• 0

    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from willeyeamine

    Hi,
    this might be the dumbest post ever, but…

    I've searched and searched but i just can't figure out how to save the changes in MCedit. I just want to move my player, and I've done it over and over. MCedit shows to player as being moved when i quit and reload it, but Minecraft itself isn't refelcting the change. When I look in my ~/Documents/MCedit-schematics/ folder there isn't anything there that doesn't look stock to me (Chests/, CreativeinaBox, and Mobs in Jars/)

    can someone PLEASE explain how i just move a player and save the thing so it actually works in mine craft?

    THANKS

    Will


    When you move a player in MCEdit you are actually editing the level.dat of your world (or the players/playername.dat of SMP). You will not see a new folder or file in Documents/MCEdit-schematics because it's not making anything new.

    To test whether you've changed YOUR player location and not simply moved your respawn point or the world spawn, click the Goto Player -> and select your name from the list, if you're editing a multiplayer map with a folder full of player names. If your move failed, you'll be back at your original location. If the move worked, you should see a Steve head icon (player entity icon) in the desired location.

    When you make any change to the world, whether a block change or an entity change (moving a player), you need to save the world.
    Posted in: Minecraft Tools
  • 0

    posted a message on Beds ruin the "Survival Part" of the game
    Woulda been nice if it meant you eventually HAD to sleep, or die of exhaustion. Then you would need to build a shelter. Except that would suck because nether and viking craft residents would die.

    My advice is to go play on a busy public server. Try sleeping in a bed at night - it will be a long, long night. Beds are all but useless in SMP because 15625 other players will simply not stop what they're doing and run back to their beds so you, and only you, can advance the clock.
    Posted in: Survival Mode
  • 0

    posted a message on Are Nether Fortresses unreasonably rare?
    Choose your seed wisely - some great "epic" overland seeds have really, truly, crappy nether content.

    For instance, gargamel STILL delivers a good overworld: jungle temples, desert islands, mountains and more. But its nether is crap with only 2 forts within a 500 block radius of nether 0,0. That's far enough as to make them all but useless for a fortified entry place to the Nether - imagine running to 4000, 1280 just to be able to get your portal to take you to a fort.

    OTOH some awful seeds for overland have exquisite nether features - forts jammed inside other forts, triple blaze spawners, forts at 0,0 - you name it. "Jesus Christ" is one example - unremarkable surface, ironically awesome nether.

    My rec is to mix and match. Use a good overland seed, look at the nether, if you don't see much then cut out that nether and paste in a better nether.
    Posted in: Survival Mode
  • 1

    posted a message on Quartz blocks
    Quote from teal4thewin

    on the second post, anyone else notice the tnt cart on the bottom left?

    BOMB CART NOT PUSH SELF...WE MUST PUSH CART!
    Posted in: Future Updates
  • 0

    posted a message on Replacing my Nether file?
    Quote from BC_Programming

    I didn't delete my nether. I just set all the chunks to repopulate with mcedit, so now I have nether quartz ore as if it was there to begin with. Only downside is my blaze grinder got a bit screwed up because the fortress I built it in "rebuilt" itself, but most of my other structures and tunnels and nether portals and what have-you have stayed.



    Seeds only generate the exact same terrain if the terrain generation doesn't change in the meantime. The seed basically defines the sequence of random numbers. Added terrain generation features use random numbers. "offsetting" them, so the same sequence of numbers get's used by different features.

    Nether forts will "generally" be in the same locations, but the individual hallways and bits and pieces that make up a fort will be laid out in randomly different ways. This is the same thing that happens to overworld strongholds when the terrain generator changes, i.e. to accommodate new biomes or a new resource. The seed determines the bounding box for the stronghold's general area, but everything that happens after that may be different.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Thanks for updating this, was having tekkit withdrawal and this is a good fix. Can't wait to see the return of the Talisman of repair, not so worried about the other stuff since it's likely we'll ban it on our serv anyway :P
    Posted in: Minecraft Mods
  • 0

    posted a message on Good-bye from a veteran player
    I'm a server admin and our community is gathering support for a total conversion mod for Finite Resources. It basically undoes or severely nerfs most of the changes since Beta 1.2_02 that make resources renewable: coal, iron, bonemeal, pumpkins, flowers, roses, mushrooms, metal drops from mobs, cat behaviour, dog behaviour, and the like.

    The terrain and biomes will be more diverse and have less janky procedural nonsense. Ravines will not break the surface but be extensions of caverns, ponds of water and patches of grass won't mitigate the desert, snow biomes won't spawn right next to hot biomes. Varietal saplings will not grow outside of their native biomes, or a small number of related biomes.

    All in all, it will encourage exploration, risk-taking, and conservation.

    You might look into something like this as a middle ground between locking yourself in a time capsule, and playing Minecraft.
    Posted in: Discussion
  • 0

    posted a message on Any efficient way to get passive mobs up trees?
    Vines. Mobs will passively derp up to vines, and begin to climb them. Make sure you are there to supervise the climb. As soon as the animal starts to rise, place a dirt block under them to keep them from backsliding. This will remove your vine, by the way. When the animal is at the top, plug the bottom of the hole with dirt and guide the animal into a pen. Then dig down the dirt column you used, gather up your dirt, and replace with fresh vines or let the topmost vine grow down the trunk again. Lather, rinse, repeat.

    It's slow, there's a faster way that involves making a water elevator that runs parallel to the trunk and is reusable. But it takes more resources, and is rather permanent unless you want to go to that trouble and then dismantle it.

    Remember that cows are 2 x 1 x 2 minimum hitbox size so they will need double the space at the top.

    AND NO VINES DANGLING INTO YOUR LIVESTOCK PENS! They will climb these and derp out and fall to their deaths.
    Posted in: Survival Mode
  • 0

    posted a message on What biome are you living in?
    I hit F3 and it tells me I'm in hell so I'll go with that
    Posted in: Survival Mode
  • 0

    posted a message on 13w01a
    Yay snapshot!

    Does the daylight detector detect only large changes in ambient light? Or can it be used like a general BUD to sense when it is covered with water, etc. causing smaller changes in light? Or does it go by the system clock?

    I hope that it is both more versatile than a full-day detector and possibly less sensitive to smaller changes in light levels.
    Posted in: Future Updates
  • 0

    posted a message on Many Minecraft mods illegally redistribute Mojang assets.
    Good Work, FrogHandler.

    I sincerely hope you take the result of this thread to Mojang, and use it to leverage a PROMPT and urgent focus on the Modding API.

    Light a fire under their arses, so to speak.

    Sadly, I can see this possibly going in the other direction - continued delays on the modding API while they gear up a massive suit against Curse.com for facilitating distribution of infringing content. In the end, they will do some math and decide which is cheaper, and go do that.

    If this is indeed your secondary gain through all this, you're banking on the visionary attitudes of Notch surviving the log-growth phase of Mojang's existence. I think they might still recognize the long term sales value of dozens of viable mods, however infringing they may be. Good luck!
    Posted in: Discussion
  • 0

    posted a message on Whats The Point Of Hacking? :(
    I think it's a mixture of 1 part "Who is more likely to play computer games: someone with good social skills and impulse control, or someone without them?" and 1 part Generic Teenage Male Insecurity.
    Posted in: Discussion
  • 0

    posted a message on [ 1.4 ] Lots and Lots of Superflat Codes
    A lot of these look fun...and don't require modding

    I especially like the coaster worlds and anything with exposed ores, caverns, fall damage/parkour possibilities.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on A guide to complaining about new features.
    Templates for your Rant. Please decide what type of WHINING you wish to do, then choose the best template for your needs.

    1. Whining about AESTHETIC changes:

    TITLE: WTF <insert name of changes here>! OMG There ruining Minecraft!

    BODY: (Must be run-on sentence posted from your dumbphone.) I r useing 512 x 512 SupaMegaOtaku texture pack and this new look for the <insert block/item name> totaly ruins the look and feel of MineCraft!1!!!! I bilt my hous out of <insert material here> and it looks ugly now!!! i dont care that your not suposed to bild your hous out of <insert tile entity here> but it looks cool like deth and dungens and now it look liek <insert name of entirely plausible natural resource here> but I dont want 2 liv in a hous made of <item> why jeb why????

    CONCLUSION: If they dont change this back the way it was i'm quitting MineCraft foreve!!!11
    --------------------------------------------------------------------------------------------------

    2. Whining about FUNCTIONAL CHANGES
    2A. Things that make the game EASIER

    TITLE: Minecraft just got dumber/Wussy girly mens ruining the game/I'm bored

    BODY: Back in (choose one: Indev/Survival Test/Alpha) Minecraft was a man's game, a real struggle for survival with no consolation prize for losers. Now the game is just a sandbox game with pretty packaging. If you can't fight, don't worry Uncle Jeb will fix it for you by giving you sprinting and magical powers and enchanted weapons and automatic healing. If something is on fire, you can hack the game so the fire dosent spread and kill you. Back in the day, when Minecraft was a man's game, if something caut on fire, entire forests would burn down and you would have zero wood in your spawn area.

    Too lazy to find food on your first night? Now you can just eat zombies. Back when Minecraft had cojones, you had to punch a pig to death and eat raw pork to survive. No pigs or cows? No way to survive. Delete world, start over. Tall grass drop seeds? Bah. Try surviving on grass seeds in the wild.

    Too poor to make torches? Now all you have to do is put down slabs. That's right, hordes of soft, crybaby wimps pressured Notch into making the half-step, or slab, which he told us was for 'decoration' but is actually a crutch for those too weak to man up and fight monsters all the time just so they can go pick their wheat. come to think of it, torches are a cop-out. You should live, fight, and die in the dark like God intended.

    Now you can dance a jig on your crops but in the old days, you did that and you starved. Minecraft should be hard so you value your work and respect what farmers do every day in America to feed the starving people of the world while you sit on your blubbery white **** and play video games. If they walk around on their cornstalks they would starve and go broke. Crouch like a real man.

    Oh and the nether should be a LOT harder. Pigmen should always run to you and aggro you the minute you step into their world and pollute it with your pasty sedentary gamer flesh. They should not only hack at you with golden swords, but bite, kick, and claw you to ribbons. Ghasts should not only cast deadly fireballs at you, they should crater the ground under you for 16 blocks in all directions and take over your mind and make you uninstall Minecraft. Nether forts should not be made of nice firm bricks - they should be made of superheated chunks of slag that shudder and giant clumps fall on you and squish you as you run. The very air should be noxious to breathe, causing you to drown in sulphurus gases unless you bring a gas mask.

    In the End, endermen should be 100% aggro and slam into you like the Left 4 Dead charger, hurling you off the edge of the End continent. Or they should be able to pick up and shuffle Ender stone so they can dig giant potholes in it for you to fall in and break an ankle while the Dragon bears down from above. Dragons should be able to breathe fire and pick you up in their talons and drop you from great heights, instantly killing you and spraying your items all over. And the Endermen should be able to pick up your items and run off with them.

    CONCLUSION:
    I'm ragequiting this game, hope you wussy overprotected children like your digital Lincoln Logs.

    -----------------------------------------------------------------------------------------------------
    2b. Whining about things that make the game HARDER

    TITLE: The only cool things in Minecraft - just got took out f the game

    BODY: I and a friend made a server and we had 1000000 sheep and we punched sheep and bilt a giant wool castle. but now u haf to go mine and make sheers to cut the sheeps wool and i dont like mining.

    Then they took wate out of the ice in the nether. U used to be able to /give ice to yourslef and go to hell and put water down so u can make a farm. Now u cant do it anymore for no reason. Why Jeb???? y u no let us have farms in the Nether.

    now u cant have infinite sand they fix the sand duplication gliccht but i don't like going to dessert.

    finaly now theres slimes all over in the overworld thanks jeb...i dont like swamps but i hate em even more becos there's slimes in the swamp all day and all night.

    CONCLUSION:
    Just saying cos Im going back to COD bcos minecraft is no fiun anymore.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Fortune on an enchanted book? (1.4.6)
    Fortune 3 enchantment curve has a local maximum at about 24-25. Put a torch down inside the ring of free space surroudning your table, and try again.

    Same goes with Silk touch, it's got a local maximum at level 26. Move the torch to a corner space of the free spaces around your table.
    Posted in: Recent Updates and Snapshots
  • To post a comment, please .