
This mod is about wide gauge, big turns, steam locomotives, trains, armoured trains, and other awesome stuff. I don't need modelling and/or artistic and/or idea help at the moment. Currently only programming help with developing the core is acceptable. When the core is done, I will announce that and start adding rolling stock you make/propose. Please, don't spam me or this thread with modelling/art help or RS suggestions until that moment.
Follow the official Twitter to keep abreast or join our Discord to converse with other fans and creators themselves! There's also and official railsofwar.net website!
If you encounter a bug or an issue, take a look at our Bitbucket issue tracker.
Also take a look at RoWAM if you want some more automation features for RoW trains.
We also have an IRC channel #railowar at EsperNet.
Pictures:


USAGE GUIDE
To place different types of track you need a solid base underneath. Thus straight track takes 3w*1d blocks, dead end takes 3w*2d blocks, crossings takes 3w*3d blocks, and other have specific form that can be seen above.
Switches allows your trains to be guided from one track to another. To control them, the pointer lever is used; place it aside the switch. If you have placed it in a right position, you'll see that it rotates the arrow/light when you click it.
After building the railway use a specific item to place rolling stock. To fuel a locomotive, right-click it with coal, then you can climb up and control the loco by pressing R/F/V to increase/decrease/zero the reverse. B toggles the brakes, L toggles the headlight if you have enabled it in the config (.minecraft/config/row.cfg). You can only delete stock when in creative, sneak and left-click it.
To couple carts, a tool named ‘Prybar’ is used. Left-click on a cart to start/stop creating/eliminating a link, and right-click anywhere to reset. When making trains, note that every cart has two couplers (front and rear) and it matters where you click (which coupler do you select). The distance between selected couplers matters too, they should be closer than 2m to each other.
Lamp posts are activated by redstone signal. Wall lamps are always turned on.
Now, have fun and wait for further updates!
Downloads
Used Minecraft Forge:
1.7.10-10.13.4.1558
Older downloads can be found in this dropbox.
By downloading the mod you accept the license given below.
License:
• This Modification is sole property of the Owner.
• By default it the Modification only be distributed by the Owner. It only be mirrored or reposted with crediting the source and authors.
• Any attempts to make profits out of the Modification are strictly forbidden.
• You may NOT decompile/recompile or make any changes to the Modification with any intent.
Installation:
Things not to bother me with:
- Updates
- Backports
- Rolling stock
- Traincraft
- Railcraft
- Real trains mod (especially)
I express my gratitude to all people who are or were helping me to develop the mod. This also relates to appreciative audience, which gave me moral forces to go on.
Русскоязычные пользователи могут посетить тему на официальном русском сообществе Minecraft.
There's also a page on PMC.
If you want to support me, you can pledge me via Patreon:
1
Unfortunately Forge is missing client commands. So I can't do it yet.
1
If there are memory leaks to have to be connected with a certain mod. It's not a general problem of 1.12.2. There are many mods for 1.7.10 which cause them as well (one of mine did so too). It's of course your choice to use 1.7.10, but then you have to accept that it's not supported by modders anymore.
1
It's available for 1.12.2
1
Update CreativeCore and LittleTiles to the newest version.
1
Are you using Minecraft 1.7.10?
1
I will, thanks a lot!
1
Thanks a lot! About your suggestions: I don't think it makes sense to ask them, they prefer to use C&B and that's totally fine. Also I'm not really a fan of advertising my own mods in that way.
1
Enable Smooth lighting
3
CMDCam
Another camera mod, really? Come on ...
Why?
I have been using the Camera Studio mod for a long time, but there were a few things missing. So i decided to write my own camera mod for private use. Including a way to zoom in & out (which works like camera rolling) and an 'outside' mode to allow you to control your player and be the camera at the same time. You can even interact with the world while being on camera. I also added camera following objects, like yourself, other entities or specified block positions.
Features
Feel free to suggest more features.
Usage
Press 'P' for adding a point.
Press 'U' to start the animation (default time is 10 seconds)
/cam add [number] register a point at the current position.
/cam start <time|ms|s|m|h|d> starts the animation using the given time.
/cam clear delete all registered points.
/cam goto <index> teleports to the given point.
/cam set <index> updates point to current location.
/cam remove <index> removes the given point.
/cam target <none:self> set the camera target. If you leave it empty, right click an entity or a block to mark the target.
/cam mode <default:outside> set current mode
/cam interpolation <linear,cosine,cubic,hermite> set the camera interpolation. hermite interpolation is default.
/cam follow-speed <number> sets the camera follow speed (targets), default is 1.0.
Press 'V' to zoom in, 'N' to zoom out and 'B' to reset the zoom.
Press 'G' to roll left, 'J' to roll right and 'H' to reset the roll.
/cam show <all:linear,cosine,cubic,hermite> shows the path using the given interpolation
/cam hide <all:linear,cosine,cubic,hermite> hides the path using the given interpolation
/cam load <name> tries to load the saved path with the given name (stored per world).
/cam save <name> saves the current path (including settings) with the given name (stored per world).
/cam-server start <player> <path> [time|ms|s|m|h|d] [loops (-1 -> endless)] starts the animation for the given player.
/cam-server stop <player> stops the animation for the given player.
/cam-server list lists all saved paths.
/cam-server remove <name> removes the given path.
/cam-server clear clears all saved paths.
Download
Changelog
1.1
Github
https://github.com/CreativeMD/CMDCam
2
HandCraft
HandCraft is inspired by Factorio. I loved the idea of implementing a autocrafting system into minecraft.
This mod supports InGameConfigManager.
Press 'C' to open the crafting interface.
Downloads
HandCraft pre-alpha v0.0.3 download requires CreativeCore v1.3.11+
Old Downloads
HandCraft pre-alpha v0.0.2 download requires CreativeCore v1.3.11+
HandCraft pre-alpha v0.0.1 download requires CreativeCore v1.3.11+
Changelog
0.0.2
ToDo List
Github
https://github.com/CreativeMD/HandCraft
Assembly Machine
Install RandomAdditions as well to unlock powered assembly machines. (currently WIP)
License
You may not redistribute this mod in any way, without a written permission.
You may use this mod for modpacks, as long as you give credit to the author(s) and link to this forum post.
Modders
Importing Recipes
Supported methods:
public Object[] getInput();
public Object[] input;
If you add this field/ methods to your recipe class InGameConfigManager will be able to read your recipe input.
Deny Recipe Access
If you want to remove your recipe from the HandCraft recipe list implement this method into your class:
public boolean denyHandCraftAccess()
{
return true;
}