And Again, There is no Adventure Mode. Its a nonexistent game mode. The Adventure Update features 2 modes: Survival and Creative...
- Crossfire024
- Registered Member
-
Member for 13 years, 9 months, and 13 days
Last active Sun, Apr, 1 2012 15:02:33
- 0 Followers
- 219 Total Posts
- 34 Thanks
-
Sep 5, 2011Crossfire024 posted a message on PAX - 1.8 Game Features!Posted in: News
And Again, There is no Adventure Mode. Its a nonexistent game mode. The Adventure Update features 2 modes: Survival and Creative... -
Sep 5, 2011Crossfire024 posted a message on PAX - 1.8 Game Features!Posted in: NewsQuote from gadget3
do you know how much work and effort he is putting into this? once hes done with this update - a few bugfixes the game will go out of beta and be finished.
This isn't the last update before release. He is doing another big update. It might have Nether content, of the sky dimension or something. He mentioned it vaguely in his PAX livestream... -
Sep 4, 2011Crossfire024 posted a message on PAX - 1.8 Game Features!Posted in: News
You can still use any old maps in 1.8. "Adventure" is just the name given to the update because of its huge scale, and a way to separate it from Creative mode. -
Sep 4, 2011Crossfire024 posted a message on 1.8 Updates: Player Sprints & Pig SnoutsNo! They're too amazing!Posted in: News
-
Sep 3, 2011Crossfire024 posted a message on 1.8 Updates: Changing the ChestsYeah, that sand block that looks different, its just a normal sand block. When an object is closer to you, it looks bigger than the ones behind it.Posted in: News
-
Sep 3, 2011Crossfire024 posted a message on 1.8 Updates: Changing the ChestsPosted in: NewsQuote from MONTE5000
I think you're right. The texture with that block of sand just doesn't match with the others so he must be holding it. Good catch dude.
Nope, look closely. That sand block is just 1 block higher, and closer than the ones behind it. Its not a new feature. (The dimensions and angles don't fit the "held in left hand" idea) -
Aug 26, 2011Crossfire024 posted a message on PAX Party!Holy Notch, I Can't Wait!!!!! I'm definalty psyched for the new stuff, though only interested in the exp ords(must learn more before I make any decisions)Posted in: News
-
Jul 23, 2011Crossfire024 posted a message on 1.8 Updates: Bosses, Biomes and MorePosted in: NewsQuote from CtMarkster
Good god. That interview tells me one thing: Notch has lost sight of what he tried to create in the first place. Minecraft by his own admission was meant to be a Sandbox, with tools for creation. Adding bosses, and adding a way of "winning" makes it no longer a Sandbox, but instead a game. All this roleplaying crap he's adding is another example of it. I knew he'd cave in to money eventually, but I didn't think it would happen until it was at least no longer in Beta. What a waste. Stop trying to make this game into something it's not you dumbass. You created a beautiful game, with enormous possibilities, and you're now trying to make it into something it was never meant to be, by your own intended and stated goals in the beginning. It will destroy your creation, and you'll regret it long term.
Oh really? Since when is having more options to do considered ruining the game. Is there an endgame? No. Beating a boss isn't winning, its just a challenge for the minecrafters who have mastered the art of killing the current hostile mobs. Your logic basically says adding enemies to the game ruins it. Don't like the roleplaying? Your opinion. You're saying that a game with minor roleplaying features cannot be a sandbox. It's still Minecraft. You'll still be able to build whatever the HECK YOU WANT. you'll still be able to explore. And about you saying Notch is going against his original plan for Minecraft: he's making it into more than it was before. Theres gonna be no less creativity in the mix, only more to do. I can't say I agree with everything Notch is doing. Nor does everybody else. Were beta testers. We give notch feedback. If too many people don't like Permadeath, for example, he'll almost definatly remove it. I'm no crazy fanboy. I'm just using some logic. -
Jul 21, 2011Crossfire024 posted a message on Notch Reveals Leveling and PermadeathPosted in: News
He's also adding a separate classic minecraft for the game, with no dying, infinitte blocks and all that..
And hopefully there will be a toggle switch for this in ssp, though it looks cool and - To post a comment, please login.
0
This. I agree that the gaem is too easy, but thats mostly when you have armor on. It could use some minor tweats to mob damage and stuff, but the biggest problem is that a full set of iron armor makes you nearly invincible.
0
It's not done updating. New features likely won't come as fast as they were just before the release(1.8 , 1.9), but Minecraft is far from done and we will see many updates in the future.
2
Also, trees on mountains. That is all.
0
This could help, but the code still creates a giant patchwork quilt of repetetive biomes... I can't fully get into Survival anymore since there's nothing interesting to explore. Still prefer going back and checking out my old maps...
0
0
Yes. I think the swamp color is perfect, but the transition is terrible...
/signed
0
0
Within days, the bottom floor is finished. It was equiped with a forge and an anvil, and walls lined with furnaces. Lord Kross personnally helped out with the area around the lava forge. He knew firsthand the destruction that a rogue fire could cause.
The top floor, which will house the two workers upon their arrival, is completed by night a few days later. The chimeny is added to release the heat from the forge.
The next step towards expanding the town is preparing a center for trade in New Corovain. Lord Kross realizes the need to give the town traders a place to store goods that they acquire on their trading voyages. He wants to build a trading center that could later evolve into a bank, when the town grows and people have need to store things.
The bank's foundation is laid. It is situated directly across the street from the front of the blacksmith.
Next, the walls of the bank are raised. In only a few more days, it will be finished.
The roof is added, with a raised portion in the center. This elevated roof is lined with windows to let in natural light the interior more natrually. Lord Kross is pleased with his architect's ingenuity. Beneath the bank is a large underground room filled with chests to store goods. This storage can be easily expanded, either by digging down or horizontally.
0
Nice :tongue.gif: Glad to know someone else from Jersey! And I am about to update: My computer decided to start working again. I had figured there was something wrong after getting 3 separate blue screens after turning it on 3 times, but its fine now!
0
0
Still hunting creepers, without armour, WITH my fists :smile.gif:
OP: Stopped reading after the first few sentences... At least come back and edit in some grammar and form..
1
Note: This only applies to the mod after it is completed.
Whenever the mod is completed, like 100% complete for SSP, you should at least try to add multiplayer. It could be simple. Every player, selected by the admins or Op's or whoever is in charge, can become a king. Once they become a king, they make their town, no changes here. The only difference is that multiple people can become kings. A town can only be built about 200 blocks from the guild, but maybe 500 blocks from someone else's town. The town relations could depend entirely on player interactions. If one person attacks another, his soldiers follow his lead. They won't attack each other independently unless war is declared, though. This could be done through a special NPC, used entirely to set relations with other players. So the towns can team up against the darkness, or fight everybody.
This is just my suggestion/idea, because I would love to have this mod on a server someday. :smile.gif:
0
Yes! mmhhmmmm calamari... So good. So good.
As long as ink sacs stay.
0
Thank you! This is probably my first creation worthy of actually posting up here, and I'm glad some people are liking it :smile.gif:
I'm also kinda backed up on images, so I'll be posting more soon(all in my new texture pack).
0