Over 5 Million Downloads!
Trailer made by Slamacow for Skyblock v2.1
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Skyblock Server!
If you want to skip the download and
play Skyblock Multiplayer, feel free to check out the official Skyblock server!
Connect with the IP: skyblock.net
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All original downloads hosted here if the below links are broken.
https://skyblock.net/downloads
Skyblock 1.1
Download 1.1
Download 1.1 Hardcore
Play this map on our server! IP: skyblock.net
v1.0:
Challenges and Rules for 1.0/1.1
Do not purposely jump off the island to regenerate your health.
Do not make a bridge to the mainland.
Play on at least easy difficulty
Hints:
Lava + Water = Cobblestone.
Challenges:
1) Build a Cobble Stone generator.
2) Build a house.
3) Expand the island.
4) Make a melon farm.
5) Make a pumpkin farm.
6) Make a reed farm.
7) Make a wheat farm.
8) Make a giant red mushroom.
9) Build a bed.
10) Make 40 stone brick's.
11) Make at least 20 torches.
12) Make an infinite water source.
13) Build a furnace.
14) Make a small lake.
15) Make a platform 24 blocks away from the island, for mobs to spawn.
16) Make 10 cactus green dye.
17) Make 10 mushroom stew.
18) Make 10 Jack 'o' lanterns.
20) Make 10 bread.
21) Collect 10 Ender-pearls.
22) Cook 10 fish.
23) Craft 10 Black Wool.
24) Craft 10 Gray Wool.
25) Craft 10 Light Gray Wool.
26) Craft 10 Lime Green Wool.
27) Craft 10 Red Wool.
28) Craft 10 Yellow Wool.
29) Craft 10 Pink Wool.
30) Craft 10 Green Wool.
31) Craft 10 Orange Wool.
32) Craft 10 Snow Golems.
33) Craft 20 Paintings.
Feel free to post pictures of your achievements and progress!
Note:
Version 1.1 has no neighboring islands with all resources located in the starter chest.
Version 2.1 has a sand and Nether island. With resources spread out.
Want more of a challenge? Play 1.0/2.0 for an island with 3x less dirt/sand blocks.
Video made by CaptainSparklez for Skyblock v1.1
Skyblock 2.1
Download Skyblock 2.1
Download Skyblock 2.1 Hardcore
V 2.0:
Challenges & Rules for 2.0/2.1:
Rules:
Do not purposely jump off the island to regenerate your health.
Do not make a bridge to the mainland.
Play on at least easy difficulty.
Challenges:
1) Build a Cobble Stone generator.
2) Build a house.
3) Expand the island.
4) Make a melon farm.
5) Make a pumpkin farm.
6) Make a reed/sugarcane farm.
7) Make a wheat farm.
8) Make a giant red mushroom.
9) Craft a bed.
10) Make 64 stone brick's.
11) Make 20 torches.
12) Make an infinite water source.
13) Craft a furnace.
14) Make a small lake.
15) Build a platform 24 blocks away from the island, for mobs to spawn.
16) Make 10 cactus green dye.
17) Make 10 mushroom stew.
18) Craft 10 Jack 'o' lanterns.
20) Make 10 bread.
21) Collect 10 Ender-pearls.
22) Cook 10 fish.
23) Craft 10 Black Wool.
24) Craft 10 Gray Wool.
25) Craft 10 Light Gray Wool.
26) Craft 10 Lime Green Wool.
27) Craft 10 Red Wool.
28) Craft 10 Yellow Wool.
29) Craft 10 Pink Wool.
30) Craft 10 Green Wool.
31) Craft 10 Orange Wool.
32) Craft 10 Snow Golems.
33) Craft 20 Paintings.
34) Build and light a nether portal.
35) Craft 5 Gold Ingots.
36) Craft 16 Glass Panes.
37) Collect 50 birch logs.
38) Collect 64 arrows and craft a bow.
39) Craft 10 stone buttons.
40) Craft 30 stone slabs.
41) Craft 10 signs.
42) Craft 20 ladders.
43) Craft 20 fences.
44) Craft 20 fence gates.
45) Craft 10 levers.
46) Craft 10 trapdoors.
47) Craft 10 stone pressure plates.
48) Craft 10 wooden pressure plates.
49) Collect 64 bonemeal.
50) Craft 20 cobblestone stairs.
Feel free to post pictures of your achievements and progress!
Old downloads:
First version of SkyBlock 1.0

Download
First version of SkyBlock 1.1

Download
Rules:
Do NOT leave the island.
NO Mods, Hacks, Flying, etc.
Post pictures of your achievements and progress!
Have FUN!
Hints:
Lava + Water = Cobblestone
Challenges:
1.Build a Cobble stone generator.
2.Expand the island.
3.Make a mushroom farm.(1.0)
4.Make some glass.
5.Make a reed farm.
6.Make a cactus farm.
7.Make a wheat farm.
8.Make some bread.
9.Make a bed.
10.Build a forest.
11.Build a house.
12.Make a small waterfall and a lake.
13.Make at least 5 torches.
14.Make an infinite water source.
15.Make a furnace.
Optional Master Challenge:
Make an area for mobs to spawn at-least 24 blocks away from the island.
Thank you TheJupiterSailfish for the first series ever of SkyBlock!

Check out his channel for part 2,3, etc.
[media][/media]
Note: Removing the block that you spawned on, and not placing a block back (So if there is no block on your spawn point) then dieing may spawn you elsewhere as it is too small to pick a spawn close by. So it will spawn you on the mainland, and it will be impossible to get back. Be careful! (This problem is fixed for the versions that are above this spoiler.)
Instructions on how to install the map and if you are having trouble downloading the map:
Windows:
%appdata%\.minecraft\saves
Windows XP/Vista:
%appdata%\.minecraft\saves
Windows 7:
C:\Users\*YourName*\AppData\Roaming\.minecraft\saves
Mac:
Open Finder
Click "Go" on your menu bar on the top left of your screen
Click "Go to Folder..."
Type in this: Users/*UserName*/Library/Application Support/Minecraft/Saves
(UserName needs to be replaced with your computer username)
Linux:
Go to view options
Check the 'show hidden folders' box
Go to your home directory
Open '.minecraft'
Open 'Saves'
Windows:
[media][/media]
Mac:
[media][/media]
Are you having issue's downloading the map?
Try deleting your browser cookies.
Google Chrome Users: Click on the Customize button -> Option -> Under the hood -> Clear browsing history -> Make sure Delete Cookies and other site data is checked -> Click Clear browsing data
Internet Explorer Users: Go to Tools -> Internet Options -> Delete? -> select only Cookies -> Delete
Mozilla Firefox Users: Go to Tools -> Options -> Privacy tab -> Show cookies -> Scroll down and look for mediafire cookies folder and delete it
If you are using other browsers, just find a way to eat the cookies.
Change the biome for SkyBlock 2.0/2.1:
Download the level.dat that corresponds with the version of SkyBlock you are playing, and replace it.
2.0: http://mediafire.com...fono1f2g7mpbyxb
2.0 Hardcore: http://mediafire.com...6irv2leok9l9k4r
2.1: http://mediafire.com...2ydk4db417hou91
2.1 Hardcore: http://mediafire.com...e2cciicgw0863pb
Note: You will have to skip challenge #32.
Make sure you replace the level.dat before you start the map, or place everything that is in your inventory in a chest. If you do not do so, your items in your inventory will be gone.
Frequently Asked Questions (FAQ)
Here is a video from KerflumexedPenguin about the basics of SkyBlock. Thanks

[media][/media]
"How do I keep my water from re-freezing?"
Alternative level.dat downloads
Version 2.0 -> http://mediafire.com...fono1f2g7mpbyxb
Version 2.0 Hardcore -> http://mediafire.com...6irv2leok9l9k4r
Version 2.1 -> http://mediafire.com...2ydk4db417hou91
Version 2.1 Hardcore -> http://mediafire.com...e2cciicgw0863pb
Note: This will take out challenge #32, (32) Craft 10 Snow Golems.) If you have any problems, check in with Noobcrew.
"How do I light a Nether portal without Flint & Steel?"
Step-by-step guide by iiTzWho
How to light the portal without Flint & Steel
It is actually really easy, if the wood burns out before it lights, try again
The rest will be in spoilers, each step in a separate spoiler
First Step
First, set up the portal (I wasn't in SkyBlock for this, therefor had 14 obsidian not 10)
Second
Set up the wood, and a little barrier so the lava doesn't go everywhere
Third
Place the lava down, let it catch fire to one of the planks, then grab it back up
Fourth
Both planks should be burning..
Fifth
The portal should be lit, if not - try again
Hope this helped somehow, good-luck with SkyBlock
TL;DR - Set up portal, put wood at base and back of portal, light wood at base, let it spread to back, BAM portal lit.
[/media]
"How do I get gold ingots?"
Check out Oasis Survival!
http://www.minecraft...allenge-blocks/
Like Skyblock on Facebook!
http://facebook.com/...kyblockSurvival
If you love this map, and wish to support, copy one of the codes below and place it in your signature. =)
<a href="http://www.minecraftforum.net/topic/600254-surv-skyblock/"><img src="http://i.imgur.com/YGqCj.png"></a>
[url=http://www.minecraftforum.net/topic/600254-surv-skyblock/][img]http://i.imgur.com/lRVyp.png[/img][/url]
"Skyblock" is a registered trademark and intellectual property of Mineverse, LLC.
1
1
The first thing players do when they join a new map is go exploring for their favorite biome, whether it be a jungle or a desert or a mushroom island. These used to be pretty common (except mushroom islands) and easy to find within 2000 m of spawn. And most server owners were content with this. It kept exploration of new map area reasonable and file size manageable.
Now that we have 40+ biomes, some of them quite rare, players are exploring again. The problem now is that like biomes are grouped together, so that you have to explore a lot more area to find rare biomes that are different from the ones at spawn. And most spawns fall in the middle of a temperate climate zone - forest, hill, plains, forest, hill, plains, some water, forest, hill...
This means players will be once again making crazy long doglegs into the wilderness looking for deserts, or jungles, or the new biomes with the new blocks - all of these are rare by design, and tend to be far, far from spawn.
The current solution is to pre-generate the map offline and use WorldBorder to put a hard limit on exploration past a certain distance from spawn. The problem there is that if your seed doesn't generate one of the "rare" biomes within that first 4000 m or whatever your border radius is, players will whine. Some may leave. The alternative is to let them run amok and bloat the map file size and cause stuttering lag while they're zooming through hundreds of chunks all rendering constantly.
Biome grouping and surface ravines can both be turned off using a server plugin (TerrainControl) so it IS possible to pre-generate a modest-sized world with plenty of different types of biomes, all within 4000 m of spawn, and keep ravines hidden underground. There's also the option of slapping a satellite picture of Hoboken or Mount Fuji or something into the plugin folder and generating whatever biomes you want wherever you want them, but that's more work and may cause problems once the update arrives.
You can still use WorldBorder to pre-generate a map using the custom TC plugin.
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1
Thanks for sharing your opinion.
I never said I hated games with linear campaigns and photorealistic graphics. I love those sort of games when I'm in the mood for them. But we're discussing Minecraft, and whether our friends hate it and possibly why.
Hey not every game appeals to every person. I like lots of different types of games, FPS and RPG and RTS and sandbox. Maybe you're a person who gets bored with sandbox games or needs more adrenaline in your game. That's cool too. So instead of saying "Minecraft has no gameplay" you could be honest and say "I prefer FPS and RPG games". You can even say "I find it boring when my friends talk about minecraft".
What you don't get to say is "Minecraft sucks, people who play minecraft suck." Unless you're like, 8 years old, then you get a conditional pass for saying something that stupid. Not only is it totally rude, it's also crappy logic and lazy thinking.
2
I do have friends who play, including the one who bought me an alpha gift code way back in 2010 and introduced me to the game.
Even then, we don't talk much about it since we do stuff on our server together from time to time. We're mostly just casual tinkerers. We play together in spurts, then find some other game or pastime to get excited about and come back to Minecraft after a break, or whenever a new update comes out.
I can see where someone who is fixated on Minecraft and talks incessantly about it, can wear out his welcome in his circle of friends. This is true of any hobby but Minecraft seems to attract large numbers of the socially inept and/or obsessive compulsive builder types. (This isn't necessarily a bad thing - you have to be a little obsessive to run a successful server)
Gamer culture in general is also macho and addicted to violence. That's because it is little boy wish-fulfillment: for a few hours a day you're no longer a kid but a commando, sniper, etc.
The older you get, though, the more you realize you want to tell your own story. Not act the part of the soldier in someone else's story. So you turn to Minecraft, which lets you tell your own story, from the first tree you punch to the ending of your choice. Whether it be a completely automated tree farm, or an epic battle with multiple enderdragons, or a sustainable skyblock household in the sky; you fill in all the rest with your imagination.
I think sometimes you have to possess a minimal standard of maturity and abstract reasoning to "get" Minecraft, as opposed to the photorealistic GFX, ready-made campaign plots, and straightforward objective structures of FPS games.
1
This is because 99.9999% of my time is spent creating, testing, and vetting multiplayer adventure maps, custom terrain generators, binvox procedural architecture, and redstone contraptions.
I haven't "played" Minecraft in forever. Oh, occasionally I'll run along with someone on our server to help them explore a mineshaft or build something. Usually once they get started my role is limited and I can go back to tinkering.
I do expect people playing on our server to have a legit client with fair and non-disruptive mods, if any. If they use Optifine or recipes from NEI or look at their minimap that's fine. They have waypoints; I have F3 and Notepad.
I also test my creations in legit survival mode on normal difficulty without cheats. If you can't do it the normal way, don't expect others to be able to enjoy it either.
It's also insurance against the unlikely but nonzero possibility of Bukkit or MCP/Modloader not coming through. If your house would burn down or redstone combination lock stop working in vanilla, you need to fix it so it's vanilla-safe, not whine about how WorldGuard fire spread would have saved your thatch-roofed cottage, or call me names because ControllerBlock stopped updating.
If anyone remembers when hey0 stopped supporting and updating hMod, and the long vanilla legit server era that followed, you may recall this with both fondness and lingering dread. Vanilla SMP is the best game in town but it is easily ruined by chance and the great unwashed.
As for X-ray, I detest its use for most things. It permanently ruins the spirit of the game for most people who try it. And it goes far towards destroying server economies and tactical options for PVP players.
But I've found that it's indispensable for screening your results from TerrainControl (BiomeTerrainMod for servers) to quickly check to make sure custom ore distributions are working, underground/underwater BO2s are spawning correctly, etc. Otherwise you have to close MC, shut down your server, open the level in MCEdit, and screw around with block counts per quintile of elevation and that sort of nonsense. MUCH faster and more efficient just to hit X. I don't need to tell you how nice it is to quickly troubleshoot complex concealed redstone circuitry or WorldEdit operations using this tool.
1
Punch cobble, die. Respawn. Punch cobble, die. Respawn. Finally break out into pitch blackness, with dirt overhead. Punch dirt. Find sky.
1
Imagine a borg cube that's actually a colossal 3D maze that you can populate a wasteland with, or have spawn underground and intersect with caverns.
Or a brush you can apply that will raise a set of hedges in the shape of a circular or square labyrinth, with a clearing in the middle.
Runnin' along, mindin' your own business in a mineshaft, then suddenly a dark, twisting 3D maze as big as a tile.
2
More than 1 creeper in any location = a megaton of creepers.
A horde of zombies
A nest of spiders
A clowder of cats
etc.
2
Go back and using random seeds each time, make a fresh nether using the early snapshot/version. Save and close. Do this ten times.
Now install the latest snapshot and do the same, ten times.
Import both into Cartograph G and add the block ID for nether quartz to the render list. Give it a random color value and have Cartograph G render only the distribution of the nether quartz using this proxy.
Generate a block count (including air) for a sample region around spawn for each of your nethers.
If the percent nether quartz is lower in the new nethers while netherrack and air and lava and all the other blocks tend to remain the same, then you have a case.
If it's just a matter of the nethers you made having lower overall solid land density or more lava or something else, then you need to go back and reexamine your conclusion.
And the reason you render the nethers out in map form is so that you can see where the nether quartz is - it may be restricted to lower levels of the nether, or it may only be found near gravel/soulsand, or some other change to its distribution that makes it less conspicuous.