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    posted a message on Can Minecraft store texture packs be shared across realms/servers

    They will be able to download both resource packs and addons; however, they will not have access to anything installed to the realm when they leave.

    Posted in: MCPE: Texture Packs
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    posted a message on Custom Crafting in MCPE Addons

    I would post this suggestion on the feedback website but I keep getting an error message. Basically via addons I want to be able to edit a .json file to change recipes for shapeless crafting, the crafting table, and furnace. I don't see how this could be any harder than making users be able to change behaviors of mobs, and it is definitely simpler than adding in redstone and command blocks. The only question is will we be able to change recipe for custom maps and minigames? Or will we have to continue using the testforblocks command which is very rough with custom crafting. Also, I would love the ability to repair two broken tools/armor in pocket ui profile just like you can do it in classic.

    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on Zombies that dont burn

    It worked for me, did you make sure to apply the addon to the word?

    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on Zombies that dont burn

    This is very easy, all you have to do is go to the entities folder and open the zombie.json file and delete "minecraft:burns_in_daylight" function, make sure to delete the colon, two curly brackets, and comma that follow it, and in theory Zombies will not burn in daylight. (I have not tried this yet but I think it works).

    Also, you can use a repeating command block and use this command: /replace entity @e[type=Zombie] slot.armor.head 0 leather_helmet

    which causes all Zombies in the world, when the command block is loaded, to wear leather caps; However, sometimes they burn because the game is faster than the command blocks.

    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on Ocean dream (boat)

    This is so good! I wish that I could build as well as you. Sorry that I couldn't follow your Twitter (because I don't have one) but I did subscribe to your YouTube channel. You deserve it!

    Posted in: MCPE: Maps
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    posted a message on How to could I turn off Natural Regeneration for UHC style maps? Need Help

    Hey Guys!

    I have a question for you.

    I've been going through the gamerules in MCPE and I noticed that there is no way to turn naturalRegeneration off. I know that servers have the ability to switch if a player is able to regenerate their health or not. Is it possible to turn natural regeneration off so I could play UHC without server plugins? If so please post below!

    Posted in: MCPE: Map Help & Requests
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    posted a message on Someone to tell me how to create mcworld file?

    In the map folder(not the saves) compress everything to a .zip and then rename it to a .mcworld

    You might also need an archiver to change archive types.

    What platform are you playing the game on? because if you have win10 you can export the world to a .mcworld file in the world settings.

    Posted in: MCPE: Map Help & Requests
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    posted a message on How can stop natural hostile mob spawing and be able to set monsters in my map?

    To make it so mobs do not spawn naturally all you have to do is: /gamerule doMobspawning false

    And if you want it always day: /time set day & /gamerule doDaylightCycle false

    However, if you want hostile mobs so be able to spawn in peaceful you would probably have to change the behavior of peaceful mobs (like chickens, sheep, etc.) and change their texture and model to a hostile mob.

    To spawn them in all you need to do is use dispensers and put the mob's spawn egg and power it with redstone, or use: /summon <mob> , or you could even use monster spawners; the blocks that spawn spiders and skeletons in dungeons.

    May I ask why you want the world to stay peaceful?

    Posted in: MCPE: Map Help & Requests
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