A few improvement ideas:
1. Durability. A bit like the anvil.
2. Wood tools take long to mine the blocks, and can only mine the stuff that wood tools can actually mine, Stone a bit shorter break time and more blocks to break, etc..
3. I think you ment this, but you can have any tool material combinations, they will just break the blocks they are supposed to break with the correct speed.
Actually, why not just make dispensers break/place blocks when they have a tool in them. WAY simpler. They can easily add the durability loss for that (like flint&steel in the new snapshot).
1. Yep. Durablity would be durablity of the pickaxe * durablity of the shovel * durablity of the axe / 3 (average).
2. Yes, I did write that, but I'm neutral on the time taken thing (herein T3)
3. Uhh.. I didn't understand that bit.
4. Dispensers are supposed to dispense things, not mine them. Again I'm neutral on the dispenser not chopper thing. (herin DnCt)
Name: Silverfish Supremacy Wielder: Pickaxe Description: When you mine a silverfish block, no silverfish spawns. Use: When mining.
Name: Rush Aqua Wielder: Pickaxe/Axe/Shovel Description: Mining is faster in water. Use: Underwater bases
Name: Deactivate Wielder: Sword/Bow/Chestplate Description: Only useful in PvP. 20/40/60% out the enchantment of the attacker or the target. Example: If one bow has Flame and Deactivate III and the target has a Fire Protection chestplate, there is a 60% chance that the target will burn. Another one: If a chestplate has Deactivate III and a Fire Aspect sword attacks it, 60% chance that the target will not burn. Use: PvP or skeletons and zombies with enchanted stuff.
Name: Silverfish Supremacy Wielder: Pickaxe Description: When you mine a silverfish block, no silverfish spawns. Use: When mining.
Name: Rush Aqua Wielder: Pickaxe/Axe/Shovel Description: Mining is faster in water. Use: Underwater bases
Name: Deactivate Wielder: Sword/Bow/Chestplate Description: Only useful in PvP. 20/40/60% out the enchantment of the attacker or the target. Example: If one bow has Flame and Deactivate III and the target has a Fire Protection chestplate, there is a 60% chance that the target will burn. Another one: If a chestplate has Deactivate III and a Fire Aspect sword attacks it, 60% chance that the target will not burn. Use: PvP or skeletons and zombies with enchanted stuff.
No support, on the account of the hundreds of millions of nasally teens who make lets plays on youtube. If you really want to figure out how to... say... make a fencepost, a simple google search will yield the answer, one way or another.
Then why a tutorial on the XBOX? 4J is a tad smarter than Mojang for making a tutorial. Hell, even just copying the XBOX tutorial and modifying it for the PC is enough.
There's lava in Minecraft but where's the volcanoes?
So here goes my idea:
Volcanoes are large hills with an large opening to Bedrock shielded by lava. When it updates, there is a chance of eruption, causing lava to quickly flow out then come back. After that there is a chance of going extinct. Three times it erupts--third time it becomes extinct and all lava is gone.
Then why go near a volcano? Because it is wielder of a lot of ore. Just watch out for the lava! Fire resistance will help.
Also, I know this is redundant, but it's time mods stop locking from redundacy. What, if someone suggests something, are we not allowed to suggest it in a better way? You decide.
I support an invisible mob, but not one that steals from the rich and gives to the hmmm. No support.
You just gave me an idea! What if he took items from one chest and stored it in another chest which is nearby? Or he puts them in a village chest? (But that would be hard to code) Then there's no need for an inventory! Also, Neospector, I think the visiblity light level should be changed. My thoughts are 20. What do you think?
Plus, about the annoying thing, I was thinking of an option to disable them.
0
1. Yep. Durablity would be durablity of the pickaxe * durablity of the shovel * durablity of the axe / 3 (average).
2. Yes, I did write that, but I'm neutral on the time taken thing (herein T3)
3. Uhh.. I didn't understand that bit.
4. Dispensers are supposed to dispense things, not mine them. Again I'm neutral on the dispenser not chopper thing. (herin DnCt)
0
What does it do?
It is very much like the piston, but instead of pushing blocks, it mines them and gives you the resource.
How do you craft it?
Just like the piston, except that the top wood are replaced with one shovel of any type, one pickaxe of any type and one axe of any type.
Note: The type of the pickaxe does matter. Wood Choppers will not mine obsidian.
Edit: Forgot one main thing: It's powered by redstone!
0
-Bonemeal: When bonemeal falls on a plant, the plant grows, or else if it falls on grass tall grass is created.
-Plants: If seeds fall into Farmland, it becomes planted.
-Blocks: Blocks are placed when they fall down.
0
0
0
Wielder: Pickaxe
Description: When you mine a silverfish block, no silverfish spawns.
Use: When mining.
Name: Rush Aqua
Wielder: Pickaxe/Axe/Shovel
Description: Mining is faster in water.
Use: Underwater bases
Name: Deactivate
Wielder: Sword/Bow/Chestplate
Description: Only useful in PvP. 20/40/60% out the enchantment of the attacker or the target. Example: If one bow has Flame and Deactivate III and the target has a Fire Protection chestplate, there is a 60% chance that the target will burn. Another one: If a chestplate has Deactivate III and a Fire Aspect sword attacks it, 60% chance that the target will not burn.
Use: PvP or skeletons and zombies with enchanted stuff.
2
Wielder: Pickaxe
Description: When you mine a silverfish block, no silverfish spawns.
Use: When mining.
Name: Rush Aqua
Wielder: Pickaxe/Axe/Shovel
Description: Mining is faster in water.
Use: Underwater bases
Name: Deactivate
Wielder: Sword/Bow/Chestplate
Description: Only useful in PvP. 20/40/60% out the enchantment of the attacker or the target. Example: If one bow has Flame and Deactivate III and the target has a Fire Protection chestplate, there is a 60% chance that the target will burn. Another one: If a chestplate has Deactivate III and a Fire Aspect sword attacks it, 60% chance that the target will not burn.
Use: PvP or skeletons and zombies with enchanted stuff.
0
If you had it for the sword fighting mobs would be so easy but with bows they could stun and quickly run up and attack with the sword.
0
0
Then why a tutorial on the XBOX? 4J is a tad smarter than Mojang for making a tutorial. Hell, even just copying the XBOX tutorial and modifying it for the PC is enough.
0
So here goes my idea:
Volcanoes are large hills with an large opening to Bedrock shielded by lava. When it updates, there is a chance of eruption, causing lava to quickly flow out then come back. After that there is a chance of going extinct. Three times it erupts--third time it becomes extinct and all lava is gone.
Then why go near a volcano? Because it is wielder of a lot of ore. Just watch out for the lava! Fire resistance will help.
Also, I know this is redundant, but it's time mods stop locking from redundacy. What, if someone suggests something, are we not allowed to suggest it in a better way? You decide.
0
0
Reason?
0
You just gave me an idea! What if he took items from one chest and stored it in another chest which is nearby? Or he puts them in a village chest? (But that would be hard to code) Then there's no need for an inventory! Also, Neospector, I think the visiblity light level should be changed. My thoughts are 20. What do you think?
Plus, about the annoying thing, I was thinking of an option to disable them.
0