make burrows in a single dirt or grass block, and are usually found within 15 blocks of said hole and found all over the world, though they do like villages. Mice will eat crops within this range, but they can be relocated by destroying the block (this, btw, will only add *two* new blocks to the game if any). When killed, a mouse will drop minimal XP and an assortment of fruits, veggies, and grains. This would be helpful if a mouse if found early game. Destroying the hole would have a 15% chance of producing a single fruit or veggie as well.
I agree completely. If nothing else give the game some forms of chairs, couches, and tables. The villages already “emulate” the feel, why not give them official furniture? You could put flower pots, bowls, food (imagine putting your chicken on a plate on the table!), torches to act as candles, rugs for placemats, or even just any other item on the table which would be considered “dropping it”, but it won’t despawn. For example, you have this iron you want to give to a friend and don’t want them rummaging around in your chests or something, or you have an item you intend to use very soon but not immediately. Set it on the table and it’ll never despawn!
I’d love for their to be biomes and villagers that you could find underground! At one point, Mojang mentioned adding crystal caves to the underground toy could find, but they haven’t put them in yet. The crystals as they described it had no real use except for decoration. But yeah, underground biomes would make mining so fun!
Without reading the post (sorry, pretty long), and going off of your pics, I think another solution would be to be able to make pull boats, which would be something along the lines of crafting a boat, chest, and lead together, and being able to attach that to your normal boat, up to 3 or so. That’d be cool too.
People here aren’t very receptive of new food ideas, but I give you credit for using already existing items to create new ones. I personally believe that some variety would be nice, and using food that is already there and enhancing their use is a good idea. Things like apples on their own are pretty useless, so being able to make apple cider out of on them later in game would be cool.
I think, if there were to be a “Challenge” Mode separate from Hardcore mode, these might be better changes:
- Tools and weapons deteriorate 1.5 to 2 times faster.
- All ores become harder to find, in veins no bigger than 3.
- Enchantments all lose a level.
- Enemies all do two extra hearts of damage.
- Food items recover less hunger and saturation
- “Food” mobs spawn less than enemies, and only in groups of 2
- Coal will cook and smelt less per piece.
- Loot chests won’t contain nearly as valuable supplies
- Villagers won’t have farms
I dunno, a bunch of changes done to make it harder is what every challenge mode does, no? Most “hard modes” in video games are just enemies doing twice as much damage most of the time.
I’m no good at balancing these kinds of things. What changes would you guys rather see?
I strongly prefer not, because I just set up that system to keep villagers out of my house in town because they kept getting stuck on my chests and in my cauldrons.
I just have a strong feeling that adding sharks to Minecraft won’t cause players to mass kill sharks. The shark from Banjo-Kazooie would cause me to do that before this. I also believe pandas and polar bears are or were endangered, and unlike polar bears, pandas are quite easy for humans to access and cause harm to.
Yeah but the people working at Mojang already said they won't be adding sharks. Not sure if it was
for moral reasons due to possible image damage (like for example with the movie Jaws that gave
sharks a far worse reputation then they deserve) or because they'd rather have a more
'fantastic' sharklike beast for the sake of originality.
I don't really know what their reasoning was in the end since they came up with all kinds of arguments
boiling down to saying no to sharks.
But then again... if the later is the actual case raynextgen could make a thread to intruduce a hostile
maritime mob and call it a snapper or something in that direction, which is a shark in all but name...
make it a little blocky to fit the game and have it be your own fantasy shark like predator
(think of the slaughterfish out of the several Elder Scrolls games).
I found the ridiculous explanation as to why sharks won’t be added here.
Honestly, I only wouldn’t want sharks because Drowned’s spawn rates, at least in Bedrock are absolutely insane. When swimming in the ocean I can run into a group of about 20 at once, at least 1-3 with tridents. I sooner die to a group of Drowned before I even get closed to dying in an ocea monument.
Totally on board, but they should probably at least kinda make the illionist less powerful and maybe they could have a very rare mob: the pirate cow, its kinda like the llamas of the wandering traders they just added, but with a pirate costume and when the cow is killed everybody on the ship will attack you. I dunno just a weird idea.
I’d personally stick with the Mooshroom, I’m sure pirates would be take a lot of pride over finding such a rare specimen. In lore, they were probably using the mushroom stew (or in the rare case it’s a brown Mooshroom, suspicious stew) as a renewable food source while out at sea. I kind of had the idea they would aggro on you immediately, but yeah, I think if they don’t getting near the Mooshroom should set them off.
People keep saying the crab claw would be like the fishing rod, but I don’t think fishing rods can actually hook items? What I mean by that is, say you die in a ravine, or you accidentally toss an item across a gap, and can’t necessarily grab it easily. Maybe you forgot your building blocks to make a bridge or something. You can use the crab claw you grab an item from like say, a 4 block distance to get it back.
Orrrr, you can kill enough crabs to collect their shells and make a special kind of shield? I don’t know anything about them, I play Bedrock, but it seems like you can only make one kind of shield. Some variety might be cool.
0
So, let me repurpose mice, since it has overwhelming negative feedback:
Mice make burrows in a single dirt or grass block, and are usually found within 15 blocks of said hole and found all over the world, though they do like villages. Mice will eat crops within this range, but they can be relocated by destroying the block (this, btw, will only add *two* new blocks to the game if any). When killed, a mouse will drop minimal XP and an assortment of fruits, veggies, and grains. This would be helpful if a mouse if found early game. Destroying the hole would have a 15% chance of producing a single fruit or veggie as well.
Better?
0
The mod I was referring to was . It basically tracks ores nearby and point them out to you, though the system works different.
0
This is directly based off a mod, is it not? I don’t know if I agree completely but it may be neat as status effect that wear off within...20 seconds?
0
I agree completely. If nothing else give the game some forms of chairs, couches, and tables. The villages already “emulate” the feel, why not give them official furniture? You could put flower pots, bowls, food (imagine putting your chicken on a plate on the table!), torches to act as candles, rugs for placemats, or even just any other item on the table which would be considered “dropping it”, but it won’t despawn. For example, you have this iron you want to give to a friend and don’t want them rummaging around in your chests or something, or you have an item you intend to use very soon but not immediately. Set it on the table and it’ll never despawn!
Full support!
0
I’d love for their to be biomes and villagers that you could find underground! At one point, Mojang mentioned adding crystal caves to the underground toy could find, but they haven’t put them in yet. The crystals as they described it had no real use except for decoration. But yeah, underground biomes would make mining so fun!
Support!
0
Without reading the post (sorry, pretty long), and going off of your pics, I think another solution would be to be able to make pull boats, which would be something along the lines of crafting a boat, chest, and lead together, and being able to attach that to your normal boat, up to 3 or so. That’d be cool too.
0
People here aren’t very receptive of new food ideas, but I give you credit for using already existing items to create new ones. I personally believe that some variety would be nice, and using food that is already there and enhancing their use is a good idea. Things like apples on their own are pretty useless, so being able to make apple cider out of on them later in game would be cool.
1
I think, if there were to be a “Challenge” Mode separate from Hardcore mode, these might be better changes:
- Tools and weapons deteriorate 1.5 to 2 times faster.
- All ores become harder to find, in veins no bigger than 3.
- Enchantments all lose a level.
- Enemies all do two extra hearts of damage.
- Food items recover less hunger and saturation
- “Food” mobs spawn less than enemies, and only in groups of 2
- Coal will cook and smelt less per piece.
- Loot chests won’t contain nearly as valuable supplies
- Villagers won’t have farms
I dunno, a bunch of changes done to make it harder is what every challenge mode does, no? Most “hard modes” in video games are just enemies doing twice as much damage most of the time.
I’m no good at balancing these kinds of things. What changes would you guys rather see?
0
If hostile mobs can do 3 times more damage, I think that means things like phantoms and trident Drowned could one shot you, even with some armors.
0
I strongly prefer not, because I just set up that system to keep villagers out of my house in town because they kept getting stuck on my chests and in my cauldrons.
0
I just have a strong feeling that adding sharks to Minecraft won’t cause players to mass kill sharks. The shark from Banjo-Kazooie would cause me to do that before this. I also believe pandas and polar bears are or were endangered, and unlike polar bears, pandas are quite easy for humans to access and cause harm to.
0
I found the ridiculous explanation as to why sharks won’t be added here.
Honestly, I only wouldn’t want sharks because Drowned’s spawn rates, at least in Bedrock are absolutely insane. When swimming in the ocean I can run into a group of about 20 at once, at least 1-3 with tridents. I sooner die to a group of Drowned before I even get closed to dying in an ocea monument.
0
I’d personally stick with the Mooshroom, I’m sure pirates would be take a lot of pride over finding such a rare specimen. In lore, they were probably using the mushroom stew (or in the rare case it’s a brown Mooshroom, suspicious stew) as a renewable food source while out at sea. I kind of had the idea they would aggro on you immediately, but yeah, I think if they don’t getting near the Mooshroom should set them off.
They could teleport like wandering villagers, bur yeah, stationery if fine too lol
0
This doens’t seem to work in Bedrock Edition, hopefully it gets added soon.
9 crab shells to make a shield might not be too farfetched...by RPG standards lol.
0
People keep saying the crab claw would be like the fishing rod, but I don’t think fishing rods can actually hook items? What I mean by that is, say you die in a ravine, or you accidentally toss an item across a gap, and can’t necessarily grab it easily. Maybe you forgot your building blocks to make a bridge or something. You can use the crab claw you grab an item from like say, a 4 block distance to get it back.
Orrrr, you can kill enough crabs to collect their shells and make a special kind of shield? I don’t know anything about them, I play Bedrock, but it seems like you can only make one kind of shield. Some variety might be cool.