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    posted a message on Streams - Real Flowing Rivers!

    Whirlpools nuf said. make them

    Posted in: Minecraft Mods
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    posted a message on Looking for a modder for "Water Pressure"
    im fairly shocked theres NO mod out there that deals with this.. at least so far as i've found..

    Water pressure.. i'd like to see a mod where when building under water deep down in the ocean you gotta use certian blocks/items to build or your be CRUSHED.. maybe add support beams, and Air pipes for underwater work... and possibly add some deep sea mobs. XD. the use of a submarine, and deep sea gear so you can swim without being squished..
    Posted in: Requests / Ideas For Mods
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    posted a message on Cryght's Sanity. [Not for Faint of heart]
    Hey I'm posting a few ideas here some basic ones i'd like to see added into the game. to add some sense of progression and enjoyment as you pass hurdles these ideas that i have will make traversing the worlds of minecraft more challenging yet at same time make it seem playable instead of a endless slaughter. if you want pure sanity saying "I quit on you" then wait for my server :P but anyway heres my ideas..


    1: Fire/Lava Upgrade.
    Desc: Well fire and lava may already pose a small small threat to players more so in nether and when digging straight down in the overworld but i feel it lacks a few things to really make the player know that Fire is BAD and Will/Can kill you.. So heres the few ideas..

    1:The ability to catch a player on fire when within a short distance of it. at msot being 1x1 block distance from it your suffer burn damage. from the sheer heat. that can be avoided for fireplaced by using a half block between you and the fire..

    2: Ability to smelt/Destroy blocks above it. Due to the nature of fire producing heat. that will make players not want to put glass blocks above fire/lava since it will melt glass if its too close to the fire's burn distance., however if you place a iron Block above it, you can toss ore/food on the iron block to make an makeshift flattop stove to smelt groups of food.

    3:Ability to make Carbon dioxide: as fire burns or lava stays hot it burns off oxygen in the world creating carbon so for those who want to live in a house with a FAKE chimney will find themselves dead if left unattended.. Carbon Block is basically cloud blocks that fill up the area of the fireplace room the carbon block is created directly over the fire, and continues to produce more carbon blocks upwards and acting as if water but upside down o.O so your soon fine yourself breathing in the toxic carbon blocks which do serious danger to your oxygen meter which will show up, making it as if your diving in water. the modder can add a Coughing sound to the meter when your character is in danger.. but also take note this can be avoided by simply having a chimmney for the carbon to escape outside...

    4:Ability to Create Acid rain in Overworld.. this will ONLY happen in the chunks that there is alot of fire being distributed over an raidus in the overworld for example if you have a large city and each building has fireplaces.. a large enough amount of Carbon mixing into Clouds create a effect of Acid rain which when it rains the rainwater gives a poison effect of hunger, and nasuea. This however is not a global effect as someone living like on a island several hundred blocks away when it rains their rain is fresh and clean.. the mod will calculate the radius of active carbon blocks being released in an 16x16 chunk raidus before the acid rain occurs.

    5:Carbon and the Nether. Nether is exempt from the rule of oxygen but with so much fire it is suicidal to enter the nether unprepared so with this improvement I would see to an sorta fireman's armor being put in like the ones with oxygen masks, and tanks. with a bit of fire resistance. Oxygen tanks are equiped by being on your hot bar somewhere. or if a modder wants to add a special oxygen tank holder in the character itnerface then so be it. Just Dont try wearing a Nether protective suit in the End, unless you want to be Popped...

    6:Carbon and the End: you CAN NOT make fire with netherrack in the End without Oxygen Blocks.

    7:The Principal of Fire and you... So with this all said with my bits of ideas that could be improved further you see the risk of Fire and the use. sure pvp servers new Fire suffocation traps will do wonders in protecting your homes, or flushing out ppl from a base. given their base has no Air vent. BTW Carbon can pass through Fence blocks, iron bars, and even trap doors if the door is open. same with Doors. the carbon will try to rise up of course if there is carbon there it will fill up below it and spread out. so in this manner it can fill up every nook and crany of a ceiling, if theres no chimey or means for it to escape, but with this a player can have a hole made to the top side of house so the carbon drains out that way.


    2:Rain & Water Upgrade.

    Desc: Sure it rains many do not like rain soley for the sound that comes with it, or the poor visiblity.. but its time for it to have some benifits of Rainwater as well as some major dangers... Aka Flooding..

    1:Ability to Nuture Crops. allows players to plant crops on soil with no water source imediatly nearby, but the crops will still die if they get no water.. With this being said an Sprinkler block can create fake rain still using water to water the plants if one wants an indoor garden/underground garden, if you have Enough water..
    Enough water? what??

    2:Water Rescourse. :: Water may be able to act infinite currently with such, i wont have the creation of being able to carry source blocks, but i will have it altered to how source blocks act.. if you create a large resivoir of water it will last for a long time before Drying up or evaporating or being used up for your crops, or being drained by nearby trees/plantlife, or even animals drinking the precious water.. Water is Split into Two Types of Water 1: Drinkable well player drinkable and 2: nondrinkable salty or Acid. now how do we tell whats drinkable and whats salted? Well thats easy actually water collected during rain is Freshwater unless you live where theres alot of carbon then i wouldnt drink that water until its treated.... Also water in buckets that are placed in a furnace and smelted become fresh water source bucket, however theres a natural way of purifying water which adds the use of a waterfall or water purifyer block. now to the actually being a resource.

    Mobs and Villagers drink water, And so do players we need to be hydrated, and plants need water too, even trees that asorb water from rain. though in various biomes water becomes really rare comedity because in a desert water can evaporate if left exposed to the sun. what does this mean? you may find villages with dead farms, but their well intact because of its roof. a desert's intense heat also plays a role in evaporation, the well water may last for a few minecraft months before drying up. and we all know a day in minecraft is not a day in our time.. This also gives a view to those players who want to live in the desert biomes or other biomes that water itself would be rare.. Since our hunger bar is full longer if we have water in our system, sorry theres no Thirst bar, however you can eat foods without drinking water but that means your saturation will decrease faster then if you had something to drink after you got full hunger...

    Now mobs need water mobs being sheep,pigs,chicken,cow, squid of course. and villagers.. the hostile mobs dont really need liquids.. unless you count them wanting to snack on you... But as said water will be consumed slowly by them. Oceans/large body of water last for much much longer time, the Ocean biomes are practically infinite, however you cant drink that water without purifing it, and feeding it to your cattle is like giving a death sentence... you wouldnt feed your cats and dogs acid rain water or salt water would u??


    3:Flooding.. :: Flooding occurs only during a Thunderstorm when it Rains hard rain upon hitting blocks create source blocks that act differently then most. if the rain is sourced in a empty lakebed that lake may fill up back to full if it rains long enough but it can also flood over. rain will soak into the dirt blocks below each dirt block can asorb only so much water before water source blocks start to devlop surface side.. with this being said imagine some players making a square fort of such 4 walls, and cobble floor, Water does not soak into cobble and no roof overhead means that little 4 walled fort may end up being 1 swimming pool. Now draining Water is Fun you can break a hole into the side of the fort and let the water drain out.. since with the upgrade water is NOT Infinite. sure you can move around source blocks, etc and make smoothed out swimming pools, etc, but source blocks have limitations. and will Always try to even out.So for those on a pvp server you have a stick of TNT and see a player has this really REALLY massive DAM overshadowing their Faction's City..... you know what WILL happen when you make a hole in the Dam. and it will be fun to watch...

    4: Wave Damage: As with flooding and the Dam effect water crashing into blocks/players can dish out damage. The damage system is Ignored for Sprinkler block like if a player uses a sprinkler block as a shower.. Showering doesnt kill, it makes you feel good. the damage itself is calculated on height of blocks that hit you.a 4 block high wave will do a decent initial hit onto you and may sweep you with the current but if theres a wall behind you and you crash into the wall damage is increased.. Now for the Damn above.. That Will kill players if they are hit directly, but it also can destroy houses,trees, etc a huge scaled wave the large water will try to even out making a sense of tidal wave, and Tidal waves are the most dangerous of all water hazards players who lvie by massive bodies of water or by huge Dams will need to build their homes out of sturdy blocks, and even make support beams to handle a solid Crash if they are struck. Wave will destroy Glass blocks, planks, dirt blocks, sand blocks you get the idea, tidal waves can demolish virtually everything.. however the Distance traveled for a tidal wave can not exceed a certain distance. since water tries to balance and even itself out. even in the real world a tidal wave like coulnt go from 1 side of a country and sweep across the entire continent. so i say a few hundred blocks from shore outwards till the tidal is calmed, Also on servers that have Sponges enabled those will be very useful for server admins.

    5: Bucket physic : now some griefer may think i have a bucket of water i can tidal wave someone if i climb a big tree!!! WRONG you have 1 source block. a tidal is made up of thousand source blocks. so tidals only occur if the dam's water its holding back is massive, or if caused by something in the ocean.. unless you have a tidal wave maker structure build in the ocean a bucket is gonna do Crap.. your end up emptying the bucket on top the source will fall down along the leafs then be asorbed by the dirt below, or if hit cobble/etc it will spread out and eventually be nonexistent.

    6:Water and you.. :: Since water becomes a even more vital rescourse being used in letting you retain food in your sytem longer, being able to keep your animals happy. and even growing a large field of food if your someplace with decent amounts of water. it seems really good,, its just Waves/Tidal waves and Flooding that can be dangerous.. but dont worry Desert biomes, and snow biomes are safe.. Swamp biomes flood easily as the dirt is already full of water. Oh your in a cave when its raining?? yea that could be dangerous if your in a swamp...

    7: Tidal Wave production :: i shouldnt saythis but it should be possible for tidal waves to be generated by a large cluster of TNT being detonated in the center area or besides a large body of water. waves are created by the explosions, if detonated below surface. since tnt doesnt do block damage under water the physic wave creation is made instead, but a player will need a MASSIVE amount of TNT to make a Tidal wave, the alternative method is having alot of anvils clusterd together and have them drop into the ocean. somewhat similar to an astroid hiting the planet and that created a tidal.. with the mod bieng smp, and should be compatible with other mods like the astroid one that adds falled meteors.. if one of those hit the ocean... oh sweet Tsunami... now if a Griefer really wants to spend several several hours farming thousands of TNT jsut to make a Tidal wave. props to them.


    3:Climate Upgrade
    Desc well its as said.. you see a hot steamy desert in the distance the air above the sand is giving off the heated apearence, water is scared and you are stupid enough to skip into the desert wearing iorn armor... only to find out "OUCH OUCH OUCH" yes you got burned.. Biomes have various Climates and requirements to survive in them. sure if you dig deep enough in the ground the temp will change, may be cold or hotter depends how close you are to lava or the bedrock. anyway Tempature CAN kill you if not prepared. for going through a desert its best to wear leather armor, or Diamond armor, Metal armors like iron,chain and gold will increase the heat to you.. (im not sure if gold is very heat conductive but its still a metal) I say this little addition because to just run around in the desert biome allday with cactuses in full iron armor without water with you seems stupid .. so you should carry a flask of water, or bottles of water..

    1:Heat behavoir:: The temp of the desert plays a vital part of the biome's nature for example you wont passive animals running around it naturally, except Villagers we all know they are an alien race that defies logic.. their stare is even creepy... but yea if you bring a cow with you during the day across the desert it will start to take damage and end up as cooked steak before you make it to your home.. Also due to intense heat water sources evaporate fairly fast here. being exposed to the heated enviroment and sun. And you as the player can suffer from the dangers of heatstroke....but with how hot it is during the day you wont see any creepers or hostile mobs alive when sun is up..

    2: Cold Behavoir:: Snow Biomes are Frigid Cold Water turns to Ice even in vanilla minecraft.. this says "Hey keep warm" So leather armor becomes very useable in Snow biomes, as you see players run around in those pesky metal armors and daimond armors.. but with seeing them run around like that makes you smile.. so much easier to take them down if you wanted to.. since their joints are becoming numb due to the intense cold.. Players who dont keep warm in Snow biomes tend to suffer from slowness effect. and cold damage if not warmed for too long, but its not fatal during daylight, but once it becomes night time you want to find a fire and FAST. because hostible mobs cant feel the cold, while you are suffering becoming Sick due to the sheer coldness your being slowed down, and even taking cold damage..... even mining is soo slow for you... but if you wear leather armor and i mean full set of leather your be warm, but even the leather armor wont protect you once it hits night time.. since the temp drops down even more..
    Also for a bit of a joke IF you AFK through out the night. your character will have ice blocks trapping him/her inside so you wont be able to move.. after so long your character will die.. Slowly..Since being iced its a slow and painful death.. but if another player finds you in time they can thaw you out during the day by making a makeshift shelter from the wind and using fire to thaw you. since fire makes HEAT.

    Now for Why Heat and Cold can be useful instead of the above thats shows the cons..
    A:Cooking food. using Fire created heat that can be used with a iron block above the fire block to toss your items onto the block to smelt the ores/food.. heat from fire can also be used to keep you, your friends, and animals safe from being killed by the cold. while Cold on the otherhand can be used to Freeze players,mobs of couse as fire can burn them/cook them.. but Cold when used from Ice blocks can be used to keep food from going bad.. also can help keep your home balanced with temp..

    3:Nether & End : Nether is a intensely hot area full of flame living their is almost not possible because theres no water, and your in danger of catching on fire alot.. The End is like outer space no Oxygen, No warmth.. Very Very hard to even make fire.. unless well prepared to set up base in the end as well as being really really Cold.. Enderman and ender dragon are immune to the fridgid enviroment..

    4:Physics & Logic Upgrade.
    desc: All Naturally generated blocks are Exempt from the Physics.. its only player placed blocks are effected.. this prevents worlds/servers from crashing.. upon loads. What i mean is the following bases/homes are gonna be really hard to make now...

    A: Nether homes
    B:End Homes
    C:Floating homes
    D:Underwater homes
    E:Underground homes
    F:Sealed homes(ones with no openings.)

    Now you ask Physics as in Gravity? well yes for most but also this defines on having to think more onto how to create your living quarters when your ready to advance from the starter frame of homes. start even a large castle is a starter to me.. unless the castle has any from A - F in it then its like wow O.O

    Now yes blocks are affected by gravity, but certain blocks can be set alongside to support other blocks above. this way you can still build practically the same, but have to build with use of support blocks to keep large roofs, or such above your head.

    "But cryght how does support blocks matter to much of A-F? like i want a glass home under the ocean?"

    Well thats simple you ask, Water has another aspect when it comes to Depth same with lava has a Depth Weight. however having a glass dome under lava is not possible. unless using heat resistant glass. For water homes you'd best use Reinforced glass since it should be able to take the pressure of the water, however you can still use regular glass, but need to use some support strutures to keep the glass up, as well as you need to have a means to having oxygen into your home. while not letting the water break through the glass.. What i did i just confuse your poor lil brain??

    Yes when one wants a home thats A-F you have to think of the enviroment and weather hazards while building along with the physics of gravity. a deep under water house needs to have either multiple tier 1 support block under or 1 big advanced support. Also you need to keep your dome full of oxygen so you can breathe, otherwise its a death chamber, and your need a means to let carbon escape because if you plan on having fire/lava in the base the carbon needs to escape somehow.. and for those who like using ladders,signs to hold up water Signs can no longer be placed ontop of each other , so the water could at be most be a 2x2 square being held up which is useable for a makeshift chimery.. but you still need means to get oxygen into your home.. now with how i said how carbon works above it doesnt mean you need a straight up hole you could have the carbon be forced to the side and underground..


    Now Nether house/ end house you dont need heavy support to keep water or such from smashing the outer strcutre right? Well true, you still need to support the roof above your head, and construct your home to keep Oxygen inside, while keeping carbon Out. and it is totally possible with carbon physics to still have a fireplace or stove without filling your home with carbon .. but imagine now with me your in the End theres no oxygen its like the dead of space you have a house that you have a means to have oxygen inside. it a hint Trees produce oxygen, same with plants. but all of a sudden by some means you accidently or someone else breaks a block in the side of the house.. what will happen?? Basically ever seen what happens on a plane or space ship when a hole is made... yea the oxygen is forced out of the structure and things get messy.. even the player will feel a sudden pull to the hole in the side of the base if close enough.. now if that happens you gotta act quick or your plants WILL DIE.,. your cattle WILL die.. You WILL Die [Unless your like me and would prolly wear a oxygen mask even while in your home..] or your smart and have your base in end with sealable air lock corridors.. AKA Pistons moving blocks to seal a room..

    Now the nether will not have such a bad effect for oxygen, the dangerous thing for nether is the intense carbon levels. since end has no smoke carbon, its just without oxygen, and plants to make oxygen.. Terraforming the End is Possible if a modder makes this mod and talks with me on skype during creation. so that terraforming is not easy.since the concept of oxygen and carbon blocks being used created, and how to use water to best create a living area... though water in end wont be like water in overworld or nether it will float o.o and in the End source blocks dont spread out, they stay blocked if poured into open space in the end the source becomes ice. lava becomes obby. but in a base thats been made to keep yourself warm and temp handled the water/lava will remain in their forms.. Gravity on end is as if moon like.. that way its more possible when fighting end dragon to be bunted off the island XD...

    oh Floating and underground based? Well you can easily use a floating island that spawns naturally to make a base, or use an gravity device to make a makeshift floating base, just be warned if the device is powered down... your base goes Down, and it wont be intact.. Gravity device? i'll explain later in new items/structures.. As for underground based : Cave ins nuff said if you dont use support beams and fortify your base.. Also TNT can cause cave ins.


    i think i covered most of base mechanics.... lets see...

    5: Mobs and Critters 101..
    desc: vanilla mobs and critters are fairly good as is. though as you've read down to here you know that having them in hazard areas will kill them or hurt them.. and they need to be fed, and taken care of..
    even your pet creepers,zombies, etc.. if you do manage to nametag a hostile mob.. The mobs dont get any major additions no new abilties really however they get a bit more aggressive..

    A: Zombies can break through dirt,wood,glass, clay,snow,logs, doors,fence doors,gates to get to players. they cant break cobble,stone,brick, other hardent materials. thats basically it for zombie improvement, since the latest updates for vanilla let zombies horde up and baby zombies riding chocobos...err chickens.. and zombies call for backup is alot right there..

    B:Spiders attack passive animals.. :: Dont ask why think its a spider they eat stuff. they like drinking blood of the victims well more then blood but ima remain PG here.. and not tell kids how spiders eat things..

    C:Giants : they Can Spawn RARELY and they Trample blocks/ trees before them.. they got a decent 80 block aggro range if target player is visible to them, but can lose track of player if player is hiding someplace.. They CAN NOT DIG DOWN. I see soo many servers with giants that their plugins have them either throw tnt, shoot lightning or just spawn reg zombies.. I want Giants to live up to the name GIANT sumtin HUGE and goes SMASH as they walk they smash anything in their path, but will stop from falling down LARGE Ravines, or Moats , they can smash cobble walls fairly effectivly and with physics added in, it should be fairly nice to witness a Giant attacking a walled Castle. Meleeing Giants is Suicidal since they smash things.. you dont wanna be pancaked..

    D: Iron Golems will Attack a Giant, but the Giant can easily destroy a Iron Golem within seconds, due to trample's damage so its wise for players to have multiple iron golems for base defence. Also Iron Golems and Snow Golems Can Get tired of Abuse...

    <Mob Caring>
    Most all mobs need grass blocks and water to live, and wheat etc to breed like normal,, the water is because of the water rescourse... but hostile mobs do not need such things to be kept alive.. but that doesnt mean they dont need to be cared for... you need to keep Zombies away from Hot places or their flesh will burn off and you may have to deal with having a skeleton pet instead of the zombie you had.. Rare chance of a burned zombie becoming a wither skelly... Also Spiders burn easily, Creepers Explode if overheated.. like TNT with flint and steel.. The Freezing cold doesnt affect much hostiles sides spiders who will die.. spiders are a Living Mob...

    6: Slimes 101
    Desc: SLime is a mob why a entire big thing for slimes????? Well Slimes are one of the most unique and strangest of all mobs in minecraft. they arent exactly hostile to players more like wanting to hug players with their jelly bodies... most of times their bodies are full of poisons, or the jelly is too much for us.. thus we take damage to big slimes...

    1:Slimes gain the ability to Merge Now since they split upon taking so much damage with sharp objects, merging occurs when multiple slimes touch each other, they end up merging into a bigger slime.. the Size of a Slime has no Limitiations onto how big they get... So for players on smp servers wanting a godzilla slime have fun... just know your need one BIG Cage for it... and the bigger it is, the more damage it deals when it gets happy to see a player nearby and wants to hug/asorb the player into them..

    2:Ability to Asorb Player or try to asorb player into body.. Small slimes that are shorter then player lose the ability to asorb.. but a big slime and even the massive slimes can Consume a player if not careful, if the player trapped inside slime dies from the corrosible slime jelly a skeleton will be trapped inside the slime when you go find your slime and see that your dead remains are in it.. as for your items. they sadly were eaten..but hey you get to see your skeleton inside the slime before even the skelly is disolved..

    3: Slimes and Water :: As usual slimes cant escape water which usually drowns them if they get in too deep, however if a slime stays in a pool of water too long and it doesnt drown in a set amount of time that water area will slowly convert into goo. and be no longer useful to players.. since jelly is not useable sides. being a wiggly block, and feels like a cobweb when trying to move through it. so sorta decorative, with a lil kick, if one hooks redstone to it, and turns on via lever a baby slime will be born.. So cute... >.> Magma Slimes however arent born anyplace but nether, and creating more magma slimes is nearly impossible. >.> more because i cant imagine lava turning into goo...


    4:Tidal waves and Slimes:: Waves as mentioned above can kill slimes, if you and others worked so hard to make a godzilla slime, make sure your far from the ocean coast incase of tidal wave, or far from a large body of water.. a tidal wave crash will murder your slime..

    5: Climates and slimes.. :: Intese heated Climates will convert normal slimes into magma slimes, if you bring a normal slime or hatch a jelly block in nether it will eventually become a magma, or in desert same principal, breeding magma's is not possible. you can make a Slime eat a Blaze and become a Magma slime but this only occurs if the slime suffocated the blaze.. and having a blaze stay still to be suffocated would be hard... Now Freezing gold biomes will ICE your poor slime and make it stiff. and even mineable. so you can mine up your slime into iced slime blocks..and thaw them out in hotter areas. with that being said your Godzilla slime could even be hollowed out and turned into an iced slime house... just make sure to have your heating several layers away from the iced slime blocks, otherwise living directly on iced slime and having a fire makes slimes wake up. and it wont be a big slime when they thaw, it will be many small ones around the radius of heat. they can merged up and possible consume you if your not careful.. but if thye move too far from "Warmth" they ice again...

    6:Slimes and End :Only place to see a Slime moon jump... they dont really become much of a threat and can aimily end up falling off the end easily and die.. but its nice to watch a slime in no gravity... since slimes are only mobs you can transport via jelly block or iced slime block.

    7:Gormet dinning..
    food plays a big role in many of minecraft. but it still seems too easy.. and so easy to survive even in hardcore worlds.....

    1:food decays after a set amount of time. after being picked up or cooked.even in chests they decay..
    to prevent this your need to use a freezer, or ice chest.but even ice can become no good thus vanishing or melting. in a chest it will disapear after so long. unless entire chest is ice then it lasts alot longer. Buckets/botttles of milk need to be kept cold. or they spoill

    2:Food poisoning.. : it is possible to get poisoned from eating bad food. all bad food becomes Rotten food. which heal for a fraction of food bars but also makes you poisoned 90% of time. giving nasuea and hunger. too much bad food will kill you and signal a message saying "died from food poisoning."

    3: you can survive off flesh,brains and hearts... these items are dropped from players and zombies.. zombies drop half eaten brains, and rotted hearts. while players drop hearts, brains, and regular flesh that will say the player's name and flesh. same with hearts.. similar to how you harvest a players head in vanilla you get an item saying like "Cryght's head" well you'd have a chance to get "Cryght's heart" and "Cryght's Flesh" Be warned cannabalism has side effects... also is addicting.. for pvp servers with the mod enabled you'd end up having to prey on other players to survive and keep certain bonuses..and more brains, hearts and flesh you eat the more far gone you go.. your see a timer apear at bottom of screen showing how long till death.. consuming zombie flesh,brains,hearts adds 2 minutes of life, while players add an hour. Villagers also drop hearts,flesh and brains making them as form of Cattle .. the satuation you get from eating hearts,flesh,brains is that of cooked steak, you can even cook and stew the parts.. cooked hearts and brain soup. for some potent potion effects like strength & night vision from brains, speed and regen from hearts, flesh is just a snack. however with these perks, you still face the count down, if you let it hit zero you die, and if your thinking a zombie will spawn your wrong, because you basically were a zombie. since hostile mobs dont attack you when you have the count down since your counted as undead.having forgone your soul to trade into that of a zombified caniibal.../

    8: Sickness
    I noticed we dont get sick in minecraft, and all the potions out there we mostly only use milk buckets to get rid of debuffs... so why not add a range of various ways to get sick ?

    1: the Cold aka Fever :: you catch this by being out in a cold biome for too long without warmth.. you get slowed,a and your hunger bar doesnt really fill up much since food only gives 10% of what it usually replenishes , Its cured with being in a warm area and eating Soup. must stay warm for five RL minutes

    2:overheating/heat stroke : Not really a sickness but you can overheat if wearing metal armor in a hot area, or being out in the desert sun too long without water.. its cured by drinking water, and getting cooled.

    3:Sanity Syndrome:: For those who have traded their moral sane self for that of an canablistic, savage who preys on the week, mutilates others and just out right nuts... two ways to cure yourself 1: use potion of weakness and eat an Epic golden apple [the one with gold blocks not ingots] or Die.. Sanity Syndrome makes you see things that arent there, your swear up and down that herobrine or another player has been stalking you, your hear things like breaking blocks, etc when others dont, your vision gets blured and you get nasueated in sunlight, if your count down clocks to zero you die.... because your nasuea is high ppl can figure out your insane because your be wobbling all over, and moving slow as if a zombie during day light.. being in the Light is very negative to those with Sanity Syndrome.. but if you live up to the full term of sanity Syndrome which is being active for a active of 5 hours. your gain the ability to see the souls of the living, basically seeing a player through blocks sorta xray vision. now five hours may not seem like long, but when your with how things are during daytime your want to lock your chara in a dark room, with a sack of remains to munch on, then go out side and basically make you sick..with that said, there is a decent thing for Sanity syndrom no hostile mob will attack you... but iron Golems will.. and snow golems. Light makes you weak, so entering someone's home when their lights are on will hurt make you slow and seeminly weak unless you get them suprised to kill and feast upon their brains/hearts

    4:Suffocation:: happens when you breathe in too much carbon.. it will kill you..similar to drowning.. Cure? well if your standing in a burning house, or room full of carbon blocks your an idiot itself.. if you need help just exit the room and breathe oxygen...

    5:Mad Disease : Players cant get it.. but cattle/pets can... basically makes them attack other cattle and even players. pet dogs will have red eyes and try to eat you.. To avoid this keep your animals taken care of, and dont let zombies spawn in their pens. if the zombie dies in pen and animal eats rotten flesh they go mad.

    6:Animals Can GET SICK.. cure them with splash potions of health.

    7: Explodin sheep disease :: not really a disease but what happens when you have a creeper and a sheep in a pen together and give the sheep some wheat to get its love mode active.. now if you think the sheep is gonna breed with the creeper your wrong.. your see the sheep EAT the creeper the sheep's wool will change colors from normal to dark green and dark paticles will start to emit from its body...the sheep when killed explodes, or when suffering from heat will explode once the heat kills it.. otherwise freezing cold will cure the sheep.. Sheep are only passive mob immune to freezing cold BTW. their wool prevents frostbite.

    9: Lightning Upgrade
    yea lighting during tunderstorms is always so random, but you see someone has a big house like a tower, etc made of metal or conductive blocks in vanilla and lightning seldom hits it..... well with the upgrade lighting will hit the metal thats close... for those who wanna make charged creepers lock them in the top of a tower area during a storm and your get plenty the charge will pass across the metal.

    10: New Blocks/structures to make
    since i said various blocks above. and new blocks added in this mod idea..

    1: Carbon/Oxygen :: Carbon is made from fire. it is produced 1 block above the fire block, if the block is covered for example iron block if someone is using a stove concept the carbon will be made at a block beside consuming the free oxygen block thats already there and replacing the oxygen block with carbon.. with this in mind carbon can fill up a small house fairly quickly as carbond produces as if a furnace smelting items.. also furnaces produce carbon blocks too. each time the fuel smelts 1 item or goes through process to smelt 1 item 1 carbon is made as well. Oxygen however is constantly existent in the overworld as its all around it is not visible like carbon since carbon is a cloud block texture.. Oxygen is also produced by Plantlife like trees, flowers, grass, etc.. but not shrooms oxygen is also used by Fire to burn, used by players and animals to breathe. can be used in end and nether to create a breathable living space. Oxygen creation is similar to a furnace 1 tick is 1 oxygen, oxygen floats upward like all gases. and fills the room.

    2:Sprinkler Block Aka rain block:: it will only make the effect of raining below it. consuing water thats above it, or to the side. via either pipe or source. 1 source block is good for 10 minutes of rain/showering. the rain produced by the sprinkler can be sued to keep soil fertile for plantlife. and redstone can be placed ontop of the block, since right clicking the block has no effect.. you need a pump to control the water via pipe otherwise sprinkler will just sprinkle as soon as it recives water.

    3:Pipe . :: used for transport of liquids its basically lets you bring water or lava from source to where you want. using a pump. pipes move water in 1 direction only, facing you so imagine placing down a Stair/Rail. the pip will bend and curve. they are 1 way pipes.

    4:Pump:: pump is not an actual block, you actually place an iron block down and connect pipes to it and a lever ontop or onto a free side of the iron block, you need to flick the lever on to have the water start being pumped from the entry of pipe to the exit pipe.you can use redstone and lever if you want a distance signal..

    5: Gravity device has two means to mantain a floating base the first method is vital to get the central base set up wich is an emeral block with a beacon ontop of it, then 4 pistons aimed at it extended so the ends are against the emerald, iron blocks at the back of each piston under each piston is a redstone block, and around the redstone block to sides are planks. there has to be a 2 block range above the beacon before feeding the open spot into an glass block. the beacon must be placed last. when this occurs properly the glass block will change into a glowing sphere. all blocks comprising of the gravity block becomes one entity, and when you right click your able to see an Height UI. feeding it Ghast tears will allow you to raise the Gravity device into the air, then feeding the Structure slot with any material blocks to it will form the base beneath the device allowing you to build safely connecting blocks to the blocks beneath the base of the gravtiy device, the max build range of the gravity device is a 30 chunk radius, that does not mean you can go over and try making sumtin in mid air, if any of placed blocks are severed from touching the blocks connected to gravity the portion of base/home will collaspe down to the ground.. also if someone deactives the gravtiy device.. well gravity will say hello to your base..... now the other method of having a somewhat floating base is to trap carbon inside a upside down bowl of sorts, allowing the blocks above it to be suspended in air. but to make the bowl you'd need to use fence to have the initial structure in the air, before chopping down the rest of the fence, or getting rid of the 1x1 tower. or w/e you use to get the base up afload. the radius of the carbon based gravtiy is limited to whats above the captured carbon. remember if a hole breaks and lets the carbon escape, gravity and the supports that were holding it will fall..

    6:Brains,hearts, flesh :items dropped from zombies, players and villagers.. zombies drop half eaten items, while villagers drop regular, players drop Fresh items... sure villagers are living but still aliens... eating too much of the items will give you sanity syndrome.

    i think i covered msot of my ideas :P so ima sleep. please tell me what you think of my ideas.
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    I registered at the forums for universal electrictiy. and i still have no recieved any confirrmation e-mail. x.x

    So ima post my question here.

    are all the mods made for universal electricty compatible with each other? i'd like to play with all the mods on the site..

    Also do i have to install all 3 files shown in icbm download area? or just 1? i got sentry, but what about the other 2? i seen multiple choice non api downloads for the others too.. so it leaves me confused
    Posted in: Minecraft Mods
  • 1

    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    i want to see if you and the creator of the http://www.minecraft...-vs-predator/�� AVP mod can maybe do a bit of special compatiblity? >.>

    I'd love to see Xenos.. and preds in space.. maybe 1 planet has a pred base, the other maybe a hive of xenos?

    Also please add a space station.. like orbital colony we can get to :) when you first go there you land on a designated landing pad. so you can build the station anyway you like. maybe a 9x9 landing pad as start, or 3x3. and you have to be careful to build otherwise you may fall in space and collide back onto the overworld ... maybe show animations of you Burning in the atmoshphere. if you accidently fall off the landpag when your buildingvvv
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.3.2] Better Zombies Mod! Zombies poison and more!
    i mean hardcore mode as the difficulty hardcore.. I've installed alot of zombie type mods, and I do use iron door living quarters and such, but thats much further into growth.. i'd love to see the zombies break blocks to get to you, other mobs. I wan't to be scared basically. I use balkon's weapon mod as my means of defense, yet i want more of a struggle to survive then a easily handled mob.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] AdvancedMobs 1.9 - Making Mobs more realistic and hard
    heres a few ideas.

    1: Make zombies with axes,pickaxes able to break blocks to reach the player. so even the wooden and stone,cobble,stone brick houses need to be fortified better.

    2: make all mobs when spawn be able to detect your living presence at a longer range, so they will try seeking you out

    3: make hostile mobs kill passive mobs. >.> sorry but I always like the idea of having to protect my cattle since theres nothing at nite that goes after my cows, and sheep, maybe make wolves angry at nite and friendly at day like spiders?

    4when detecting you in your house skeletons if a creeper is nearby will harvest gunpowder to shoot explosive arrows toward your direction. :D if yo uask why? Well Imagine your in your house minding your own buisness its al lquiet then "BOOM" a explosive sound as the wall is taken down by a exploding arrow

    5: Creepers if they detect the player and cant reach them, but the player is within the blast radius their explosion would do, they would detonate.

    6: Blazes will throw their firey at your direction to try burning down your area. (A bit of challenge to those who live in wooden homes. and wool houses)

    7:make a rare chance mob that spawns with a few TNT and pressure plates that take on the texture of what they are laying on, but you can see them if your careful. ;p mob placed landmines are to win <3
    Posted in: Minecraft Mods
  • 1

    posted a message on Peach dudes, it needs a update. ;P just p.m its creator.
    I had looked around and saw the peach dudes mod, a fun mod i played before and sorta satified my love for tormenting food before eating it >.> Well I messaged KodaichiZero the creator of the mod and was given this reply

    "Well, the mod doesn't get a lot of requests these days, not even one per month. And I don't usually like to update mods that have very little demand.

    But I'll tell you what: if you can find a bunch of friends or other people who also like the mod and would like me to update it, and get them each to send me a PM, I'll think about it :) "

    So If you miss tormenting the lil peaches and making peach sundaes out of your food you had chased into a corner and tormented, message her/him :D


    Heres the old thread http://www.minecraftforum.net/topic/354933-173-peach-dudes-v2/ as you can see its a 1.7 mod. but it was fun to chase down the peaches and corner them.. it would be much fun all foods acted like this even cake o.o :P but hey get back the living peach
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.2.5] [FORGE] Super Bows v5.0 - 29 New Bows, 15 New Tools, Extended Workbench Add-On [BIGGEST UPDATE EVER!]
    Freezing bow will crash your client..havent seen any other issues.
    Posted in: Minecraft Mods
  • 3

    posted a message on [1.2.5] Animated Ocelot Tails (more tail physics*!)
    why not merge all ur animated into 1 mod?..
    Posted in: Minecraft Mods
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