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    posted a message on The Art of War [Check Current Topic List]
    Quote from The_Pastmaster »
    Quote from CrazyLemon64 »
    Quote from The_Pastmaster »
    One could hide pitfalls with Reeds as well. Or a trench

    Are you sure that someone would fall for such a trap? Reeds don't blend very well with other blocks, except with custom textures or other reeds. Perhaps these could be installed into 2 meter wide walls of reeds, with pitfalls hidden inside?


    That was kinda what I was getting at. Placing reeds three to four blocks tall then removing the water and the reeds will not vanish. (In theory)

    Assuming you put the reeds in a position where they are unable to grow, that should work.(Total darkness/block on top)
    Posted in: Survival Mode
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    posted a message on The Art of War [Check Current Topic List]
    Quote from Valerius_Maximus »
    Building a VAST field, and then placing a random burning netherstone here and there would certainly make for a good animal trap. I'm not sure if it would work so good for mobs, but I know I've collected SO MANY pork, feathers, cowhide, etc.


    The reason behind this is due to the fact that farm animals spawn in areas where it is well lit and where the floor is grassy, so it ensures a steady flow of these kinds of creatures to these traps. Monsters can be felled with this trap, but they won't appear as often due to their photophobia in spawning. The problem isn't whether it will kill them, the problem is whether they'll come close enough to it to catch fire.

    A sabotage tactic that would work well would be to bring several buckets of magma and empty them on the torches. If the base is made of wood, it'll catch on fire and alert everyone, but it'll hurt their base. Magma emits a little more light than a torch, so it might be a little tricky to spot if you're not paying attention. This, of course, will prematurely trigger nearby firehalls, and trigger any tnt, if the enemy has built any of these structures, their resources spent on these will be ruined.
    Posted in: Survival Mode
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    posted a message on First attempt at a throne
    To make the throne glow with your royalty, why not replace that dirt with lightstone?
    Posted in: Alpha - Survival Single Player
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    posted a message on The Art of War [Check Current Topic List]
    Perhaps netherstone could be used to ease the work of the hunters, as it functions as an excellent trap to slay any random creature that wanders upon it. Again, it is useless against players, but as these traps are easy to spot from afar, seeing one go out would cause some investigation, making sabotage of these structures a questionable tactic for spies. Actually, this could be a merit to the cactus+netherstone wall, it would be easy to see any breaches in said wall, causing a slight bit of damage to them if they want to remain unnoticed. And as I just mentioned in this very post, this wall would serve as a trap for the fiends of the dark, allowing safe collection of their salvage.
    Posted in: Survival Mode
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    posted a message on The Art of War [Check Current Topic List]
    Quote from Sento Fernner »

    Why not build you V-Cannon in a hill, under the base? Just bust open the roof and fire. Although I don't know why I'm helping on this subject. That cannon kinda scares me.


    Well, for every defense, there is an offense created to counter that defense, and for every offense, a defense is created. Once you know about a certain tactic, it is usually easy to come up with a countertactic, and this loop repeats until the end of warfare. One tactic that could stop the hill cannon disguise would be to have scouts roam around the ground, looking for enemy activity, or to have water come out of the murder holes when inactive to prevent tnt from harming blocks and disable redstone wiring of the offending cannon. If anyone tries to come up through these water holes, just pull off a jack-and-the-beanstalk and watch them fall to their deaths.
    Posted in: Survival Mode
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    posted a message on The Art of War [Check Current Topic List]
    Quote from Sellout »

    Ahhh very nice, see I was trying to find ways to launch a person via minecarts which is harder than it seems but if this could be turned into a more compact version, several could easily be set up with a competent team and the base could be reduced to floating ruins in no time it's just a matter of getting the materials


    Wait, if this is a BASE we're talking about, they probably would have at least a couple buckets of magma ,blocks of tnt, and plenty of arrows. Unless none of the sentries have the render distance set to far, the fate you would be trying to inflict on the base might happen to your cannon. Unless you can build a cannon so lightning quick that no guard could react in time, I'm afraid that tactic might result in failure. Perhaps you could make some magma/tnt proof (obsidian works, but is hard to get) barrier to protect the cannon while you create and load it. A small hole in the roof could be made whenever you wanted to fire the cannon, though. That might work, and be bombproof. Of course they could send down troops through streams of water, so you might want to bring a good group of soldiers with you when building the cannon. Water has negative effects on redstone, though, so you might want to be careful! Keep these precautions in mind while building said cannon, and you should be able to nuke floating bases with ease!
    Posted in: Survival Mode
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    posted a message on Crashed when i open chest?
    Did you have the hookshot or obsidian tools in that chest? Updates tend to break mods.
    Posted in: Alpha - Survival Single Player
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    posted a message on The Art of War [Check Current Topic List]
    Quote from The_Pastmaster »
    One could hide pitfalls with Reeds as well. Or a trench

    Are you sure that someone would fall for such a trap? Reeds don't blend very well with other blocks, except with custom textures or other reeds. Perhaps these could be installed into 2 meter wide walls of reeds, with pitfalls hidden inside?
    Posted in: Survival Mode
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    posted a message on The Art of War [Check Current Topic List]
    One thing you might need to prepare for, though, is buckets of magma being dumped from said fort.
    Otherwise...
    :Lava:
    :Lava:
    :Lava:

    :tnt:

    I do believe this was stated in the first post, in fact. But the vertical cannon could annihilate air troops who strayed too close! This is still an awesome idea. (When I toy with cannons, the result is usually a giant crater where the cannon was)

    EDIT: On another note, do you think this thread should be recommended to the stickied useful link compendium?
    Posted in: Survival Mode
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    posted a message on The Art of War [Check Current Topic List]
    I have four ideas here that may be of relevance:

    1. An interesting property of reeds is that most projectiles fired at it will react as if they had hit a normal block.
    So if :Skeleton: is a hostile archer and :||||: are reeds,
    :Skeleton: [>>-i>] :||||: :Notch: will result in the arrow being caught in the reeds and leaving you unharmed. If you yourself stand in reeds, arrows (or snowballs) you shoot will pass straight through the reeds where your head is. If you shoot into any other block of reeds, though, the shot will be blocked as normal. Theoretically reeds should block the fireballs of a ghast, in case your foe signs some diabolical pacts, but this hasn't been tested, due to the difficulty of setting up the situation. However, if an enemy soldier knows of the protective properties of reeds, a single punch can render this defense useless. This would work well on walls, due to the fact that it is hard to melee something out of reach. Keep in mind, though that these reeds must be placed on dirt, and water must be horizontally adjacent to the dirt (not diagonal!)

    2. Also, utilizing the inflammable properties of nether cobble and the poky qualities of cactus( :Leaves: being cactus), :VV: :Leaves: :VV: :Leaves: :VV: will result in a wall that is usually fatal to the mindless denizens of the dark and at the least a slight hindrance to enemy foot soldiers. Most mobs should catch on fire after a few moments, dooming them to an ashen death, which has the convenient side effect of leaving most of their drops ready to collect. And as should be easy to tell from the design, spiders are kept out with 100% reliability as long as the cacti are at least 3 tall, assuming there are no other ways for them to enter.

    3. My third concept would be loose ends that really would be traps. Perhaps you could make a complex redstone circuit (though I, myself have a bit of trouble with the substance) that requires an exact combo of levers to be toggled, and perhaps even one master switch in your headquarters, and if they aren't configured right, minecart tracks leading to some high valued base might lead into a magma pit surrounded by a dark room full of mobs and/or a dungeon(or any other death trap) instead! This would keep spies on their toes, and enemy spies could be executed without them knowing their cover was blown (i.e. counter-esponiage learning of their existance)

    4. As shown in the first post of this thread, there is the possibility of installing dirt blocks, that when broken create a wall of sand and/or magma in the hallway. I find the woody stalks of reeds to hold up gravel well, and could be used in one- and two-meter wide hallways by hiding the water under the walls. The advantage to this is that the reeds will deflect any arrows that would be shot at you, and can be removed easier and quicker than dirt can. Of course, this also makes it more vulnerable to sabotage, but this can happen with dirt too.

    These four methods should be very effective in dealing out punishment to your opponents, and making sure you are very safe and secure.

    On another note, I remember reading about a design which involved a base high in the sky. If you were under siege, archers stationed at the top of each ladder entrance could plug and dispatch the foe with their arrows, usually killing them with fall damage.

    Nonetheless, I am seeing plenty of brilliant ideas in here, some that will become a staple in all minecraftian battlefields!
    Posted in: Survival Mode
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