• 1

    posted a message on CMDCam - Be camera & actor at the same time - Smooth camera paths

    Unfortunately Forge is missing client commands. So I can't do it yet.

    Posted in: Minecraft Mods
  • 1

    posted a message on CMDCam - Be camera & actor at the same time - Smooth camera paths
    Quote from RayHaskell»

    It mostly just has to do with how much bigger 1.12.2 is and the forge coding isn't perfect, so yes adding mods really causes the memory leaks. For 1.7.10, I knew you didn't support it which is why I don't want to ask you to fix it, but it's my real only option to use it in 1.7.10, so I was wondering if I could fix it just for my own personal use.


    If there are memory leaks to have to be connected with a certain mod. It's not a general problem of 1.12.2. There are many mods for 1.7.10 which cause them as well (one of mine did so too). It's of course your choice to use 1.7.10, but then you have to accept that it's not supported by modders anymore.

    Posted in: Minecraft Mods
  • 1

    posted a message on NaturalBlocks v0.1 (Alpha) - Fancy landscapes & more realism
    Quote from Finelarme9»

    A chance to port it into 1.12 ? No I guess mmh.


    It's available for 1.12.2

    Posted in: Minecraft Mods
  • 1

    posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2

    crashed, idk if theres a spot to load put the links to the crashes but it happened when I was placed a 3x3 pivoting door made from two materials. https://paste.dimdev.org/oxeselonug.mccrash


    Update CreativeCore and LittleTiles to the newest version.

    Posted in: Minecraft Mods
  • 1

    posted a message on CMDCam - Be camera & actor at the same time - Smooth camera paths
    Quote from RayHaskell»

    Two questions, just wondering if you have answers off the top of your head


    Question 1: Whenever the cam is rolling and I sprint, the fov sprint occurs from the camera's point of view. Can the sprint fov be disabled be disabled from the camera's point of view?


    Question 2: Whenever I place the camera down and I start it rolling, it starts about 2 blocks above where I placed it. Is there a way to make it start right where I placed it down?


    I'm not asking you fix anything, especially when there's a possibility it's on my side because of other mods or stuff. Just wondering if you happen to know about these issues. I'll keep working on my end to try and figure it out.


    Are you using Minecraft 1.7.10?

    Posted in: Minecraft Mods
  • 1

    posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2
    Quote from Shaalthathil»

    Yeah C&B is great I just wish more pack authors would give your mods a chance, particularly this one! And yeah I get that about advertising. I just think you deserve a little more attention dangit! Anyways thanks again for your work and keep it up!


    I will, thanks a lot!

    Posted in: Minecraft Mods
  • 1

    posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2
    Quote from Shaalthathil»

    I love this mod so much that I actually logged in to say I have made it a must have! But most packs don't have it. Maybe do a little advertising to the launcher dudes and get them to try this out! This has so much more utility than C&B it's insane to me that this isn't used more. Please at least talk to someone on the FTB team. Thank you so much for all of your work bringing these thing to us!


    Thanks a lot! About your suggestions: I don't think it makes sense to ask them, they prefer to use C&B and that's totally fine. Also I'm not really a fan of advertising my own mods in that way.

    Posted in: Minecraft Mods
  • 1

    posted a message on Little tiles mod problem.

    Enable Smooth lighting

    Posted in: Mods Discussion
  • 3

    posted a message on CMDCam - Be camera & actor at the same time - Smooth camera paths

    CMDCam



    Another camera mod, really? Come on ...


    Why?

    I have been using the Camera Studio mod for a long time, but there were a few things missing. So i decided to write my own camera mod for private use. Including a way to zoom in & out (which works like camera rolling) and an 'outside' mode to allow you to control your player and be the camera at the same time. You can even interact with the world while being on camera. I also added camera following objects, like yourself, other entities or specified block positions.


    Features

    • smooth camera paths
    • roll rotation
    • zooming
    • 'outside' mode (be camera & actor at the same time)
    • following targets
    • display path


    Feel free to suggest more features.


    Usage

    Press 'P' for adding a point.

    Press 'U' to start the animation (default time is 10 seconds)

    /cam add [number] register a point at the current position.

    /cam start <time|ms|s|m|h|d> starts the animation using the given time.

    /cam clear delete all registered points.
    /cam goto <index> teleports to the given point.
    /cam set <index> updates point to current location.
    /cam remove <index> removes the given point.
    /cam target <none:self> set the camera target. If you leave it empty, right click an entity or a block to mark the target.
    /cam mode <default:outside> set current mode
    /cam interpolation <linear,cosine,cubic,hermite> set the camera interpolation. hermite interpolation is default.
    /cam follow-speed <number> sets the camera follow speed (targets), default is 1.0.

    Press 'V' to zoom in, 'N' to zoom out and 'B' to reset the zoom.

    Press 'G' to roll left, 'J' to roll right and 'H' to reset the roll.

    /cam show <all:linear,cosine,cubic,hermite> shows the path using the given interpolation

    /cam hide <all:linear,cosine,cubic,hermite> hides the path using the given interpolation

    /cam load <name> tries to load the saved path with the given name (stored per world).
    /cam save <name> saves the current path (including settings) with the given name (stored per world).
    /cam-server start <player> <path> [time|ms|s|m|h|d] [loops (-1 -> endless)] starts the animation for the given player.
    /cam-server stop <player> stops the animation for the given player.
    /cam-server list lists all saved paths.
    /cam-server remove <name> removes the given path.
    /cam-server clear clears all saved paths.


    Download



    Changelog


    1.1

    • Added rendering of interpolation paths
    • Added 'add' point command

    Github

    https://github.com/CreativeMD/CMDCam


    Posted in: Minecraft Mods
  • 2

    posted a message on HandCraft v0.0.2 - No need for crafting table!

    HandCraft


    HandCraft is inspired by Factorio. I loved the idea of implementing a autocrafting system into minecraft.

    This mod supports InGameConfigManager.


    Press 'C' to open the crafting interface.



    Downloads
    HandCraft pre-alpha v0.0.3 download requires CreativeCore v1.3.11+


    Old Downloads


    HandCraft pre-alpha v0.0.2 download requires CreativeCore v1.3.11+
    HandCraft pre-alpha v0.0.1 download requires CreativeCore v1.3.11+


    Changelog


    0.0.2

    • Added a searching limit

    ToDo List

    • Make it stable
    • Redesigned crafting gui

    Github

    https://github.com/CreativeMD/HandCraft


    Assembly Machine

    Install RandomAdditions as well to unlock powered assembly machines. (currently WIP)


    License

    This mod is Copyright © CreativeMD (TeamCreative) and licensed under GNU 3 http://www.gnu.org/licenses/gpl-3.0.en.html

    You may not redistribute this mod in any way, without a written permission.

    You may use this mod for modpacks, as long as you give credit to the author(s) and link to this forum post.


    Modders


    Importing Recipes


    Supported methods:

    public Object[] getInput();

    public Object[] input;


    If you add this field/ methods to your recipe class InGameConfigManager will be able to read your recipe input.


    Deny Recipe Access
    If you want to remove your recipe from the HandCraft recipe list implement this method into your class:
    public boolean denyHandCraftAccess()
    {
    return true;
    }

    Posted in: Minecraft Mods
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