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    posted a message on Biomes O' Plenty + Aether
    You get the same error? Well, in this case the problem is that both the "BOBGeneric" and the "AetherPortal" are both set to block ID 165, and, of course, two blocks can't use one Block ID (In case you're wondering, the block IDs are how the Minecraft world generator makes sense of things, instead of using names it just uses the numbers). So, you need to go into the configs and change them so they are no longer conflicting... with ANY other blocks. You have to set them to use a block ID that is not used by ANY other block (This includes Vanilla Minecraft blocks). So, just keep one the same (I would recommend keeping "BOBGeneric" the same, and changing "AetherPortal"), and set the other too one of the numerous other Block IDs.

    The line of Code that tells you which blocks have conflicting IDs and what the ID is:
    "java.lang.IllegalArgumentException: Slot 165 is already occupied by [email protected] when adding [email protected]1abc841"

    If you get a crash, but with different blocks, it means that ID is also taken, and thus you need to try and find another.
    Posted in: Mods Discussion
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    posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    Quote from 24supercarzy

    I have been playing this on multiplayer with my friend and we have found some bugs that affect the gameplay quite a bit.

    1. Items that you acquire out of dungeon chests disappear when u right click with them or use them in any way.
    eg) armor disappears when you put it on and take any damage. The items can not be shift clicked as well.

    -Snip-


    Yeah, that's happening to me as well. It's really annoying, I've lost some pretty good gear that way.
    Posted in: Minecraft Mods
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    posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    First off, I want to say that this mod is amazing, but there's just one glitch I've had. When I (finally) killed the Slider the blocks on his pedestal did not open, and he didn't drop a key for the treasure chest inside the pedestal. He only dropped a sword, and I was unable to access the rest of the loot. Is that intentional, or did something go wrong? Regardless, great mod, and you guys have done an fantastic job with it.
    Posted in: Minecraft Mods
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    posted a message on Instant Medieval Structures! [1.5.2] [MODLOADER] 35+ Insta Structures!
    Damn, that's a lot of newly spawned accounts :P

    Anyways, the mod sounds great, but until you get some pictures up, I don't think most of the more seasoned people here will download it.
    Posted in: Minecraft Mods
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    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    In my opinion it would be a very bad idea to add the Alcohol Plus features as the next update. I feel that it would detract from this mod's main idea, which is to improve the farming aspects of Minecraft. I don't care if which crops, like rice, bamboo, pineapples, leeks or anything similar are added, but any new crops would be great, and, I feel, keep with the theme of agriculture, as well as avoid making the mod too complicated. Also, adding new crops such as rice first would make it easier to add larger and more specific updates later, because it would give you more base crops to use when crafting/brewing/weaving(? :D). Having a more varied selection would make crafting more easily (Instead of crafting a crop into something else, just have a new crop that can do the same thing without being crafted). Also, adding new crops would allow for vanilla crops, such as netherwort, to no longer be essential (Such as barley instead of netherwort in the brewing process). Finally, new crops generally make biomes and the Minecraft world more interesting, especially if they are biome specific (Such as rice being found in plains biomes, and bananas in jungle biomes), and encourage exploration. This is all just my opinion, and regardless of what you decide to add next update, I will continue to use your excellent mod.
    Posted in: Minecraft Mods
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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}
    This is amazing! So much nostalgia from when I first started playing.
    Posted in: Minecraft Mods
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    posted a message on [1.5]Modern Assault Weapon pack for Flan's mods, US, RU, and EU packs
    I have a question, so your saying that there are only the gun sights that you showed in your post that are used and that eventually every gun will have a unique sight, but does every gun have a zoom option? Or did you mean that eventually every gun will have a zoom feature?
    Regardless, the mod pack looks great, and the M1A1 model, along with the Kord HMG look amazing. I certainly can't wait until I have a chance to install and play Flans mods with this modpack.
    Posted in: Minecraft Mods
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    posted a message on Unreal Tournament III Mod for Minecraft 1.2.5 Vehicles, Weapons, Ammo, Powerups and Armor (WIP)
    Quote from foreverblu

    Wrong. Once he finishes this, he will probably change this to the real modding post. This is probably the NEED CODERS etc thingy mabober like most mods do.


    The mod is NOT released. It does NOT go into this forum. I understand that it's easier to simply put this post into this forum, and change it later, but that is against the rules. Here:

    Minecraft Mods.
    Released mods only.
    -Must have download link


    This is neither released, nor containing a download link. That's because this mod is still being discussed by him, and his friend, as well as other people who can help (The coders, texture makers, and Modelers), which is why it belongs in either the WIP section, or the Modding discussion section, I believe. Besides, an Moderator can always move it back to this section, once he's got a download link up.
    Posted in: Minecraft Mods
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    posted a message on Unreal Tournament III Mod for Minecraft 1.2.5 Vehicles, Weapons, Ammo, Powerups and Armor (WIP)
    Ok, so first of all, and Bendonnelly1 said, this goes into the Mod Discussion thread, and not this one, because this one is for RELEASED mods only. Second of all, you should probably make this mod with the help of Flan, because all of those things, aside from the Power Ups (Modified potions) and Armor seem very hard to code, and he could help you with making the Guns and vehicles. Finally, as Bendonnelly1 said, what are you bringing? What will you be helping with/doing (I'm assuming you will be coding, as you already have two mods released :)) Anyways, seems like a great Idea, and I really hope that this mod is released.
    Posted in: Minecraft Mods
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    posted a message on [DISCONTINUED] [1.5.1/1.5/1.4.7/1.4.6/1.4.5/1.4.4/1.4.3/1.3.2/1.2.5] Single Player Console (updated 26th March)
    I have tried this mod multiple times, and every time it does not work. None of the commands register, instead Minecraft tells me they are invalid. I'm pretty sure that I installed correctly, and I don't crash or anything. the commands simply do nothing. I'm using 12w26a. Any help would be great :)
    Posted in: Minecraft Mods
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    I can't open the Lethamyr easy (Non Hardcore map). It reports that the file cannot be opened as a archive. I'm using 7zip, and all the other files worked fine.
    Posted in: Maps
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    posted a message on Wargames: World War 2 -GUNS-PLANES-JEEPS-TANKS-FLANS MOD-WW2-CUSTOM MAPS
    Quote from SpitFir3Tornado

    Added to roster, you didn't read thoroughly enough if you didn't understand everything else.


    Yeah, sorry about that, I phrased that incorrectly.
    Posted in: PC Servers
  • 0

    posted a message on [1.4.5] Explosives+ [PR V3.9!][Pre Release 5 1.4.5 December 2nd!]
    Is this still incompatible with the Smart Moving mod?
    Posted in: Minecraft Mods
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    posted a message on Wargames: World War 2 -GUNS-PLANES-JEEPS-TANKS-FLANS MOD-WW2-CUSTOM MAPS
    I would like to be on the roster for "El Alamein" My Minecraft IGN is Murph_Dog. My favorite feature of Flan's mod is the ability to place MG's and AA cannons. I would like to be a Machine-Gunner (Do I ask now?). I really like this idea, because I have really wanted to see someone take advantage of the ability to create very realistic battlefields in Minecraft. Also, I have gotten tired of the disordered "Free for all" gameplay on most SDK Guns mod servers, and I hope to see some strategy in these battles, which seems certain, seeing what the objective's require. I have some questions about the classes. I can see that the Anti-Vehicle/Tank gunner can only carry 3 projectiles. Will there be a option for riflemen to carry extra projectiles (One Each) for the Anti-Vehicle/tank gunner? Also, In WW2, at least on the US side, Anti-Vehicle/Tank gunners were also given either M1 carbines, or Thompson SMGs. Finally, Pilot's should be given their Nation's Pistol, for defense (1 or 2 Clip's). I hope to see you their!
    Posted in: PC Servers
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Anyone know how to turn off the blur when I move my crosshair? it's super annoying, and makes me a bit laggy

    EDIT: WOW I fail, didn't see the downloads on the front page for no motion blur
    Posted in: Minecraft Mods
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