If you're looking for a server, or need to contact me, currently the best place is through this PvP survival server: pvp.darkmines.net.
Download Automated Installation [COMING SOON]
for a video tutorial on how to use the installer
Download Manual Installation [Preferred] - [Link Removed]
NEW INSTALL INSTRUCTIONS - CLICK HERE
Release Details
Spotlight
Command List
Item and Block codes
Downloads
Installation Instructions
Troubleshooting
Minecraft Coder Pack (MCP) Compatibility
Release Details
For Minecraft 1.6.2 - Download Here
Big thanks to q3hardcore for many of the new features
/killall and /butcher now work
/wand fixed
Compatability with Mod Loader, PlayerAPI and Forge
The current SPC installer is broken, a new one is being worked on which will be out in a few weeks (hopefully)
New installation instructions, below.
Many other things
How to install (Minecraft 1.6.2)
1. Close Minecraft launcher (if open)
2. Navigate to where minecraft is installed (eg: on Windows %appdata%/.minecraft)
3. Go to versions and copy the 1.6.2 directory and name it something else (eg: 1.6.2.mods). Alternatively, if you have done this for another mod already backup the Minecraft JAR.
4. Open the jar file (using an archive utility, such as 7zip) in the mod directory you created (eg: 1.6.2.jar) and copy all of the files into it except for WorldEdit.jar
5. Delete the files in the META-INF directory except for MANIFEST.MF
6. Close the jar file
7. Copy WorldEdit.jar into .minecraft/bin
8. Rename the jar file to the same name as the directory (eg: 1.6.2.mods.jar)
9. Rename the json file to the same name as the directory (eg: 1.6.2.mods.json)
10. Open the json file in a text editor and the line that contains the id (eg: "id": "1.6.2") change it to the same name as the directory (eg: "id": "1.6.2.mods")
11. Save and close the json file.
12. Start up the Minecraft launcher
13. Create a new profile
14. Select the version that you just created (eg: 1.6.2.mods)
15. Select the rest of your settings.
16. Launch the game.
Note: Using a 3rd party launcher such as Magic Launcher may save you a lot of time in managing mods.
Code is open source at: https://github.com/simo415/spc
For more information on commands use /help in game or visit http://youtube.com/user/spcmod
The Spotlight
Periodically I will put up a picture and video which I think are good representations as to what Single Player Commands is capable of. If you would like to get your picture or video featured here please send me a link (via PM or post) and if I like them they will get featured.
Note: Videos should focus on SPC and can be any length (preferably at least 30 seconds)
by drawingkid1313
Command List
Stuck on a command, confused or just looking for something new? Check out http://www.youtube.com/user/spcmod for a simple demo of most of the commands this mod provides.
To bring up the command "console" type 'T' then type in the command. Below is a brief run through of the command list:
Commands
ADMIN: Due to the number of youtube links here, this content has been removed.
WorldEdit Commands
For a list of WorldEdit commands please visit the WorldEdit wiki page: http://wiki.sk89q.co...dEdit/Reference
Global Command
//limit - Set a maximum number of blocks to change at most for all operations. This only affects yourself. Use this to prevent catastrophic accidents. This command will not override the limit in the configuration if it is set.
Brushes
//brush clipboard - Switch to the clipboard tool.
//brush cylinder [-h] [height] - Switch to the cylinder brush tool.
//brush smooth [iterations] - Smooth the region.
//brush sphere [-h] - Switch to the sphere brush tool.
//mask - Clear the mask
//mask - Set a mask
//mat - Change the material used by your current brush.
//size - Change the size of the current brushes
Chunk tools
//chunkinfo - Get the filename of the chunk that you are in.
//delchunks - Generate a shell script to delete chunks.
//listchunks - Print a list of used chunks.
Clipboard
//clearclipboard - Clear your clipboard.
//copy - Copies the currently selected region. Be aware that it stores your position relative to the selection when copying.
//cut - Cuts the currently selected region.
//flip [dir] - Flip the clipboard.
//load - Load .schematic into clipboard.
//paste [-ao] - Pastes the clipboard.
//rotate - Rotate the clipboard.
//save - Save clipboard to .schematic.
General commands
//search - Search for an item by its name.
//worldedit reload - Reloads WorldEdit's configuration.
//worldedit tz - Set your timezone. This is temporary.
//worldedit version - Gets WorldEdit's version.
Generation
//cyl [height] - Create a vertical cylinder.
//forestgen [type] [density] - Make a forest.
//hcyl [height] - Create a vertical hollow cylinder.
//hsphere [raised?] - Create a hollow sphere.
//pumpkins - Make a pumpkin forest
//sphere [raised?] - Create a sphere.
Getting around
//ascend - Go up one level.
//ceil [clearance] - Get to the ceiling.
//descend – Go down one level.
//jumpto - Jump to the block that you are looking at.
//thru - Go through the wall that you are looking at.
//unstuck - Go up to the first free spot.
//up [distance] - Go up some distance.
History
//clearhistory - Clear your history.
//redo [number of steps] - Redo your last (undo) action. This command replays back history and does not repeat the command.
//undo [number of steps (default – last)] - Undo your last action.
Region operations
//move [count] [direction] [leave-id] - Move the selection's contents. A block can be specified to fill in the left over area.
//overlay - Place a block on top of blocks inside the region.
//outline - Build walls, floor, and ceiling.
//regen - Regenerate the selection region.
//replace - Replace all non-air blocks blocks inside the region.
//replace - Replace all blocks of the specified block(s) with another block inside the region.
//set - Set all blocks inside the selection region to a specified block.
//smooth [iterations] - Smooth the selection's heightmap.
//stack [count] [direction] - Stacks the selection.
//walls - Build the walls of the region (not including ceiling and floor).
Scripting
//cs
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Please read the whole idea before replying.
It took me quite a while, actually weeks, to make this with the help of my awesome technical adviser, Jareth, and I recently revised the whole thing in preparation for posting it on the Minecraft Forums, so this is a little long! The idea is simple, but the explanation is complex. I propose that the movement animations for the player be revamped to look cooler and more realistic, and new movement capabilities be added. An example of this would be the Minecraft Smart Moving mod, which you can find out more about, watch videos of, and download here. However, it can be improved upon, for it is only an imperfect method for better movement. The main problem with that mod is that almost everything is over-complicated requiring multiple precisely timed button-presses to do a relatively simple task, like jumping head-first/diving. Please note that these suggestions require some sort of stamina bar. It might be an actual bar you can see, or a number in the code. I'll let Mojang decide. (I will assume it's an invisible variable, on the presumption that Mojang thinks there are enough bars to monitor already.) I've hidden many paragraphs in spoilers, for ease of access.
Animation Changes/Additions:
There should be variations of each animation, these are just examples and general ideas of how they should look. Also I guess this is a good place to mention it would be nice to be able to turn your head at least 90 degrees. =)
<<<<<<<<<<
Knockback Animation:
Instead of flailing arms and legs, you fall backwards and quickly get up.
This is the animation we have now:Looks kinda silly, right? When players get hit, sure, they can fly back a little! However, who really does the flail arms and legs uselessly thing? We need a more macho animation:In this animation, you fall down backwards after being hit and flying some. If you are knocked off a cliff, you flip into the falling position, where you can do abilities explained later in this topic. You jump back up quickly though, after less than a second. You can still fight back in that brief moment on the ground, but you can't move. You're on your feet long before your opponent can get ready to sprint-hit you again. When you are hit, your stamina could go down, simulating pain and battle fatigue.
Attacking Animation:
Varies the weapon swinging to make it less boring and repetitive.
Wait! Why am I talking about getting hit before hitting? We swing weapons with the same, boring, old, up-down, up-down swing. What we need is some variation! Let's swing swords, axes, pickaxes, and shovels sideways, spin, and stab! "Hi-yah! Slice! Boom with the lightning!"-The Lost Hero. We could have Steve slash sideways for a devastating sprint attack, and cleave downwards when jumping/falling! This concept is awesome, because if you can make different animations for different actions, you can also vary the damage caused! Each swing would take a little stamina, and your swings would be slightly delayed (and perhaps deal less damage) if your stamina is low. When it is out, you will be unable to swing your weapon until it regenerates to above the "low" level.
Swimming and Underwater Swimming Animations:
Makes swimming look way more real.
Flying Animation:
Makes you fly like superman!
The current flying animation is cool, like I mean who doesn't like walking on air?(okay that was a really bad pun.)I like it, but we can do better.Boom! This wouldn't change the flying movement any, unlike the SM mod, unless you set the setting that makes it go straight towards where you're looking, changing your altitude. Personally I find the current way that doesn't change that useful for seeing if two blocks are at the same height, but that's just me.
Falling Animation:
Makes you realistically flail your arms when falling.
Movement Abilities:
>>>>>>>>>>
Diving:
Adds the ability to dive headfirst while you're in the air, accelerating your decent.
Suggested Controls: Space while you're in the air.
The SM mod also introduces diving, what they call "head jumping"! What the mod should have done, though, is to cause the player to dive automatically when falling directly above water. That would be toggle-able, because it could potentially be annoying. Of course you could take manual control of diving by holding the Space while falling, because it accomplishes nothing else, and is natural! Diving accelerates your fall, and if you're on fire, this can put it out. This doesn't need to reduce stamina much, as jumping would take stamina.
Kicking:
Adds the ability to kick, dealing heavier damage and knockback, but taking more stamina than a punch. A possibility is that it moves single blocks with low blast resistance backward one block.
Suggested Controls:
Right Mouse Button with empty Secondary Hand.
Crawling:
This new move replaces sneaking. You are able to move in tunnels one block tall, and can't fall off block edges.
Suggested Controls:
Shift Key on the ground.
Forget the stupid sneak position! It's absolutely no help in dodging Blaze fireballs, and is generally useless when compared to this:Crawling makes the player one block tall and two blocks long, instead of the other way around. You can dodge Ghast fireballs, go in midget tunnels, and a whole bunch of other neat things! This makes sneaking unnecessary, so to crawl, we can use the Crawl button, which just happens to be the old Sneak button(Shift). Of course, when crawling, you wouldn't fall off block edges, like when you're sneaking. Now sneaking is totally useless, and you can hide in your wheat fields! However we can still keep sneak around for those who like it, inactive with no default control.
Charged Jumping:
Charging your jump lets you jump up to two blocks!
Suggested Controls:
Hold Space to charge, and release Space to jump.
In the Smart Moving mod, they introduce charged jumping. The mod makes it hard to do fast, when you need it, by making the player sneak before jumping. Jumping is easy, and let's let it remain so. Hold the jump button(Space) to charge. Release to jump.This would be the only time the current sneak position is used, when you're charging the jump, the sneak position is automatically entered. Stamina would deplete slowly while charging, and violently decrease during the jump, depending on its power.
I'll mention here that you can also jump sideways and backwards, charged or not. =)
Skydiving:
Slows your fall and allows greater horizontal movement while falling.
Suggested Controls:
Press Shift while you're in the air!
If you hold the Shift while falling, you will act like a skydiver to slow your descent, but if you land like that, you will take extra damage. While falling in the skydiving position, you can use the arrow keys to direct your fall.This could inspire some interesting sports, for instance an often fatal competition where people jump off cliffs and dodge obstacles on the way down, then plunge into water. Instead of water, some could use lava without the foreknowledge of the players, so they are forced to slow themselves down to land somehow and not get scorched!
Ledge Grabbing and Climbing:
Ledge Grabbing allows you to cling to a block-sized ledge and shuffle sideways along it, while Ledge Climbing allows you to climb up onto the ledge you're grabbing.
Suggested Controls:
Press Shift in the air near a ledge to Ledge Grab and press the forward key to Ledge Climb.
Vaulting:
Lets you get on top of/over 2 block high walls with ease.
Suggested Controls:
Lazy Vault: Jump after Jumping at a 2 block high wall. Speed Vault: Jump after Jumping while Sprinting at a 2 block high wall.
This is a modified idea from Cobalt32 on the original post. There can be multiple types of vaults, some that are faster and harder, some slower and easier. I will put two vaults into this topic. The purpose of a vault is to get over two block high barriers faster or using less stamina than Ledge Climbing, which can be quite slow. So, first is the Lazy Vault, it takes less stamina than a Ledge Climb, but still gets you up two blocks. To do this, jump at the wall and when you're near it and in the air, jump again, and hold the button until you're over. In this vault you place your hands on top of the barrier, and swing your legs up and over one at a time. If you let go of the jump button while you're not over, you collapse onto the fence and take a little damage.If you had wanted to charge your jump instead, you usually would have stayed still while charging. In the Speed Vault, you have to sprint-jump then strike and hold the jump button until you're over, but it quickly throws your body parallel to the ground and over the wall, saving your hide from the 20 skeletons shooting your back! Unless you forget to hold the jump button, then you fall onto the fence/wall and take moderate damage, but hey, you can still get over! If you're not dead.There's an automatic setting that lets you do a Lazy Vault when single jumping near a wall like this, but you can't do Speed Vaults when it's on. It's like in Mario Kart, you can do Automatic Drift(easier) or Manual Drift(Harder, but you get speed boosts).
Wall and Ceiling Climbing:
Wall Climbing allows you to climb up walls and fences that have half-slab to full block sized holes in them, and Ceiling Climbing allows you to grab certain blocks like Iron Bars and hang from and/or swing across them.
Suggested Controls:
To wall climb press forward against a wall with half-block to full block sized holes in it, press Shift to stop vertical motion. To Ceiling Climb press Shift in the air while directly beneath a grab-able block(Iron Bars, Fences, etc.), then use WASD to monkey-bar under grab-able blocks.
>>>>>>>>>>
Block Moving: Allows you to pick up blocks one at a time and re-place them elsewhere without breaking them, slowly using stamina according to the blast resistance of the block.
Suggested Controls:
Middle click while pointing at a non-Bedrock/Obsidian block.
Rolling:
Rolling lets you roll. Fall damage is reduced if rolling when hitting the ground.Suggested Controls: Roll(F or Crtl) button while optionally pressing a direction.
Duel Wielding:
Lets the player use two items independently at the same time, one item in each hand.
Suggested Controls:
Left and Right Mouse Buttons.
Mob Riding:
Allows the player to grab hold of and ride a mob. The player can hit the mob while doing this.
Suggested Controls:
Middle mouse button while near to and pointing at a mob.
This idea is crazy! I hope you like crazy, because you're telling Mojang if this should be added. If you hold the middle mouse Button while you are within 2 blocks of and looking at a mob, you will hop on its back and let it take you for a ride! As long as you hold the middle mouse button while looking at the mob, the mob will try to shake you off and go crazy trying to get rid of you, and you will slide a little left and right, but as long as you look at the mob(if you're sliding off right look more left to stay on), or until your stamina runs out, which it will, fast, you'll stay on. You'll still be able to hit the mob, but slower, as you'll be holding on with one hand, and it will use twice the stamina. Watch out Enderdragon! Now I'm the backstabber!This would be risky, as you could suffer suffocation, fall, and drowning damage as well as the possibility of getting lost on the Enderman Express, falling into lava or the Void, getting blown up while riding a Creeper, and/or getting attacked by other hostile mobs nearby. I would assume you get a little bashed up as they move, maybe a couple hearts here and there... and of course you'd get shot in the back by nearby Skeletons, Wither Skeletons, Blazes, and Ghasts. However, this could have great benefits, as you could attack and kill mobs without them being able to harm/run away from you. Used in combination with the Potion of Fire Resistance, it would be easier to collect rare Ghast Tears and Blaze Rods by skydiving at your airborne target and clamping onto it, a skill only the best and luckiest could pull off. Whole new YouTube channels could be created off this feature alone! Imagine: Ghast Riders: Season 3!
I love this idea by koopachris =D
"You should be able to ride players as well. To make it be useful but not OP in PvP AND outside of PvP encounters, I propose the idea of dyanmic shaking. A fancier way of saying "The harder you shake, the faster they fall off". If you want to carry an inexperienced player through a certain spot, you can move slowly and turn gently. It will use up hardly any of their stamina at all. If someone jumps onto you and starts attacking, though, you can shake them off more quickly by jumping around and shaking your view around. The harder you shake, the faster their stamina drains and the farther they get thrown off. Each would have a cap, of course."
I think it would just be consistent to have all mobs try to shake you off like this, depending on the difficulty level, to make it harder to ride them. Passive mobs would settle down after a while, so like you could ride a cow, and it would go crazy but after a few seconds it'd just let you ride it =)
It would be cool if we could sit down too. =) (Idea by Ouatcheur)
This bit is a sample of what the controls could be like if all the ideas in this topic were implemented:
Mouse Controls:
No Items Held:
Left Click: Punch
Right Click: Kick
One Item Held in Right Hand:
Right Click: Main Use
Left Click: Secondary Use
One Item Held in Left Hand
Left Click: Main Use
Right Click: Secondary Use
Two Items Held:
Left Click: Primary Item Main Use
Right Click: Secondary Item Main Use
Other:
Middle Click: Block Move
Middle Click ad hold on mob while within 2 blocks of it: Mob Ride
Hand or Right Mouse Button on GUI Block: Opens GUI
Keyboard Controls:
W,A,S,D:
On ground: Forward, Left, Back, and Right
On ladder/vine/Wall Climbing: Up, Left, Down, Right
Ledge Grabbing: Ledge Climb, Shuffle Left, Shuffle Right, If possible, Wall Climb.
Space:
On ground: Jump
On ground, hold and release: Charged Jump
In air: Dive
In air, right after Jump next to 2 high wall: Lazy Vault
In air, sprinting right after Jump next to 2 high wall: Speed Vault
In water: Swim
On ground Holding Shift: Crawl Jump
Shift:On ground: Crawl
In air: Skydive
In air near ledge: Ledge Grab
In air under grab-able block: Ceiling Climb
On ladder/wall: Hold position
F/Crtl: Roll
Note 1: I think the "F" key is better than Crtl because I use my pinky finger for shift, making it hard to do Shift+Crtl.
Note 2: You can roll from almost any position, like crawl-roll, air-roll, jump-roll, etc.
Double-tap W+anything is sprint and makes it go faster, but uses more stamina(think sprint-crawling). Keep in mind that all the controls should be configurable!
I would like to thank, first of all, Markus Persson aka "Notch" for creating Minecraft! Also, I would like to thank all of the Mojang team, including two persons commonly known as "Dinnerbone" and "Jeb", for assisting Notch in his work and being awesome, and Michael Shepherd-Finch, for being the coolest former Mojang on Get Satisfaction Moderator ever! Also several other people deserve credit, including Jareth, for introducing me to the Smart Moving mod and co-authoring this topic, ThesurusRex84 for the Google SketchUp models, and a bunch of former Mojang on Get Satisfaction members, including werty8472, Doug, Jonathan Hall, The_Schnebbz, Cobalt32, 42ah42, and ShadowSplicer, for being awesome and generally helpful. Also I would definitely like to thank 42ah42 for moderating the Ender-Forums.
These next people all had something to do with the Smart Moving mod, which I used for some of the pictures and to develop my idea, so I'll thank them for that: Divisor for the Smart Moving mod and the PlayerAPI, BlackDragonIV for the tutorial videos, Jamioflan for the ModLoaderMp, and Risugami for the ModLoader.
And if there are any modders willing to take this challenge...
Feel free to contact me, and I'll hook you up with anybody else that's working on this... Right now there's nobody =/ If you could do this that would just be really awesome!
Please Read Before Commenting: FAQ!
Frequently Asked Questions:
Isn't this just a clone of the Smart Moving mod?
Please do not tell me that this is a copy of the Smart Moving Mod, it isn't! The SM mod does not include Rolling, Mob Riding, Duel Wielding, Skydiving and other things included in this idea. It's key combinations differ vastly from these and in my opinion are inferior. Besides, posting "There's a mod for that" is against the rules.
Hasn't some of this been suggested before?
I'm sure a lot of this has been suggested. But has it been suggested in this combination of movements designed to work together? I doubt it.
Y US CAN HAZ NO SNEAKING???
You can have Sneaking, it's just not assigned to a key by default.
Doesn't this give you a huge advantage over mobs?
Whoever said zombies couldn't do these things too? It'd only be realistic if they could. Also, assuming zombies couldn't crawl, crawling is a relatively slow movement, you'd probably take at least 10 damage points(5 hearts) before you got through a one block hole, and if you were running for shelter, it'd usually be because you were getting killed already.
Will this lag my computer/server?
Absolutely not. The Smart Movement guys did it with no lag on my low-end system, in fact I get less lag(I have no idea how) than I do with default. Mojang can do that too =)
How would creepers get back up from knockback?
Wouldn't skydiving be useless because you'd fall really fast anyway?
I've found you can fall about 54 blocks in 2 seconds normally. So from world height to bedrock, that's like 9 seconds normally, and skydiving would probably make it 10 to 13 seconds. Count off 13 seconds and you'll see that's pretty long.
Won't this break all out builds and maps?
About breaking builds: "Unless they really had lame forts... Forts and castles generally have walls higher than 4 blocks. As for the rest, I'm sure people will figure out how to unbreak them, after all, this is minecraft! people improvise, when something doesn't work, they fix it, when something new is added, they take advantage of it. Minecrafters solve problems with their creativity! We aren't a stupid people! We are intelligent, and that's why minecraft is fun! The awesomeness outweighs the oldness of builds. =) New builds will just be awesomer than EVAR!"About breaking traps: "How could wall climbing and ceiling climbing make a trap useless? unless it has holes in it's walls or fence/iron bar ceilings, you couldn't use either in a trap. TNT traps would still be as hard to escape as ever. Pit traps wouldn't be as effective with Skydiving and Rolling, but you could easily put lava or fire or cactus or something in the bottom to kill the person falling, or make it deeper, but all a pit usually does is put another player in a continent spot to kill him/her. That's not even counting the dispenser, crushing, drowning, and void traps, and all of the other traps!"
Oh crap, zombies will be trampling all over my fence-protected farms! Now what?
I guess mobs would be "lazy" and not climb over unless they're stalking the player(s). Unlike spiders, they couldn't just wander into a fence and climb over. As fences are generally used around farms, and usually you don't farm at night(well at least I don't), fences should still serve their purpose.
Can you add bendable limbs and/or more joints to this?
I considered that when I was writing this topic, but I don't want to make the idea seem way too far-fetched. However I fully support more joints, because "the closer we get to those kick-ass blender animations, the better!"
Stamina sucks. =(
Well, if you want people climbing walls to the sky limit and ceilings across the nether and rolling forever, and skilled people riding mobs until they die of hunger damage(of course they'd be killed by the mobs they're riding long before that) Also the stamina bar is invisible, it's not like you'd ever notice it; all it really is is a limit on how long/fast you can do stuff. I know people who would spam enchanted duel blades forever...
How do I get in the "We love this post" banner?
To get the "We love this post" banner you just put at the end of your post. =)
Do you support any other ideas?
Yes! I really wish that the MC forums would let us have 2 urls, so we could have pics and a link! And nametags shouldn't show through walls. Also Boats Evolved rocks! I actually based the form of this idea somewhat after ThesurusRex84's idea, putting a paragraph or so then a picture to illustrate. =) I strongly support Boats Evolved, so here's a link for those who haven't heard!!!
This is freaking awesome!!!
That wasn't even a question.
I know that.
Cool!
Incomplete Rotating Movement Improvement Signature Banner!Show your support and awesomeness by putting the code below in your signature!
It's different every page refresh!
If you liked it a lot, spread the word so we can get mojang to take us seriously!Oh, and don't forget to upvote and answer the polls! =)
Also if you'd like to make a mod for this that would be epic, because it would be awesome and maybe it would make Mojang more likely to add it. =D
[represent]
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EDIT: Actually just do /ban @r "Being a retard"
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I think this would be awesome, if just for the ability to deny people the ability to pick up items XD
http://www.curse.com/server-mods/minecraft/disguisecraft
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I've seen a bunch of members on... Not these ^^^ guys, though, 'cept gatling when I get him on so debug TNT cannons 'cause my comp lags out. XD
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EDIT: Starting a new discussion, I give the person's signature banner above me a rating of 4 out of 5.
I am also starting a campaign to upvote every post on this topic.
EDIT 2: WAIT THERE'S A LIMIT??????????????? that makes it SO much harder!
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Thanks =)
I haven't even put the pics I have up!EDIT: I just put the ones I have up!
EDIT 2: And thanks for the high rating! =)
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I KNEW IT!!!
I'M PSYCHIC!!!!! XD
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It would contain the incomplete suggestion post, the text is 99% complete anyway, just need to format it, do the pictures, and then have some mod/admin review it optionally. =) Thanks for replying, and I think I'll save someone the trouble of moving it =)
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