Unfortunately Forge is missing client commands. So I can't do it yet.
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May 9, 2019Posted in: Minecraft Mods
Mar 11, 2019Posted in: Minecraft Mods
It mostly just has to do with how much bigger 1.12.2 is and the forge coding isn't perfect, so yes adding mods really causes the memory leaks. For 1.7.10, I knew you didn't support it which is why I don't want to ask you to fix it, but it's my real only option to use it in 1.7.10, so I was wondering if I could fix it just for my own personal use.
If there are memory leaks to have to be connected with a certain mod. It's not a general problem of 1.12.2. There are many mods for 1.7.10 which cause them as well (one of mine did so too). It's of course your choice to use 1.7.10, but then you have to accept that it's not supported by modders anymore.
Mar 7, 2019CreativeMD posted a message on NaturalBlocks v0.1 (Alpha) - Fancy landscapes & more realismPosted in: Minecraft Mods
Feb 5, 2019CreativeMD posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2Posted in: Minecraft Mods
Update CreativeCore and LittleTiles to the newest version.
Feb 1, 2019Posted in: Minecraft Mods
Two questions, just wondering if you have answers off the top of your head
Question 1: Whenever the cam is rolling and I sprint, the fov sprint occurs from the camera's point of view. Can the sprint fov be disabled be disabled from the camera's point of view?
Question 2: Whenever I place the camera down and I start it rolling, it starts about 2 blocks above where I placed it. Is there a way to make it start right where I placed it down?
I'm not asking you fix anything, especially when there's a possibility it's on my side because of other mods or stuff. Just wondering if you happen to know about these issues. I'll keep working on my end to try and figure it out.
Are you using Minecraft 1.7.10?
Jan 29, 2019CreativeMD posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2Posted in: Minecraft Mods
I will, thanks a lot!
Jan 28, 2019CreativeMD posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2Posted in: Minecraft Mods
I love this mod so much that I actually logged in to say I have made it a must have! But most packs don't have it. Maybe do a little advertising to the launcher dudes and get them to try this out! This has so much more utility than C&B it's insane to me that this isn't used more. Please at least talk to someone on the FTB team. Thank you so much for all of your work bringing these thing to us!
Thanks a lot! About your suggestions: I don't think it makes sense to ask them, they prefer to use C&B and that's totally fine. Also I'm not really a fan of advertising my own mods in that way.
Sep 19, 2016Posted in: Minecraft Mods
Another camera mod, really? Come on ...
I have been using the Camera Studio mod for a long time, but there were a few things missing. So i decided to write my own camera mod for private use. Including a way to zoom in & out (which works like camera rolling) and an 'outside' mode to allow you to control your player and be the camera at the same time. You can even interact with the world while being on camera. I also added camera following objects, like yourself, other entities or specified block positions.
- smooth camera paths
- roll rotation
- 'outside' mode (be camera & actor at the same time)
- following targets
- display path
Feel free to suggest more features.
Press 'P' for adding a point.
Press 'U' to start the animation (default time is 10 seconds)
/cam add [number] register a point at the current position.
/cam start <time|ms|s|m|h|d> starts the animation using the given time.
/cam clear delete all registered points.
/cam goto <index> teleports to the given point.
/cam set <index> updates point to current location.
/cam remove <index> removes the given point.
/cam target <none:self> set the camera target. If you leave it empty, right click an entity or a block to mark the target.
/cam mode <default:outside> set current mode
/cam interpolation <linear,cosine,cubic,hermite> set the camera interpolation. hermite interpolation is default.
/cam follow-speed <number> sets the camera follow speed (targets), default is 1.0.
Press 'V' to zoom in, 'N' to zoom out and 'B' to reset the zoom.
Press 'G' to roll left, 'J' to roll right and 'H' to reset the roll.
/cam show <all:linear,cosine,cubic,hermite> shows the path using the given interpolation
/cam hide <all:linear,cosine,cubic,hermite> hides the path using the given interpolation
/cam load <name> tries to load the saved path with the given name (stored per world).
/cam save <name> saves the current path (including settings) with the given name (stored per world).
/cam-server start <player> <path> [time|ms|s|m|h|d] [loops (-1 -> endless)] starts the animation for the given player.
/cam-server stop <player> stops the animation for the given player.
/cam-server list lists all saved paths.
/cam-server remove <name> removes the given path.
/cam-server clear clears all saved paths.
- Added rendering of interpolation paths
- Added 'add' point command
Oct 12, 2015Posted in: Minecraft Mods
HandCraft is inspired by Factorio. I loved the idea of implementing a autocrafting system into minecraft.
This mod supports InGameConfigManager.
Press 'C' to open the crafting interface.
- Added a searching limit
- Make it stable
- Redesigned crafting gui
Install RandomAdditions as well to unlock powered assembly machines. (currently WIP)
LicenseThis mod is Copyright © CreativeMD (TeamCreative) and licensed under GNU 3 http://www.gnu.org/licenses/gpl-3.0.en.html
You may not redistribute this mod in any way, without a written permission.
You may use this mod for modpacks, as long as you give credit to the author(s) and link to this forum post.
public Object getInput();
public Object input;
If you add this field/ methods to your recipe class InGameConfigManager will be able to read your recipe input.
Deny Recipe Access
If you want to remove your recipe from the HandCraft recipe list implement this method into your class:
public boolean denyHandCraftAccess()
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Apr 21, 2013Naiten posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok updatePosted in: WIP Mods
This mod is about wide gauge, big turns, steam locomotives, trains, armoured trains, and other awesome stuff. I don't need modelling and/or artistic and/or idea help at the moment. Currently only programming help with developing the core is acceptable. When the core is done, I will announce that and start adding rolling stock you make/propose. Please, don't spam me or this thread with modelling/art help or RS suggestions until that moment.
Follow the official Twitter to keep abreast or join our Discord to converse with other fans and creators themselves! There's also and official railsofwar.net website!
If you encounter a bug or an issue, take a look at our Bitbucket issue tracker.
Also take a look at RoWAM if you want some more automation features for RoW trains.
We also have an IRC channel #railowar at EsperNet.
Currently, no recipes are present. They would be added after machinery and proper interactions are implemented. All items are available in «Rails of War» creative inventory tab.
To place different types of track you need a solid base underneath. Thus straight track takes 3w*1d blocks, dead end takes 3w*2d blocks, crossings takes 3w*3d blocks, and other have specific form that can be seen above.
Switches allows your trains to be guided from one track to another. To control them, the pointer lever is used; place it aside the switch. If you have placed it in a right position, you'll see that it rotates the arrow/light when you click it.
After building the railway use a specific item to place rolling stock. To fuel a locomotive, right-click it with coal, then you can climb up and control the loco by pressing R/F/V to increase/decrease/zero the reverse. B toggles the brakes, L toggles the headlight if you have enabled it in the config (.minecraft/config/row.cfg). You can only delete stock when in creative, sneak and left-click it.
To couple carts, a tool named ‘Prybar’ is used. Left-click on a cart to start/stop creating/eliminating a link, and right-click anywhere to reset. When making trains, note that every cart has two couplers (front and rear) and it matters where you click (which coupler do you select). The distance between selected couplers matters too, they should be closer than 2m to each other.
Lamp posts are activated by redstone signal. Wall lamps are always turned on.
Now, have fun and wait for further updates!
Used Minecraft Forge:
Older downloads can be found in this dropbox.
By downloading the mod you accept the license given below.
License:This modification (plugin, a patch to Minecraft source, henceforth "Modification") is the intellectual property of person known as Nathaniel Iten (also known as Naiten or Nait) (hereafter referred to as "the Owner"). By using this modification or any of its parts in any way, you accept next terms:
• This Modification is sole property of the Owner.
• By default it the Modification only be distributed by the Owner. It only be mirrored or reposted with crediting the source and authors.
• Any attempts to make profits out of the Modification are strictly forbidden.
• You may NOT decompile/recompile or make any changes to the Modification with any intent.
Installation:Install proper Minecraft Forge version, put the mod *.jar file into /mods folder in your Minecraft directory.
Things not to bother me with:
- Rolling stock
- Real trains mod (especially)
I express my gratitude to all people who are or were helping me to develop the mod. This also relates to appreciative audience, which gave me moral forces to go on.
Русскоязычные пользователи могут посетить тему на официальном русском сообществе Minecraft.
There's also a page on PMC.
If you want to support me, you can pledge me via Patreon:
Apr 30, 2016MCFUser633447 posted a message on AmbientSounds v1.2.1 - Biomes O Plenty support - #ListentoNaturePosted in: Minecraft Mods
It's awesome someone has brought us another mod like this! Makes minecraft so much more fun to play, when you have a world with sound!
I have found a rather annoying bug though. inside jungle biomes I always end up hearing the cave sounds when under the large trees. I'm sure this has something to do with the lighting level under the tree. But I was wondering if you could some how add in an exception that would over rule the lighting level rule into the mod, so that when your under any block with the word "leaves" in it that it would play the normal biome sounds. This would also add in support for modded trees as 90% of all the major biome/worldgen/any mod that adds more trees call the foliage blocks "birch leaves" "red wood leaves" etc etc.
Not sure how practical this would be when dealing with ram. I'm sure this would mean checking every block that fell under the said lighting limit, all the way from bedrock to sky level. 65,536 blocks per chunk is no small apple I'm sure.
Something else I was wondering is how hard would it be to add in a config file for us to add in our own biomes? I like to play with the biomes O' plenty mod and you don't have many normal biomes spawning around as they are out numberd by the shear number of Modded biomes. I would like some of these plains like biomes to have some sound. (most of the forest seem to have the forest sound working already)
And thank you for putting in the time you already have into making this mod! It means a lot to the community to have Modders who make mods that are not mainstream!
Dec 27, 2015species9000and1 posted a message on Enhanced Visuals v1.0.5 - Blur, Blood, Slender, Dust effectsPosted in: Minecraft Mods
Woah, this isn't dead? I remember SonicJumper gave it to some other dudes who didn't seem to update it very often... Glad to see it back, good work.
Oct 26, 2015Sonicjumper posted a message on Enhanced Visuals v1.0.5 - Blur, Blood, Slender, Dust effectsPosted in: Minecraft Mods
You've no idea how excited I am about this! Thanks so much to CreativeMD for taking over the development of this mod after I've gotten so busy with school. He may have only done "10-20%" of the port, but without him this mod would have never been updated!
Have a diamond!
Dec 29, 2014CoolSquid posted a message on List of sites stealing Minecraft content. StopModReposts!Posted in: Mods Discussion
#StopModReposts on Twitter! Want the last info? Follow @StopModReposts! We also have a website!
If you are a mod author trying to get your mods removed from those sites, look at this. If your videos are being reposted at YouTube, look at this.
StopModReposts is a movement against illegal redistribution of
Minecraft content, mainly focused on mods. The movement consists of a website, a Twitter campaign, a list of illegal mod mirrors, and several browser plugins. We also have an IRC channel and a Twitter profile.
To report a site that might be illegally redistributing mods, please open an issue in our issue tracker.
We do currently target reposts of the following content types: mods,
resource packs, maps, and modpacks. In addition, we target websites
providing malicious Minecraft content.
Why is mod theft a problem?
The feeling of finding your work on those websites. Just the feeling of finding your mods on those websites is extremely discouraging for many people. Lets say that you wrote a book. The day after, you see the book in a shop, with a big "9books" logo on the front page. You haven't even been notified. How would you feel? You then read the books ToS, and see that "9books" is claiming to own your book! This is extremely discouraging.
Outdated versions. When users find a bug, they then go to the mod author to report it. The problem is, that the bug was fixed 2 months ago! This is very annoying for both the author and the user.
Wrong Minecraft versions. Those websites are marking the mods as working with wrong Minecraft version. They do this to get more downloads. The user will then go to the mod author and complain.
Possible malware. Mods from those sites are untrustable, and may contain malware.
Making money of other peoples work. Those sites are placing other peoples mods behind AdFly links, and other ads, and are directly earning money on other peoples work!
Stealing money. When many people download from those sites instead of the official sites, the author loses revenue. Modders don't earn much from their mods, but small amounts of money can be a big motivation.
Stealing downloads. Maybe one of the most encouraging things about making mods, is seeing your mods getting lots of downloads. When many users download from those sites instead of the official sites, the author loses many of downloads from his/her server. This is extremely discouraging for the modder.
PSA: If you come across a site that you believe to be illegally re/distributing minecraft mods, you can PM me, and I'll check it out as soon as possible.
If you want to block those sites automatically, take a look at this Firefox addon, this Chrome addon or this Opera addon!
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