I would much rather it used 1 gold vs 6 iron!
Gold is almost useless right now, but I have many needs for my iron already.
Gold is easy to find spelunking the deep caves. Get out of your safe strip mines if you be wanting some gold, matey.
The most 'realistic' build I can think of for lantern would be
(that middle one is string)
But like I said, I'd prefer something w/o the iron.
- Registered Member
Member for 10 years and 9 months
Last active Thu, Sep, 16 2010 12:36:13
- 0 Followers
- 124 Total Posts
- 0 Thanks
Sep 27, 2010Cronstintein posted a message on Greatest Suggestion Ever for Minecraft (Crazy Golf)I actually like this idea even though I'm not a fan of golf in video games or real life.Posted in: Suggestions
You could make some pretty awesome holes with the minecraft engine. I wouldn't say the golf ball physics would be 'easy' to get GOOD but you could get something ALLRIGHT without too much trouble. I like the idea of the different clubs to control power, and maybe use the cursor height for angle.
Sep 26, 2010was thinking (ow my brain) to prevent the otherwise useless fin item we could make the whole windmill section with:Posted in: Suggestions
anyway for anyone who didn't notice I'm keeping track of the end-use items in the OP for easy reference in case the idea's ever considered.
Sep 26, 2010Saw this pic on the update thread last week and just wanted to explore if something like this could be possible.Posted in: Suggestions
 <-- one fin = <img src="/feather.png" width="" height="" alt="" />]" title="-<->" />
Then put four of those together with a log to get the main part of the mill
 ]" title="-<->" /> 
]" title="-<->" /> ]" title="-<->" />
 ]" title="-<->" /> 
Then you have the gear boxes which can change the direction of the torque.
So these boxes would be able to extend the reach or change the direction of the torque power. I would probably place an arbitrary limit of 5-10 or so boxes before power is no longer transferable (friction) just so you don't have ridiculous spinning logs everywhere.
To transfer the power further I would suggest a red stone energy converter. Which basically would take in spinning energy and output 'red energy'. (and vice-versa?)
I suppose this would be instead of torches powering red lines like we do currently. I'd probably build it similar to the gear but with redstone torches in the two upper corners instead of stone/wood.
I would say it needs to be outside and height greater than sea level to produce it's power.
A water wheel would be an underground-possible equivalent that would be similar in it's energy production. It would obviously require running water for it's placement.
TL;DR What other ways could we use this type of energy (torque)? If we have rope I could picture pulling rope up a winch-type device. Maybe some sort of elevator or drawbridge contraption. Would it be worth the effort required to get something like this to work?
EDIT: I'm going to keep a running tally of things we think could be ran by this for easy reference. So Far:
traps (maybe some type of spinning blades and/or cactusus?)
mine cart booster
red dust powered things
permanent lighting (for when torches become finite)
Sep 25, 2010The torch thing is good (though I do left in, right out) and once I've cleared a dead end I put a torch on the ground to prevent me from walking that way.Posted in: Alpha - Survival Single Player
"Don't go in deep caves?" Whoah, that's crazy talk, deep caves are awesome.
Sep 23, 2010Killing them? Sure, sounds good.Posted in: Alpha - Survival Single Player
Trading? That would be ok. A good use for gold maybe, I'm ok with this.
Quests? Eeeeeehhhh, not a big fan. Hard to make a good 'random quest generator'. It would end up being a million fetch quests.. not very interested. I wouldn't mind if there was a quest framework for dungeon mode and modding but not so much for survival.
Sep 23, 2010Zombies have the scariest sounds , but are the least dangerous.Posted in: Alpha - Survival Single Player
Spiders have the scariest look , but are only slightly more dangerous.
Skeletons are a pain in my butt and the first shot always makes me jump (but usually misses, thankfully) Multiple skeletons is the scariest combat situation currently possible.
Creepers don't scare me unless they sneak up and I just hear "SSsssssss" at which point I crap my pants :/
All in all the caves are scary when full of monster sounds
Sep 23, 2010Guns have been brought up SO MANY TIMES, that from now on every time they're brought up people get annoyed. Basically once/day it comes up...Posted in: Alpha - Survival Single Player
I actually don't think they're that *imbalanced* if you make it require a gunpowder for each shot, slow reload, and iron for bullets.
It's more the 'vibe' of guns that people are against. Plus it doesn't really add anything to bows...
Sep 23, 2010A) A one-man team can't produce massive updates constantly, that's an unrealistic expectation.Posted in: Alpha - Survival Single Player
:cool.gif: Adding Devs would possibly SLOW DOWN things at first as they would need to be brought up to speed (using up Notch's time) and then every time they did something they'd need to explain it to Notch (more time) etc etc... Differences of opinion on design would need to be discussed and decided on. A benevolent dictator is the most effective form of government and that's what we have now, lets not rock the boat. (VERY benevolent, who else would provide a 5day free 'weekend')
C) Weekly updates is actually *really fast* !! We should all be happy with that. I understand that desire for 'something new' because it's like opening presents: super fun! But lets all get a hold of ourselves and appreciate what comes (sneak was awesome, I'm quite happy with the last update).
D) The whole 'he's got millions now so we deserve more' argument is going to stir up lots of annoyance from the community. It's not like YOU gave him a million dollars, you gave him $10... and got a game out of it, end of transaction/entitlement. After a year of hard work he deserves the money and shouldn't feel pressured to put it all back into development (I know I wouldn't!).
Sep 23, 2010Cronstintein posted a message on The current death-spawn mechanic discourages exploration.when I had a house on my spawn and died there the monsters stuck around.Posted in: Suggestions
I think it's a distance thing. Once the blocks are removed from memory the mobs disappear.
I like the randomly destroyed items idea best.
- To post a comment, please login.