ShadersMod adds shaders to Minecraft and add multiple draw buffers, shadow map, normal map, specular map. These things can be used to change appearance of Minecraft world. How it looks depends on selected shaderpack and some user settings.
This mod is derived from daxnitro's GLSL Shaders Mod.
This mod requires recent and fast graphic card with NVIDIA or AMD GPU.
Graphics effects do not come out of nowhere. They require computing power of both CPU and GPU.
Some shaderpacks render around 10 times slower than vanilla Minecraft.
You can expect low frame rate if your computer cannot get more than 200 FPS from vanilla Minecraft.
Latest status
ShadersMod has not been updated for more recent Minecraft version than 1.12.
You may use OptiFIne instead of ShadersMod for loading shaders in latest Minecraft version.
For Minecraft 1.12
- ShadersMod v2.7.0 Installer for Minecraft 1.12 (updated 2017-06-17)
(link)
Download download page
-- Not Compatible with Forge, Optifine
-- This is for Minecraft 1.12 only, not for 1.12.1 or 1.12.2.
For Minecraft 1.11.2
- ShadersMod v2.6.1 Installer for Minecraft 1.11.2 (updated 2016-12-28)
(link)
Download download page
-- Not Compatible with Forge, Optifine
For Minecraft 1.11
- ShadersMod v2.6.0 Installer for Minecraft 1.11 (updated 2016-12-18)
(link)
Download download page
-- Not Compatible with Forge, Optifine
For Minecraft 1.10.2
- ShadersMod v2.5.4 Installer for Minecraft 1.10.2 (updated 2016-12-18)
(link)
Download download page
Change - Fix some texture bug
-- Not Compatible with Forge, Optifine
- ShadersMod v2.5.3 Installer for Minecraft 1.10.2 (updated 2016-06-29)
(link)
-- Not Compatible with Forge, Optifine
-- More info...
For Minecraft 1.10
- ShadersMod v2.5.2 Installer for Minecraft 1.10 (updated 2016-06-20)
(link)
Download download page
-- Not Compatible with Forge, Optifine
-- More info... Please read before install.
For Minecraft 1.9.4
- ShadersMod v2.5.1 Installer for Minecraft 1.9.4 (updated 2016-06-12) (link)
Download download page
-- Not Compatible with Forge, Optifine
-- More info... Please read before install.
For Minecraft 1.9
- ShadersMod v2.5.0 Installer for Minecraft 1.9 (updated 2016-05-15) (link)
Download download page
-- Not Compatible with Forge, Optifine
-- More info... Please read before install.
OptiFine for 1.9.x also include ShadersMod features. See OptiFine thread.
ShadersMod cannot be used together with OptiFine.
For Minecraft 1.8.8 - 1.8.9
sp614x has merged ShadersMod's feature into OptiFine. Available at OptiFine thread.
For Minecraft 1.8 (1.8 only, cannot be used on 1.8.1 or 1.8.2 or 1.8.3)
- ShadersMod v2.4.12 Installer for Minecraft 1.8 (updated 2015-06-30) (link)
Download download page
-- Compatible with Forge 1487 to 1521. Not compatible with Forge 1523 or later.
-- Compatible with OptiFine_1.8.0_HD_U_D5 (AA OFF. AF OFF, Fast Render OFF, Natural Texture OFF)
-- More info... Please read before install.
- ShadersMod v2.4.11 Installer for Minecraft 1.8 (updated 2015-03-07) (link)
-- Fixed entity shadows not rendered when used with Forge
-- Fixed shadow framebuffer error on OSX
-- Compatible with OptiFine_1.8.0_HD_U_D2, not with OptiFine_1.8.0_HD_U_D3
-- Compatible with Forge 1468, not with 1469 or later
- ShadersMod v2.4.10 Installer for Minecraft 1.8 (updated 2015-03-01) (link)
-- Partially fixed Fixed beacon beam glitch with AMD Catalyst 14.12 omega driver.
-- Partially fixed enchanted armor glitch with AMD Catalyst 14.12 omega driver.
-- Changed shadow read buffer parameter.
-- More info...
- ShadersMod v2.4.9 Installer for Minecraft 1.8 (updated 2015-02-23) (link)
-- Fixed compatbility with OptiFine connected textures.
-- More info...
- ShadersMod v2.4.8 Installer for Minecraft 1.8 (updated 2015-02-16) (link)
-- Fixed compatbility with OptiFine_1.8.0_HD_U_D1.
-- Fixed compatbility with Forge 11.14.1.1313.
-- Not compatible with connected texture. You have to disable connected texture in optifine option when use with shadersmod.
-- More info...
- ShadersMod v2.4.7 Non-Forge Edition Installer for Minecraft 1.8 (updated 2015-01-12) (installer updated 2015-02-01) (link)
-- It can work with OptiFine_1.8.0_HD_U_B6 - C7 but not D1
-- It can work with Forge 11.14.0.1281 but not Forge 11.14.0.1292 and later
-- Mod and installer are merged in one jar.
-- ASM library is not included in mod installer. You can install it separately.
-- Fixed texture feedback loop in some shaderpacks (eg. water glitch in SEUS 10.1).
-- Fixed far away chunks are not rendered in v2.4.6
-- More info...
- ShadersMod v2.4.6 Non-Forge Edition Installer for Minecraft 1.8 (updated 2015-01-09) (link)
Require Minecraft 1.8
Not compatible with Forge
Not fully compatible with optifine. It works with OptiFine_1.8.0_HD_U_B6 but has some glitch.
Recent Change
- Fixed missing shadow
For Minecraft 1.7.10
- Shaders Mod v2.3.31 Forge Edition for Minecraft 1.7.10 (2015-11-16) (link)
Download download page
Compatibie with Minecraft 1.7.10 with Forge 1481-1566
Compatible with OptiFine_1.7.10_HD_U_C1 (only ultra edition)
Compatible with AMD Catalyst 14.9
Requires Forge or FML. You can download Forge installer from files.minecraftforge.net.
Use Forge installer to install Forge. Select Forge Profile in Minecraft Launcher.
Copy ShadersMod jar file to mods folder in game directory, so it will be loaded by Forge.
- Shaders Mod v2.3.29 Non-Forge Edition Installer for Minecraft 1.7.10 (2014-10-03) (link)
Download download page
Compatible with Minecraft 1.7.10.
Compatible with OptiFine_1.7.10_HD_U_A4. (only ultra edition)
Compatible with AMD Catalyst 14.9.
Recent Change
- Fixed crash while rendering compass in item frame.
- Fixed compatibility with AMD Catalyst 14.9.
For Minecraft 1.7.2
- Shaders Mod v2.3.30 Forge Edition for Minecraft 1.7.2 (2014-11-11) (link)
Download download page
Compatible with Minecraft 1.7.2.
Compatible with OptiFine_1.7.2_HD_U_D3. (only ultra edition)
Compatible with AMD Catalyst 14.9.
Requires Forge or FML. You can download Forge installer from files.minecraftforge.net.
Use Forge installer to install Forge. Select Forge Profile in Minecraft Launcher.
Copy ShadersMod jar file to mods folder in game directory, so it will be loaded by Forge.
For Minecraft 1.6.4
- Shaders Mod v2.2.3 Forge Edition for Minecraft 1.6.4 (2014-12-02) (link)
Download download page
* Compatible with AMD Catalyst 14.9
. Compatible with Minecraft 1.6.4.
. Compatible with OptiFine_1.6.4_HD_U_D1. (only ultra edition) (anti-aliasing and anisotropic filtering must be disabled)
. Requires Forge or FML. You can download Forge installer from files.minecraftforge.net.
Use Forge installer to install Forge. Select Forge Profile in Minecraft Launcher.
Copy ShadersMod jar file to mods folder in game directory (or mods\1.6.4), so it will be loaded by Forge.
Installation
-Prerequisite
- Install Forge or FML
-- Download Minecraft Forge or FML installer
-- Open Minecraft Launcher.
-- Select a profile (lower left corner of launcher window).
-- Edit Profile. Select Minecraft version that ShadersMod is made for and save.
-- Click play. Wait for Minecraft to load.
-- After the game start successfully, close Minecraft. Close launcher if it is still open.
-- Install Minecraft Forge or FML with the downloaded installer.
-- Open Minecraft Launcher.
Select Forge or FML in profile box at lower left corner of launcher window.
Or select other profile and click Edit Profile and select Forge or FML version and save.
-- Click Play.
-- You should see "Mods" button in title screen below "Multiplayer" button.
- Check whether everything is alright and close Minecraft.
- Install
- Copy ShadersModCore-....jar to %appdata%\.minecraft\mods folder.
Make sure its file extension is ".jar", not ".zip".
- If you want to install other FML mods or Forge mods, copy them to the same mods folder.
- Run
- Use Mojang's Minecraft Launcher to run Minecraft with Forge profile.
(Don't worry if ShadersMod is not shown in mod list screen)
- Open Option menu, Shaders... button. Click open shaderpacks folder.
- Put some shaderpacks in the folder.
- In Shaders screen click shaderpack name.
Installation (Non-Forge Edition)
1. Before running ShadersMod installer:
1.1 Use minecraft Launcher. Run Minecraft 1.8 at least once and close it.
---- If you have only other versions installed, click "New Profile" or "Edit Profile" and select "Use version" "release 1.8", save, then selected the new/edited profile and click play.
1.2 Install ASM 5.0.3 in minecraft libraries.
---- Use this ASM v5.0.3 Installer for Minecraft
---- If you have installed Forge or FML for Minecraft 1.8, it should have already installed ASM.
1.3 Close Minecraft Launcher before you run ShadersMod installer.
1.4 For some version that is compatible with optifine, if you want to install it together with OptiFine, run OptiFine installer before ShadersMod installer.
2. Run ShadersMod installer
2A. The installer is executable jar file. Double-click it in Windows Explorer to run.
2B. If your computer doesn't associate .jar file properly, you may have to run java from command line or batch file.
---- The command to use is like this "java -jar ShadersMod-v2.4.7.jar"
---- You may have to use full path to java.exe if it is not in your PATH environment.
3. After you run installer successfully:
3.1 Open Minecraft Launcher. Select Profile 1.8-ShadersMod and click Play.
3.2 Open Option screen. There should be Shaders button. Click it to open Shaders screen.
Previous versions
- Shaders Mod v2.3.28 Forge Edition for Minecraft 1.7.10 (2014-10-03) (link)
Compatible with Minecraft 1.7.10.
Compatible with OptiFine_1.7.10_HD_U_A4. (only ultra edition)
Compatible with AMD Catalyst 14.9.
- GLSL Shaders Mod v2.3.27 Non-Forge Edition Installer for Minecraft 1.7.10 (2014-10-02)(link)
Download download page 1 or download page 2
- GLSL Shaders Mod v2.3.26 Forge Edition for Minecraft 1.7.10 (2014-10-02)*
Download download page 1 or download page 2
Recent Change
- Fixed crash while rendering compass in item frame.
- Fixed compatibility with AMD Catalyst 14.9.
- GLSL Shaders Mod v2.3.25 Non-Forge Edition Installer for Minecraft 1.7.10 (2014-09-28)(link)
Download download page
Compatible with Minecraft 1.7.10.
Compatible with OptiFine_1.7.10_HD_U_A4.
- GLSL Shaders Mod v2.3.24 Forge Edition for Minecraft 1.7.10 (2014-09-28)(link)
Download download page
Compatible with Minecraft 1.7.10.
Change
- Fixed normal map and specular map animation.
- GLSL Shaders Mod v2.3.23 Non-Forge Edition Installer for Minecraft 1.7.10 (2014-09-09)(link)
Download link1
- GLSL Shaders Mod v2.3.22 Forge Edition for Minecraft 1.7.10 (2014-09-09)(link)
Download link1
Change
- Fixed rendering of held block.
- GLSL Shaders Mod v2.3.21 Non-Forge Edition Installer for Minecraft 1.7.10 (2014-09-06)(link)
Download link1
- GLSL Shaders Mod v2.3.20 Forge Edition for Minecraft 1.7.10 (2014-09-06)(link)
Download link1
Change
- Added vertex attribute vec4 at_tangent. (at_tangent.xyz = tangent vector, at_tangent.w = handedness)
- Fixed compatibility with ProjectRed-Lighting-1.7.10-4.4.8.47
- GLSL Shaders Mod v2.3.19 Non-Forge Edition installer for Minecraft 1.7.10 (2014-07-12)(link)
Download link1
Compatible with Minecraft 1.7.10.
Compatible with OptiFine_1.7.10_HD_U_A4.
- GLSL Shaders Mod v2.3.18 Forge Edition for Minecraft 1.7.10 (2014-07-12)(link)
Download link1
- GLSL Shaders Mod v2.3.17 Forge Edition for Minecraft 1.7.10 (2014-07-07)(link)
Download link1
Compatible with Minecraft 1.7.10 and 1.7.2.
Requires Forge or FML.
- GLSL Shaders Mod v2.3.16 Non-Forge Edition installer for Minecraft 1.7.10 (2014-07-06)(link)
Compatible with OptiFine_1.7.10_HD_U_A2.
more info ...
For Minecraft 1.7.5
Non-Forge Edition
- GLSL Shaders Mod v2.3.15 for Minecraft 1.7.5 installer (2014-03-29)*
Not require Forge.
Compatible with OptiFine_1.7.5_HD_U_D1.
more info ...
For Minecraft 1.7.4
Non-Forge Edition
- GLSL Shaders Mod v2.3.13 for Minecraft 1.7.4 installer (2014-03-24)*
Not require Forge.
Compatible with OptiFine_1.7.4_HD_U_D1.
more info ...
For Minecraft 1.7.2
- GLSL Shaders Mod v2.3.12 for Minecraft 1.7.2 (2014-03-11)*
Download link1
Requires Forge or FML.
Compatible with Optifine.
Recent changes:
. Fixed crash if used with FML without Forge (v2.3.10-2.3.11).
. Fixed mc_Entity.z and gl_MultiTexCoord3 not work in v2.3.10.
GLSL Shaders Mod v2.3.11 for Minecraft 1.7.2 (2014-03-10)*
Download link1
Requires Forge
Compatible with Optifine.
Recent changes:
Fixed mc_Entity.z and gl_MultiTexCoord3 not work in v2.3.10.
Bug : crash if used with FML without Forge.
GLSL Shaders Mod v2.3.10 for Minecraft 1.7.2 (2014-03-09)*
Download link1
Requires Forge
Compatible with Optifine.
Recent changes:
Fixed flashing shadow
Fixed held item rendering
Added program gbuffers_spidereyes
Changed mc_Entity x=blockID, y=renderType,
Added shader settings : shadowtex0Mipmap, shadowtex1Mipmap, shadowcolor0Mipmap, shadowcolor1Mipmap, shadowtex0Nearest, shadowtex1Nearest, shadowcolor0Nearest, shadowcolor1Nearest (to be used by SEUS GI algorithm)
Bug : mc_Entity.z=metadata does not work.
Bug : gl_MultiTexCoord3 does not work.
Bug : crash if used with FML without Forge.
GLSL Shaders Mod v2.3.9 for Minecraft 1.7.2 (2014-02-16)*
Download link1
Requires Forge or FML.
Compatible with Optifine.
Recent changes:
Added gbuffers mipmaps generation before final program (previously only before composite* program).
Fixed display error message on screen.
GLSL Shaders Mod v2.3.7 for Minecraft 1.7.2 (2014-02-09)*
Download link1
Requires Forge or FML.
Compatible with Optifine.
Recent changes:
Fixed shadow of transparent block.
Added shaderpack settings : generateShadowColorMipmap, shadowHardwareFiltering0, shadowHardwareFiltering1, shadow0MinMagNearest, shadow1MinMagNearest, shadowColor0MinMagNearest, shadowColor1MinMagNearest
GLSL Shaders Mod v2.3.6 for Minecraft 1.7.2 (2014-02-08)*
Download download
Requires Forge or FML.
Compatible with Optifine.
Recent changes:
Fixed EnderDragon lighting bug.
Fixed render chests and signs with gbuffers_terrain.
GLSL Shaders Mod v2.3.4 for Minecraft 1.7.2 (2014-01-31)*
Download download
Requires Forge or FML.
Compatible with Optifine.
Recent changes:
Fixed Spider and Enderman lighting bug.
Added option to disable loading of normal map and specular map
Added option to enable old lighting
Changed block damage rendering
Changed Sky rendering at the horizon.
Changed Skip generating mipmaps of buffers if not OpenGl 3.0.
For Minecraft 1.6.4
Forge Edition
- GLSL Shaders Mod v2.2.2 for Minecraft 1.6.4 (2014-02-03)
Download link1
Requires Forge or FML.
Compatible with Optifine. But not compatible with Optifine's anisotropic filtering and anti-aliasing features. Turn them off when use with shaders mod.
GLSL Shaders Mod (updated by karyonix) v2.2.1 for Minecraft 1.6.4 (2013-12-23)
Fixed water bug while holding enchanted item.
Optifine in mods folder is not compatible with ShadersMod 2.2.1 because of change in Forge/FML.
Forge/FML can load Optifine in mods folder but it runs Optifine's class transformer after ShadersMod, so Optifine overwrite the change that ShadersMod does, so ShadersMod is not functional.
Experimental FML Plugin for loading OptiFine from mods folder link.
GLSL Shaders Mod (updated by karyonix) v2.2.0 for Minecraft 1.6.4 (2013-12-21)
Fixed skyColor value.
Changed hand rendering.
Draw horizon with gbuffers_skybasic.
GLSL Shaders Mod (updated by karyonix) v2.0.1 beta18 for Minecraft 1.6.2-1.6.4 (2013-10-01)
Fixed access flag of some fields and methods.
Fixed fogMode has zero value.
Fixed skyColor value -- bug again.
GLSL Shaders Mod (updated by karyonix) v2.0.1 beta17 for Minecraft 1.6.2 (2013-09-20)
Fixed native crash while changing resourcepack on AMD card.
Fixed composite buffer format setting.
GLSL Shaders Mod (updated by karyonix) v2.0.1 beta15 for Minecraft 1.6.2 (2013-09-18)
Fixed default normal map and specular map bug when used with OptiFine.
Fixed uniform variable not set before verify program object.
GLSL Shaders Mod (updated by karyonix) v2.0.1 beta14 for Minecraft 1.6.2 (2013-09-16)
Fixed buffer overflow in ShadersTex from beta 13.
GLSL Shaders Mod (updated by karyonix) v2.0.1 beta13 for Minecraft 1.6.2 (2013-09-15)
Does not require Forge but requires FML (which is included in Forge but can be installed separately).
Compatible with Forge 9.10.1.859, FML 6.2.60.744, Optifine 1.6.2 HD Ultra C4.
Fixed crash when used with TConstruct.
GLSL Shaders Mod (updated by karyonix) v2.0.1 beta12 for Minecraft 1.6.2 (2013-09-09)
Added gaux1-gaux4 format setting from shaderpack.
Added Optifine-compatible edition.
GLSL Shaders Mod (updated by karyonix) v2.0.1 beta11 for Minecraft 1.6.2 (2013-09-04)
Load-time patching code completed.
No whole-class replacement.
GLSL Shaders Mod (updated by karyonix) v2.0.1 beta9 for Minecraft 1.6.2 (2013-08-26)
Fixed loading of texture filtering configuration.
Added option for correct shadow pass frustum clipping (but lower FPS).
Added render resolution multiplier option.
Less class replacement.
GLSL Shaders Mod (updated by karyonix) v2.0.1 beta8 for Minecraft 1.6.2 (2013-08-22)
Fixed mipmap bug.
GLSL Shaders Mod (updated by karyonix) v2.0.1 beta7 for Minecraft 1.6.2 (2013-08-21)
Fixed config not loaded on startup bug.
Less classes replacement.
GLSL Shaders Mod (updated by karyonix) v2.0.1 beta6 for Minecraft 1.6.2 (2013-08-18)
Multiple depth buffers.
Multiple shadow depth buffers with shadow color buffer.
GLSL Shaders Mod (updated by karyonix) v2.0.1 beta5 for Minecraft 1.6.2 (2013-08-15)
Fixed white box covering horse head.
Fixed rendering of downloaded player skin.
Skip calculation of some new features when not used.
GLSL Shaders Mod (updated by karyonix) v2.0.1 beta2 for Minecraft 1.6.2 (2013-08-12)
Fixed skeleton texture bug.
Skip drawing circular shadow.
Added block texture filtering option.
GLSL Shaders Mod (updated by karyonix) v2.0.1 beta1 for Minecraft 1.6.2 (2013-08-10)
Requires Minecraft Forge.
Incompatible with Optifine.
Now compatible with Sonic Ether's Unbelievable Shaders v10.0
Shaderpacks
- Sonic Ether's Unbelievable Shaders -- for NVIDIA GTX or AMD RADEON -- not compatible with Intel HD graphics -- not compatible with OS X
topic link
- Sildur's shaders PC/Mac,Intel compatible.
topic link
- Chocapic13's Shaders
topic link
- sensi277's yShaders -- for Intel HD Graphics
topic link
- MrMeep_x3's Shaders
topic link
- Naelego's Cel Shaders
topic link
- RRe36's Shaders
topic link
- DeDelner's CUDA Shaders
web site link
- bruceatsr44's Acid Shaders
topic link
- Beed28's Shaders
Jelly World topic link
Bendy Ground topic link
The Wave topic link
- Ziipzaap's Shader Pack
topic link
- robobo1221's Shaders
topic link
- dvv16's Shaders
topic link
- Stazza85 super Shaders
topic link
- hoo00's Shaders pack B
topic link
- Regi24's Waving Plants shaders
topic link
- MrButternuss ShaderPack | Shader 4 low Pc's
topic link
- DethRaid's Awesome Graphics On Nitro Shaders
topic link
- Edi's Shader ForALLPc's
topic link
- CrankerMan's TME Shaders
topic link
- Kadir Nck Shader (for skate702)
topic link
- Werrus's Shaders
web site link
topic link
- Knewtonwako's Life Nexus Shaders
topic link
- CYBOX shaderpack
topic link
- CrapDeShoes CloudShade Alpha
topic link
- AirLoocke42 Shader
topic link
- CaptTatsu's BSL Shaders
topic link
- Triliton's shaders
topic link
- ShadersMcOfficial's Bloominx Shaders (Chocapic13' Shaders edit)
topic link
- dotModded's Continuum Shaders
topic link
- Qwqx71's Lunar Shaders (chocapic13's shader edit)
topic link
- Epix Shaders
topic link
- SeaMatis's Vibrant Shaders v1 (Chocapic13's Shader Edit)
topic link
- DatWeirdPerson's Mercury Shaders (PC/MAC/INTEL)
topic link
- bump-shadow-waving v0.9.9 (2014-09-06)
download link1 or download link2
- Fix POM glitch on some blocks (eg. Redstone wire).
- Demonstrate how to use the new at_tangent attribute.
- Require ShadersMod v2.3.20+.
bump-shadow-waving 0.9.8 for mc1.7.2 (2014-03-22)
Adjusted POM calculation for flipped texture in east and north sides of block in Minecraft 1.7.2 only, as suggested by Death_Dealer. This is for Minecraft 1.7.2 only, not for 1.7.4+.
bump-shadow-waving 0.9.8 (2014-02-19)
Fixed compatibility with NVIDIA 334.89.
Old versions
Demonstrate the use of multiple depth buffers, multiple shadow buffers and shadow color buffer.
Underwater shading is still incomplete -- it is too bright now.
Compatible with NVIDIA, AMD, Intel HD Graphics.
bump-shadow-waving 0.9.6 (2013-08-20)
Demonstrate the use of multiple depth buffers and shadow depth buffers and shadow color buffer.
Water and Portal have colored shadow.
Opaque objects above water cast shadows on both water surface and underwater.
Underwater shading is still incomplete.
Bug : incompatible with AMD.
bump-shadow-waving 0.9.5 (2013-08-18)
Demonstrate the use of multiple depth buffers and shadow depth buffers and shadow color buffer.
Water and Portal have colored shadow.
Opaque objects above water cast shadows on both water surface and underwater.
Bug: POM does not work.
bump-shadow-waving v0.9.3 (2013-08-08)
Fixed waving grass and flowers problem in 1.6.x.
Do not move bottom vertices of water.
Rain is still not good.
Require ShadersMod preview 3 or v2.0.1 beta 1 for Minecraft 1.6.2.
bump-shadow-waving v0.9.2 experimental build (2013-03-06)
(updated 2013-08-06)
Require ShadersMod 1.44+
Based on alternative shaders in daxnitro's GLSL Shaders release and daxnitro's wiki.
Effects :
Waving leaves, grass etc.
POM, Shadow, Fog,
DOF blur (disabled by default, edit final.fsh to enable)
Use normal map + height map in *_n.png.
Use Sonic Ether's specular texture format in *_s.png.
Compatible with default texture (but it has no bump and specular effect).
Compatible with default lightmap. Incompatible with special lightmap made for SEUSv10rc5.
Rain is not looking good. I may fix it in later version.
- How to prepare shaderpack zip file
2.Copy *.vsh *.fsh files in the folder
3.Zip the folder.
4.Make sure the zip file has shaders folder in it with *.vsh *.fsh in shaders folder.
5.Rename your zip file for easy identification.
- How to prepare shaderpack folder for in-game shaders selection
2. Option... Shaders... open shaderpacks folder
3. Create subfolder .minecraft/shaderpacks/packname
4. Create subfolder .minecraft/shaderpacks/packname/shaders
5. Copy your .fsh .vsh files into .minecraft/shaderpacks/packname/shaders
Here is folder structure for .minecraft/shaderpacks
--- shaderpacks
----- packname1 -- folder
------- shaders -- subfolder
--------- *.vsh
--------- *.fsh
----- packname1 -- folder
------- shaders -- subfolder
--------- *.vsh
--------- *.fsh
----- packname3.zip -- zip file
------- shaders -- folder in zip
--------- *.vsh
--------- *.fsh
----- packname4.zip -- zip file
------- shaders -- folder in zip
--------- *.vsh
--------- *.fsh
Resource packs
Some shaders effects need "normal map" and "specular map" in resource pack.
Normal map name is + "_n.png".
Specular map name is + "_s.png".
- Chroma Hills
web site link
- 3D-Craft (bumpmap) 16x16
topic link
- Balea's continued
web site link
Graphics drivers links
If you encounter problem running this mod, try update your graphics driver.
Sometimes, latest version may not work well, you may have to install prior version that is known to work.
Intel HD Graphics Drivers
Driver versions *.3408 - *.3907 are not compatible. Game will crash.
You should use the latest driver (or recent driver since *.3945)
- 2nd Generation Intel Core Processors with Intel HD Graphics 3000/2000
---- 15.28.23.64.4101 for Windows 64-bit
- 3rd Generation Intel Core Processors with Intel HD Graphics 4000/2500
---- 15.33.32.64.4061 for Windows 64-bit
- 4th Generation Intel Core Processors with Intel HD Graphics 5000/4600/4400/4200
---- 15.36.14.64.4080 for Windows 64-bit
- Intel download center
NVIDIA GeForce Drivers
Recommended version is 335.23 or newer
AMD Catalyst Drivers
ShadersMod v2.3.26+ can be used with AMD Catalyst 14.9.
Older versions of ShadersMod crashes on 14.9 but can be used with 14.4 or 13.12.
Troubleshooting
- Texture resolution
If the game cannot run after install this mod, and you are using high resolution texture, try again with 16x16 or 32x32 texture. If it works, you can try higher resolution like 64x64 or 128x128.
256x256 does not work well with ShadersMod on most graphics cards today.
- Java heap size
This can be set in Minecraft Launcher - Edit Profile - JVM Arguments
-Xmx1024M or -Xmx1G is usually enough. 2048M is plenty, depending on render distance and mods.
Don't set it too high.
ShadersMod and OpenGL requires a lot of memory outside java heap.
Make sure you have enough memory remaining outside java heap.
- Console output
In Minecraft Launcher - Edit Profile -
check "Launcher Visibility" and set it to "Keep the launcher open". Save Profile.
After this is set and you launch the game, console output is in Minecraft Launcher window, Development Console tab.
Reading it may provide some clue about cause of the problem.
You can copy the text and paste it to http://pastebin.com/ (or similar website), submit it and get its link. Post your link in the forum when you ask for help.
- Crash Report
If the game crashes. There is also Crash Report page in launcher window that provides useful information.
- Version and system info
If you ask for help, please provide Minecraft version number, Forge version number, ShadersMod version number, and other mods name and version/edition (if installed).
If non-default launcher is used, you should write its name and version number too.
Also the operating system name and version, graphics adapter name and driver version.
Please be specific. Don't say latest version of everything.
Modpack permission
This statement is about ShadersMod only, not including shaderpacks (which are made by many people).
You can include ShadersMod in mod pack.
However, some computers are not compatible or not powerful enough.
This may cause problem for your users. You should provide support for them.
Thanks
- daxnitro for original GLSL Shaders mod
- id_miner for GLSL Shaders OF
- sp614x for Optifine
- sonicether for Sonic Ether's Unbelievable Shaders
- snowycat2012, volDeus for suggestion of fixing buffer overflow
- Alexei03a for suggestion of improvement.
History
daxnitro created the original GLSL SHADERS mod which create possibility for better-looking Minecraft.
However, in September to October 2012, daxnitro did not update his mod for new Minecraft version 1.3.2-1.4.2. The last version was 2.1.6 for Minecraft 1.3.1.
Many users requested an update for new Mincraft version.
daxnitro said in his post that he allow modification and distribution of his mod.
Quote from daxnitroclass="quote-body">
Modified / Alternate Versions
A few community members have been making modifications to the mod as well as mods that supplement its functionality (It's open source and I encourage people to do so.). If you do this, you can do what you want with it and distribute it how you want, but I highly recommend putting it on the wiki for everyone to download.
So I started updating new version of mod. id_miner also made his updated version of GLSL Shaders mod as well. He post it in his GLSL Shaders OF thread. I am combining his code in my version of shaders mod. He plans to leave development of shaders mod after I include all his added features in my version.
If you like the mod and want to donate to daxnitro, see the link in his thread.
Old Releases
Zip of modified classes releases
Old Releases
* ShadersMod (modified by karyonix) 1.46
ShadersMod-mc1.5.2-ofud3-1.46 for Minecraft 1.5.2 OptiFine HD Ultra D3
Release note
- Update for new texture implementation in Minecraft 1.5
- texturename_n.png = normal map
- texturename_s.png = specular map
- texture and its normal map and specular map must have the same number of pixels.
* ShadersMod (modified by karyonix) 1.44 (2013-03-06)
ShadersMod-mc1.4.6-ofuD5-1.44 for Minecraft 1.4.6-1.4.7 OptiFine HD Ultra D5
Release note
- Fixed abnormal GUI rendering when rain is OFF.
- Added uniform int entityHurt and uniform int entityFlash for gbuffers_entities.
- Added custom DRAWBUFFERS setting.
- Added uniform float sunAngle and uniform float shadowAngle
uniform int entityHurt;Installation v1.20-1.46
value: 0 = normal, 102 = hurt
uniform int entityFlash;
value: 0 = normal, 1..255 = glow factor of flashing creeper
uniform float sunAngle;
value:
0.00 = east
0.25 = zenith (noon)
0.50 = west
0.75 = nadir (midnight)
uniform float shadowAngle;
value:
0.00 = east
0.25 = zenith (noon)
0.50 = west
Shaderpacks author can write DRAWBUFFERS setting in gbuffers_*.fsh and composite*.fsh
/* DRAWBUFFERS:xxxx */
Length of xxxx is number of draw buffers used.
Number of valid draw buffers depends on GPU.
Maximum allowed in ShadersMod is 8.
where each letter in xxxx can be a digit (0-7) or N
0 = color attachment 0
...
7 = color attachment 7
N = none
First letter set output of gl_FragData[0]
Second letter set output of gl_FragData[1]
...
Example
/* DRAWBUFFERS:0124 */
gl_FragData[0] write to color attachment 0
gl_FragData[1] write to color attachment 1
gl_FragData[2] write to color attachment 2
gl_FragData[3] write to color attachment 4
/* DRAWBUFFERS:3 */
gl_FragData[0] write to color attachment 3
/* DRAWBUFFERS:01234567 */
gl_FragData[0] write to color attachment 0
gl_FragData[1] write to color attachment 1
gl_FragData[2] write to color attachment 2
gl_FragData[3] write to color attachment 3
gl_FragData[4] write to color attachment 4
gl_FragData[5] write to color attachment 5
gl_FragData[6] write to color attachment 6
gl_FragData[7] write to color attachment 7
Internal format of gnormal and gaux4 can be changed from RGBA to RGBA32F or RGB32F.
/* GNORMALFORMAT:RGBA32F */ or /* GNORMALFORMAT:RGB32F */
/* GAUX4FORMAT:RGBA32F */ or /* GAUX4FORMAT:RGB32F */
You need correct version of minecraft and OptiFine. Wrong version does not work.
Example :
ShadersMod-mc1.4.6-ofuD5-1.43 for Minecraft 1.4.6-1.4.7 is to be used with OptiFine 1.4.6_HD_U_D5
will not work with OptiFine 1.4.6_HD_D5 (standard edition not ultra),
will not work with OptiFine 1.4.6_HD_U_C3 (wrong OptiFine version),
will not work with OptiFine 1.4.5_HD_U_D5 (wrong Minecraft version).
MCPatcher HD fix is not compatible.
Modloader is not compatible.
Forge is compatible. See compatible Forge version number in OptiFine thread.
Forge includes FML which provides modloader functionality.
* Installation for use with Magic Launcher
1. Open Magic Launcher.
2. Click Setup button.
3. Select or create configuration you want to use.
4. If you use Forge, add Forge universal zip.
5. Add OptiFine zip (below Forge universal if used together).
6. Add ShadersMod zip below OptiFine.
7. OK and login. Test the game without shaderpack first.
8. Option... Shaders... open shaderpacks folder
9. Put some shaderpacks in the folder.
10. Go back to Minecraft Shaders GUI. Click shaderpack name from the list.
* Manual installation in minecraft.jar (for advanced user, if you don't want to use Magic Launcher)
1. Make a backup of original minecraft.jar. (You may want it later.)
2. Open minecraft.jar in WinRAR or 7-Zip or similar program.
3. Delete META-INF in minecraft.jar.
4. If you use Forge, copy files from Forge universal zip into minecraft.jar
5. Copy files from OptiFine zip into minecraft.jar.
6. Copy files from ShadersMod zip into minecraft.jar
7. Close minecraft.jar file and run the game. Test it without shaderpack first.
If the game cannot run, you may have to restore minecraft.jar from backup and try again or give up.
8. Option... Shaders... open shaderpacks folder
9. Put some shaderpacks in the folder
10. Go back to Minecraft Shaders GUI. Click shaderpack name from the list.
* ShadersMod (modified by karyonix) 1.43 (2013-02-21) stable build
ShadersMod-mc1.4.6-ofuD5-1.43 for Minecraft 1.4.6-1.4.7 OptiFine HD Ultra D5 (2013-02-23)
ShadersMod-mc1.4.6-ofuD4-1.43 for Minecraft 1.4.6-1.4.7 OptiFine HD Ultra D4
ShadersMod-mc1.4.6-ofud3-1.43 for Minecraft 1.4.6-1.4.7 OptiFine HD Ultra D3
Release note
- Rewrite shaderpack loading.
- Rearrange setEntity calls.
* ShadersMod (modified by karyonix) 1.42 (2013-02-17)
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
Release note
- Added gbuffers_skybasic and gbuffers_skytextured.
* ShadersMod (modified by karyonix) 1.41 (2013-02-17)
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
Release note
- Fixed black sky behind water bug from recent versions.
- Set mc_Entity attribute = -2 for sky.
* ShadersMod (modified by karyonix) 1.40 (2013-02-16)
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
Release note
- Fixed abnormal reflection after changing texture pack.
- Disable blending for hand but enable blending for hand-held ice.
- Disable back-face culling for hand-held glass.
- Improved error handling in validation of shader program.
* ShadersMod (modified by karyonix) 1.39 (2013-02-16)
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
Release note
- Improved error handling in validation of shader program.
* ShadersMod (modified by karyonix) 1.38 (2013-02-15)
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
Bug: depend on LWJGL 2.8.5
Release note
- Improved error handling in validation of shader program.
* ShadersMod (modified by karyonix) 1.36 (2013-02-15)
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
Release note
- Added hand depth adjustment option.
* ShadersMod (modified by karyonix) 1.35 (2013-02-12)
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
Release note
- Fixed worldTime bug (which cause black world appearance in SEUS v10) from v1.33-1.34.
* ShadersMod (modified by karyonix) 1.34
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
Release note
- Fixed opaque water while holding enchanted item.
* ShadersMod (modified by karyonix) 1.33
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
Release note
- Fixed invisible fire overlay
- Fixed error while changing shaderpack
* ShadersMod (modified by karyonix) 1.32
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
Release note
- Compatible with Forge #518
* ShadersMod (modified by karyonix) 1.31
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
- Bug: incompatible with forge
Release note
- Fixed v1.30 frame buffer bug
* ShadersMod (modified by karyonix) 1.30
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
- Bug: incompatible with forge
Release note
- Add uniform variables.
uniform ivec2 eyeBrightnessSmooth; // similar to eyeBrightness but changes smoothly in a few seconds
uniform sampler2D gdepthtex; // depth buffer texture
* ShadersMod (modified by karyonix) 1.28
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D3 --
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D2 --
Release note
- Update all chunks after changing shaderpack.
- Add uniform variables.
uniform float eyeAltitude; // y position
uniform ivec2 eyeBrightness; // .x=light from torch,lava etc.; .y=sky light; range 0..240
uniform int isEyeInWater; //0=no 1=yes
uniform int hideGUI; //0=show 1=hide
* ShadersMod (modified by karyonix) 1.26
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D2 --
Release note
- Change Shaders... button ID because of conflict with GuiAPI.
* ShadersMod (modified by karyonix) 1.25
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D2 --
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D1 --
Release note
- Fixed error/crash when player gets hurt while in inventory screen.
- Fixed fire overlay rendering.
* ShadersMod (modified by karyonix) 1.24
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra D1 --
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra C3 --
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B6 --
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B5 --
Release note
- Added uniform int isEyeInWater.
* ShadersMod (modified by karyonix) 1.23
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra C3 --
* ShadersMod (modified by karyonix) 1.22
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra C2 --
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B6 --
Release note
- Fixed shadow stops working when player gets hurt.
- Changed skip rendering of "vanilla" shadow.
* ShadersMod (modified by karyonix) 1.21
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B6 --
Release note
- Fixed bright spider.
- Added option to turn off cloud shadow.
* ShadersMod (modified by karyonix) 1.20
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B6 --
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B5 --
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B4 --
for Minecraft 1.4.6 - 1.4.7 OptiFine HD Ultra B2 --
Release note
- Added in-game shader switcher GUI (adapted from id_miner's GLSL Shaders OF).
- Separate opaque and semi-transparent shadow depth buffers.
* ShadersMod (modified by karyonix) 1.15
for Minecraft 1.4.6 or 1.4.7 OptiFine HD Ultra B2 --
for Minecraft 1.4.6 or 1.4.7 OptiFine HD Ultra B1 --
for Minecraft 1.4.6 or 1.4.7 OptiFine HD Ultra A3 --
Release note
- Fixed abnormal slowness bug in v1.13-1.14.
- Fixed deleteTexture.
- Fixed Skeleton and Zombie Pigman damage rendering.
- Change block damage rendering to use gbuffers_terrain.
* ShadersMod (modified by karyonix) 1.12
for Minecraft 1.4.6 OptiFine HD Ultra A3 --
for Minecraft 1.4.6 OptiFine HD Ultra A2 --
for Minecraft 1.4.5 OptiFine HD Ultra D7 --
Release note
- Use only with specified Minecraft version and Optifine version.
- Fixed crash when use with ExtrabiomesXL
- Fixed wrong texture on mod blocks (v1.11 bug)
* ShadersMod (modified by karyonix) 1.10
for Minecraft 1.4.6 OptiFine HD Ultra A2 --
for Minecraft 1.4.5 OptiFine HD Ultra D7 --
Release note
- Use only with specified Minecraft version and Optifine version.
- Fixed gaux4 bug
* ShadersMod (modified by karyonix) 1.9
for Minecraft 1.4.6 OptiFine HD Ultra A2 --
for Minecraft 1.4.5 OptiFine HD Ultra D7 --
Release note
- Use only with specified Minecraft version and Optifine version.
- Added default image for normal map, specular map
- Added gaux4 ... has bug, cannot be used
- Added composite1, composite2, composite3 programs
- Fixed zero gbufferProjection bug
- Fixed water normal vectors
Installation for Minecraft v1.4.5-1.4.6 ShadersMod v1.9-1.15
You need specified version of original minecraft.jar, Optifine.
You need shaders (*.vsh, *.fsh). They are not currently included in mod zip.
* Manual installation in minecraft.jar
1. Make a backup of original minecraft.jar. (You may want it later.)
2. Open minecraft.jar in WinRAR or 7-Zip or similar program.
3. Delete META-INF in minecraft.jar.
4. If you use Forge, copy files from Forge universal zip into minecraft.jar
5. Copy files from OptiFine zip into minecraft.jar.
6. Copy files from ShadersMod zip into minecraft.jar
7. Copy *.fsh *.vsh files into minecraft.jar/shaders (or leave it empty and copy *.fsh *.vsh into .minecraft/shaders folder instead)
8. Finished. Run minecraft.
* Installation for use with Magic Launcher
1. Open Magic Launcher.
2. Click Setup button.
3. Select or create configuration you want to use.
4. If you use Forge, add Forge universal zip.
5. Add OptiFine zip (below Forge universal if used together).
6. Add ShadersMod zip below OptiFine.
7. Add shaders zip file (which has *.fsh *.vsh in shaders folder inside zip)
8. OK
* How to use version 1.12-1.15 of ShadersMod with SEUS-v10rc6
A. Manual install in minecraft.jar
Open minecraft.jar in 7-Zip
Delete META-INF
Copy files from mod zip into minecraft.jar in this order
: (forge), optifine, SEUS-v10rc6, newer ShadersMod
B. Merge newer ShadersMod into SEUS-v10rc6 zip (for use with Magic Launcher)
Replace .class files in SEUS-v10rc6 zip with .class files from newer ShadersMod.
C. Simply use Magic Launcher
Add SEUS-v10rc6 zip file below OptiFine and above newer ShadersMod.
Add newer ShadersMod below SEUS-v10rc6.
Nitrous patch releases (for Minecraft 1.4.2-1.4.5)
* GLSL Shaders mod for Minecraft 1.4.5 modified by karyonix v1.1
Download
Release note
- Add shader filename to log when there is compilation error.
* GLSL Shaders mod for Minecraft 1.4.5 modified by karyonix v1.0
Download
Release note
- Update for minecraft 1.4.5
* GLSL Shaders mod for Minecraft 1.4.2 modified by karyonix v4
Download
Release note
- Fixed gbuffers_water compatibility with Optifine.
- Compatible with Default, Smooth, Multi-Core chunk loading in Optifine.
- Not support anisotropic filtering, anti-aliasing, connected texture.
- As a result of gbuffers_water fix, unmodified
Sonic Ether's Unbelievable Shaders v10 rc5
(not included in this mod) will not render its good-looking water. To restore water rendering of SEUSv10rc5, delete the supplied gbuffers_water.vsh and .fsh then duplicate gbuffers_textured_lit.vsh and .fsh and rename them to gbuffers_water.vsh and .fsh, replacing deleted files.
- the included shaders files in this package is from daxnitro's package combined with "Waving Grass, Wheat, Leaves, Flowers, Fire, Lava, Vines, and Lily Pads" and "Waving Water" from
Dax's wiki
. It has no shadow or bump map/normal map feature.
* GLSL Shaders mod for Minecraft 1.3.2 modified by karyonix v4
Download
Release note
- Fixed gbuffers_water compatibility with Optifine.
- Compatible with Default, Smooth, Multi-Core chunk loading in Optifine.
- Not support anisotropic filtering, anti-aliasing, connected texture.
- As a result of gbuffers_water fix, unmodified
Sonic Ether's Unbelievable Shaders v10 rc5
(not included in this mod) will not render its good-looking water. To restore water rendering of SEUSv10rc5, delete the supplied gbuffers_water.vsh and .fsh then duplicate gbuffers_textured_lit.vsh and .fsh and rename them to gbuffers_water.vsh and .fsh, replacing deleted files.
- the included shaders files in this package is from daxnitro's package combined with "Waving Grass, Wheat, Leaves, Flowers, Fire, Lava, Vines, and Lily Pads" and "Waving Water" from
Dax's wiki
. It has no shadow or bump map/normal map feature.
Installation for nitrous patch releases
Installation (minecraft 1.4.2)
- Make a copy of minecraft.jar v1.4.2
- (Optional, recommended) Extract Optifine Ultra for Minecraft 1.4.2 to a folder. Use 7-zip or WinRAR to add all extracted files in your modded minecraft.jar
(This mod can work without Optifine, but with limited functionality)
- Extract GLSL mod package to a folder.
- Run nitrous.jar in Shaders folder.
If you cannot run it by double-click, you may run it from command-line or batch file.
java -jar nitrous.jar
- In nitrous, select Options tab. Browse for your modded minecraft.jar.
- Select Local Mods tab. Click Install Mods.
- View Log. Check for error message.
- Replace .minecraft\bin\minecraft.jar with you modded minecraft.jar
or use Magic Laucher to select your modded minecraft.jar and run it.
Installation for use with SEUS v10 rc5 on Minecraft 1.4.2
Sonic Ether's Unbelievable Shaders is a popular alternative shaders set. (not included in daxnitro's GLSL Shaders mod and this updated mod)
It has shadow, normal mapping, specular, glossy reflection.
It was availiable for download from Sonic Ether's facebook page.
It comes with GLSL Shaders mod for Minecraft 1.3.1 .
If you have a copy of Sonic Ether's Unbelievable Shaders v10rc5, you can install it together with this updated GLSL Shaders mod.
1. Download
1.1 Clean minecraft.jar version 1.4.2
1.2 OptiFine HD A7 Ultra for Minecraft 1.4.2
1.3 GLSL Shaders mod for Minecraft 1.4.2 modified by karyonix v4
1.4 SEUS v10 RC5 for Minecraft 1.3.1
1.5 texture pack : Ovo's Rustic Pack.
2. Extract these files in separate folders.
OptiFine_1.4.2_HD_U_A7.zip
SEUS v10 RC5 for Minecraft 1.3.1.zip
Shaders-2.1.6-mc1.4.2-mod4.zip
3. Make a backup copy of original minecraft.jar, just in case.
4. Install Optifine
4.1 Make a copy of minecraft.jar, rename to minecraft-o.jar .
4.2 Open minecraft-o.jar in WinRAR or 7-zip.
4.3 Delete META-INF in minecraft-o.jar .
4.4 Copy all files from extracted OptiFine_1.4.2_HD_U_A7\ into minecraft-o.jar .
4.5 Close WinRAR or 7-zip.
5. Prepare installer for GLSL Shader mod + SEUS
5.1 Delete SEUS v10 RC5 for Minecraft 1.3.1\Shaders Only\gbuffers_water.vsh and gbuffers_water.fsh.
5.2 Duplicate gbuffers_textured_lit.vsh and rename the copy to gbuffers_water.vsh, replacing deleted files.
5.3 Duplicate gbuffers_textured_lit.fsh and rename the copy to gbuffers_water.fsh, replacing deleted files.
5.4 Copy all files in SEUS v10 RC5 for Minecraft 1.3.1\Shaders Only\
to Shaders-2.1.6-mc1.4.2-mod4\Shaders\mods\shaders\contents\files\shaders\ .
6. Run nitrous
6.1 Make a copy of minecraft-o.jar, rename to minecraft-seus.jar
6.2 Run inst.exe or nitrous.jar in Shaders-2.1.6-mc1.4.2-mod4\Shaders\
6.3 In nitrous, select tab Options. Browse for your minecraft-seus.jar
6.4 Go back to tab Local Mod. There should be 1 mod.
6.5 Make sure your minecraft-seus.jar is not opened in other programs.
6.6 Click Install.
6.7 Click View Log. Check error message.
6.8 Close nitrous.
7. Prepare texture
7.1 Open Paint or GIMP or other program, create 16x16 pixels image filled with magenta(255,0,255), export/save as custom_water_still.png and custom_water_flowing.png .
7.2 Make a copy of Ovo's Rustic pack, rename to Ovo's Rustic SEUS.zip
7.3 Open Ovo's Rustic SEUS.zip in WinRAR or 7-zip
7.4 Copy everything in SEUS v10 RC5 for Minecraft 1.3.1\Ovo's SEUS Patch to Ovo's Rustic SEUS.zip except terrain.png .
7.5 Overwrite Ovo's Rustic SEUS.zip\custom_water_still.png and custom_water_flowing.png with the magenta images.
7.6 Close WinRAR or 7-zip.
8. If you use Magic Launcher, you can just click Setup and Select then browse for minecraft-seus.jar.
If your want to run it from normal Minecraft Launcher, rename minecraft-seus.jar to minecraft.jar .
9. Login and change settings.
Texture Packs > Ovo's Rustic SEUS.zip
Option... > Video Settings... >
Chunk Loading: Default
Option... > Video Settings... > Quality... >
Mipmap Level: Max
Mipmap Type: Linear
Anisotropic Filtering: OFF
Antialiasing: OFF
Custom Colors: ON
Connected Textures: OFF
Natural Textures: OFF
Done
10. Optionally, add some files to your minecraft-seus.jar (or minecraft.jar) to reduce "too bright" problem with unsupported texture pack.
{ http://www.minecraftforum.net/topic/940974-125sonic-ethers-unbelievable-shaders-glsl-shaders-dynamic-shadows-more/page__st__11680#entry18603103 }
If unsupported texture pack has its own lightmap, this does not work though.Related Pages
GLSL Shaders Mod by daxnitro
GLSL Shaders OF by id_miner
GLSL Shaders Mod modified by karyonix
OptiFine by sp614x
Magic Launcher by sp614x
Sonic Ether's Unbelievable Shaders
Sonic Ether's facebook page
1
Cost - $35
Website - http://www.raspberrypi.org/
Where to buy - http://www.alliedelec.com/lp/120626raso/
Alternitive place to buy - http://www.element14.com/community/groups/raspberry-pi
Features:
2 usb ports
1 Microusb power port
Ethernet port
HDMI port
RCA video port
3.5mm Audio jack
SD card slot
Specs:
Ram (Memory) - 256 MB
Processor - Broadcom 700 MHz
You wont be able to actually play the pc version of minecraft on it, But you should be able to run a server.
Also I wouldn't get this unless you have at least some programming knowledge. Hope I helped!
1
I pity you.
1
First of all, If you haven't seen it, watch video. Its what my build is based on.
So here are some screenshots:
Now, If you paid attention to the video you will realize this obviously isn't functioning, and without mods, cant be. If someone can recommend mods that may make this work I will release a separate version of this build.
Also I did have to make a texture pack for this, in order to make the giant stone block.
I'm not going to release this for Download yet. I have my reasons.
If you like this, and wish to see a download, please +1 this post.
Thanks!
5
I love this mod and always will
1
*Hipster face* No I stopped eating cookies once cocoa beans became so unrare.
2
That's why I said it should have the ability make them back out like a creeper near an ocelot as well.
It would also be sweet if the bad effects took effect on hostiles.
1
13
2
Witches spawn in the area of a witch hut. More than one witch will spawn over time. In the area of the witch hut occupies, no other mobs can spawn. As for light level, I don't know the specifics, but I filled the witch hut area with light, and the witch's stopped spawning, so I'm guessing they use the same light mechanics of the other mobs.
A video to help you out:
A video by the same guy who made a farm:
When fighting them, I would use a bow. Its most likely the best attack.
Also remember, no hostile mobs will naturally spawn within a limited range of you, So in terms of your paused game, I think your fine.
The wiki page is quite uninformative, kinda stinks.
I hope this helped. Have fun playing minecraft 1.4
2
I love this idea. if it worked well in multiplayer, it be a good way to know when people are really idling and not just slow typers, ect. could cause some lag though.
And before they implement animations like these, i think they should focus on running/swimming/switching item animations.