Here's my draft of the Amulet from the Minecraft Storymode. Please credit if you decide to use my design :3
The design is kind of goes off a bit from the original inventory design, but still captures the main idea. The sea lanterns are supposed to represent the light that appears to show the Order's locations on the map.
Sorry to disappoint you, guys. The idea of an international build team was too tough considering that the age of most members are too young and thus have other heavy commitments such as schoolwork. We have thus disbanded. Sorry for raising our hopes. You can try to raise one yourselves, but be warned of the responsibility and the need for commitment and time. This thread is thus considered closed and will receive no probable response in the near future if it is still open. To be honest, if you guys thirst for a team, try to make it a local one with people you can keep in touch with closely.
Actually, we already want to make Upgrade PvP, with class upgrading a month ago. But the class upgrades when you die. So our map concept is the more you die the more you get stronger. But, the class upgrading already been taken by you. LoL
To be honest, I wanted to include a tutorial in the map review, but I don't really understand how to use them lol.
Shucks, really hoped to have a video tutorial on the class upgrading because it seems so complicated XP Maybe I can try recording it myself. BTW Sidian, what screen recording application do you use to record your videos?
And new changes that I've implemented:
- More balanced classes
- Better arena aesthetics
- More uses to the nether tower
- Better natural spawn aesthetics
- More accessibility to balloons
I love this map!! It's MUCH better then the first! I also made a youtube video on it
BTW Sidian, could you help me to create a video tutorial on the Class Upgrading classes? If you don't know how to use them, try to see if the screenshot tutorial above helps as I'm not sure how well people can interpret screenshot tutorials, thanks
Hello Minecrafters. Just asking, but what theme would you like me to do next? I would suggest some games where there are levels with different looks and characteristics so that I at least can put checkpoints at the end of each world/level/theme, if not I would be doing something like a Temple Run styled parkour map, though there is a lot already but I figured I could give it a shot and see how it fares
So you guys have had a go at Magma's Arena: First Wave and Magma's Arena: Invasion, and what do you guys think I could do in Magma's Arena part 3? If there is anything you guys like about these maps and would like to see more emphasis on them, tell me about it so I can implement it into the next map of this series, or I would end up improvising everything again. And also another question: Do you guys like the 3 sort of special classes I've put in? [Spy, Pilot/Mechanoid, Zombie/Zombie Pigbrute, Drone, Zombie Pigmen, Treasure Hunter] And yes, the Drone and Zombie Pigmen are special classes as they have a different arena spawn compared to the other classes, so opponents cannot spawn camp
New changes and added a screenshot tutorial for the class upgrading special classes! Check it out, and there's been more constructive changes to the map, mostly to the Natural side of the arena, and furnished up some of the rooms in the Mech facility too
Added the improved download, and fixed some errors. Still not the full version yet though. Will be working more on that ASAP. Will be adding more stuffs to go to at the balloons and highway too! Stay tuned for the next map update!
Oh and the "Drone" and "Zombie Pigmen" classes are supposed to spawn differently from the rest of the classes. They spawn at the weird altar thingys under the highway very very near the walls and magma lake
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Here's my draft of the Amulet from the Minecraft Storymode. Please credit if you decide to use my design :3
The design is kind of goes off a bit from the original inventory design, but still captures the main idea. The sea lanterns are supposed to represent the light that appears to show the Order's locations on the map.
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Sorry XP But you guys could still do it though
Thanks :3
Shucks, really hoped to have a video tutorial on the class upgrading because it seems so complicated XP Maybe I can try recording it myself. BTW Sidian, what screen recording application do you use to record your videos?
And new changes that I've implemented:
- More balanced classes
- Better arena aesthetics
- More uses to the nether tower
- Better natural spawn aesthetics
- More accessibility to balloons
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Thanks :3 though I don't really know how to set up a realms server
Got it, but what about the PvP classes element? Especially for the class upgrading concept. Not sure if anyone's actually tried it before in MCPE
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BTW Sidian, could you help me to create a video tutorial on the Class Upgrading classes? If you don't know how to use them, try to see if the screenshot tutorial above helps as I'm not sure how well people can interpret screenshot tutorials, thanks
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Oh and the "Drone" and "Zombie Pigmen" classes are supposed to spawn differently from the rest of the classes. They spawn at the weird altar thingys under the highway very very near the walls and magma lake
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