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    posted a message on Da Chopper!
    Quote from tulir293

    Way too op if it's not improved...

    A few improvement ideas:
    1. Durability. A bit like the anvil.
    2. Wood tools take long to mine the blocks, and can only mine the stuff that wood tools can actually mine, Stone a bit shorter break time and more blocks to break, etc..
    3. I think you ment this, but you can have any tool material combinations, they will just break the blocks they are supposed to break with the correct speed.


    Actually, why not just make dispensers break/place blocks when they have a tool in them. WAY simpler. They can easily add the durability loss for that (like flint&steel in the new snapshot).


    1. Yep. Durablity would be durablity of the pickaxe * durablity of the shovel * durablity of the axe / 3 (average).
    2. Yes, I did write that, but I'm neutral on the time taken thing (herein T3)
    3. Uhh.. I didn't understand that bit.

    4. Dispensers are supposed to dispense things, not mine them. Again I'm neutral on the dispenser not chopper thing. (herin DnCt)
    Posted in: Suggestions
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    posted a message on Da Chopper!
    Here is a new block: the Chopper!

    What does it do?

    It is very much like the piston, but instead of pushing blocks, it mines them and gives you the resource.

    How do you craft it?

    Just like the piston, except that the top wood are replaced with one shovel of any type, one pickaxe of any type and one axe of any type.

    Note: The type of the pickaxe does matter. Wood Choppers will not mine obsidian.

    Edit: Forgot one main thing: It's powered by redstone!
    Posted in: Suggestions
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    posted a message on Dispenser Additions
    Here are some dispenser additions:

    -Bonemeal: When bonemeal falls on a plant, the plant grows, or else if it falls on grass tall grass is created.

    -Plants: If seeds fall into Farmland, it becomes planted.

    -Blocks: Blocks are placed when they fall down.
    Posted in: Suggestions
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    posted a message on A Second Use for Enchanted Books
    Hmm... Well thought and balanced! I support! If only Mojang accepted this.
    Posted in: Suggestions
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    posted a message on That Awkward Moment In Minecraft..........
    I would like to see a new TV Trope: "The Game Can Do Anything (Which You Can't)".
    Posted in: MCX360: Discussion
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    posted a message on Three New Enchantments
    Name: Silverfish Supremacy
    Wielder: Pickaxe
    Description: When you mine a silverfish block, no silverfish spawns.
    Use: When mining.

    Name: Rush Aqua
    Wielder: Pickaxe/Axe/Shovel
    Description: Mining is faster in water.
    Use: Underwater bases

    Name: Deactivate
    Wielder: Sword/Bow/Chestplate
    Description: Only useful in PvP. 20/40/60% out the enchantment of the attacker or the target. Example: If one bow has Flame and Deactivate III and the target has a Fire Protection chestplate, there is a 60% chance that the target will burn. Another one: If a chestplate has Deactivate III and a Fire Aspect sword attacks it, 60% chance that the target will not burn.
    Use: PvP or skeletons and zombies with enchanted stuff.
    Posted in: Suggestions
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    posted a message on Three New Enchantments
    Name: Silverfish Supremacy
    Wielder: Pickaxe
    Description: When you mine a silverfish block, no silverfish spawns.
    Use: When mining.

    Name: Rush Aqua
    Wielder: Pickaxe/Axe/Shovel
    Description: Mining is faster in water.
    Use: Underwater bases

    Name: Deactivate
    Wielder: Sword/Bow/Chestplate
    Description: Only useful in PvP. 20/40/60% out the enchantment of the attacker or the target. Example: If one bow has Flame and Deactivate III and the target has a Fire Protection chestplate, there is a 60% chance that the target will burn. Another one: If a chestplate has Deactivate III and a Fire Aspect sword attacks it, 60% chance that the target will not burn.
    Use: PvP or skeletons and zombies with enchanted stuff.
    Posted in: Suggestions
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    posted a message on new enchantment: stuning 1-5
    No support If for the sword but some support for the bow. Also you accidentaly made two posts.

    If you had it for the sword fighting mobs would be so easy but with bows they could stun and quickly run up and attack with the sword.
    Posted in: Suggestions
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    posted a message on Overworld Blocks in the Nether.
    Support, but will take some time.
    Posted in: Suggestions
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    posted a message on The Encyclopedia Minecraftia: A True Beginners Guide For True Beginners
    Quote from kude42

    No support, on the account of the hundreds of millions of nasally teens who make lets plays on youtube. If you really want to figure out how to... say... make a fencepost, a simple google search will yield the answer, one way or another.


    Then why a tutorial on the XBOX? 4J is a tad smarter than Mojang for making a tutorial. Hell, even just copying the XBOX tutorial and modifying it for the PC is enough.
    Posted in: Suggestions
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    posted a message on Volcanoes: Not a Biome
    There's lava in Minecraft but where's the volcanoes?

    So here goes my idea:

    Volcanoes are large hills with an large opening to Bedrock shielded by lava. When it updates, there is a chance of eruption, causing lava to quickly flow out then come back. After that there is a chance of going extinct. Three times it erupts--third time it becomes extinct and all lava is gone.

    Then why go near a volcano? Because it is wielder of a lot of ore. Just watch out for the lava! Fire resistance will help.

    Also, I know this is redundant, but it's time mods stop locking from redundacy. What, if someone suggests something, are we not allowed to suggest it in a better way? You decide.
    Posted in: Suggestions
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    posted a message on Moonloot: Nightlight Robber
    Quote from Runick

    No.


    Reason?
    Posted in: Suggestions
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    posted a message on Moonloot: Nightlight Robber
    Quote from jpmrocks

    I support an invisible mob, but not one that steals from the rich and gives to the hmmm. No support.


    You just gave me an idea! What if he took items from one chest and stored it in another chest which is nearby? Or he puts them in a village chest? (But that would be hard to code) Then there's no need for an inventory! Also, Neospector, I think the visiblity light level should be changed. My thoughts are 20. What do you think?

    Plus, about the annoying thing, I was thinking of an option to disable them.
    Posted in: Suggestions
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    posted a message on Moonloot: Nightlight Robber
    I thought of them appearing in night or dark, so it's good.
    Posted in: Suggestions
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