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    posted a message on OnlinePictureFrame v1.2.3 #simplebutpowerful - the tool to add pictures to your world
    Quote from Pahor»

    I can't insert the link because he writes to me that: URL Whitelist noot enabled. PLS help!!


    How you fix this problem?


    Just ignore it.

    Posted in: Minecraft Mods
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    posted a message on CMDCam - Be camera & actor at the same time - Smooth camera paths
    Quote from davecarter»

    Hey,


    Is there any way for the camera to pause or wait at the end point until a command is entered? I want a cinematic shot, with the camera pointing at me at the end of the shot, but to wait for X seconds before switching back to my view, or until I enter a command.


    Sorry if this is in the docs or been answered, but I just couldn't find it.


    Thanks,

    Dave


    Sorry, but that is not possible at the omment.

    Posted in: Minecraft Mods
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    posted a message on CMDCam - Be camera & actor at the same time - Smooth camera paths

    /cam start 20s

    Posted in: Minecraft Mods
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    posted a message on CMDCam - Be camera & actor at the same time - Smooth camera paths
    Quote from dumbpizza13»

    Actually I used CMDcam and you can't be an actor. You ARE the camera.


    You can be both with the outside mode, but obviously the view will still be the camera.

    Posted in: Minecraft Mods
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    posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2

    I’m using the Builder’s Paradise modpack and it says version 1.12.2 so I think I have the current version. Please correct me if I’m wrong.


    I need the entire filename.

    Posted in: Minecraft Mods
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    posted a message on Enhanced Visuals v1.0.5 - Blur, Blood, Slender, Dust effects

    Yeah. I am playing in a creative world, building a house on the frozen ocean and I can't see anything cause all the words ...inflated?... anyway it's really annoying and even stays that way when I leave the world.


    In config, how do I turn off the inflated-ness? (When all the pixels get larger)


    That's an addon for ToughAsNails and the effect is called thirst.

    Posted in: Minecraft Mods
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    posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2

    Ok so I looked it up and I made a hopper clock that should pulse every 20 minutes to open and close the door and I made the clock run for the same amount of time so it should have worked but something keeps going wrong. It’s probably client side since I’m doing this on a 4 year old laptop, but half the time the minute hand will just stop moving, and the other half the whole animation gets stuck. I think I might be forcing too much on my computer but if someone could get this to work and hopefully upload a video to share with everyone it would be awesome. This is the best mod I’ve ever used and I want to see someone use my clock idea. Hell, the schematic is like 2 posts up if the just wanna copy it (any idea how to hide that in a drop menu so I’m not filling the page with that code?)


    You can use pastebin.com for example. The main problem with a clock is that it's very hard to synchronize the door consistently. The newest version should be quite stable not sure if you are using it.

    Posted in: Minecraft Mods
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    posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2

    Use an advanced door that will you allow you to specify a duration higher than 500 ticks.

    Posted in: Minecraft Mods
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    posted a message on CreativeCore v1.6.14 - (Required by RandomAdditions, LittleTiles, ItemPhysic, CraftingManager)

    Looks like a corrupted config file, I would suggest to delete the config file of creativecore and playerrevive.

    Posted in: Minecraft Mods
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    posted a message on Little tiles mod problem.

    so I saw one of your videos and saw the one that you made on how to make a double door with the door activator and i tried that and the structure popped up but the doors didn't show up on the left can you help.


    And the other thing i noticed was in the video is that when you made it you used the actual little tiles from your mod but i used bits from chisel and bits. Could it be that.


    If you want to create a door activator you have to build the double doors instead. You can c&b to build these doors, but you need to place them, otherwise LittleTiles won't recognize them as doors, but just as non functional tiles (which cannot be activated). This is shown in the video, maybe just rewatch it and do it step by step.

    Posted in: Mods Discussion
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    posted a message on OnlinePictureFrame v1.2.3 #simplebutpowerful - the tool to add pictures to your world
    Quote from CrimsonTide35»

    Ok, so I am using CreativeCore_v1.9.62_mc1.12.2 and OnlinePicFrame_v1.4.26_mc1.12.2, they both show up in mod settings, but the frame doesn't show up in the decoration tab in creative, nor does JEI it find it by searching frame (it finds the vanilla frame). I'm running MC 1.12.2 with Forge-14.23.5.2838. Not sure if I've got the wrong version of something or what. Any ideas?


    That is very weird. Are you sure the mod is installed (the frame is at the bottom of the decoration tab).
    Posted in: Minecraft Mods
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    posted a message on OnlinePictureFrame v1.2.3 #simplebutpowerful - the tool to add pictures to your world
    Quote from CrimsonTide35»

    Hi, I am really excited to try this mod but I can't figure out how to use the frame in the game. I've tried /give [player] opframe:opframe, but that didn't work. And I don't see it as an available item in the JustEnoughItems menu. I feel like I'm missing something obvious. How do I get the frame?


    If you are in creative you can find the frame in the decoration tab (at the bottom). There is also a recipe to craft and it should be visible in JEI, just try to search for frame.

    Posted in: Minecraft Mods
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    posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2
    Quote from User_100764917»

    First of all, thanks for this mod. I still remember when minepainter came out and then spent many years playing on outdated versions because I couldn't let go of the mod. That's until this and C&B showed up!
    Development for C&B has been dropped, I have been using both mods at the same time because this one has more utility and C&B has a simpler interface (when you hold alt with a tool or bit in hand). Would it be possible to implement that wheel thing to your mod?


    LT is different and there are reasons for it. I will not copy stuff from other mods, sorry. There are many tutorials on the wiki (video and text).

    Posted in: Minecraft Mods
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    posted a message on AmbientSounds v1.2.1 - Biomes O Plenty support - #ListentoNature
    Quote from Drako9823»

    I'm liking where this is going. Liteloader and Matmos are forgotten, but the need for lovely sounds won't be!


    Though, I do have a few sound suggestions.

    Calmer underwater sounds while in still or non-ocean/river water would be nice.

    Hearing insects or frogs near still water in non-ocean/river biomes (of course, toned down from the swamp sounds)

    Lava bubbling and flowing sounds. Oh god, how I loved how matmos did that. Even better, the cave ambience, like distant roaring of a beast or gusts of wind through tunnels.

    Maybe sounds cutting out or dampening a bit faster when entering buildings or shelters.

    A neat one but might be hard is wind blowing through unsealed windows in a structure. Say for example a castle with no windows or a creeper hole, or even busted out windows in a mansion. Would make places a bit drafty.

    Last one I got is trees rusting randomly as the wind picks up. Not too often like Matmos, but just enough to feel natural.


    Keep up the awesome work!


    I would highly recommend to checkout Dynamic Surroundings. It's a lot more similar to matmos and can be used alongside AmbientSounds (I prefer to do so as well).

    Posted in: Minecraft Mods
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    posted a message on ItemPhysic 1.4.4 - More Realtistic Items/ stone doesn't burn in lava
    Quote from mrlongcool241»

    What does it mean by "this mod has to be installed on server aswell" do I have to do something extra I have both creativecore and itemphysics I tried it out


    If you are hosting a server those two mods need to be installed as well as on the client. If you use the light version you can just install it on your client.

    Posted in: Minecraft Mods
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