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    posted a message on Need Help Swapping Models in a Open Source Mod

    I figured it out and got it to work!

    Posted in: Modification Development
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    posted a message on Need Help Swapping Models in a Open Source Mod

    Yeah they do. All I'm doing is adding a few cubes on the top of the head to give the models some hair, that way it can look like my fursona. The mod in question is the werewolf mod. Since it's open source I got the default java files of the mod's models. Comparing them with my edits did help, but I'm trying to figure out where to place the code for the hair cubes in the mod's java files. Afterward I think that should be it?

    Posted in: Modification Development
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    posted a message on Need Help Swapping Models in a Open Source Mod

    So I came across the werewolf mod a few days ago and was really interested in it. I found it was opened source and that the had the werewolf models available to download as blockbench models on GitHub. I decided to edit the model a little bit just by adding some blocks on the top for hair. I even reskinned it to make it look like my character. I managed to successfully get the reskin imported into the mod, but not the models. I exported the models as .java files, but mod has them stored as .class files. I just wanted to ask if anyone could help me out by explaining to me how to swap the models of the mod out with my edited models.

    Posted in: Modification Development
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    posted a message on Optifine Random Mobs Issue

    Okay, so I've been trying to figure this out. I've been searching all over the place, trying to find out what I am doing wrong. I'm trying to make a resource pack with multiple skins for the zombies and husks. I've made the folder path assets/minecraft/mcpatcher/mob/zombie and I have labeled each extra skin zombie2.png, zombie3.png, and so on (as well as the husks). I checked assets/minecraft/textures/entity/zombie as well and zombie.png is there too. I've checked multiple time and even downloaded a resource pack with the same random mobs feature. Yes, I have Optifine installed and working, but the random mobs feature doesn't seem to work. I saw mob.properties thing and assumed that was what I was missing, and a friend attempted to help me out. It resulted in failure, and zombie.properties we assumed was for specific biome skins. I've checked my settings in Minecraft and Random Mobs is turned on. I've been searching for what I've been doing wrong for the past several hours, and I still don't have a clear explanation of what I am doing wrong. Could it be Optifine that is having this issue? Does Optifine 1.12 fully have the feature? I do not know and I have no idea what I am doing wrong. Any help will be greatly appreciated.

    Posted in: Resource Pack Help
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